From Wang Rui, "The new osgShadow and osgFX serializers are attached, and some
modifications of the osgShadow header naming styles as well. The osgDB::Serializer header is also changed to add new Vec2 serializer macros because of the needs of osgShadow classes. It should compile fine on both Windows and Linux. But I have only done a few tests to generate .osgb, .osgt and .osgx formats with these new wrappers."
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src/osgWrappers/serializers/osgShadow/ShadowMap.cpp
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20
src/osgWrappers/serializers/osgShadow/ShadowMap.cpp
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#include <osgShadow/ShadowMap>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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REGISTER_OBJECT_WRAPPER( osgShadow_ShadowMap,
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new osgShadow::ShadowMap,
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osgShadow::ShadowMap,
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"osg::Object osgShadow::ShadowTechnique osgShadow::ShadowMap" )
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{
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ADD_UINT_SERIALIZER( TextureUnit, 1 ); // _shadowTextureUnit
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ADD_VEC2_SERIALIZER( PolygonOffset, osg::Vec2f() ); // _polyOffset
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ADD_VEC2_SERIALIZER( AmbientBias, osg::Vec2d() ); // _ambientBias
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ADD_SERIALIZER( (new osgDB::PropByRefSerializer<osgShadow::ShadowMap, osg::Vec2s>
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("TextureSize", osg::Vec2s(1024, 1024),
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&osgShadow::ShadowMap::getTextureSize,
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&osgShadow::ShadowMap::setTextureSize))
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); // _textureSize
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}
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