From a6f3a2cad93083c1ba9d4dd7205302fe8c865bf1 Mon Sep 17 00:00:00 2001 From: Don BURNS Date: Fri, 30 Aug 2002 01:34:40 +0000 Subject: [PATCH] Some small clean ups and editorializing of the NEWS file. --- NEWS | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) diff --git a/NEWS b/NEWS index 53a1cfe8a..dcc40a67b 100644 --- a/NEWS +++ b/NEWS @@ -8,7 +8,7 @@ OSG News (most significant items from ChangeLog) Despite only 6 weeks passing between 0.9.0 and this latest 0.9.1 release there has been a number of significant new features, API clean ups and - bug fixes. Follows is a quite run through the key improvements. + bug fixes. Follows is a quick run through the key improvements. Addition of osg::Texture1D, Texture2D & Texture3D classes, Texture2D replaces the original osg::Texture, which has now become a pure virtual base class. All @@ -17,9 +17,11 @@ OSG News (most significant items from ChangeLog) New osgtexture1D and osgtexture3D demos demonstrate the new texture classes in action. - Port to HP UX. + The build system has been updated to support HP-UX. This adds one of the last + remaining mainstream platforms supported. - New Inventor/VRML1.0 loader added. + A new Inventor/VRML1.0 loader was added. The inventor format has been requested + on numerous occasions, so this is a welcome addition. Support added to lwo plugin for loading the new lwo2 format. @@ -28,7 +30,8 @@ OSG News (most significant items from ChangeLog) osg::TexEnv texture_env_add added. - osg::Sequence implemented, and osgsequence demo added. + A osg::Sequence node has finally been implemented. It is accompanied by a + demo, osgsequence. osg::DOFTransformNode implemented. @@ -40,9 +43,11 @@ OSG News (most significant items from ChangeLog) Support for fog coord and secondary colors extensions added to osg::Geometry. - Improved osgbillboard example. + osg::Billboard has been improved to allow rotations around all axes, as well + as point rotations. Check osgbillboard for a new improved demo. - Improved osglight example utilizing AnimationPath and PositionAttitudeTransform. + The osglight example has been improved by utilizing AnimationPath and + PositionAttitudeTransform to keep light sources in motion. osg::AnimationPath improved, now allowing swing and looping behavior and with two new app callbacks which can update PositionAttitudeTransform