Updated wrappers
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@@ -78,7 +78,7 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::View)
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I_Method0(osg::View *, asView,
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Properties::VIRTUAL,
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__osg_View_P1__asView,
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"Provide a mechanism for getting the osg::View assocaited from the GUIActionAdapter. ",
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"Provide a mechanism for getting the osg::View associated from the GUIActionAdapter. ",
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"One would use this to case view to osgViewer::View(er) if supported by the subclass. ");
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I_Method0(osgViewer::ViewerBase *, getViewerBase,
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Properties::NON_VIRTUAL,
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@@ -253,27 +253,27 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::View)
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I_Method0(void, setUpViewAcrossAllScreens,
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Properties::NON_VIRTUAL,
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__void__setUpViewAcrossAllScreens,
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"Convinience method for creating slave Cameras and associated GraphicsWindows across all screens. ",
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"Convenience method for creating slave Cameras and associated GraphicsWindows across all screens. ",
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"");
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I_MethodWithDefaults5(void, setUpViewInWindow, IN, int, x, , IN, int, y, , IN, int, width, , IN, int, height, , IN, unsigned int, screenNum, 0,
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Properties::NON_VIRTUAL,
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__void__setUpViewInWindow__int__int__int__int__unsigned_int,
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"Convinience method for a single Camara on a single window. ",
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"Convenience method for a single camera on a single window. ",
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"");
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I_MethodWithDefaults1(void, setUpViewOnSingleScreen, IN, unsigned int, screenNum, 0,
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Properties::NON_VIRTUAL,
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__void__setUpViewOnSingleScreen__unsigned_int,
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"Convinience method for a single Camara associated with a single full screen GraphicsWindow. ",
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"Convenience method for a single camera associated with a single full screen GraphicsWindow. ",
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"");
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I_MethodWithDefaults4(void, setUpViewFor3DSphericalDisplay, IN, double, radius, 1.0, IN, double, collar, 0.45, IN, unsigned int, screenNum, 0, IN, osg::Image *, intensityMap, 0,
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Properties::NON_VIRTUAL,
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__void__setUpViewFor3DSphericalDisplay__double__double__unsigned_int__osg_Image_P1,
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"Convinience method for spherical display using 6 slave cameras rendering the 6 sides of a cube map, and 7th camera doing distortion correction to present on a spherical display. ",
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"Convenience method for spherical display using 6 slave cameras rendering the 6 sides of a cube map, and 7th camera doing distortion correction to present on a spherical display. ",
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"");
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I_MethodWithDefaults4(void, setUpViewForPanoramicSphericalDisplay, IN, double, radius, 1.0, IN, double, collar, 0.45, IN, unsigned int, screenNum, 0, IN, osg::Image *, intensityMap, 0,
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Properties::NON_VIRTUAL,
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__void__setUpViewForPanoramicSphericalDisplay__double__double__unsigned_int__osg_Image_P1,
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"Convinience method for spherical display by rendering main scene to as panoramic 2:1 texture and then doing distortion correction to present onto a spherical display. ",
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"Convenience method for spherical display by rendering main scene to as panoramic 2:1 texture and then doing distortion correction to present onto a spherical display. ",
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"");
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I_Method1(bool, containsCamera, IN, const osg::Camera *, camera,
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Properties::NON_VIRTUAL,
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