Fixed spelling of Receives

This commit is contained in:
Robert Osfield
2007-06-04 08:38:11 +00:00
parent 30e4eb833f
commit a9d9d387df
7 changed files with 23 additions and 23 deletions

View File

@@ -30,7 +30,7 @@
// for the grid data..
#include "../osghangglide/terrain_coords.h"
const int RecievesShadowTraversalMask = 0x1;
const int ReceivesShadowTraversalMask = 0x1;
const int CastsShadowTraversalMask = 0x2;
namespace ModelOne
@@ -352,7 +352,7 @@ namespace ModelTwo
// the shadowed model
osg::Node* shadowed = createBase(center-osg::Vec3(0.0f,0.0f,radius*0.25),radius);
shadowed->setNodeMask(RecievesShadowTraversalMask);
shadowed->setNodeMask(ReceivesShadowTraversalMask);
osg::Group* group = new osg::Group;
@@ -547,7 +547,7 @@ int main(int argc, char** argv)
osg::ref_ptr<osg::Node> model = osgDB::readNodeFiles(arguments);
if (model.valid())
{
model->setNodeMask(CastsShadowTraversalMask | RecievesShadowTraversalMask);
model->setNodeMask(CastsShadowTraversalMask | ReceivesShadowTraversalMask);
}
else
{
@@ -573,7 +573,7 @@ int main(int argc, char** argv)
osg::ref_ptr<osgShadow::ShadowedScene> shadowedScene = new osgShadow::ShadowedScene;
shadowedScene->setRecievesShadowTraversalMask(RecievesShadowTraversalMask);
shadowedScene->setReceivesShadowTraversalMask(ReceivesShadowTraversalMask);
shadowedScene->setCastsShadowTraversalMask(CastsShadowTraversalMask);
@@ -617,7 +617,7 @@ int main(int argc, char** argv)
geode->addDrawable( osg::createTexturedQuadGeometry( centerBase-widthVec*1.5f-depthVec*1.5f,
widthVec*3.0f, depthVec*3.0f) );
geode->setNodeMask(shadowedScene->getRecievesShadowTraversalMask());
geode->setNodeMask(shadowedScene->getReceivesShadowTraversalMask());
geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, new osg::Texture2D(osgDB::readImageFile("Images/lz.rgb")));

View File

@@ -193,8 +193,8 @@ osg::Node* createModel(osg::ArgumentParser& arguments)
osg::ref_ptr<osg::LightSource> ls = new osg::LightSource;
ls->getLight()->setPosition(osg::Vec4(lightPosition,1.0));
shadowedScene->setRecievesShadowTraversalMask(0x1);
shadowed->setNodeMask(shadowedScene->getRecievesShadowTraversalMask());
shadowedScene->setReceivesShadowTraversalMask(0x1);
shadowed->setNodeMask(shadowedScene->getReceivesShadowTraversalMask());
shadowedScene->setCastsShadowTraversalMask(0x2);
shadower->setNodeMask(shadowedScene->getCastsShadowTraversalMask());
@@ -217,8 +217,8 @@ osg::Node* createModel(osg::ArgumentParser& arguments)
osg::ref_ptr<osg::LightSource> ls = new osg::LightSource;
ls->getLight()->setPosition(osg::Vec4(lightPosition,1.0));
shadowedScene->setRecievesShadowTraversalMask(0x1);
shadowed->setNodeMask(shadowedScene->getRecievesShadowTraversalMask());
shadowedScene->setReceivesShadowTraversalMask(0x1);
shadowed->setNodeMask(shadowedScene->getReceivesShadowTraversalMask());
shadowedScene->setCastsShadowTraversalMask(0x2);
shadower->setNodeMask(shadowedScene->getCastsShadowTraversalMask());