From David Callu, "Here an update of osg::Uniform :
- add non square matrix - add double - add all uniform type available in OpenGL 4.2 - backward compatibility for Matrixd to set/get an float uniform matrix - update of IVE / Wrapper ReadWriter implementation of AtomicCounterBuffer based on BufferIndexBinding add example that use AtomicCounterBuffer and show rendering order of fragments, original idea from geeks3d.com."
This commit is contained in:
@@ -1,5 +1,6 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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* Copyright (C) 2010 Tim Moore
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* Copyright (C) 2012 David Callu
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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@@ -15,6 +16,7 @@
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#ifndef OSG_BUFFERINDEXBINDING
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#define OSG_BUFFERINDEXBINDING 1
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#include <osg/Array>
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#include <osg/Export>
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#include <osg/BufferObject>
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#include <osg/StateAttribute>
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@@ -23,6 +25,7 @@
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#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
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#endif
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namespace osg {
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class State;
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@@ -129,6 +132,38 @@ class OSG_EXPORT TransformFeedbackBufferBinding : public BufferIndexBinding
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return 0;
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}
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};
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}
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/** StateAttribute for binding a atomic counter buffer index target.
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*/
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class OSG_EXPORT AtomicCounterBufferBinding : public BufferIndexBinding
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{
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public:
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AtomicCounterBufferBinding(GLuint index=0);
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/** Create a binding for a atomic counter buffer index target.
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* @param index the index target
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* @param bo associated buffer object
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* @param offset offset into buffer object
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* @param size size of data in buffer object
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*/
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AtomicCounterBufferBinding(GLuint index, BufferObject* bo, GLintptr offset, GLsizeiptr size);
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AtomicCounterBufferBinding(const AtomicCounterBufferBinding& rhs, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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META_StateAttribute(osg, AtomicCounterBufferBinding, ATOMICCOUNTERBUFFERBINDING);
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void readData(osg::State & state, osg::UIntArray & uintArray) const;
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virtual int compare(const StateAttribute& bb) const
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{
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COMPARE_StateAttribute_Types(AtomicCounterBufferBinding, bb)
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COMPARE_StateAttribute_Parameter(_target)
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COMPARE_StateAttribute_Parameter(_index)
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COMPARE_StateAttribute_Parameter(_bufferObject)
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COMPARE_StateAttribute_Parameter(_offset)
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COMPARE_StateAttribute_Parameter(_size)
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return 0;
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}
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};
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} // namespace osg
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#endif
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@@ -1,4 +1,5 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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* Copyright (C) 2012 David Callu
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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@@ -829,6 +830,17 @@ class OSG_EXPORT UniformBufferObject : public BufferObject
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virtual ~UniformBufferObject();
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};
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class OSG_EXPORT AtomicCounterBufferObject : public BufferObject
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{
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public:
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AtomicCounterBufferObject();
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AtomicCounterBufferObject(const AtomicCounterBufferObject& ubo, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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META_Object(osg, AtomicCounterBufferObject);
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protected:
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virtual ~AtomicCounterBufferObject();
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};
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inline void GLBufferObject::bindBuffer()
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{
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_extensions->glBindBuffer(_profile._target,_glObjectID);
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@@ -4,6 +4,7 @@
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* Copyright (C) 2007 Art Tevs
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* Copyright (C) 2008 Zebra Imaging
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* Copyright (C) 2010 VIRES Simulationstechnologie GmbH
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* Copyright (C) 2012 David Callu
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*
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* This application is open source and may be redistributed and/or modified
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* freely and without restriction, both in commercial and non commercial
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@@ -157,7 +158,7 @@ typedef char GLchar;
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#endif
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// EXT_geometry_shader4
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#ifndef GL_GEOMETRY_SHADER_EXT
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#ifndef GL_EXT_geometry_shader4
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#define GL_GEOMETRY_SHADER_EXT 0x8DD9
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#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
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#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
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@@ -181,7 +182,7 @@ typedef char GLchar;
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#endif
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// ARB_tesselation_shader
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#ifndef GL_TESS_EVALUATION_SHADER
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#ifndef GL_ARB_tesselation_shader
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#define GL_PATCHES 0x000E
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#define GL_PATCH_VERTICES 0x8E72
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#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
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@@ -217,7 +218,7 @@ typedef char GLchar;
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#endif
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// EXT_gpu_shader4
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#ifndef GL_INT_SAMPLER_2D_EXT
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#ifndef GL_EXT_gpu_shader4
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#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
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#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
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#define GL_SAMPLER_BUFFER_EXT 0x8DC2
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@@ -248,7 +249,7 @@ typedef char GLchar;
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#endif
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// ARB_uniform_buffer_object
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#ifndef GL_UNIFORM_BUFFER
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#ifndef GL_ARB_uniform_buffer_object
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#define GL_UNIFORM_BUFFER 0x8A11
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#define GL_UNIFORM_BUFFER_BINDING 0x8A28
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#define GL_UNIFORM_BUFFER_START 0x8A29
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@@ -284,14 +285,127 @@ typedef char GLchar;
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#define GL_INVALID_INDEX 0xFFFFFFFFu
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#endif
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//ARB_get_program_binary
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#ifndef GL_PROGRAM_BINARY_RETRIEVABLE_HINT
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// ARB_get_program_binary
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#ifndef GL_ARB_get_program_binary
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#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
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#define GL_PROGRAM_BINARY_LENGTH 0x8741
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#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
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#define GL_PROGRAM_BINARY_FORMATS 0x87FF
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#endif
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// ARB_gpu_shader_fp64
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#ifndef GL_ARB_gpu_shader_fp64
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#define GL_DOUBLE_VEC2 0x8FFC
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#define GL_DOUBLE_VEC3 0x8FFD
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#define GL_DOUBLE_VEC4 0x8FFE
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#define GL_DOUBLE_MAT2 0x8F46
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#define GL_DOUBLE_MAT3 0x8F47
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#define GL_DOUBLE_MAT4 0x8F48
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#define GL_DOUBLE_MAT2x3 0x8F49
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#define GL_DOUBLE_MAT2x4 0x8F4A
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#define GL_DOUBLE_MAT3x2 0x8F4B
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#define GL_DOUBLE_MAT3x4 0x8F4C
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#define GL_DOUBLE_MAT4x2 0x8F4D
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#define GL_DOUBLE_MAT4x3 0x8F4E
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#endif
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// ARB_texture_multisample
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#ifndef GL_ARB_texture_multisample
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#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
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#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
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#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
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#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
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#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
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#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
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#endif
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// GL_ARB_shader_image_load_store
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#ifndef GL_ARB_shader_image_load_store
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#define GL_IMAGE_1D 0x904C
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#define GL_IMAGE_2D 0x904D
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#define GL_IMAGE_3D 0x904E
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#define GL_IMAGE_2D_RECT 0x904F
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#define GL_IMAGE_CUBE 0x9050
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#define GL_IMAGE_BUFFER 0x9051
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#define GL_IMAGE_1D_ARRAY 0x9052
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#define GL_IMAGE_2D_ARRAY 0x9053
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#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
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#define GL_IMAGE_2D_MULTISAMPLE 0x9055
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#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
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#define GL_INT_IMAGE_1D 0x9057
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#define GL_INT_IMAGE_2D 0x9058
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#define GL_INT_IMAGE_3D 0x9059
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#define GL_INT_IMAGE_2D_RECT 0x905A
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#define GL_INT_IMAGE_CUBE 0x905B
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#define GL_INT_IMAGE_BUFFER 0x905C
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#define GL_INT_IMAGE_1D_ARRAY 0x905D
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#define GL_INT_IMAGE_2D_ARRAY 0x905E
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#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
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#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
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#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
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#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
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#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
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#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
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#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
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#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
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#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
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#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
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#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
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#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
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#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
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#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
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#endif
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#ifndef GL_VERSION_3_1
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#define GL_SAMPLER_2D_RECT 0x8B63
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#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
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#define GL_SAMPLER_BUFFER 0x8DC2
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#define GL_INT_SAMPLER_2D_RECT 0x8DCD
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#define GL_INT_SAMPLER_BUFFER 0x8DD0
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#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
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#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
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#endif
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#ifndef GL_VERSION_4_0
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#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
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#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
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#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
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#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
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#endif
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// ARB_shader_atomic_counters
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#ifndef GL_ARB_shader_atomic_counters
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#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
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#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
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#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
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#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
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#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
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#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
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#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
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#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
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#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
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#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
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#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
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#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
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#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
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#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
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#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
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#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
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#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
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#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
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#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
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#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
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#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
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#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
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#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
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#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
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#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
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#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
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#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
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#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
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#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
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#endif
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namespace osg {
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class OSG_EXPORT GL2Extensions : public osg::Referenced
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@@ -337,6 +451,12 @@ class OSG_EXPORT GL2Extensions : public osg::Referenced
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void setGetProgramBinarySupported(bool flag) { _isGetProgramBinarySupported = flag; }
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bool isGetProgramBinarySupported() {return _isGetProgramBinarySupported; }
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void setGpuShaderFp64Supported(bool flag) { _isGpuShaderFp64Supported = flag; }
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bool isGpuShaderFp64Supported() {return _isGpuShaderFp64Supported; }
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void setShaderAtomicCounterSupported(bool flag) { _isShaderAtomicCountersSupported = flag; }
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bool isShaderAtomicCounterSupported() {return _isShaderAtomicCountersSupported; }
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/** Function to call to get the extension of a specified context.
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* If the Exentsion object for that context has not yet been created then
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* and the 'createIfNotInitalized' flag been set to false then returns NULL.
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@@ -496,6 +616,29 @@ class OSG_EXPORT GL2Extensions : public osg::Referenced
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void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) const;
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void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length) const;
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// ARB_gpu_shader_fp64
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void glUniform1d( GLint location, GLdouble v0 ) const;
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void glUniform2d( GLint location, GLdouble v0, GLdouble v1 ) const;
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void glUniform3d( GLint location, GLdouble v0, GLdouble v1, GLdouble v2 ) const;
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void glUniform4d( GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3 ) const;
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void glUniform1dv( GLint location, GLsizei count, const GLdouble *value ) const;
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void glUniform2dv( GLint location, GLsizei count, const GLdouble *value ) const;
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void glUniform3dv( GLint location, GLsizei count, const GLdouble *value ) const;
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void glUniform4dv( GLint location, GLsizei count, const GLdouble *value ) const;
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void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) const;
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void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) const;
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void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) const;
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void glUniformMatrix2x3dv( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) const;
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void glUniformMatrix3x2dv( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) const;
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void glUniformMatrix2x4dv( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) const;
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void glUniformMatrix4x2dv( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) const;
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void glUniformMatrix3x4dv( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) const;
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void glUniformMatrix4x3dv( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value ) const;
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// ARB_shader_atomic_counters
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void glGetActiveAtomicCounterBufferiv( GLuint program, GLuint bufferIndex, GLenum pname, GLint* params ) const;
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protected:
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~GL2Extensions() {}
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@@ -511,6 +654,8 @@ class OSG_EXPORT GL2Extensions : public osg::Referenced
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bool _isGpuShader4Supported;
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bool _isUniformBufferObjectSupported;
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bool _isGetProgramBinarySupported;
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bool _isGpuShaderFp64Supported;
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bool _isShaderAtomicCountersSupported;
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typedef void (GL_APIENTRY * BlendEquationSeparateProc)(GLenum modeRGB, GLenum modeAlpha);
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typedef void (GL_APIENTRY * DrawBuffersProc)(GLsizei n, const GLenum *bufs);
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@@ -641,6 +786,24 @@ class OSG_EXPORT GL2Extensions : public osg::Referenced
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typedef void (GL_APIENTRY * UniformBlockBindingProc)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
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typedef void (GL_APIENTRY * GetProgramBinaryProc)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
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typedef void (GL_APIENTRY * ProgramBinaryProc)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
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typedef void (GL_APIENTRY * Uniform1dProc)(GLint location, GLdouble v0);
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typedef void (GL_APIENTRY * Uniform2dProc)(GLint location, GLdouble v0, GLdouble v1);
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typedef void (GL_APIENTRY * Uniform3dProc)(GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
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typedef void (GL_APIENTRY * Uniform4dProc)(GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
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typedef void (GL_APIENTRY * Uniform1dvProc)(GLint location, GLsizei count, const GLdouble *value);
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typedef void (GL_APIENTRY * Uniform2dvProc)(GLint location, GLsizei count, const GLdouble *value);
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typedef void (GL_APIENTRY * Uniform3dvProc)(GLint location, GLsizei count, const GLdouble *value);
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typedef void (GL_APIENTRY * Uniform4dvProc)(GLint location, GLsizei count, const GLdouble *value);
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typedef void (GL_APIENTRY * UniformMatrix2dvProc)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
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typedef void (GL_APIENTRY * UniformMatrix3dvProc)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
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typedef void (GL_APIENTRY * UniformMatrix4dvProc)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
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typedef void (GL_APIENTRY * UniformMatrix2x3dvProc)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
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typedef void (GL_APIENTRY * UniformMatrix3x2dvProc)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
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typedef void (GL_APIENTRY * UniformMatrix2x4dvProc)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
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typedef void (GL_APIENTRY * UniformMatrix4x2dvProc)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
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typedef void (GL_APIENTRY * UniformMatrix3x4dvProc)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
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typedef void (GL_APIENTRY * UniformMatrix4x3dvProc)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
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typedef void (GL_APIENTRY * GetActiveAtomicCounterBufferivProc)( GLuint program, GLuint bufferIndex, GLenum pname, GLint* params );
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BlendEquationSeparateProc _glBlendEquationSeparate;
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DrawBuffersProc _glDrawBuffers;
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@@ -781,9 +944,31 @@ class OSG_EXPORT GL2Extensions : public osg::Referenced
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GetActiveUniformBlockNameProc _glGetActiveUniformBlockName;
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UniformBlockBindingProc _glUniformBlockBinding;
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//ARB_get_program_binary
|
||||
// ARB_get_program_binary
|
||||
GetProgramBinaryProc _glGetProgramBinary;
|
||||
ProgramBinaryProc _glProgramBinary;
|
||||
|
||||
// ARB_gpu_shader_fp64
|
||||
Uniform1dProc _glUniform1d;
|
||||
Uniform2dProc _glUniform2d;
|
||||
Uniform3dProc _glUniform3d;
|
||||
Uniform4dProc _glUniform4d;
|
||||
Uniform1dvProc _glUniform1dv;
|
||||
Uniform2dvProc _glUniform2dv;
|
||||
Uniform3dvProc _glUniform3dv;
|
||||
Uniform4dvProc _glUniform4dv;
|
||||
UniformMatrix2dvProc _glUniformMatrix2dv;
|
||||
UniformMatrix3dvProc _glUniformMatrix3dv;
|
||||
UniformMatrix4dvProc _glUniformMatrix4dv;
|
||||
UniformMatrix2x3dvProc _glUniformMatrix2x3dv;
|
||||
UniformMatrix3x2dvProc _glUniformMatrix3x2dv;
|
||||
UniformMatrix2x4dvProc _glUniformMatrix2x4dv;
|
||||
UniformMatrix4x2dvProc _glUniformMatrix4x2dv;
|
||||
UniformMatrix3x4dvProc _glUniformMatrix3x4dv;
|
||||
UniformMatrix4x3dvProc _glUniformMatrix4x3dv;
|
||||
|
||||
// ARB_shader_atomic_counters
|
||||
GetActiveAtomicCounterBufferivProc _glGetActiveAtomicCounterBufferiv;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -187,7 +187,9 @@ class OSG_EXPORT StateAttribute : public Object
|
||||
OSGNVPARSE_PROGRAM_PARSER,
|
||||
|
||||
UNIFORMBUFFERBINDING,
|
||||
TRANSFORMFEEDBACKBUFFERBINDING
|
||||
TRANSFORMFEEDBACKBUFFERBINDING,
|
||||
|
||||
ATOMICCOUNTERBUFFERBINDING
|
||||
};
|
||||
|
||||
/** Simple pairing between an attribute type and the member within that attribute type group.*/
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
||||
* Copyright (C) 2003-2005 3Dlabs Inc. Ltd.
|
||||
* Copyright (C) 2008 Zebra Imaging
|
||||
* Copyright (C) 2012 David Callu
|
||||
*
|
||||
* This application is open source and may be redistributed and/or modified
|
||||
* freely and without restriction, both in commercial and non commercial
|
||||
@@ -23,137 +24,341 @@
|
||||
#include <osg/Vec2>
|
||||
#include <osg/Vec3>
|
||||
#include <osg/Vec4>
|
||||
#include <osg/Vec2d>
|
||||
#include <osg/Vec3d>
|
||||
#include <osg/Vec4d>
|
||||
#include <osg/Matrix>
|
||||
#include <osg/GL2Extensions>
|
||||
|
||||
#include <string.h> // for memset
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#ifndef GL_SAMPLER_1D
|
||||
#define GL_SAMPLER_1D 0x8B5D
|
||||
#define GL_SAMPLER_2D 0x8B5E
|
||||
#define GL_SAMPLER_3D 0x8B5F
|
||||
#define GL_SAMPLER_1D_SHADOW 0x8B61
|
||||
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
||||
#endif
|
||||
|
||||
|
||||
namespace osg {
|
||||
|
||||
// forward declare
|
||||
class GL2Extensions;
|
||||
class NodeVisitor;
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
// C++ classes to represent the GLSL-specific types.
|
||||
|
||||
class OSG_EXPORT Matrix2
|
||||
template <typename T, unsigned int ColN, unsigned int RowN>
|
||||
class MatrixTemplate
|
||||
{
|
||||
public:
|
||||
Matrix2() { makeIdentity(); }
|
||||
Matrix2( const Matrix2& mat ) { set(mat.ptr()); }
|
||||
Matrix2( float a00, float a01,
|
||||
float a10, float a11 )
|
||||
enum { col_count = ColN };
|
||||
enum { row_count = RowN };
|
||||
enum { value_count = ColN * RowN };
|
||||
|
||||
typedef T value_type;
|
||||
|
||||
|
||||
public:
|
||||
MatrixTemplate() {}
|
||||
~MatrixTemplate() {}
|
||||
|
||||
value_type& operator()(int row, int col) { return _mat[row][col]; }
|
||||
value_type operator()(int row, int col) const { return _mat[row][col]; }
|
||||
|
||||
MatrixTemplate& operator = (const MatrixTemplate& rhs)
|
||||
{
|
||||
if( &rhs == this ) return *this;
|
||||
set(rhs.ptr());
|
||||
return *this;
|
||||
}
|
||||
|
||||
void set(const MatrixTemplate& rhs) { set(rhs.ptr()); }
|
||||
|
||||
void set(value_type const * const ptr)
|
||||
{
|
||||
value_type* local_ptr = (value_type*)_mat;
|
||||
for(int i=0;i<value_count;++i) local_ptr[i]=ptr[i];
|
||||
}
|
||||
|
||||
value_type* ptr() { return (value_type*)_mat; }
|
||||
const value_type* ptr() const { return (const value_type*)_mat; }
|
||||
|
||||
value_type& operator [] (int i) {return ptr()[i];}
|
||||
value_type operator [] (int i) const {return ptr()[i];}
|
||||
|
||||
void reset() { memset(_mat, 0, sizeof( value_type ) * value_count); }
|
||||
|
||||
protected:
|
||||
value_type _mat[col_count][row_count];
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
class Matrix2Template : public MatrixTemplate<T, 2, 2>
|
||||
{
|
||||
public:
|
||||
typedef MatrixTemplate<T, 2, 2> base_class;
|
||||
typedef typename base_class::value_type value_type;
|
||||
|
||||
|
||||
public:
|
||||
Matrix2Template() { makeIdentity(); }
|
||||
Matrix2Template( const Matrix2Template& mat ) { set(mat.ptr()); }
|
||||
Matrix2Template( value_type a00, value_type a01,
|
||||
value_type a10, value_type a11 )
|
||||
{
|
||||
set( a00, a01, a10, a11 );
|
||||
}
|
||||
~Matrix2() {}
|
||||
float& operator()(int row, int col) { return _mat[row][col]; }
|
||||
float operator()(int row, int col) const { return _mat[row][col]; }
|
||||
~Matrix2Template() {}
|
||||
|
||||
Matrix2& operator = (const Matrix2& rhs)
|
||||
{
|
||||
if( &rhs == this ) return *this;
|
||||
set(rhs.ptr());
|
||||
return *this;
|
||||
}
|
||||
|
||||
void set(const Matrix2& rhs) { set(rhs.ptr()); }
|
||||
|
||||
void set(float const * const ptr)
|
||||
{
|
||||
float* local_ptr = (float*)_mat;
|
||||
for(int i=0;i<4;++i) local_ptr[i]=ptr[i];
|
||||
}
|
||||
|
||||
void set(float a00, float a01,
|
||||
float a10, float a11)
|
||||
void set(value_type a00, value_type a10,
|
||||
value_type a01, value_type a11)
|
||||
{
|
||||
_mat[0][0]=a00; _mat[0][1]=a01;
|
||||
_mat[1][0]=a10; _mat[1][1]=a11;
|
||||
base_class::_mat[0][0]=a00; base_class::_mat[1][0]=a10;
|
||||
base_class::_mat[0][1]=a01; base_class::_mat[1][1]=a11;
|
||||
}
|
||||
|
||||
float* ptr() { return (float*)_mat; }
|
||||
const float* ptr() const { return (const float*)_mat; }
|
||||
|
||||
float& operator [] (int i) {return ptr()[i];}
|
||||
float operator [] (int i) const {return ptr()[i];}
|
||||
|
||||
void makeIdentity() { set( 1, 0, 0, 1 ); }
|
||||
|
||||
protected:
|
||||
float _mat[2][2];
|
||||
void makeIdentity()
|
||||
{
|
||||
set( 1, 0,
|
||||
0, 1 );
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class OSG_EXPORT Matrix3
|
||||
template <typename T>
|
||||
class Matrix2x3Template : public MatrixTemplate<T, 2, 3>
|
||||
{
|
||||
public:
|
||||
Matrix3() { makeIdentity(); }
|
||||
Matrix3( const Matrix3& mat ) { set(mat.ptr()); }
|
||||
Matrix3( float a00, float a01, float a02,
|
||||
float a10, float a11, float a12,
|
||||
float a20, float a21, float a22 )
|
||||
typedef MatrixTemplate<T, 2, 3> base_class;
|
||||
typedef typename base_class::value_type value_type;
|
||||
|
||||
|
||||
public:
|
||||
Matrix2x3Template() { base_class::reset(); }
|
||||
Matrix2x3Template( const Matrix2x3Template& mat ) { set(mat.ptr()); }
|
||||
Matrix2x3Template( value_type a00, value_type a10,
|
||||
value_type a01, value_type a11,
|
||||
value_type a02, value_type a12 )
|
||||
{
|
||||
set( a00, a01, a02, a10, a11, a12, a20, a21, a22 );
|
||||
set( a00, a10, a01, a11, a02, a12 );
|
||||
}
|
||||
~Matrix3() {}
|
||||
float& operator()(int row, int col) { return _mat[row][col]; }
|
||||
float operator()(int row, int col) const { return _mat[row][col]; }
|
||||
~Matrix2x3Template() {}
|
||||
|
||||
Matrix3& operator = (const Matrix3& rhs)
|
||||
{
|
||||
if( &rhs == this ) return *this;
|
||||
set(rhs.ptr());
|
||||
return *this;
|
||||
}
|
||||
|
||||
void set(const Matrix3& rhs) { set(rhs.ptr()); }
|
||||
|
||||
void set(float const * const ptr)
|
||||
{
|
||||
float* local_ptr = (float*)_mat;
|
||||
for(int i=0;i<9;++i) local_ptr[i]=ptr[i];
|
||||
}
|
||||
|
||||
void set(float a00, float a01, float a02,
|
||||
float a10, float a11, float a12,
|
||||
float a20, float a21, float a22 )
|
||||
void set(value_type a00, value_type a10,
|
||||
value_type a01, value_type a11,
|
||||
value_type a02, value_type a12)
|
||||
{
|
||||
_mat[0][0]=a00; _mat[0][1]=a01; _mat[0][2]=a02;
|
||||
_mat[1][0]=a10; _mat[1][1]=a11; _mat[1][2]=a12;
|
||||
_mat[2][0]=a20; _mat[2][1]=a21; _mat[2][2]=a22;
|
||||
base_class::_mat[0][0]=a00; base_class::_mat[1][0]=a10;
|
||||
base_class::_mat[0][1]=a01; base_class::_mat[1][1]=a11;
|
||||
base_class::_mat[0][2]=a02; base_class::_mat[1][2]=a12;
|
||||
}
|
||||
|
||||
float* ptr() { return (float*)_mat; }
|
||||
const float* ptr() const { return (const float*)_mat; }
|
||||
|
||||
float& operator [] (int i) {return ptr()[i];}
|
||||
float operator [] (int i) const {return ptr()[i];}
|
||||
|
||||
void makeIdentity() { set( 1, 0, 0, 0, 1, 0, 0, 0, 1 ); }
|
||||
|
||||
protected:
|
||||
float _mat[3][3];
|
||||
};
|
||||
|
||||
// TODO add new GL 2.1 non-square matrix types
|
||||
// class OSG_EXPORT Matrix2x3
|
||||
// class OSG_EXPORT Matrix3x2
|
||||
// class OSG_EXPORT Matrix2x4
|
||||
// class OSG_EXPORT Matrix4x2
|
||||
// class OSG_EXPORT Matrix3x4
|
||||
// class OSG_EXPORT Matrix4x3
|
||||
template <typename T>
|
||||
class Matrix2x4Template : public MatrixTemplate<T, 2, 4>
|
||||
{
|
||||
public:
|
||||
typedef MatrixTemplate<T, 2, 4> base_class;
|
||||
typedef typename base_class::value_type value_type;
|
||||
|
||||
|
||||
public:
|
||||
Matrix2x4Template() { base_class::reset(); }
|
||||
Matrix2x4Template( const Matrix2x4Template& mat ) { set(mat.ptr()); }
|
||||
Matrix2x4Template( value_type a00, value_type a10,
|
||||
value_type a01, value_type a11,
|
||||
value_type a02, value_type a12,
|
||||
value_type a03, value_type a13 )
|
||||
{
|
||||
set( a00, a10,
|
||||
a01, a11,
|
||||
a02, a12,
|
||||
a03, a13 );
|
||||
}
|
||||
~Matrix2x4Template() {}
|
||||
|
||||
void set(value_type a00, value_type a10,
|
||||
value_type a01, value_type a11,
|
||||
value_type a02, value_type a12,
|
||||
value_type a03, value_type a13)
|
||||
{
|
||||
base_class::_mat[0][0]=a00; base_class::_mat[1][0]=a10;
|
||||
base_class::_mat[0][1]=a01; base_class::_mat[1][1]=a11;
|
||||
base_class::_mat[0][2]=a02; base_class::_mat[1][2]=a12;
|
||||
base_class::_mat[0][3]=a03; base_class::_mat[1][3]=a13;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
class Matrix3x2Template : public MatrixTemplate<T, 3, 2>
|
||||
{
|
||||
public:
|
||||
typedef MatrixTemplate<T, 3, 2> base_class;
|
||||
typedef typename base_class::value_type value_type;
|
||||
|
||||
public:
|
||||
Matrix3x2Template() { base_class::reset(); }
|
||||
Matrix3x2Template( const Matrix3x2Template& mat ) { set(mat.ptr()); }
|
||||
Matrix3x2Template( value_type a00, value_type a10, value_type a20,
|
||||
value_type a01, value_type a11, value_type a21 )
|
||||
{
|
||||
set( a00, a10, a20,
|
||||
a01, a11, a21 );
|
||||
}
|
||||
~Matrix3x2Template() {}
|
||||
|
||||
void set( value_type a00, value_type a10, value_type a20,
|
||||
value_type a01, value_type a11, value_type a21 )
|
||||
{
|
||||
base_class::_mat[0][0]=a00; base_class::_mat[1][0]=a10; base_class::_mat[2][0]=a20;
|
||||
base_class::_mat[0][1]=a01; base_class::_mat[1][1]=a11; base_class::_mat[2][1]=a21;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
class Matrix3Template : public MatrixTemplate<T, 3, 3>
|
||||
{
|
||||
public:
|
||||
typedef MatrixTemplate<T, 3, 3> base_class;
|
||||
typedef typename base_class::value_type value_type;
|
||||
|
||||
public:
|
||||
Matrix3Template() { base_class::reset(); }
|
||||
Matrix3Template( const Matrix3Template& mat ) { set(mat.ptr()); }
|
||||
Matrix3Template( value_type a00, value_type a10, value_type a20,
|
||||
value_type a01, value_type a11, value_type a21,
|
||||
value_type a02, value_type a12, value_type a22 )
|
||||
{
|
||||
set( a00, a10, a20,
|
||||
a01, a11, a21,
|
||||
a02, a12, a22 );
|
||||
}
|
||||
~Matrix3Template() {}
|
||||
|
||||
void set( value_type a00, value_type a10, value_type a20,
|
||||
value_type a01, value_type a11, value_type a21,
|
||||
value_type a02, value_type a12, value_type a22 )
|
||||
{
|
||||
base_class::_mat[0][0]=a00; base_class::_mat[1][0]=a10; base_class::_mat[2][0]=a20;
|
||||
base_class::_mat[0][1]=a01; base_class::_mat[1][1]=a11; base_class::_mat[2][1]=a21;
|
||||
base_class::_mat[0][2]=a02; base_class::_mat[1][2]=a12; base_class::_mat[2][2]=a22;
|
||||
}
|
||||
|
||||
void makeIdentity()
|
||||
{
|
||||
set( 1, 0, 0,
|
||||
0, 1, 0,
|
||||
0, 0, 1 );
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
class Matrix3x4Template : public MatrixTemplate<T, 3, 4>
|
||||
{
|
||||
public:
|
||||
typedef MatrixTemplate<T, 3, 4> base_class;
|
||||
typedef typename base_class::value_type value_type;
|
||||
|
||||
public:
|
||||
Matrix3x4Template() { base_class::reset(); }
|
||||
Matrix3x4Template( const Matrix3x4Template& mat ) { set(mat.ptr()); }
|
||||
Matrix3x4Template( value_type a00, value_type a10, value_type a20,
|
||||
value_type a01, value_type a11, value_type a21,
|
||||
value_type a02, value_type a12, value_type a22,
|
||||
value_type a03, value_type a13, value_type a23 )
|
||||
{
|
||||
set( a00, a10, a20,
|
||||
a01, a11, a21,
|
||||
a02, a12, a22,
|
||||
a03, a13, a23 );
|
||||
}
|
||||
~Matrix3x4Template() {}
|
||||
|
||||
void set( value_type a00, value_type a10, value_type a20,
|
||||
value_type a01, value_type a11, value_type a21,
|
||||
value_type a02, value_type a12, value_type a22,
|
||||
value_type a03, value_type a13, value_type a23 )
|
||||
{
|
||||
base_class::_mat[0][0]=a00; base_class::_mat[1][0]=a10; base_class::_mat[2][0]=a20;
|
||||
base_class::_mat[0][1]=a01; base_class::_mat[1][1]=a11; base_class::_mat[2][1]=a21;
|
||||
base_class::_mat[0][2]=a02; base_class::_mat[1][2]=a12; base_class::_mat[2][2]=a22;
|
||||
base_class::_mat[0][3]=a03; base_class::_mat[1][3]=a13; base_class::_mat[2][3]=a23;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
class Matrix4x2Template : public MatrixTemplate<T, 4, 2>
|
||||
{
|
||||
public:
|
||||
typedef MatrixTemplate<T, 4, 2> base_class;
|
||||
typedef typename base_class::value_type value_type;
|
||||
|
||||
public:
|
||||
Matrix4x2Template() { base_class::reset(); }
|
||||
Matrix4x2Template( const Matrix4x2Template& mat ) { set(mat.ptr()); }
|
||||
Matrix4x2Template( value_type a00, value_type a10, value_type a20, value_type a30,
|
||||
value_type a01, value_type a11, value_type a21, value_type a31 )
|
||||
{
|
||||
set( a00, a10, a20, a30,
|
||||
a01, a11, a21, a31 );
|
||||
}
|
||||
~Matrix4x2Template() {}
|
||||
|
||||
void set( value_type a00, value_type a10, value_type a20, value_type a30,
|
||||
value_type a01, value_type a11, value_type a21, value_type a31 )
|
||||
{
|
||||
base_class::_mat[0][0]=a00; base_class::_mat[1][0]=a10; base_class::_mat[2][0]=a20; base_class::_mat[3][0]=a30;
|
||||
base_class::_mat[0][1]=a01; base_class::_mat[1][1]=a11; base_class::_mat[2][1]=a21; base_class::_mat[3][1]=a31;
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
class Matrix4x3Template : public MatrixTemplate<T, 4, 3>
|
||||
{
|
||||
public:
|
||||
typedef MatrixTemplate<T, 4, 3> base_class;
|
||||
typedef typename base_class::value_type value_type;
|
||||
|
||||
public:
|
||||
Matrix4x3Template() { base_class::reset(); }
|
||||
Matrix4x3Template( const Matrix4x3Template& mat ) { set(mat.ptr()); }
|
||||
Matrix4x3Template( value_type a00, value_type a10, value_type a20, value_type a30,
|
||||
value_type a01, value_type a11, value_type a21, value_type a31,
|
||||
value_type a02, value_type a12, value_type a22, value_type a32 )
|
||||
{
|
||||
set( a00, a10, a20, a30,
|
||||
a01, a11, a21, a31 );
|
||||
}
|
||||
~Matrix4x3Template() {}
|
||||
|
||||
void set( value_type a00, value_type a10, value_type a20, value_type a30,
|
||||
value_type a01, value_type a11, value_type a21, value_type a31,
|
||||
value_type a02, value_type a12, value_type a22, value_type a32 )
|
||||
{
|
||||
base_class::_mat[0][0]=a00; base_class::_mat[1][0]=a10; base_class::_mat[2][0]=a20; base_class::_mat[3][0]=a30;
|
||||
base_class::_mat[0][1]=a01; base_class::_mat[1][1]=a11; base_class::_mat[2][1]=a21; base_class::_mat[3][1]=a31;
|
||||
base_class::_mat[0][2]=a01; base_class::_mat[1][2]=a12; base_class::_mat[2][2]=a22; base_class::_mat[3][2]=a32;
|
||||
}
|
||||
};
|
||||
|
||||
typedef Matrix2Template<float> Matrix2;
|
||||
typedef Matrix2x3Template<float> Matrix2x3;
|
||||
typedef Matrix2x4Template<float> Matrix2x4;
|
||||
|
||||
typedef Matrix3x2Template<float> Matrix3x2;
|
||||
typedef Matrix3Template<float> Matrix3;
|
||||
typedef Matrix3x4Template<float> Matrix3x4;
|
||||
|
||||
typedef Matrix4x2Template<float> Matrix4x2;
|
||||
typedef Matrix4x3Template<float> Matrix4x3;
|
||||
|
||||
|
||||
typedef Matrix2Template<double> Matrix2d;
|
||||
typedef Matrix2x3Template<double> Matrix2x3d;
|
||||
typedef Matrix2x4Template<double> Matrix2x4d;
|
||||
|
||||
typedef Matrix3x2Template<double> Matrix3x2d;
|
||||
typedef Matrix3Template<double> Matrix3d;
|
||||
typedef Matrix3x4Template<double> Matrix3x4d;
|
||||
|
||||
typedef Matrix4x2Template<double> Matrix4x2d;
|
||||
typedef Matrix4x3Template<double> Matrix4x3d;
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
@@ -163,62 +368,129 @@ class OSG_EXPORT Uniform : public Object
|
||||
{
|
||||
public:
|
||||
enum Type {
|
||||
FLOAT = GL_FLOAT,
|
||||
FLOAT = GL_FLOAT,
|
||||
FLOAT_VEC2 = GL_FLOAT_VEC2,
|
||||
FLOAT_VEC3 = GL_FLOAT_VEC3,
|
||||
FLOAT_VEC4 = GL_FLOAT_VEC4,
|
||||
INT = GL_INT,
|
||||
|
||||
DOUBLE = GL_DOUBLE,
|
||||
DOUBLE_VEC2 = GL_DOUBLE_VEC2,
|
||||
DOUBLE_VEC3 = GL_DOUBLE_VEC3,
|
||||
DOUBLE_VEC4 = GL_DOUBLE_VEC4,
|
||||
|
||||
INT = GL_INT,
|
||||
INT_VEC2 = GL_INT_VEC2,
|
||||
INT_VEC3 = GL_INT_VEC3,
|
||||
INT_VEC4 = GL_INT_VEC4,
|
||||
BOOL = GL_BOOL,
|
||||
|
||||
UNSIGNED_INT = GL_UNSIGNED_INT,
|
||||
UNSIGNED_INT_VEC2 = GL_UNSIGNED_INT_VEC2_EXT,
|
||||
UNSIGNED_INT_VEC3 = GL_UNSIGNED_INT_VEC3_EXT,
|
||||
UNSIGNED_INT_VEC4 = GL_UNSIGNED_INT_VEC4_EXT,
|
||||
|
||||
BOOL = GL_BOOL,
|
||||
BOOL_VEC2 = GL_BOOL_VEC2,
|
||||
BOOL_VEC3 = GL_BOOL_VEC3,
|
||||
BOOL_VEC4 = GL_BOOL_VEC4,
|
||||
FLOAT_MAT2 = GL_FLOAT_MAT2,
|
||||
FLOAT_MAT3 = GL_FLOAT_MAT3,
|
||||
FLOAT_MAT4 = GL_FLOAT_MAT4,
|
||||
SAMPLER_1D = GL_SAMPLER_1D,
|
||||
SAMPLER_2D = GL_SAMPLER_2D,
|
||||
SAMPLER_3D = GL_SAMPLER_3D,
|
||||
SAMPLER_CUBE = GL_SAMPLER_CUBE,
|
||||
SAMPLER_1D_SHADOW = GL_SAMPLER_1D_SHADOW,
|
||||
SAMPLER_2D_SHADOW = GL_SAMPLER_2D_SHADOW,
|
||||
|
||||
SAMPLER_1D_ARRAY = GL_SAMPLER_1D_ARRAY_EXT,
|
||||
SAMPLER_2D_ARRAY = GL_SAMPLER_2D_ARRAY_EXT,
|
||||
SAMPLER_1D_ARRAY_SHADOW = GL_SAMPLER_1D_ARRAY_SHADOW_EXT,
|
||||
SAMPLER_2D_ARRAY_SHADOW = GL_SAMPLER_2D_ARRAY_SHADOW_EXT,
|
||||
|
||||
// TODO the following must be integrated fully here and Uniform.cpp
|
||||
FLOAT_MAT2 = GL_FLOAT_MAT2,
|
||||
FLOAT_MAT3 = GL_FLOAT_MAT3,
|
||||
FLOAT_MAT4 = GL_FLOAT_MAT4,
|
||||
FLOAT_MAT2x3 = GL_FLOAT_MAT2x3,
|
||||
FLOAT_MAT2x4 = GL_FLOAT_MAT2x4,
|
||||
FLOAT_MAT3x2 = GL_FLOAT_MAT3x2,
|
||||
FLOAT_MAT3x4 = GL_FLOAT_MAT3x4,
|
||||
FLOAT_MAT4x2 = GL_FLOAT_MAT4x2,
|
||||
FLOAT_MAT4x3 = GL_FLOAT_MAT4x3,
|
||||
SAMPLER_BUFFER = GL_SAMPLER_BUFFER_EXT,
|
||||
SAMPLER_CUBE_SHADOW = GL_SAMPLER_CUBE_SHADOW_EXT,
|
||||
UNSIGNED_INT = GL_UNSIGNED_INT,
|
||||
UNSIGNED_INT_VEC2 = GL_UNSIGNED_INT_VEC2_EXT,
|
||||
UNSIGNED_INT_VEC3 = GL_UNSIGNED_INT_VEC3_EXT,
|
||||
UNSIGNED_INT_VEC4 = GL_UNSIGNED_INT_VEC4_EXT,
|
||||
INT_SAMPLER_1D = GL_INT_SAMPLER_1D_EXT,
|
||||
INT_SAMPLER_2D = GL_INT_SAMPLER_2D_EXT,
|
||||
INT_SAMPLER_3D = GL_INT_SAMPLER_3D_EXT,
|
||||
INT_SAMPLER_CUBE = GL_INT_SAMPLER_CUBE_EXT,
|
||||
INT_SAMPLER_2D_RECT = GL_INT_SAMPLER_2D_RECT_EXT,
|
||||
INT_SAMPLER_1D_ARRAY = GL_INT_SAMPLER_1D_ARRAY_EXT,
|
||||
INT_SAMPLER_2D_ARRAY = GL_INT_SAMPLER_2D_ARRAY_EXT,
|
||||
INT_SAMPLER_BUFFER = GL_INT_SAMPLER_BUFFER_EXT,
|
||||
UNSIGNED_INT_SAMPLER_1D = GL_UNSIGNED_INT_SAMPLER_1D_EXT,
|
||||
UNSIGNED_INT_SAMPLER_2D = GL_UNSIGNED_INT_SAMPLER_2D_EXT,
|
||||
UNSIGNED_INT_SAMPLER_3D = GL_UNSIGNED_INT_SAMPLER_3D_EXT,
|
||||
UNSIGNED_INT_SAMPLER_CUBE = GL_UNSIGNED_INT_SAMPLER_CUBE_EXT,
|
||||
UNSIGNED_INT_SAMPLER_2D_RECT = GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT,
|
||||
UNSIGNED_INT_SAMPLER_1D_ARRAY = GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT,
|
||||
UNSIGNED_INT_SAMPLER_2D_ARRAY = GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT,
|
||||
UNSIGNED_INT_SAMPLER_BUFFER = GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT,
|
||||
|
||||
DOUBLE_MAT2 = GL_DOUBLE_MAT2,
|
||||
DOUBLE_MAT3 = GL_DOUBLE_MAT3,
|
||||
DOUBLE_MAT4 = GL_DOUBLE_MAT4,
|
||||
DOUBLE_MAT2x3 = GL_DOUBLE_MAT2x3,
|
||||
DOUBLE_MAT2x4 = GL_DOUBLE_MAT2x4,
|
||||
DOUBLE_MAT3x2 = GL_DOUBLE_MAT3x2,
|
||||
DOUBLE_MAT3x4 = GL_DOUBLE_MAT3x4,
|
||||
DOUBLE_MAT4x2 = GL_DOUBLE_MAT4x2,
|
||||
DOUBLE_MAT4x3 = GL_DOUBLE_MAT4x3,
|
||||
|
||||
SAMPLER_1D = GL_SAMPLER_1D,
|
||||
SAMPLER_2D = GL_SAMPLER_2D,
|
||||
SAMPLER_3D = GL_SAMPLER_3D,
|
||||
SAMPLER_CUBE = GL_SAMPLER_CUBE,
|
||||
SAMPLER_1D_SHADOW = GL_SAMPLER_1D_SHADOW,
|
||||
SAMPLER_2D_SHADOW = GL_SAMPLER_2D_SHADOW,
|
||||
SAMPLER_1D_ARRAY = GL_SAMPLER_1D_ARRAY_EXT,
|
||||
SAMPLER_2D_ARRAY = GL_SAMPLER_2D_ARRAY_EXT,
|
||||
SAMPLER_CUBE_MAP_ARRAY = GL_SAMPLER_CUBE_MAP_ARRAY,
|
||||
SAMPLER_1D_ARRAY_SHADOW = GL_SAMPLER_1D_ARRAY_SHADOW_EXT,
|
||||
SAMPLER_2D_ARRAY_SHADOW = GL_SAMPLER_2D_ARRAY_SHADOW_EXT,
|
||||
SAMPLER_2D_MULTISAMPLE = GL_SAMPLER_2D_MULTISAMPLE,
|
||||
SAMPLER_2D_MULTISAMPLE_ARRAY = GL_SAMPLER_2D_MULTISAMPLE_ARRAY,
|
||||
SAMPLER_CUBE_SHADOW = GL_SAMPLER_CUBE_SHADOW_EXT,
|
||||
SAMPLER_CUBE_MAP_ARRAY_SHADOW = GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW,
|
||||
SAMPLER_BUFFER = GL_SAMPLER_BUFFER_EXT,
|
||||
SAMPLER_2D_RECT = GL_SAMPLER_2D_RECT,
|
||||
SAMPLER_2D_RECT_SHADOW = GL_SAMPLER_2D_RECT_SHADOW,
|
||||
|
||||
INT_SAMPLER_1D = GL_INT_SAMPLER_1D_EXT,
|
||||
INT_SAMPLER_2D = GL_INT_SAMPLER_2D_EXT,
|
||||
INT_SAMPLER_3D = GL_INT_SAMPLER_3D_EXT,
|
||||
INT_SAMPLER_CUBE = GL_INT_SAMPLER_CUBE_EXT,
|
||||
INT_SAMPLER_1D_ARRAY = GL_INT_SAMPLER_1D_ARRAY_EXT,
|
||||
INT_SAMPLER_2D_ARRAY = GL_INT_SAMPLER_2D_ARRAY_EXT,
|
||||
INT_SAMPLER_CUBE_MAP_ARRAY = GL_INT_SAMPLER_CUBE_MAP_ARRAY,
|
||||
INT_SAMPLER_2D_MULTISAMPLE = GL_INT_SAMPLER_2D_MULTISAMPLE,
|
||||
INT_SAMPLER_2D_MULTISAMPLE_ARRAY = GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,
|
||||
INT_SAMPLER_BUFFER = GL_INT_SAMPLER_BUFFER_EXT,
|
||||
INT_SAMPLER_2D_RECT = GL_INT_SAMPLER_2D_RECT_EXT,
|
||||
|
||||
UNSIGNED_INT_SAMPLER_1D = GL_UNSIGNED_INT_SAMPLER_1D_EXT,
|
||||
UNSIGNED_INT_SAMPLER_2D = GL_UNSIGNED_INT_SAMPLER_2D_EXT,
|
||||
UNSIGNED_INT_SAMPLER_3D = GL_UNSIGNED_INT_SAMPLER_3D_EXT,
|
||||
UNSIGNED_INT_SAMPLER_CUBE = GL_UNSIGNED_INT_SAMPLER_CUBE_EXT,
|
||||
UNSIGNED_INT_SAMPLER_1D_ARRAY = GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT,
|
||||
UNSIGNED_INT_SAMPLER_2D_ARRAY = GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT,
|
||||
UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,
|
||||
UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,
|
||||
UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,
|
||||
UNSIGNED_INT_SAMPLER_BUFFER = GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT,
|
||||
UNSIGNED_INT_SAMPLER_2D_RECT = GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT,
|
||||
|
||||
IMAGE_1D = GL_IMAGE_1D,
|
||||
IMAGE_2D = GL_IMAGE_2D,
|
||||
IMAGE_3D = GL_IMAGE_3D,
|
||||
IMAGE_2D_RECT = GL_IMAGE_2D_RECT,
|
||||
IMAGE_CUBE = GL_IMAGE_CUBE,
|
||||
IMAGE_BUFFER = GL_IMAGE_BUFFER,
|
||||
IMAGE_1D_ARRAY = GL_IMAGE_1D_ARRAY,
|
||||
IMAGE_2D_ARRAY = GL_IMAGE_2D_ARRAY,
|
||||
IMAGE_CUBE_MAP_ARRAY = GL_IMAGE_CUBE_MAP_ARRAY,
|
||||
IMAGE_2D_MULTISAMPLE = GL_IMAGE_2D_MULTISAMPLE,
|
||||
IMAGE_2D_MULTISAMPLE_ARRAY = GL_IMAGE_2D_MULTISAMPLE_ARRAY,
|
||||
|
||||
INT_IMAGE_1D = GL_INT_IMAGE_1D,
|
||||
INT_IMAGE_2D = GL_INT_IMAGE_2D,
|
||||
INT_IMAGE_3D = GL_INT_IMAGE_3D,
|
||||
INT_IMAGE_2D_RECT = GL_INT_IMAGE_2D_RECT,
|
||||
INT_IMAGE_CUBE = GL_INT_IMAGE_CUBE,
|
||||
INT_IMAGE_BUFFER = GL_INT_IMAGE_BUFFER,
|
||||
INT_IMAGE_1D_ARRAY = GL_INT_IMAGE_1D_ARRAY,
|
||||
INT_IMAGE_2D_ARRAY = GL_INT_IMAGE_2D_ARRAY,
|
||||
INT_IMAGE_CUBE_MAP_ARRAY = GL_INT_IMAGE_CUBE_MAP_ARRAY,
|
||||
INT_IMAGE_2D_MULTISAMPLE = GL_INT_IMAGE_2D_MULTISAMPLE,
|
||||
INT_IMAGE_2D_MULTISAMPLE_ARRAY = GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY,
|
||||
|
||||
UNSIGNED_INT_IMAGE_1D = GL_UNSIGNED_INT_IMAGE_1D,
|
||||
UNSIGNED_INT_IMAGE_2D = GL_UNSIGNED_INT_IMAGE_2D,
|
||||
UNSIGNED_INT_IMAGE_3D = GL_UNSIGNED_INT_IMAGE_3D,
|
||||
UNSIGNED_INT_IMAGE_2D_RECT = GL_UNSIGNED_INT_IMAGE_2D_RECT,
|
||||
UNSIGNED_INT_IMAGE_CUBE = GL_UNSIGNED_INT_IMAGE_CUBE,
|
||||
UNSIGNED_INT_IMAGE_BUFFER = GL_UNSIGNED_INT_IMAGE_BUFFER,
|
||||
UNSIGNED_INT_IMAGE_1D_ARRAY = GL_UNSIGNED_INT_IMAGE_1D_ARRAY,
|
||||
UNSIGNED_INT_IMAGE_2D_ARRAY = GL_UNSIGNED_INT_IMAGE_2D_ARRAY,
|
||||
UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY,
|
||||
UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE,
|
||||
UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY,
|
||||
|
||||
UNDEFINED = 0x0
|
||||
};
|
||||
@@ -273,26 +545,43 @@ class OSG_EXPORT Uniform : public Object
|
||||
|
||||
/** convenient scalar (non-array) constructors w/ assignment */
|
||||
explicit Uniform( const char* name, float f );
|
||||
explicit Uniform( const char* name, double d );
|
||||
explicit Uniform( const char* name, int i );
|
||||
explicit Uniform( const char* name, unsigned int i );
|
||||
explicit Uniform( const char* name, unsigned int ui );
|
||||
explicit Uniform( const char* name, bool b );
|
||||
Uniform( const char* name, const osg::Vec2& v2 );
|
||||
Uniform( const char* name, const osg::Vec3& v3 );
|
||||
Uniform( const char* name, const osg::Vec4& v4 );
|
||||
Uniform( const char* name, const osg::Vec2d& v2 );
|
||||
Uniform( const char* name, const osg::Vec3d& v3 );
|
||||
Uniform( const char* name, const osg::Vec4d& v4 );
|
||||
Uniform( const char* name, const osg::Matrix2& m2 );
|
||||
Uniform( const char* name, const osg::Matrix3& m3 );
|
||||
Uniform( const char* name, const osg::Matrixf& m4 );
|
||||
Uniform( const char* name, const osg::Matrix2x3& m2x3 );
|
||||
Uniform( const char* name, const osg::Matrix2x4& m2x4 );
|
||||
Uniform( const char* name, const osg::Matrix3x2& m3x2 );
|
||||
Uniform( const char* name, const osg::Matrix3x4& m3x4 );
|
||||
Uniform( const char* name, const osg::Matrix4x2& m4x2 );
|
||||
Uniform( const char* name, const osg::Matrix4x3& m4x3 );
|
||||
Uniform( const char* name, const osg::Matrix2d& m2 );
|
||||
Uniform( const char* name, const osg::Matrix3d& m3 );
|
||||
Uniform( const char* name, const osg::Matrixd& m4 );
|
||||
Uniform( const char* name, const osg::Matrix2x3d& m2x3 );
|
||||
Uniform( const char* name, const osg::Matrix2x4d& m2x4 );
|
||||
Uniform( const char* name, const osg::Matrix3x2d& m3x2 );
|
||||
Uniform( const char* name, const osg::Matrix3x4d& m3x4 );
|
||||
Uniform( const char* name, const osg::Matrix4x2d& m4x2 );
|
||||
Uniform( const char* name, const osg::Matrix4x3d& m4x3 );
|
||||
Uniform( const char* name, int i0, int i1 );
|
||||
Uniform( const char* name, int i0, int i1, int i2 );
|
||||
Uniform( const char* name, int i0, int i1, int i2, int i3 );
|
||||
Uniform( const char* name, unsigned int i0, unsigned int i1 );
|
||||
Uniform( const char* name, unsigned int i0, unsigned int i1, unsigned int i2 );
|
||||
Uniform( const char* name, unsigned int i0, unsigned int i1, unsigned int i2, unsigned int i3 );
|
||||
Uniform( const char* name, unsigned int ui0, unsigned int ui1 );
|
||||
Uniform( const char* name, unsigned int ui0, unsigned int ui1, unsigned int ui2 );
|
||||
Uniform( const char* name, unsigned int ui0, unsigned int ui1, unsigned int ui2, unsigned int ui3 );
|
||||
Uniform( const char* name, bool b0, bool b1 );
|
||||
Uniform( const char* name, bool b0, bool b1, bool b2 );
|
||||
Uniform( const char* name, bool b0, bool b1, bool b2, bool b3 );
|
||||
// TODO must add new types
|
||||
|
||||
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
|
||||
virtual int compare(const Uniform& rhs) const;
|
||||
@@ -332,88 +621,160 @@ class OSG_EXPORT Uniform : public Object
|
||||
|
||||
/** convenient scalar (non-array) value assignment */
|
||||
bool set( float f );
|
||||
bool set( double d );
|
||||
bool set( int i );
|
||||
bool set( unsigned int i );
|
||||
bool set( unsigned int ui );
|
||||
bool set( bool b );
|
||||
bool set( const osg::Vec2& v2 );
|
||||
bool set( const osg::Vec3& v3 );
|
||||
bool set( const osg::Vec4& v4 );
|
||||
bool set( const osg::Vec2d& v2 );
|
||||
bool set( const osg::Vec3d& v3 );
|
||||
bool set( const osg::Vec4d& v4 );
|
||||
bool set( const osg::Matrix2& m2 );
|
||||
bool set( const osg::Matrix3& m3 );
|
||||
bool set( const osg::Matrixf& m4 );
|
||||
bool set( const osg::Matrix2x3& m2x3 );
|
||||
bool set( const osg::Matrix2x4& m2x4 );
|
||||
bool set( const osg::Matrix3x2& m3x2 );
|
||||
bool set( const osg::Matrix3x4& m3x4 );
|
||||
bool set( const osg::Matrix4x2& m4x2 );
|
||||
bool set( const osg::Matrix4x3& m4x3 );
|
||||
bool set( const osg::Matrix2d& m2 );
|
||||
bool set( const osg::Matrix3d& m3 );
|
||||
bool set( const osg::Matrixd& m4 );
|
||||
bool set( const osg::Matrix2x3d& m2x3 );
|
||||
bool set( const osg::Matrix2x4d& m2x4 );
|
||||
bool set( const osg::Matrix3x2d& m3x2 );
|
||||
bool set( const osg::Matrix3x4d& m3x4 );
|
||||
bool set( const osg::Matrix4x2d& m4x2 );
|
||||
bool set( const osg::Matrix4x3d& m4x3 );
|
||||
bool set( int i0, int i1 );
|
||||
bool set( int i0, int i1, int i2 );
|
||||
bool set( int i0, int i1, int i2, int i3 );
|
||||
bool set( unsigned int i0, unsigned int i1 );
|
||||
bool set( unsigned int i0, unsigned int i1, unsigned int i2 );
|
||||
bool set( unsigned int i0, unsigned int i1, unsigned int i2, unsigned int i3 );
|
||||
bool set( unsigned int ui0, unsigned int ui1 );
|
||||
bool set( unsigned int ui0, unsigned int ui1, unsigned int ui2 );
|
||||
bool set( unsigned int ui0, unsigned int ui1, unsigned int ui2, unsigned int ui3 );
|
||||
bool set( bool b0, bool b1 );
|
||||
bool set( bool b0, bool b1, bool b2 );
|
||||
bool set( bool b0, bool b1, bool b2, bool b3 );
|
||||
|
||||
/** convenient scalar (non-array) value query */
|
||||
bool get( float& f ) const;
|
||||
bool get( double& d ) const;
|
||||
bool get( int& i ) const;
|
||||
bool get( unsigned int& i ) const;
|
||||
bool get( unsigned int& ui ) const;
|
||||
bool get( bool& b ) const;
|
||||
bool get( osg::Vec2& v2 ) const;
|
||||
bool get( osg::Vec3& v3 ) const;
|
||||
bool get( osg::Vec4& v4 ) const;
|
||||
bool get( osg::Vec2d& v2 ) const;
|
||||
bool get( osg::Vec3d& v3 ) const;
|
||||
bool get( osg::Vec4d& v4 ) const;
|
||||
bool get( osg::Matrix2& m2 ) const;
|
||||
bool get( osg::Matrix3& m3 ) const;
|
||||
bool get( osg::Matrixf& m4 ) const;
|
||||
bool get( osg::Matrix2x3& m2x3 ) const;
|
||||
bool get( osg::Matrix2x4& m2x4 ) const;
|
||||
bool get( osg::Matrix3x2& m3x2 ) const;
|
||||
bool get( osg::Matrix3x4& m3x4 ) const;
|
||||
bool get( osg::Matrix4x2& m4x2 ) const;
|
||||
bool get( osg::Matrix4x3& m4x3 ) const;
|
||||
bool get( osg::Matrix2d& m2 ) const;
|
||||
bool get( osg::Matrix3d& m3 ) const;
|
||||
bool get( osg::Matrixd& m4 ) const;
|
||||
bool get( osg::Matrix2x3d& m2x3 ) const;
|
||||
bool get( osg::Matrix2x4d& m2x4 ) const;
|
||||
bool get( osg::Matrix3x2d& m3x2 ) const;
|
||||
bool get( osg::Matrix3x4d& m3x4 ) const;
|
||||
bool get( osg::Matrix4x2d& m4x2 ) const;
|
||||
bool get( osg::Matrix4x3d& m4x3 ) const;
|
||||
bool get( int& i0, int& i1 ) const;
|
||||
bool get( int& i0, int& i1, int& i2 ) const;
|
||||
bool get( int& i0, int& i1, int& i2, int& i3 ) const;
|
||||
bool get( unsigned int& i0, unsigned int& i1 ) const;
|
||||
bool get( unsigned int& i0, unsigned int& i1, unsigned int& i2 ) const;
|
||||
bool get( unsigned int& i0, unsigned int& i1, unsigned int& i2, unsigned int& i3 ) const;
|
||||
bool get( unsigned int& ui0, unsigned int& ui1 ) const;
|
||||
bool get( unsigned int& ui0, unsigned int& ui1, unsigned int& ui2 ) const;
|
||||
bool get( unsigned int& ui0, unsigned int& ui1, unsigned int& ui2, unsigned int& ui3 ) const;
|
||||
bool get( bool& b0, bool& b1 ) const;
|
||||
bool get( bool& b0, bool& b1, bool& b2 ) const;
|
||||
bool get( bool& b0, bool& b1, bool& b2, bool& b3 ) const;
|
||||
|
||||
/** value assignment for array uniforms */
|
||||
bool setElement( unsigned int index, float f );
|
||||
bool setElement( unsigned int index, double d );
|
||||
bool setElement( unsigned int index, int i );
|
||||
bool setElement( unsigned int index, unsigned int i );
|
||||
bool setElement( unsigned int index, unsigned int ui );
|
||||
bool setElement( unsigned int index, bool b );
|
||||
bool setElement( unsigned int index, const osg::Vec2& v2 );
|
||||
bool setElement( unsigned int index, const osg::Vec3& v3 );
|
||||
bool setElement( unsigned int index, const osg::Vec4& v4 );
|
||||
bool setElement( unsigned int index, const osg::Vec2d& v2 );
|
||||
bool setElement( unsigned int index, const osg::Vec3d& v3 );
|
||||
bool setElement( unsigned int index, const osg::Vec4d& v4 );
|
||||
bool setElement( unsigned int index, const osg::Matrix2& m2 );
|
||||
bool setElement( unsigned int index, const osg::Matrix3& m3 );
|
||||
bool setElement( unsigned int index, const osg::Matrixf& m4 );
|
||||
bool setElement( unsigned int index, const osg::Matrix2x3& m2x3 );
|
||||
bool setElement( unsigned int index, const osg::Matrix2x4& m2x4 );
|
||||
bool setElement( unsigned int index, const osg::Matrix3x2& m3x2 );
|
||||
bool setElement( unsigned int index, const osg::Matrix3x4& m3x4 );
|
||||
bool setElement( unsigned int index, const osg::Matrix4x2& m4x2 );
|
||||
bool setElement( unsigned int index, const osg::Matrix4x3& m4x3 );
|
||||
bool setElement( unsigned int index, const osg::Matrix2d& m2 );
|
||||
bool setElement( unsigned int index, const osg::Matrix3d& m3 );
|
||||
bool setElement( unsigned int index, const osg::Matrixd& m4 );
|
||||
bool setElement( unsigned int index, const osg::Matrix2x3d& m2x3 );
|
||||
bool setElement( unsigned int index, const osg::Matrix2x4d& m2x4 );
|
||||
bool setElement( unsigned int index, const osg::Matrix3x2d& m3x2 );
|
||||
bool setElement( unsigned int index, const osg::Matrix3x4d& m3x4 );
|
||||
bool setElement( unsigned int index, const osg::Matrix4x2d& m4x2 );
|
||||
bool setElement( unsigned int index, const osg::Matrix4x3d& m4x3 );
|
||||
bool setElement( unsigned int index, int i0, int i1 );
|
||||
bool setElement( unsigned int index, int i0, int i1, int i2 );
|
||||
bool setElement( unsigned int index, int i0, int i1, int i2, int i3 );
|
||||
bool setElement( unsigned int index, unsigned int i0, unsigned int i1 );
|
||||
bool setElement( unsigned int index, unsigned int i0, unsigned int i1, unsigned int i2 );
|
||||
bool setElement( unsigned int index, unsigned int i0, unsigned int i1, unsigned int i2, unsigned int i3 );
|
||||
bool setElement( unsigned int index, unsigned int ui0, unsigned int ui1 );
|
||||
bool setElement( unsigned int index, unsigned int ui0, unsigned int ui1, unsigned int ui2 );
|
||||
bool setElement( unsigned int index, unsigned int ui0, unsigned int ui1, unsigned int ui2, unsigned int ui3 );
|
||||
bool setElement( unsigned int index, bool b0, bool b1 );
|
||||
bool setElement( unsigned int index, bool b0, bool b1, bool b2 );
|
||||
bool setElement( unsigned int index, bool b0, bool b1, bool b2, bool b3 );
|
||||
|
||||
/** value query for array uniforms */
|
||||
bool getElement( unsigned int index, float& f ) const;
|
||||
bool getElement( unsigned int index, double& d ) const;
|
||||
bool getElement( unsigned int index, int& i ) const;
|
||||
bool getElement( unsigned int index, unsigned int& i ) const;
|
||||
bool getElement( unsigned int index, unsigned int& ui ) const;
|
||||
bool getElement( unsigned int index, bool& b ) const;
|
||||
bool getElement( unsigned int index, osg::Vec2& v2 ) const;
|
||||
bool getElement( unsigned int index, osg::Vec3& v3 ) const;
|
||||
bool getElement( unsigned int index, osg::Vec4& v4 ) const;
|
||||
bool getElement( unsigned int index, osg::Vec2d& v2 ) const;
|
||||
bool getElement( unsigned int index, osg::Vec3d& v3 ) const;
|
||||
bool getElement( unsigned int index, osg::Vec4d& v4 ) const;
|
||||
bool getElement( unsigned int index, osg::Matrix2& m2 ) const;
|
||||
bool getElement( unsigned int index, osg::Matrix3& m3 ) const;
|
||||
bool getElement( unsigned int index, osg::Matrixf& m4 ) const;
|
||||
bool getElement( unsigned int index, osg::Matrix2x3& m2x3 ) const;
|
||||
bool getElement( unsigned int index, osg::Matrix2x4& m2x4 ) const;
|
||||
bool getElement( unsigned int index, osg::Matrix3x2& m3x2 ) const;
|
||||
bool getElement( unsigned int index, osg::Matrix3x4& m3x4 ) const;
|
||||
bool getElement( unsigned int index, osg::Matrix4x2& m4x2 ) const;
|
||||
bool getElement( unsigned int index, osg::Matrix4x3& m4x3 ) const;
|
||||
bool getElement( unsigned int index, osg::Matrix2d& m2 ) const;
|
||||
bool getElement( unsigned int index, osg::Matrix3d& m3 ) const;
|
||||
bool getElement( unsigned int index, osg::Matrixd& m4 ) const;
|
||||
bool getElement( unsigned int index, osg::Matrix2x3d& m2x3 ) const;
|
||||
bool getElement( unsigned int index, osg::Matrix2x4d& m2x4 ) const;
|
||||
bool getElement( unsigned int index, osg::Matrix3x2d& m3x2 ) const;
|
||||
bool getElement( unsigned int index, osg::Matrix3x4d& m3x4 ) const;
|
||||
bool getElement( unsigned int index, osg::Matrix4x2d& m4x2 ) const;
|
||||
bool getElement( unsigned int index, osg::Matrix4x3d& m4x3 ) const;
|
||||
bool getElement( unsigned int index, int& i0, int& i1 ) const;
|
||||
bool getElement( unsigned int index, int& i0, int& i1, int& i2 ) const;
|
||||
bool getElement( unsigned int index, int& i0, int& i1, int& i2, int& i3 ) const;
|
||||
bool getElement( unsigned int index, unsigned int& i0, unsigned int& i1 ) const;
|
||||
bool getElement( unsigned int index, unsigned int& i0, unsigned int& i1, unsigned int& i2 ) const;
|
||||
bool getElement( unsigned int index, unsigned int& i0, unsigned int& i1, unsigned int& i2, unsigned int& i3 ) const;
|
||||
bool getElement( unsigned int index, unsigned int& ui0, unsigned int& ui1 ) const;
|
||||
bool getElement( unsigned int index, unsigned int& ui0, unsigned int& ui1, unsigned int& ui2 ) const;
|
||||
bool getElement( unsigned int index, unsigned int& ui0, unsigned int& ui1, unsigned int& ui2, unsigned int& ui3 ) const;
|
||||
bool getElement( unsigned int index, bool& b0, bool& b1 ) const;
|
||||
bool getElement( unsigned int index, bool& b0, bool& b1, bool& b2 ) const;
|
||||
bool getElement( unsigned int index, bool& b0, bool& b1, bool& b2, bool& b3 ) const;
|
||||
@@ -457,6 +818,7 @@ class OSG_EXPORT Uniform : public Object
|
||||
|
||||
/** Set the internal data array for a osg::Uniform */
|
||||
bool setArray( FloatArray* array );
|
||||
bool setArray( DoubleArray* array );
|
||||
bool setArray( IntArray* array );
|
||||
bool setArray( UIntArray* array );
|
||||
|
||||
@@ -464,6 +826,10 @@ class OSG_EXPORT Uniform : public Object
|
||||
FloatArray* getFloatArray() { return _floatArray.get(); }
|
||||
const FloatArray* getFloatArray() const { return _floatArray.get(); }
|
||||
|
||||
/** Get the internal data array for a double osg::Uniform. */
|
||||
DoubleArray* getDoubleArray() { return _doubleArray.get(); }
|
||||
const DoubleArray* getDoubleArray() const { return _doubleArray.get(); }
|
||||
|
||||
/** Get the internal data array for an int osg::Uniform. */
|
||||
IntArray* getIntArray() { return _intArray.get(); }
|
||||
const IntArray* getIntArray() const { return _intArray.get(); }
|
||||
@@ -487,6 +853,10 @@ class OSG_EXPORT Uniform : public Object
|
||||
Uniform& operator=(const Uniform&) { return *this; }
|
||||
|
||||
bool isCompatibleType( Type t ) const;
|
||||
// for backward compatibility only
|
||||
// see getElement(index, osg::Matrixd &)
|
||||
// see setElement(index, osg::Matrixd &)
|
||||
bool isCompatibleType( Type t1, Type t2 ) const;
|
||||
bool isScalar() const { return _numElements==1; }
|
||||
void allocateDataArray();
|
||||
|
||||
@@ -496,21 +866,22 @@ class OSG_EXPORT Uniform : public Object
|
||||
ParentList _parents;
|
||||
friend class osg::StateSet;
|
||||
|
||||
Type _type;
|
||||
unsigned int _numElements;
|
||||
unsigned int _nameID;
|
||||
Type _type;
|
||||
unsigned int _numElements;
|
||||
unsigned int _nameID;
|
||||
|
||||
|
||||
// The internal data for osg::Uniforms are stored as an array of
|
||||
// getInternalArrayType() of length getInternalArrayNumElements().
|
||||
ref_ptr<FloatArray> _floatArray;
|
||||
ref_ptr<IntArray> _intArray;
|
||||
ref_ptr<UIntArray> _uintArray;
|
||||
ref_ptr<FloatArray> _floatArray;
|
||||
ref_ptr<DoubleArray> _doubleArray;
|
||||
ref_ptr<IntArray> _intArray;
|
||||
ref_ptr<UIntArray> _uintArray;
|
||||
|
||||
ref_ptr<Callback> _updateCallback;
|
||||
ref_ptr<Callback> _eventCallback;
|
||||
ref_ptr<Callback> _updateCallback;
|
||||
ref_ptr<Callback> _eventCallback;
|
||||
|
||||
unsigned int _modifiedCount;
|
||||
unsigned int _modifiedCount;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user