Added support for releasing GLObjects, and renamed DisplayListVisitor the

GLObjectVisitor to better fit its function, and added support for releasing
objects as well as compiling them.
This commit is contained in:
Robert Osfield
2004-07-20 05:37:59 +00:00
parent 12a315ec1d
commit aa833acfd3
21 changed files with 214 additions and 73 deletions

View File

@@ -199,7 +199,7 @@ void Drawable::dirtyBound()
}
}
void Drawable::compile(State& state) const
void Drawable::compileGLObjects(State& state) const
{
if (!_useDisplayList) return;
@@ -216,12 +216,6 @@ void Drawable::compile(State& state) const
glDeleteLists( globj, 1 );
}
if (_stateset.valid())
{
_stateset->compile(state);
}
globj = glGenLists( 1 );
glNewList( globj, GL_COMPILE );
@@ -234,6 +228,32 @@ void Drawable::compile(State& state) const
}
void Drawable::releaseGLObjects(State* state) const
{
if (!_useDisplayList) return;
if (state)
{
// get the contextID (user defined ID of 0 upwards) for the
// current OpenGL context.
unsigned int contextID = state->getContextID();
// get the globj for the current contextID.
GLuint& globj = _globjList[contextID];
// call the globj if already set otherwise comple and execute.
if( globj != 0 )
{
glDeleteLists( globj, 1 );
globj = 0;
}
}
else
{
const_cast<Drawable*>(this)->dirtyDisplayList();
}
}
void Drawable::setSupportsDisplayList(bool flag)
{
// if value unchanged simply return.

View File

@@ -177,6 +177,11 @@ void FragmentProgram::apply(State& state) const
}
}
void FragmentProgram::releaseGLObjects(State* state) const
{
const_cast<FragmentProgram*>(this)->dirtyFragmentProgramObject();
}
typedef buffered_value< ref_ptr<FragmentProgram::Extensions> > BufferedExtensions;
static BufferedExtensions s_extensions;

View File

@@ -190,6 +190,6 @@ void Geode::compileDrawables(State& state)
itr!=_drawables.end();
++itr)
{
(*itr)->compile(state);
(*itr)->compileGLObjects(state);
}
}

View File

@@ -752,13 +752,13 @@ const StateSet::RefAttributePair* StateSet::getTextureAttributePair(unsigned int
}
void StateSet::compile(State& state) const
void StateSet::compileGLObjects(State& state) const
{
for(AttributeList::const_iterator itr = _attributeList.begin();
itr!=_attributeList.end();
++itr)
{
itr->second.first->compile(state);
itr->second.first->compileGLObjects(state);
}
for(TextureAttributeList::const_iterator taitr=_textureAttributeList.begin();
@@ -769,7 +769,29 @@ void StateSet::compile(State& state) const
itr!=taitr->end();
++itr)
{
itr->second.first->compile(state);
itr->second.first->compileGLObjects(state);
}
}
}
void StateSet::releaseGLObjects(State* state) const
{
for(AttributeList::const_iterator itr = _attributeList.begin();
itr!=_attributeList.end();
++itr)
{
itr->second.first->releaseGLObjects(state);
}
for(TextureAttributeList::const_iterator taitr=_textureAttributeList.begin();
taitr!=_textureAttributeList.end();
++taitr)
{
for(AttributeList::const_iterator itr = taitr->begin();
itr!=taitr->end();
++itr)
{
itr->second.first->releaseGLObjects(state);
}
}
}

View File

@@ -1046,11 +1046,15 @@ void Texture::applyTexImage2D_subload(State& state, GLenum target, const Image*
#include <set>
void Texture::compile(State& state) const
void Texture::compileGLObjects(State& state) const
{
apply(state);
}
void Texture::releaseGLObjects(State* state) const
{
const_cast<Texture*>(this)->dirtyTextureObject();
}
typedef buffered_value< ref_ptr<Texture::Extensions> > BufferedExtensions;
static BufferedExtensions s_extensions;

View File

@@ -177,6 +177,11 @@ void VertexProgram::apply(State& state) const
}
}
void VertexProgram::releaseGLObjects(State* state) const
{
const_cast<VertexProgram*>(this)->dirtyVertexProgramObject();
}
typedef buffered_value< ref_ptr<VertexProgram::Extensions> > BufferedExtensions;
static BufferedExtensions s_extensions;

View File

@@ -28,6 +28,12 @@ DatabasePager::DatabasePager()
_threadPriorityDuringFrame = PRIORITY_MIN;
_threadPriorityOutwithFrame = PRIORITY_MIN;
_changeAutoUnRef = false;
_valueAutoUnRef = false;
_changeAnisotropy = false;
_valueAnisotropy = 1.0f;
#if 1
_deleteRemovedSubgraphsInDatabaseThread = true;
#else
@@ -209,11 +215,13 @@ void DatabasePager::signalEndFrame()
class FindCompileableGLObjectsVisitor : public osg::NodeVisitor
{
public:
FindCompileableGLObjectsVisitor(DatabasePager::DataToCompile& dataToCompile, bool unrefImageOnApply, bool clientStorageHint):
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
_dataToCompile(dataToCompile),
_unrefImageOnApply(unrefImageOnApply),
_clientStorageHint(clientStorageHint)
FindCompileableGLObjectsVisitor(DatabasePager::DataToCompile& dataToCompile,
bool changeAutoUnRef, bool valueAutoUnRef,
bool changeAnisotropy, float valueAnisotropy):
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
_dataToCompile(dataToCompile),
_changeAutoUnRef(changeAutoUnRef), _valueAutoUnRef(valueAutoUnRef),
_changeAnisotropy(changeAnisotropy), _valueAnisotropy(valueAnisotropy)
{
}
@@ -247,8 +255,8 @@ public:
osg::Texture* texture = dynamic_cast<osg::Texture*>(stateset->getTextureAttribute(i,osg::StateAttribute::TEXTURE));
if (texture)
{
texture->setUnRefImageDataAfterApply(_unrefImageOnApply);
//texture->setClientStorageHint(_clientStorageHint);
if (_changeAutoUnRef) texture->setUnRefImageDataAfterApply(_valueAutoUnRef);
if (_changeAnisotropy) texture->setMaxAnisotropy(_valueAnisotropy);
foundTextureState = true;
}
}
@@ -274,8 +282,10 @@ public:
}
DatabasePager::DataToCompile& _dataToCompile;
bool _unrefImageOnApply;
bool _clientStorageHint;
bool _changeAutoUnRef;
bool _valueAutoUnRef;
bool _changeAnisotropy;
float _valueAnisotropy;
};
@@ -367,7 +377,10 @@ void DatabasePager::run()
++itr;
// find all the compileable rendering objects
FindCompileableGLObjectsVisitor frov(dtc, true, true);
FindCompileableGLObjectsVisitor frov(dtc,
_changeAutoUnRef, _valueAutoUnRef,
_changeAnisotropy, _valueAnisotropy);
databaseRequest->_loadedModel->accept(frov);
if (!dtc.first.empty() || !dtc.second.empty())
@@ -499,7 +512,7 @@ public:
if ((*titr)->referenceCount()==1)
{
osg::Texture* texture = const_cast<osg::Texture*>(titr->get());
texture->dirtyTextureObject();
texture->releaseGLObjects();
objectsToDelete.push_back(texture);
}
}
@@ -511,7 +524,7 @@ public:
if ((*ditr)->referenceCount()==1)
{
osg::Drawable* drawable = const_cast<osg::Drawable*>(ditr->get());
drawable->dirtyDisplayList();
drawable->releaseGLObjects();
objectsToDelete.push_back(drawable);
}
}
@@ -725,7 +738,7 @@ void DatabasePager::compileGLObjects(osg::State& state, double& availableTime)
++itr)
{
//osg::notify(osg::INFO)<<" Compiling stateset "<<(*itr).get()<<std::endl;
(*itr)->compile(state);
(*itr)->compileGLObjects(state);
elapsedTime = timer.delta_s(start_tick,timer.tick());
}
// remove the compiled stateset from the list.
@@ -742,7 +755,7 @@ void DatabasePager::compileGLObjects(osg::State& state, double& availableTime)
++itr)
{
//osg::notify(osg::INFO)<<" Compiling drawable "<<(*itr).get()<<std::endl;
(*itr)->compile(state);
(*itr)->compileGLObjects(state);
elapsedTime = timer.delta_s(start_tick,timer.tick());
}
// remove the compiled drawables from the list.

View File

@@ -183,6 +183,11 @@ void ProgramObject::dirtyShaderObjects()
}
}
void ProgramObject::releaseGLObjects(osg::State* state) const
{
const_cast<ProgramObject*>(this)->dirtyShaderObjects();
}
void ProgramObject::addShader( ShaderObject* shadObj )
{

View File

@@ -10,13 +10,13 @@
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgUtil/DisplayListVisitor>
#include <osgUtil/GLObjectsVisitor>
#include <osg/Drawable>
using namespace osg;
using namespace osgUtil;
DisplayListVisitor::DisplayListVisitor(Mode mode)
GLObjectsVisitor::GLObjectsVisitor(Mode mode)
{
setTraversalMode(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN);
@@ -26,55 +26,68 @@ DisplayListVisitor::DisplayListVisitor(Mode mode)
}
void DisplayListVisitor::apply(osg::Node& node)
void GLObjectsVisitor::apply(osg::Node& node)
{
if ((_mode&COMPILE_STATE_ATTRIBUTES) && node.getStateSet() && _state.valid())
if (node.getStateSet())
{
node.getStateSet()->compile(*_state);
apply(*(node.getStateSet()));
}
traverse(node);
}
void DisplayListVisitor::apply(osg::Geode& node)
void GLObjectsVisitor::apply(osg::Geode& node)
{
if (_mode&COMPILE_STATE_ATTRIBUTES && _state.valid())
if (node.getStateSet())
{
if (node.getStateSet())
{
node.getStateSet()->compile(*_state);
}
apply(*(node.getStateSet()));
}
for(unsigned int i=0;i<node.getNumDrawables();++i)
for(unsigned int i=0;i<node.getNumDrawables();++i)
{
Drawable* drawable = node.getDrawable(i);
if (drawable)
{
Drawable* drawable = node.getDrawable(i);
apply(*drawable);
if (drawable->getStateSet())
{
drawable->getStateSet()->compile(*_state);
apply(*(drawable->getStateSet()));
}
}
}
}
void GLObjectsVisitor::apply(osg::Drawable& drawable)
{
if (_mode&SWITCH_OFF_DISPLAY_LISTS)
{
for(unsigned int i=0;i<node.getNumDrawables();++i)
{
node.getDrawable(i)->setUseDisplayList(false);
}
drawable.setUseDisplayList(false);
}
if (_mode&SWITCH_ON_DISPLAY_LISTS)
{
for(unsigned int i=0;i<node.getNumDrawables();++i)
{
node.getDrawable(i)->setUseDisplayList(true);
}
drawable.setUseDisplayList(true);
}
if (_mode&COMPILE_DISPLAY_LISTS && _state.valid())
{
for(unsigned int i=0;i<node.getNumDrawables();++i)
{
node.getDrawable(i)->compile(*_state);
}
drawable.compileGLObjects(*_state);
}
if (_mode&RELEASE_DISPLAY_LISTS)
{
drawable.releaseGLObjects(_state.get());
}
}
void GLObjectsVisitor::apply(osg::StateSet& stateset)
{
if (_mode&COMPILE_STATE_ATTRIBUTES && _state.valid())
{
stateset.compileGLObjects(*_state);
}
if (_mode&RELEASE_STATE_ATTRIBUTES)
{
stateset.releaseGLObjects(_state.get());
}
}

View File

@@ -6,7 +6,7 @@ CXXFILES = \
CubeMapGenerator.cpp\
CullVisitor.cpp\
DelaunayTriangulator.cpp\
DisplayListVisitor.cpp\
GLObjectsVisitor.cpp\
DisplayRequirementsVisitor.cpp\
HalfWayMapGenerator.cpp\
HighlightMapGenerator.cpp\

View File

@@ -12,7 +12,7 @@
*/
#include <osgUtil/SceneView>
#include <osgUtil/UpdateVisitor>
#include <osgUtil/DisplayListVisitor>
#include <osgUtil/GLObjectsVisitor>
#include <osg/Timer>
#include <osg/Notify>
@@ -82,17 +82,17 @@ void SceneView::setDefaults()
_renderStage = new RenderStage;
DisplayListVisitor::Mode dlvMode = DisplayListVisitor::COMPILE_DISPLAY_LISTS|DisplayListVisitor::COMPILE_STATE_ATTRIBUTES;
GLObjectsVisitor::Mode dlvMode = GLObjectsVisitor::COMPILE_DISPLAY_LISTS|GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES;
#ifdef __sgi
dlvMode = DisplayListVisitor::COMPILE_STATE_ATTRIBUTES;
dlvMode = GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES;
#endif
// sgi's IR graphics has a problem with lighting and display lists, as it seems to store
// lighting state with the display list, and the display list visitor doesn't currently apply
// state before creating display lists. So will disable the init visitor default, this won't
// affect functionality since the display lists will be created as and when needed.
DisplayListVisitor* dlv = new DisplayListVisitor(dlvMode);
GLObjectsVisitor* dlv = new GLObjectsVisitor(dlvMode);
dlv->setNodeMaskOverride(0xffffffff);
_initVisitor = dlv;
@@ -139,7 +139,7 @@ void SceneView::init()
_initVisitor->reset();
_initVisitor->setFrameStamp(_frameStamp.get());
DisplayListVisitor* dlv = dynamic_cast<DisplayListVisitor*>(_initVisitor.get());
GLObjectsVisitor* dlv = dynamic_cast<GLObjectsVisitor*>(_initVisitor.get());
if (dlv) dlv->setState(_state.get());
if (_frameStamp.valid())