From Wang Rui, "The new osgShadow and osgFX serializers are attached, and some

modifications of the osgShadow header naming styles as well. The
osgDB::Serializer header is also changed to add new Vec2 serializer
macros because of the needs of osgShadow classes. It should compile
fine on both Windows and Linux. But I have only done a few tests to
generate .osgb, .osgt and .osgx formats with these new wrappers."
This commit is contained in:
Robert Osfield
2010-04-20 10:29:04 +00:00
parent a0781cba6c
commit a8c4fd8761
36 changed files with 496 additions and 21 deletions

View File

@@ -275,10 +275,10 @@ ParallelSplitShadowMap::ParallelSplitShadowMap(const ParallelSplitShadowMap& cop
{
}
void ParallelSplitShadowMap::setAmbientBias(const osg::Vec2& ambientBias)
void ParallelSplitShadowMap::setAmbientBias(const osg::Vec2d& ambientBias)
{
_ambientBias = ambientBias;
if (_ambientBiasUniform ) _ambientBiasUniform->set(_ambientBias);
if (_ambientBiasUniform ) _ambientBiasUniform->set(osg::Vec2f(_ambientBias.x(), _ambientBias.y()));
}
void ParallelSplitShadowMap::init(){

View File

@@ -177,13 +177,13 @@ ShadowMap(copy,copyop),
{
}
void SoftShadowMap::setJitteringScale(const float jitteringScale)
void SoftShadowMap::setJitteringScale(float jitteringScale)
{
_jitteringScale = jitteringScale;
if (_jitteringScaleUniform.valid()) _jitteringScaleUniform->set(_jitteringScale);
}
void SoftShadowMap::setSoftnessWidth(const float softnessWidth)
void SoftShadowMap::setSoftnessWidth(float softnessWidth)
{
_softnessWidth = softnessWidth;
if (_softnessWidthUniform.valid()) _softnessWidthUniform->set(_softnessWidth);