Added support for PagedLOD node into .ive format and added support for
Enabled texture object reuse by setting an expiry delay in the TextureObjectManager of 10 seconds - done for both osgDB::DatabasePager and TXP plugin.
This commit is contained in:
@@ -33,7 +33,7 @@ OSGPageManager::OSGPageManager(TrPageArchive *in_arch,trpgPageManager *in_pageMa
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throw 1;
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if (pageManage)
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if (pageManage)
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pageManageOurs = false;
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else {
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pageManage = new trpgPageManager();
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@@ -112,18 +112,22 @@ bool OSGPageManager::UpdateNoThread(osg::Group *rootNode,double locX,double locY
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// --- Either thread ---
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struct osgGuard
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{
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ThreadMutex& _mtx;
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osgGuard(ThreadMutex &mtx):_mtx(mtx){
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_mtx.lock();
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}
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~osgGuard(){
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_mtx.unlock();
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}
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ThreadMutex& _mtx;
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osgGuard(ThreadMutex &mtx):_mtx(mtx){
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_mtx.lock();
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}
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~osgGuard(){
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_mtx.unlock();
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}
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};
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void PagingThread::run()
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{
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pager->ThreadLoop(this);
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// need to set the texture object manager to be able to reuse textures
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// by keeping deleted texture objects around for 10 seconds after being deleted.
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osg::Texture::getTextureObjectManager()->setExpiryDelay(10.0f);
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pager->ThreadLoop(this);
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}
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/* Start Thread
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@@ -136,9 +140,9 @@ bool OSGPageManager::StartThread(ThreadMode mode,ThreadID &newThread)
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//locationChangeEvent is self-initialized.
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threadMode = mode;
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pagingThread.pager = this;
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pagingThread.startThread();
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newThread = pagingThread.getThreadId();
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pagingThread.pager = this;
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pagingThread.startThread();
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newThread = pagingThread.getThreadId();
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return threadMode != ThreadNone;
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}
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@@ -149,39 +153,39 @@ bool OSGPageManager::StartThread(ThreadMode mode,ThreadID &newThread)
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bool OSGPageManager::EndThread()
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{
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// locationChangeEvent.release();
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pagingThread.cancel();
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pagingThread.cancel();
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return true;
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}
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void OSGPageManager::LoadOneTile(trpgManagedTile* tile)
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{
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osg::Group* tileGroup;
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osg::Group* parentNode ;
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int x,y,lod;
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tile->GetTileLoc(x,y,lod);
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osg::Group* tileGroup;
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osg::Group* parentNode ;
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int x,y,lod;
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tile->GetTileLoc(x,y,lod);
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tileGroup = archive->LoadTile(NULL,pageManage,tile,&parentNode);
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if (tileGroup)
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{
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tileGroup = archive->LoadTile(NULL,pageManage,tile,&parentNode);
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if (tileGroup)
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{
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#ifdef USE_THREADLOOP_DELETE
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// Make an extra reference to it because we want it back for deletion
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// RO, commenting out as we don't want to do delete here, we want it to happen in the merge thread.
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tileGroup->ref();
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// Make an extra reference to it because we want it back for deletion
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// RO, commenting out as we don't want to do delete here, we want it to happen in the merge thread.
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tileGroup->ref();
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#endif
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// we only put tiles with NULL parent to merge list
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// others are referenced when added as a child
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osgGuard g(changeListMutex);
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if(parentNode)
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parentNode->addChild(tileGroup) ;
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else
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toMerge.push_back( tileGroup) ;
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//toMergeParent.push_back(parentNode );
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}
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else
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{
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osg::notify(WARN) << "Failed to load tile (" << x << y << lod << ")" << std::endl ;
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}
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// we only put tiles with NULL parent to merge list
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// others are referenced when added as a child
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osgGuard g(changeListMutex);
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if(parentNode)
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parentNode->addChild(tileGroup) ;
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else
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toMerge.push_back( tileGroup) ;
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//toMergeParent.push_back(parentNode );
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}
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else
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{
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osg::notify(WARN) << "Failed to load tile (" << x << y << lod << ")" << std::endl ;
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}
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}
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/* Thread Loop
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@@ -200,25 +204,25 @@ bool OSGPageManager::ThreadLoop(PagingThread* t)
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bool pagingActive = false;
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while (!t->testCancel()) {
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/* Here's how we do it:
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Wait for position change
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Update manager w/ position
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Form delete list
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Load tile (if needed)
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Add tile to merge list
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*/
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/* Here's how we do it:
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Wait for position change
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Update manager w/ position
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Form delete list
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Load tile (if needed)
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Add tile to merge list
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*/
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// Position has already changed or we'll wait for it to do so
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// locationChangeEvent.wait();
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// locationChangeEvent.wait();
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double myLocX,myLocY;
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{
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osgGuard g(locationMutex);
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myLocX = locX;
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myLocY = locY;
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positionValid = false;
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positionValid = false;
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}
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// Pass the new location on to page manager
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int x,y,lod;
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int x,y,lod;
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trpg2dPoint loc;
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loc.x = myLocX;
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@@ -228,57 +232,57 @@ bool OSGPageManager::ThreadLoop(PagingThread* t)
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// Form the delete list first
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trpgManagedTile *tile=NULL;
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unhook.clear();
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unhook.clear();
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while ((tile = pageManage->GetNextUnload())) {
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tile->GetTileLoc(x,y,lod);
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unhook.push_back((Group *)(tile->GetLocalData()));
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pageManage->AckUnload();
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tile->GetTileLoc(x,y,lod);
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unhook.push_back((Group *)(tile->GetLocalData()));
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pageManage->AckUnload();
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}
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nextDelete.clear();
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nextDelete.clear();
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{
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osgGuard g(changeListMutex);
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// Add to the unhook list
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for(unsigned int kk = 0; kk < unhook.size();kk++)
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{
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toUnhook.push_back(unhook[kk]);
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}
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for(unsigned int kk = 0; kk < unhook.size();kk++)
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{
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toUnhook.push_back(unhook[kk]);
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}
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// Also get the list of deletions while we're here
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#ifdef USE_THREADLOOP_DELETE
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// use the stl Luke :-) swap is constant time operation that do a = b; b.clear()
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// if a is empty which is our case
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// use the stl Luke :-) swap is constant time operation that do a = b; b.clear()
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// if a is empty which is our case
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nextDelete.swap(toDelete);
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// toDelete.clear();
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// toDelete.clear();
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#endif
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}
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#ifdef USE_THREADLOOP_DELETE
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// Unreference whatever we're supposed to delete
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for (unsigned int gi=0;gi<nextDelete.size();gi++)
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{
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if( nextDelete[gi] )
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nextDelete[gi]->unref();
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}
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// Unreference whatever we're supposed to delete
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for (unsigned int gi=0;gi<nextDelete.size();gi++)
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{
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if( nextDelete[gi] )
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nextDelete[gi]->unref();
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}
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#endif
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// Now do a single load
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while((tile = pageManage->GetNextLoad()))
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{
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tile->GetTileLoc(x,y,lod);
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while((tile = pageManage->GetNextLoad()))
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{
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tile->GetTileLoc(x,y,lod);
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osg::notify(WARN) << "Tile to load :" << x << ' ' << y << ' ' << lod << std::endl;
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osg::notify(WARN) << "Position :" << loc.x << ' ' << loc.y << std::endl;
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LoadOneTile(tile);
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// Now add this tile to the merge list
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pageManage->AckLoad();
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}
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osg::notify(WARN) << "Tile to load :" << x << ' ' << y << ' ' << lod << std::endl;
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osg::notify(WARN) << "Position :" << loc.x << ' ' << loc.y << std::endl;
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LoadOneTile(tile);
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// Now add this tile to the merge list
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pageManage->AckLoad();
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}
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}
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else
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sleep(10);
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}
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else
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sleep(10);
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}
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return true;
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@@ -292,7 +296,7 @@ void OSGPageManager::UpdatePositionThread(double inLocX,double inLocY)
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{
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// Update the position
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if(!positionValid)
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{
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{
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// Get the location mutex
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osgGuard g(locationMutex);
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positionValid = true;
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@@ -317,14 +321,14 @@ bool OSGPageManager::MergeUpdateThread(osg::Group *rootNode)
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// Make local copies of the merge and unhook lists
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{
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osgGuard g(changeListMutex);
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// use the stl Luke :-) swap is constant time operation that do a = b; b.clear()
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// if a is empty which is our case
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// use the stl Luke :-) swap is constant time operation that do a = b; b.clear()
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// if a is empty which is our case
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mergeList.swap(toMerge);
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unhookList.swap(toUnhook);
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unhookList.swap(toUnhook);
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// toMerge.clear();
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// toMergeParent.clear();
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// toUnhook.clear();
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}
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}
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// Do the unhooking first
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for (unsigned int ui=0;ui<unhookList.size();ui++) {
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@@ -332,14 +336,14 @@ bool OSGPageManager::MergeUpdateThread(osg::Group *rootNode)
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// better safe than sorry
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if(!unhookMe ) continue;
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if(!unhookMe ) continue;
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// Look for its parent(s)
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// Only expecting one, but it doesn't matter
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const osg::Node::ParentList &parents = unhookMe->getParents();
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for (unsigned int pi=0;pi<parents.size();pi++) {
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osg::Group *parent = parents[pi];
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if(parent != rootNode)
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parent->removeChild(unhookMe);
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if(parent != rootNode)
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parent->removeChild(unhookMe);
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}
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}
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@@ -347,8 +351,8 @@ bool OSGPageManager::MergeUpdateThread(osg::Group *rootNode)
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// Put the unhooked things on the list to delete
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{
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osgGuard g(changeListMutex);
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for (unsigned int i = 0; i < unhookList.size();i++)
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toDelete.push_back(unhookList[i]);
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for (unsigned int i = 0; i < unhookList.size();i++)
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toDelete.push_back(unhookList[i]);
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}
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#endif
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@@ -356,7 +360,7 @@ bool OSGPageManager::MergeUpdateThread(osg::Group *rootNode)
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{
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for (unsigned int mi=0;mi<mergeList.size();mi++) {
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osg::Group *mergeMe = mergeList[mi];
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// NO need for that - we only put tiles with NULL parent to merge list
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// NO need for that - we only put tiles with NULL parent to merge list
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// osg::Group *parent = mergeParentList[mi];
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// if (parent)
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// parent->addChild(mergeMe);
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