From aa59790ce1b612e4fc47f4c1f27efee8ada2d943 Mon Sep 17 00:00:00 2001 From: Robert Osfield Date: Mon, 20 Aug 2007 10:06:36 +0000 Subject: [PATCH] Updated ChangeLog --- ChangeLog | 130 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 130 insertions(+) diff --git a/ChangeLog b/ChangeLog index b9c1738db..3f2c09204 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,133 @@ +2007-08-20 09:28 +0000 [r7247-7248] robert: + + * Updated version number for 2.1.6 release and updated wrappers + + * Removed Makefile as this is autogenerated. + +2007-08-19 19:22 +0000 [r7246] robert: + + * From Antione Hue and Robert Osfield, moved prepend in front of + lib entry. + +2007-08-17 16:10 +0000 [r7245] robert: + + * Fixed zfar setting + +2007-08-17 09:37 +0000 [r7244] robert: + + * Changed ++_modifedCount cases to dirty(). + +2007-08-16 18:49 +0000 [r7243] robert: + + * Changed the tolower of the file extension into the plugin name + construction code. Added support for CompositeLayer. + +2007-08-16 15:29 +0000 [r7242] robert: + + * Updated wrappers + +2007-08-16 14:13 +0000 [r7241] robert: + + * From Maria Ten, "I divide the init method of the + geometrytechnique in submethods to made more easy the inheritance + between the user and osg-class. This is a first step to add more + functions in osgTerrain. Maybe the subdivision of the method have + to be in the terraintechnique because is the base class of + GeometryTechnique. If Robert or anyone think that this is better + i change this class too." + +2007-08-15 15:11 +0000 [r7240] robert: + + * From Jan Ciger, "I am attaching a little hack from Jean-Sebastien + Guay which allows absolute paths to work on Windows." + +2007-08-15 15:07 +0000 [r7239] robert: + + * From Stephan Huber, "the softshadowmap-implementation does not + compile on os x, to be more precise, the shader does not compile + on os x because of some type-conflicts ala "can not convert from + const int to const float" So I changed the offending lines to + force the type of the vars. It works now on OS X (albeit very + slowly, 3fps on a 7300), perhaps you find the changes useful. + Note: perhaps there is a better way in shaders to cast/convert + from int to float and viceversa." + +2007-08-15 15:03 +0000 [r7238] robert: + + * From Brede Johansen, "The attached file updates the framestamp + and traversal number of the updatevisitor in osgViewer::Viewer. + The bug prevented DOF animations because osgSim::DOFTransform + checks the traversal number before doing any updates." + +2007-08-14 17:13 +0000 [r7237] robert: + + * Changed the plugin name to lower case to be consistent with the + way that osgDB::Registry searches for only lower case plugin + names. + +2007-08-14 17:04 +0000 [r7236] robert: + + * Added string to keyword map parser. + +2007-08-14 13:08 +0000 [r7235] shuber: + + * From Stephan Huber: updating the XCode-project-files + +2007-08-14 12:47 +0000 [r7234] robert: + + * Added Ben van Basten to list of authors. + +2007-08-14 08:41 +0000 [r7233] robert: + + * Replaced uint with unsigned int + +2007-08-13 14:02 +0000 [r7232] robert: + + * Removed osgdepthshadow and osgshadowtexture from build list + +2007-08-13 11:59 +0000 [r7230] robert: + + * Updated ChangeLog, AUTHORS and README files + +2007-08-13 11:45 +0000 [r7229] robert: + + * Updated version for 2.1.5 dev release + +2007-08-13 10:31 +0000 [r7228] robert: + + * From Luc Frauciel, "I've done 2 main modifications : 1) added + texture->setResizeNonPowerOfTwoHint(false); when loading an + image. It speeds up by 10 the loading of large images. 2) added a + --disk option : only a filelist is read, images are only loaded + when needed. It allows to handle very large set of very large + images that would not fit in memory. Nothing change when the + option is not set." + +2007-08-13 10:27 +0000 [r7227] robert: + + * From Jan Ciger, "I am attaching an improved version of the + OpenVRML plugin. It still uses OpenVRML 0.14.3 and is without the + Boost dependency. The changes: - - Fixed loading of textures and + normals when no corresponding indices are specified. It uses + vertex indices now, compliant with the VRML spec. - - Added + colour per vertex support. - - Added group node support. - - + Changed the code to use osg::ref_ptr instead of naked pointers to + avoid memory leaks. - - Fixed breakage for loading files + specified by relative path." + +2007-08-13 10:20 +0000 [r7225-7226] robert: + + * From J.P. Delport, fix of GDAL location search + + * From Brad Christiansen, "I added the ability to set the render + target implementaion on the osgSim::OverlayNode. The attached + changes were made against the 2.0 release." + +2007-08-13 09:13 +0000 [r7224] robert: + + * Added gdal/gdal.h to header search path, and gdal1.4.1 to the lib + search path. + 2007-08-12 13:30 +0000 [r7223] robert: * Updated wrappers