Added support for REVERESED_XY_PLANE, REVERESED_XZ_PLANE and
REVERESED_YZ_PLANE's for the axis alignement to allow the text to be reversed.
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@@ -158,13 +158,25 @@ void Text::setAxisAlignment(AxisAlignment axis)
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case XZ_PLANE:
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setRotation(osg::Quat(osg::inDegrees(90.0f),osg::Vec3(1.0f,0.0f,0.0f)));
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break;
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case REVERSED_XZ_PLANE:
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setRotation(osg::Quat(osg::inDegrees(180.0f),osg::Vec3(0.0f,1.0f,0.0f))*
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osg::Quat(osg::inDegrees(90.0f),osg::Vec3(1.0f,0.0f,0.0f)));
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break;
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case YZ_PLANE:
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setRotation(osg::Quat(osg::inDegrees(90.0f),osg::Vec3(1.0f,0.0f,0.0f))*
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osg::Quat(osg::inDegrees(90.0f),osg::Vec3(0.0f,0.0f,1.0f)));
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break;
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case REVERSED_YZ_PLANE:
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setRotation(osg::Quat(osg::inDegrees(180.0f),osg::Vec3(0.0f,1.0f,0.0f))*
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osg::Quat(osg::inDegrees(90.0f),osg::Vec3(1.0f,0.0f,0.0f))*
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osg::Quat(osg::inDegrees(90.0f),osg::Vec3(0.0f,0.0f,1.0f)));
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break;
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case XY_PLANE:
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setRotation(osg::Quat()); // nop - already on XY plane.
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break;
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case REVERSED_XY_PLANE:
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setRotation(osg::Quat(osg::inDegrees(180.0f),osg::Vec3(0.0f,1.0f,0.0f)));
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break;
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case SCREEN:
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setAutoRotateToScreen(true);
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break;
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