Set the debug out to info notification level
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@@ -98,7 +98,7 @@ void GeometryTechnique::setFilterMatrixAs(FilterType filterType)
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void GeometryTechnique::init()
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{
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osg::notify(osg::NOTICE)<<"Doing init()"<<std::endl;
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osg::notify(osg::INFO)<<"Doing init()"<<std::endl;
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if (!_terrain) return;
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@@ -192,8 +192,8 @@ osg::Vec3d GeometryTechnique::computeCenterModel(Locator* masterLocator)
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}
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}
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osg::notify(osg::NOTICE)<<"bottomLeftNDC = "<<bottomLeftNDC<<std::endl;
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osg::notify(osg::NOTICE)<<"topRightNDC = "<<topRightNDC<<std::endl;
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osg::notify(osg::INFO)<<"bottomLeftNDC = "<<bottomLeftNDC<<std::endl;
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osg::notify(osg::INFO)<<"topRightNDC = "<<topRightNDC<<std::endl;
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buffer._transform = new osg::MatrixTransform;
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@@ -237,7 +237,7 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
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}
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bool treatBoundariesToValidDataAsDefaultValue = _terrain->getTreatBoundariesToValidDataAsDefaultValue();
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osg::notify(osg::NOTICE)<<"TreatBoundariesToValidDataAsDefaultValue="<<treatBoundariesToValidDataAsDefaultValue<<std::endl;
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osg::notify(osg::INFO)<<"TreatBoundariesToValidDataAsDefaultValue="<<treatBoundariesToValidDataAsDefaultValue<<std::endl;
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unsigned int numVertices = numRows * numColumns;
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@@ -324,7 +324,7 @@ void GeometryTechnique::generateGeometry(Locator* masterLocator, const osg::Vec3
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{
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float value = 0.0f;
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validValue = elevationLayer->getValidValue(i,j, value);
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// osg::notify(osg::NOTICE)<<"i="<<i<<" j="<<j<<" z="<<value<<std::endl;
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// osg::notify(osg::INFO)<<"i="<<i<<" j="<<j<<" z="<<value<<std::endl;
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ndc.z() = value;
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}
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@@ -513,7 +513,7 @@ void GeometryTechnique::applyTransferFunctions()
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if (tf)
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{
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osg::notify(osg::NOTICE)<<"Requires TransferFunction"<<std::endl;
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osg::notify(osg::INFO)<<"Requires TransferFunction"<<std::endl;
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tf_index++;
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osg::Image* image = tf->getImage();
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osg::StateSet* stateset = buffer._geode->getOrCreateStateSet();
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@@ -526,7 +526,7 @@ void GeometryTechnique::applyTransferFunctions()
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if (colorLayer)
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{
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osg::notify(osg::NOTICE)<<"Using fragment program"<<std::endl;
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osg::notify(osg::INFO)<<"Using fragment program"<<std::endl;
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osg::Program* program = new osg::Program;
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stateset->setAttribute(program);
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@@ -539,7 +539,7 @@ void GeometryTechnique::applyTransferFunctions()
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}
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else
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{
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osg::notify(osg::NOTICE)<<"Not found lookup.vert"<<std::endl;
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osg::notify(osg::INFO)<<"Not found lookup.vert"<<std::endl;
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}
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std::string fragmentShaderFile = osgDB::findDataFile("shaders/lookup.frag");
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@@ -549,7 +549,7 @@ void GeometryTechnique::applyTransferFunctions()
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}
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else
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{
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osg::notify(osg::NOTICE)<<"Not found lookup.frag"<<std::endl;
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osg::notify(osg::INFO)<<"Not found lookup.frag"<<std::endl;
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}
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osg::Uniform* sourceSampler = new osg::Uniform("sourceTexture",color_index);
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@@ -573,7 +573,7 @@ void GeometryTechnique::applyTransferFunctions()
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}
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else
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{
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osg::notify(osg::NOTICE)<<"Using standard OpenGL fixed function pipeline"<<std::endl;
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osg::notify(osg::INFO)<<"Using standard OpenGL fixed function pipeline"<<std::endl;
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}
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}
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}
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@@ -673,7 +673,7 @@ void GeometryTechnique::traverse(osg::NodeVisitor& nv)
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if (_dirty)
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{
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osg::notify(osg::NOTICE)<<"******* Doing init ***********"<<std::endl;
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osg::notify(osg::INFO)<<"******* Doing init ***********"<<std::endl;
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init();
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}
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