Updated wrappers
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@@ -75,7 +75,7 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext)
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I_Method0(osg::RefBlock *, getOperationsBlock,
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Properties::NON_VIRTUAL,
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__osg_RefBlock_P1__getOperationsBlock,
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"Get the operations queue block used to mark an empty queue, if you end items into the empty queu you must release this block. ",
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"Get the operations queue block used to mark an empty queue, if you end items into the empty queue you must release this block. ",
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"");
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I_Method0(osg::Operation *, getCurrentOperation,
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Properties::NON_VIRTUAL,
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@@ -135,7 +135,7 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext)
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I_Method0(bool, realize,
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Properties::NON_VIRTUAL,
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__bool__realize,
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"Realise the GraphicsContext. ",
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"Realize the GraphicsContext. ",
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"");
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I_MethodWithDefaults1(void, close, IN, bool, callCloseImplementation, true,
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Properties::NON_VIRTUAL,
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@@ -150,18 +150,18 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext)
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I_Method0(bool, isRealized,
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Properties::NON_VIRTUAL,
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__bool__isRealized,
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"Return true if the graphics context has been realised and is ready to use. ",
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"Return true if the graphics context has been realized and is ready to use. ",
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"");
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I_Method0(bool, makeCurrent,
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Properties::NON_VIRTUAL,
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__bool__makeCurrent,
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"Make this graphics context current. ",
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"Implementated by calling makeCurrentImplementation(). Returns true on success. ");
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"Implemented by calling makeCurrentImplementation(). Returns true on success. ");
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I_Method1(bool, makeContextCurrent, IN, osg::GraphicsContext *, readContext,
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Properties::NON_VIRTUAL,
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__bool__makeContextCurrent__GraphicsContext_P1,
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"Make this graphics context current with specified read context. ",
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"Implementated by calling makeContextCurrentImplementation(). Returns true on success. ");
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"Implemented by calling makeContextCurrentImplementation(). Returns true on success. ");
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I_Method0(bool, releaseContext,
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Properties::NON_VIRTUAL,
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__bool__releaseContext,
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@@ -200,28 +200,28 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext)
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I_Method0(bool, realizeImplementation,
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Properties::PURE_VIRTUAL,
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__bool__realizeImplementation,
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"Realise the GraphicsContext implementation, Pure virtual - must be implemented by concrate implementations of GraphicsContext. ",
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"Realize the GraphicsContext implementation, Pure virtual - must be implemented by concrete implementations of GraphicsContext. ",
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"");
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I_Method0(bool, isRealizedImplementation,
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Properties::PURE_VIRTUAL,
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__bool__isRealizedImplementation,
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"Return true if the graphics context has been realised, and is ready to use, implementation. ",
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"Pure virtual - must be implemented by concrate implementations of GraphicsContext. ");
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"Return true if the graphics context has been realized, and is ready to use, implementation. ",
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"Pure virtual - must be implemented by concrete implementations of GraphicsContext. ");
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I_Method0(void, closeImplementation,
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Properties::PURE_VIRTUAL,
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__void__closeImplementation,
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"Close the graphics context implementation. ",
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"Pure virtual - must be implemented by concrate implementations of GraphicsContext. ");
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"Pure virtual - must be implemented by concrete implementations of GraphicsContext. ");
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I_Method0(bool, makeCurrentImplementation,
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Properties::PURE_VIRTUAL,
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__bool__makeCurrentImplementation,
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"Make this graphics context current implementation. ",
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"Pure virtual - must be implemented by concrate implementations of GraphicsContext. ");
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"Pure virtual - must be implemented by concrete implementations of GraphicsContext. ");
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I_Method1(bool, makeContextCurrentImplementation, IN, osg::GraphicsContext *, readContext,
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Properties::PURE_VIRTUAL,
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__bool__makeContextCurrentImplementation__GraphicsContext_P1,
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"Make this graphics context current with specified read context implementation. ",
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"Pure virtual - must be implemented by concrate implementations of GraphicsContext. ");
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"Pure virtual - must be implemented by concrete implementations of GraphicsContext. ");
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I_Method0(bool, releaseContextImplementation,
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Properties::PURE_VIRTUAL,
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__bool__releaseContextImplementation,
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@@ -231,12 +231,12 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext)
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Properties::PURE_VIRTUAL,
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__void__bindPBufferToTextureImplementation__GLenum,
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"Pure virtual, Bind the graphics context to associated texture implementation. ",
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"Pure virtual - must be implemented by concrate implementations of GraphicsContext. ");
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"Pure virtual - must be implemented by concrete implementations of GraphicsContext. ");
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I_Method0(void, swapBuffersImplementation,
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Properties::PURE_VIRTUAL,
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__void__swapBuffersImplementation,
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"Swap the front and back buffers implementation. ",
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"Pure virtual - must be implemented by Concrate implementations of GraphicsContext. ");
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"Pure virtual - must be implemented by concrete implementations of GraphicsContext. ");
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I_Method4(void, resized, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
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Properties::NON_VIRTUAL,
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__void__resized__int__int__int__int,
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@@ -289,7 +289,7 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext)
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"Must be defined by derived classes. ");
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I_StaticMethod1(void, setWindowingSystemInterface, IN, osg::GraphicsContext::WindowingSystemInterface *, wsInterface,
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__void__setWindowingSystemInterface__WindowingSystemInterface_P1_S,
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"Set the querry the windowing system for screens and create graphics context - this functor should be supplied by the windows toolkit. ",
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"Set the query the windowing system for screens and create graphics context - this functor should be supplied by the windows toolkit. ",
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"");
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I_StaticMethod0(osg::GraphicsContext::WindowingSystemInterface *, getWindowingSystemInterface,
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__WindowingSystemInterface_P1__getWindowingSystemInterface_S,
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@@ -310,7 +310,7 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext)
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I_StaticMethod1(void, incrementContextIDUsageCount, IN, unsigned int, contextID,
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__void__incrementContextIDUsageCount__unsigned_int_S,
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"Increment the usage count associate with a contextID. ",
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"The usage count speficies how many graphics contexts a specific contextID is shared between. ");
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"The usage count specifies how many graphics contexts a specific contextID is shared between. ");
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I_StaticMethod1(void, decrementContextIDUsageCount, IN, unsigned int, contextID,
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__void__decrementContextIDUsageCount__unsigned_int_S,
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"Decrement the usage count associate with a contextID. ",
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