Further work on PlaneIntersector
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@@ -21,6 +21,127 @@
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using namespace osgUtil;
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namespace PlaneIntersectorUtils
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{
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struct TriangleIntersection
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{
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osg::Vec3d v[2];
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};
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typedef std::list<TriangleIntersection> TriangleIntersections;
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struct TriangleIntersector
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{
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osg::Plane _plane;
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osg::Polytope _polytope;
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bool _hit;
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TriangleIntersections _intersections;
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TriangleIntersector()
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{
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_hit = false;
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}
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void set(const osg::Plane& plane, const osg::Polytope& polytope)
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{
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_plane = plane;
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_polytope = polytope;
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_hit = false;
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}
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inline void operator () (const osg::Vec3& v1,const osg::Vec3& v2,const osg::Vec3& v3, bool)
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{
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double d1 = _plane.distance(v1);
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double d2 = _plane.distance(v2);
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double d3 = _plane.distance(v3);
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unsigned int numBelow = 0;
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unsigned int numAbove = 0;
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unsigned int numOnPlane = 0;
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if (d1<0) ++numBelow;
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else if (d1>0) ++numAbove;
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else ++numOnPlane;
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if (d2<0) ++numBelow;
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else if (d2>0) ++numAbove;
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else ++numOnPlane;
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if (d3<0) ++numBelow;
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else if (d3>0) ++numAbove;
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else ++numOnPlane;
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// trivially discard triangles that are completely one side of the plane
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if (numAbove==3 || numBelow==3) return;
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_hit = true;
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if (numOnPlane==3)
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{
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// triangle lives wholy in the plane
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osg::notify(osg::NOTICE)<<"3"<<std::endl;
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return;
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}
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if (numOnPlane==2)
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{
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// one edge lives wholy in the plane
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osg::notify(osg::NOTICE)<<"2"<<std::endl;
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return;
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}
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if (numOnPlane==1)
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{
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// one point lives wholy in the plane
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osg::notify(osg::NOTICE)<<"1"<<std::endl;
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return;
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}
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TriangleIntersection ti;
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unsigned int numIntersects = 0;
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if (d1*d2 < 0.0)
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{
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// edge 12 itersects
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double div = 1.0 / (d2-d1);
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ti.v[numIntersects++] = v1* (d2*div) - v2 * (d1*div);
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}
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if (d2*d3 < 0.0)
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{
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// edge 23 itersects
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double div = 1.0 / (d3-d2);
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ti.v[numIntersects++] = v2* (d3*div) - v3 * (d2*div);
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}
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if (d1*d3 < 0.0)
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{
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if (numIntersects<2)
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{
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// edge 13 itersects
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double div = 1.0 / (d3-d1);
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ti.v[numIntersects++] = v1* (d3*div) - v3 * (d1*div);
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}
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else
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{
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osg::notify(osg::NOTICE)<<"!!! too many intersecting edges found !!!"<<std::endl;
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}
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}
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osg::notify(osg::NOTICE)<<"ti.v1="<<ti.v[0]<<" ti.v2="<<ti.v[1]<<std::endl;
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_intersections.push_back(ti);
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}
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};
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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@@ -101,18 +222,32 @@ void PlaneIntersector::leave()
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void PlaneIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)
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{
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osg::notify(osg::NOTICE)<<"PlaneIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)"<<std::endl;
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// osg::notify(osg::NOTICE)<<"PlaneIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)"<<std::endl;
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if ( !_plane.intersect( drawable->getBound() ) ) return;
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if ( _plane.intersect( drawable->getBound() )!=0 ) return;
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if ( !_polytope.contains( drawable->getBound() ) ) return;
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osg::notify(osg::NOTICE)<<"Succed PlaneIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)"<<std::endl;
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// osg::notify(osg::NOTICE)<<"Succed PlaneIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)"<<std::endl;
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osg::TriangleFunctor<PlaneIntersectorUtils::TriangleIntersector> ti;
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ti.set(_plane,_polytope);
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drawable->accept(ti);
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if (ti._hit)
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{
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Intersection hit;
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hit.nodePath = iv.getNodePath();
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hit.drawable = drawable;
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insertIntersection(hit);
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osg::notify(osg::NOTICE)<<std::endl<<"++++++++++++ Found intersections +++++++++++++++++++++++++"<<std::endl<<std::endl;
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}
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else
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{
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osg::notify(osg::NOTICE)<<std::endl<<"------------ No intersections -------------------------"<<std::endl<<std::endl;
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}
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Intersection hit;
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hit.nodePath = iv.getNodePath();
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hit.drawable = drawable;
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insertIntersection(hit);
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}
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