Fixed spelling of Receives
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@@ -30,7 +30,7 @@
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// for the grid data..
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#include "../osghangglide/terrain_coords.h"
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const int RecievesShadowTraversalMask = 0x1;
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const int ReceivesShadowTraversalMask = 0x1;
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const int CastsShadowTraversalMask = 0x2;
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namespace ModelOne
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@@ -352,7 +352,7 @@ namespace ModelTwo
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// the shadowed model
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osg::Node* shadowed = createBase(center-osg::Vec3(0.0f,0.0f,radius*0.25),radius);
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shadowed->setNodeMask(RecievesShadowTraversalMask);
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shadowed->setNodeMask(ReceivesShadowTraversalMask);
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osg::Group* group = new osg::Group;
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@@ -547,7 +547,7 @@ int main(int argc, char** argv)
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osg::ref_ptr<osg::Node> model = osgDB::readNodeFiles(arguments);
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if (model.valid())
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{
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model->setNodeMask(CastsShadowTraversalMask | RecievesShadowTraversalMask);
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model->setNodeMask(CastsShadowTraversalMask | ReceivesShadowTraversalMask);
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}
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else
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{
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@@ -573,7 +573,7 @@ int main(int argc, char** argv)
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osg::ref_ptr<osgShadow::ShadowedScene> shadowedScene = new osgShadow::ShadowedScene;
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shadowedScene->setRecievesShadowTraversalMask(RecievesShadowTraversalMask);
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shadowedScene->setReceivesShadowTraversalMask(ReceivesShadowTraversalMask);
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shadowedScene->setCastsShadowTraversalMask(CastsShadowTraversalMask);
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@@ -617,7 +617,7 @@ int main(int argc, char** argv)
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geode->addDrawable( osg::createTexturedQuadGeometry( centerBase-widthVec*1.5f-depthVec*1.5f,
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widthVec*3.0f, depthVec*3.0f) );
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geode->setNodeMask(shadowedScene->getRecievesShadowTraversalMask());
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geode->setNodeMask(shadowedScene->getReceivesShadowTraversalMask());
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geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, new osg::Texture2D(osgDB::readImageFile("Images/lz.rgb")));
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@@ -193,8 +193,8 @@ osg::Node* createModel(osg::ArgumentParser& arguments)
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osg::ref_ptr<osg::LightSource> ls = new osg::LightSource;
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ls->getLight()->setPosition(osg::Vec4(lightPosition,1.0));
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shadowedScene->setRecievesShadowTraversalMask(0x1);
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shadowed->setNodeMask(shadowedScene->getRecievesShadowTraversalMask());
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shadowedScene->setReceivesShadowTraversalMask(0x1);
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shadowed->setNodeMask(shadowedScene->getReceivesShadowTraversalMask());
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shadowedScene->setCastsShadowTraversalMask(0x2);
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shadower->setNodeMask(shadowedScene->getCastsShadowTraversalMask());
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@@ -217,8 +217,8 @@ osg::Node* createModel(osg::ArgumentParser& arguments)
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osg::ref_ptr<osg::LightSource> ls = new osg::LightSource;
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ls->getLight()->setPosition(osg::Vec4(lightPosition,1.0));
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shadowedScene->setRecievesShadowTraversalMask(0x1);
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shadowed->setNodeMask(shadowedScene->getRecievesShadowTraversalMask());
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shadowedScene->setReceivesShadowTraversalMask(0x1);
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shadowed->setNodeMask(shadowedScene->getReceivesShadowTraversalMask());
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shadowedScene->setCastsShadowTraversalMask(0x2);
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shadower->setNodeMask(shadowedScene->getCastsShadowTraversalMask());
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