Grouped GlyphQuad setup
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@@ -419,10 +419,6 @@ void Text::computeGlyphRepresentation()
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local.x() += bearing.x() * wr;
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local.y() += bearing.y() * hr;
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GlyphQuads& glyphquad = _textureGlyphQuadMap[glyph->getTexture()];
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glyphquad._glyphs.push_back(glyph);
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glyphquad._lineNumbers.push_back(lineNumber);
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// Adjust coordinates and texture coordinates to avoid
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// clipping the edges of antialiased characters.
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@@ -445,6 +441,12 @@ void Text::computeGlyphRepresentation()
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osg::Vec2 lowLeft = local+osg::Vec2(0.0f-fHorizQuadMargin,0.0f-fVertQuadMargin);
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osg::Vec2 lowRight = local+osg::Vec2(width+fHorizQuadMargin,0.0f-fVertQuadMargin);
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osg::Vec2 upRight = local+osg::Vec2(width+fHorizQuadMargin,height+fVertQuadMargin);
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GlyphQuads& glyphquad = _textureGlyphQuadMap[glyph->getTexture()];
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glyphquad._glyphs.push_back(glyph);
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glyphquad._lineNumbers.push_back(lineNumber);
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glyphquad.addCoord(upLeft);
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glyphquad.addCoord(lowLeft);
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glyphquad.addCoord(lowRight);
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