Introduced preliminary osg::deleteAllGLObjects() and osg::discardAllGLObjects() functions and associated support into Texture and BufferObjects
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@@ -55,16 +55,43 @@ void osg::flushAllDeletedGLObjects(unsigned int contextID)
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osg::VertexProgram::flushDeletedVertexProgramObjects(contextID,currentTime,availableTime);
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#endif
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osg::GLBufferObject::flushDeletedBufferObjects(contextID,currentTime,availableTime);
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osg::GLBufferObject::flushAllDeletedBufferObjects(contextID);
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osg::Texture::flushAllDeletedTextureObjects(contextID);
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osg::FrameBufferObject::flushDeletedFrameBufferObjects(contextID,currentTime,availableTime);
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osg::Program::flushDeletedGlPrograms(contextID,currentTime,availableTime);
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osg::RenderBuffer::flushDeletedRenderBuffers(contextID,currentTime,availableTime);
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osg::Shader::flushDeletedGlShaders(contextID,currentTime,availableTime);
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osg::Texture::flushAllDeletedTextureObjects(contextID);
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osg::OcclusionQueryNode::flushDeletedQueryObjects(contextID,currentTime,availableTime);
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}
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void osg::discardAllDeletedGLObjects(unsigned int contextID)
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void osg::deleteAllGLObjects(unsigned int contextID)
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{
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double currentTime = DBL_MAX;
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double availableTime = DBL_MAX;
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#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
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osg::Drawable::flushAllDeletedDisplayLists(contextID);
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#endif
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#ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
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osg::FragmentProgram::flushDeletedFragmentProgramObjects(contextID,currentTime,availableTime);
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osg::VertexProgram::flushDeletedVertexProgramObjects(contextID,currentTime,availableTime);
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#endif
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osg::GLBufferObject::deleteAllBufferObjects(contextID);
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osg::Texture::deleteAllTextureObjects(contextID);
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osg::FrameBufferObject::flushDeletedFrameBufferObjects(contextID,currentTime,availableTime);
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osg::Program::flushDeletedGlPrograms(contextID,currentTime,availableTime);
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osg::RenderBuffer::flushDeletedRenderBuffers(contextID,currentTime,availableTime);
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osg::Shader::flushDeletedGlShaders(contextID,currentTime,availableTime);
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osg::OcclusionQueryNode::flushDeletedQueryObjects(contextID,currentTime,availableTime);
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}
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void osg::discardAllGLObjects(unsigned int contextID)
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{
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#ifdef OSG_GL_DISPLAYLISTS_AVAILABLE
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osg::Drawable::discardAllDeletedDisplayLists(contextID);
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@@ -75,11 +102,12 @@ void osg::discardAllDeletedGLObjects(unsigned int contextID)
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osg::VertexProgram::discardDeletedVertexProgramObjects(contextID);
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#endif
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osg::GLBufferObject::discardAllDeletedBufferObjects(contextID);
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osg::GLBufferObject::discardAllBufferObjects(contextID);
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osg::Texture::discardAllTextureObjects(contextID);
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osg::FrameBufferObject::discardDeletedFrameBufferObjects(contextID);
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osg::Program::discardDeletedGlPrograms(contextID);
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osg::RenderBuffer::discardDeletedRenderBuffers(contextID);
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osg::Shader::discardDeletedGlShaders(contextID);
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osg::Texture::discardAllDeletedTextureObjects(contextID);
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osg::OcclusionQueryNode::discardDeletedQueryObjects(contextID);
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}
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