Refactored GlyphTexture so that it utlizes standard osg::Texture2D/osg::Image combinations rather than locally implemented per glyph subloading.

This commit is contained in:
Robert Osfield
2017-03-21 13:10:45 +00:00
parent 6670a6e070
commit a74872c6bf
3 changed files with 17 additions and 306 deletions

View File

@@ -264,8 +264,6 @@ public:
void addGlyph(Glyph* glyph,int posX, int posY);
virtual void apply(osg::State& state) const;
/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
virtual void setThreadSafeRefUnref(bool threadSafe);