Updated wrappers

This commit is contained in:
Robert Osfield
2007-12-10 20:35:50 +00:00
parent c43606e3fe
commit aa24c273c7
83 changed files with 200 additions and 214 deletions

View File

@@ -75,7 +75,7 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext)
I_Method0(osg::RefBlock *, getOperationsBlock,
Properties::NON_VIRTUAL,
__osg_RefBlock_P1__getOperationsBlock,
"Get the operations queue block used to mark an empty queue, if you end items into the empty queu you must release this block. ",
"Get the operations queue block used to mark an empty queue, if you end items into the empty queue you must release this block. ",
"");
I_Method0(osg::Operation *, getCurrentOperation,
Properties::NON_VIRTUAL,
@@ -135,7 +135,7 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext)
I_Method0(bool, realize,
Properties::NON_VIRTUAL,
__bool__realize,
"Realise the GraphicsContext. ",
"Realize the GraphicsContext. ",
"");
I_MethodWithDefaults1(void, close, IN, bool, callCloseImplementation, true,
Properties::NON_VIRTUAL,
@@ -150,18 +150,18 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext)
I_Method0(bool, isRealized,
Properties::NON_VIRTUAL,
__bool__isRealized,
"Return true if the graphics context has been realised and is ready to use. ",
"Return true if the graphics context has been realized and is ready to use. ",
"");
I_Method0(bool, makeCurrent,
Properties::NON_VIRTUAL,
__bool__makeCurrent,
"Make this graphics context current. ",
"Implementated by calling makeCurrentImplementation(). Returns true on success. ");
"Implemented by calling makeCurrentImplementation(). Returns true on success. ");
I_Method1(bool, makeContextCurrent, IN, osg::GraphicsContext *, readContext,
Properties::NON_VIRTUAL,
__bool__makeContextCurrent__GraphicsContext_P1,
"Make this graphics context current with specified read context. ",
"Implementated by calling makeContextCurrentImplementation(). Returns true on success. ");
"Implemented by calling makeContextCurrentImplementation(). Returns true on success. ");
I_Method0(bool, releaseContext,
Properties::NON_VIRTUAL,
__bool__releaseContext,
@@ -200,28 +200,28 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext)
I_Method0(bool, realizeImplementation,
Properties::PURE_VIRTUAL,
__bool__realizeImplementation,
"Realise the GraphicsContext implementation, Pure virtual - must be implemented by concrate implementations of GraphicsContext. ",
"Realize the GraphicsContext implementation, Pure virtual - must be implemented by concrete implementations of GraphicsContext. ",
"");
I_Method0(bool, isRealizedImplementation,
Properties::PURE_VIRTUAL,
__bool__isRealizedImplementation,
"Return true if the graphics context has been realised, and is ready to use, implementation. ",
"Pure virtual - must be implemented by concrate implementations of GraphicsContext. ");
"Return true if the graphics context has been realized, and is ready to use, implementation. ",
"Pure virtual - must be implemented by concrete implementations of GraphicsContext. ");
I_Method0(void, closeImplementation,
Properties::PURE_VIRTUAL,
__void__closeImplementation,
"Close the graphics context implementation. ",
"Pure virtual - must be implemented by concrate implementations of GraphicsContext. ");
"Pure virtual - must be implemented by concrete implementations of GraphicsContext. ");
I_Method0(bool, makeCurrentImplementation,
Properties::PURE_VIRTUAL,
__bool__makeCurrentImplementation,
"Make this graphics context current implementation. ",
"Pure virtual - must be implemented by concrate implementations of GraphicsContext. ");
"Pure virtual - must be implemented by concrete implementations of GraphicsContext. ");
I_Method1(bool, makeContextCurrentImplementation, IN, osg::GraphicsContext *, readContext,
Properties::PURE_VIRTUAL,
__bool__makeContextCurrentImplementation__GraphicsContext_P1,
"Make this graphics context current with specified read context implementation. ",
"Pure virtual - must be implemented by concrate implementations of GraphicsContext. ");
"Pure virtual - must be implemented by concrete implementations of GraphicsContext. ");
I_Method0(bool, releaseContextImplementation,
Properties::PURE_VIRTUAL,
__bool__releaseContextImplementation,
@@ -231,12 +231,12 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext)
Properties::PURE_VIRTUAL,
__void__bindPBufferToTextureImplementation__GLenum,
"Pure virtual, Bind the graphics context to associated texture implementation. ",
"Pure virtual - must be implemented by concrate implementations of GraphicsContext. ");
"Pure virtual - must be implemented by concrete implementations of GraphicsContext. ");
I_Method0(void, swapBuffersImplementation,
Properties::PURE_VIRTUAL,
__void__swapBuffersImplementation,
"Swap the front and back buffers implementation. ",
"Pure virtual - must be implemented by Concrate implementations of GraphicsContext. ");
"Pure virtual - must be implemented by concrete implementations of GraphicsContext. ");
I_Method4(void, resized, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
Properties::NON_VIRTUAL,
__void__resized__int__int__int__int,
@@ -289,7 +289,7 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext)
"Must be defined by derived classes. ");
I_StaticMethod1(void, setWindowingSystemInterface, IN, osg::GraphicsContext::WindowingSystemInterface *, wsInterface,
__void__setWindowingSystemInterface__WindowingSystemInterface_P1_S,
"Set the querry the windowing system for screens and create graphics context - this functor should be supplied by the windows toolkit. ",
"Set the query the windowing system for screens and create graphics context - this functor should be supplied by the windows toolkit. ",
"");
I_StaticMethod0(osg::GraphicsContext::WindowingSystemInterface *, getWindowingSystemInterface,
__WindowingSystemInterface_P1__getWindowingSystemInterface_S,
@@ -310,7 +310,7 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsContext)
I_StaticMethod1(void, incrementContextIDUsageCount, IN, unsigned int, contextID,
__void__incrementContextIDUsageCount__unsigned_int_S,
"Increment the usage count associate with a contextID. ",
"The usage count speficies how many graphics contexts a specific contextID is shared between. ");
"The usage count specifies how many graphics contexts a specific contextID is shared between. ");
I_StaticMethod1(void, decrementContextIDUsageCount, IN, unsigned int, contextID,
__void__decrementContextIDUsageCount__unsigned_int_S,
"Decrement the usage count associate with a contextID. ",