From Paul Martz, files for adding ObjectRecordData support into OpenFlight
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72
include/osgSim/ObjectRecordData
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72
include/osgSim/ObjectRecordData
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2004 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGSIM_OBJECTRECORDDATA
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#define OSGSIM_OBJECTRECORDDATA 1
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#include <osg/Object>
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#include <ostream>
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namespace osgSim {
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/** When the OpenFlight importer encounters an Object record, it stores
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the data in one of these classes, and attaches the instance of the
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class as UserData to the corresponding osgLLGroup node.
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*/
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class ObjectRecordData : public osg::Object
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{
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public:
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ObjectRecordData()
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: _flags( 0 ),
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_relativePriority( 0 ),
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_transparency( 0 ),
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_effectID1( 0 ),
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_effectID2( 0 ),
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_significance( 0 )
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{}
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ObjectRecordData( const ObjectRecordData& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY )
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{
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_flags = copy._flags;
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_relativePriority = copy._relativePriority;
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_transparency = copy._transparency;
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_effectID1 = copy._effectID1;
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_effectID2 = copy._effectID2;
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_significance = copy._significance;
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}
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META_Object( osgSim, ObjectRecordData );
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// Flags bits
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static const unsigned int DONT_DISPLAY_IN_DAYLIGHT = 0x80000000u >> 0;
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static const unsigned int DONT_DISPLAY_AT_DUSK = 0x80000000u >> 1;
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static const unsigned int DONT_DISPLAY_AT_NIGHT = 0x80000000u >> 2;
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static const unsigned int DONT_ILLUMINATE = 0x80000000u >> 3;
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static const unsigned int FLAT_SHADED = 0x80000000u >> 4;
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static const unsigned int GROUPS_SHADOW_OBJECT = 0x80000000u >> 5;
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unsigned int _flags;
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short _relativePriority;
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unsigned short _transparency; // 0=opaque, 65535=totally clear
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short _effectID1;
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short _effectID2;
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short _significance;
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}; // end of class ObjectRecordData
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} // end of namespace osgSim
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#endif
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