Added support for releasing GLObjects, and renamed DisplayListVisitor the

GLObjectVisitor to better fit its function, and added support for releasing
objects as well as compiling them.
This commit is contained in:
Robert Osfield
2004-07-20 05:37:59 +00:00
parent 12a315ec1d
commit aa833acfd3
21 changed files with 214 additions and 73 deletions

View File

@@ -254,8 +254,11 @@ class SG_EXPORT Drawable : public Object
/** Immediately compile this drawable into an OpenGL Display List.
Note I, operation is ignored if _useDisplayList to false.
Note II, compile is not intended to be overridden in subclasses.*/
virtual void compile(State& state) const;
virtual void compileGLObjects(State& state) const;
/** release any OpenGL display lists associated with graphics context specified
in osg::State object is supplied, or release all display lists for all graphics contexts if state pointer is NULL*/
virtual void releaseGLObjects(State* state=0) const;
struct UpdateCallback : public virtual osg::Object
{

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@@ -201,7 +201,12 @@ class SG_EXPORT FragmentProgram : public StateAttribute
virtual void apply(State& state) const;
virtual void compile(State& state) const { apply(state); }
virtual void compileGLObjects(State& state) const { apply(state); }
/** release an OpenGL objects in specified graphics context if State
object is passed, otherwise release OpenGL objexts for all graphics context if
State object pointer NULL.*/
virtual void releaseGLObjects(State* state=0) const;
/** Extensions class which encapsulates the querring of extensions and
* associated function pointers, and provide convinience wrappers to

View File

@@ -229,7 +229,13 @@ class SG_EXPORT StateAttribute : public Object
virtual void apply(State&) const = 0;
/** default to nothing to compile - all state is applied immediately. */
virtual void compile(State&) const {}
virtual void compileGLObjects(State&) const {}
/** release an OpenGL objects in specified graphics context if State
object is passed, otherwise release OpenGL objexts for all graphics context if
State object pointer NULL.*/
virtual void releaseGLObjects(State* =0) const {}
protected:

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@@ -221,7 +221,10 @@ class SG_EXPORT StateSet : public Object
/** call compile on all StateAttributes contained within this StateSet.*/
void compile(State& state) const;
void compileGLObjects(State& state) const;
/** call release on all StateAttributes contained within this StateSet.*/
virtual void releaseGLObjects(State* state=0) const;
protected :

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@@ -319,7 +319,12 @@ class SG_EXPORT Texture : public osg::StateAttribute
virtual void apply(State& state) const = 0;
/** Calls apply(state) to compile the texture. */
virtual void compile(State& state) const;
virtual void compileGLObjects(State& state) const;
/** release an OpenGL objects in specified graphics context if State
object is passed, otherwise release OpenGL objexts for all graphics context if
State object pointer NULL.*/
virtual void releaseGLObjects(State* state=0) const;
/** Extensions class which encapsulates the querring of extensions and
* associated function pointers, and provide convinience wrappers to

View File

@@ -193,7 +193,12 @@ class SG_EXPORT VertexProgram : public StateAttribute
virtual void apply(State& state) const;
virtual void compile(State& state) const { apply(state); }
virtual void compileGLObjects(State& state) const { apply(state); }
/** release an OpenGL objects in specified graphics context if State
object is passed, otherwise release OpenGL objexts for all graphics context if
State object pointer NULL.*/
virtual void releaseGLObjects(State* state=0) const;
/** Extensions class which encapsulates the querring of extensions and
* associated function pointers, and provide convinience wrappers to