Introduced preliminary osg::deleteAllGLObjects() and osg::discardAllGLObjects() functions and associated support into Texture and BufferObjects
This commit is contained in:
@@ -26,13 +26,24 @@ extern OSG_EXPORT void flushDeletedGLObjects(unsigned int contextID, double curr
|
||||
* Note, must be called from a thread which has current the graphics context associated with contextID. */
|
||||
extern OSG_EXPORT void flushAllDeletedGLObjects(unsigned int contextID);
|
||||
|
||||
/** Do a GL delete all OpenGL objects.
|
||||
* Note, must be called from a thread which has current the graphics context associated with contextID. */
|
||||
extern OSG_EXPORT void deleteAllGLObjects(unsigned int contextID);
|
||||
|
||||
/** Discard all deleted OpenGL objects.
|
||||
* Note, unlike flushAllDeletedObjectObjects discard does not
|
||||
* do any OpenGL calls so can be called from any thread, but as a consequence it
|
||||
* also doesn't remove the associated OpenGL resource so discard should only be
|
||||
* Note, unlike flushAllDeletedObjectObjects discard does not
|
||||
* do any OpenGL calls so can be called from any thread, but as a consequence it
|
||||
* also doesn't remove the associated OpenGL resource so discard should only be
|
||||
* called when the associated graphics context is being/has been closed. */
|
||||
extern OSG_EXPORT void discardAllDeletedGLObjects(unsigned int contextID);
|
||||
|
||||
/** Discard all OpenGL objects.
|
||||
* Note, unlike deletedAllObjectObjects discard does not
|
||||
* do any OpenGL calls so can be called from any thread, but as a consequence it
|
||||
* also doesn't remove the associated OpenGL resource so discard should only be
|
||||
* called when the associated graphics context is being/has been closed. */
|
||||
extern OSG_EXPORT void discardAllGLObjects(unsigned int contextID);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user