Clean up and fixes to GraphicThread class, and osgcamera example.
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@@ -47,8 +47,6 @@ struct FrameOperation : public osg::GraphicsThread::Operation
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virtual void operator () (osg::GraphicsContext* context)
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{
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std::cout<<"FrameOperation draw begin"<<context<<std::endl;
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_sceneView->setState(context->getState());
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_sceneView->setProjectionMatrix(_camera->getProjectionMatrix());
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_sceneView->setViewMatrix(_camera->getViewMatrix());
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@@ -56,8 +54,6 @@ struct FrameOperation : public osg::GraphicsThread::Operation
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_sceneView->cull();
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_sceneView->draw();
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std::cout<<"FrameOperation draw end"<<context<<std::endl;
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}
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osg::ref_ptr<osg::CameraNode> _camera;
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@@ -127,9 +123,6 @@ int main( int argc, char **argv )
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return 1;
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}
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// realise the window
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gfxc->realize();
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camera->setGraphicsContext(gfxc.get());
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// initialize the view to look at the center of the scene graph
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@@ -141,7 +134,7 @@ int main( int argc, char **argv )
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camera->setProjectionMatrixAsPerspective(50.0f,1.4f,1.0f,10000.0f);
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camera->setViewMatrix(viewMatrix);
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// graphics thread will realize the window.
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gfxc->createGraphicsThread();
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cameraMap[camera] = new FrameOperation(camera.get(), frameStamp.get());
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@@ -162,31 +155,23 @@ int main( int argc, char **argv )
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std::cout<<"nubmer of gfx."<<graphicsContextSet.size()<<std::endl;
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GraphicsContextSet::iterator gitr;
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for(gitr = graphicsContextSet.begin();
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gitr != graphicsContextSet.end();
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++gitr)
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{
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std::cout<<"Issue swap."<<std::endl;
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osg::GraphicsContext* context = *gitr;
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context->getGraphicsThread()->add(swapOp.get(), true);
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}
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// record the timer tick at the start of rendering.
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osg::Timer_t start_tick = osg::Timer::instance()->tick();
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osg::Timer_t previous_tick = start_tick;
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bool done = false;
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// main loop (note, window toolkits which take control over the main loop will require a window redraw callback containing the code below.)
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while( !done )
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{
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std::cout<<"Frame "<<frameNum<<std::endl;
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frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(start_tick,osg::Timer::instance()->tick()));
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osg::Timer_t current_tick = osg::Timer::instance()->tick();
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frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(start_tick,current_tick));
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frameStamp->setFrameNumber(frameNum++);
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std::cout<<"Frame rate "<<(double)frameNum / frameStamp->getReferenceTime()<<std::endl;
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std::cout<<"Frame rate "<<1.0/osg::Timer::instance()->delta_s(previous_tick,current_tick)<<std::endl;
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previous_tick = current_tick;
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loadedModel->accept(updateVisitor);
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@@ -200,6 +185,7 @@ int main( int argc, char **argv )
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camera->getGraphicsContext()->getGraphicsThread()->add( citr->second.get(), false);
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}
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GraphicsContextSet::iterator gitr;
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for(gitr = graphicsContextSet.begin();
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gitr != graphicsContextSet.end();
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++gitr)
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@@ -209,24 +195,23 @@ int main( int argc, char **argv )
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context->getGraphicsThread()->add(preSwapBarrierOp.get(), false);
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}
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std::cout<<"Join frameEndBarrierOp block "<<std::endl;
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osg::notify(osg::INFO)<<"Join frameEndBarrierOp block "<<std::endl;
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osg::Timer_t before_tick = osg::Timer::instance()->tick();
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frameEndBarrierOp->block();
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osg::Timer_t after_tick = osg::Timer::instance()->tick();
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std::cout<<"Leave frameEndBarrierOp block "<<osg::Timer::instance()->delta_s(before_tick,after_tick)<<std::endl;
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osg::notify(osg::INFO)<<"Leave frameEndBarrierOp block "<<osg::Timer::instance()->delta_s(before_tick,after_tick)<<std::endl;
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std::cout<<"Join preSwapBarrierOp block "<<std::endl;
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osg::notify(osg::INFO)<<"Join preSwapBarrierOp block "<<std::endl;
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before_tick = osg::Timer::instance()->tick();
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// preSwapBarrierOp->block();
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after_tick = osg::Timer::instance()->tick();
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std::cout<<"Leave preSwapBarrierOp block "<<osg::Timer::instance()->delta_s(before_tick,after_tick)<<std::endl;
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osg::notify(osg::INFO)<<"Leave preSwapBarrierOp block "<<osg::Timer::instance()->delta_s(before_tick,after_tick)<<std::endl;
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for(gitr = graphicsContextSet.begin();
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gitr != graphicsContextSet.end();
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++gitr)
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{
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osg::GraphicsContext* context = *gitr;
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context->getGraphicsThread()->add(swapOp.get(), false);
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context->getGraphicsThread()->add(swapOp.get(), true);
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}
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// check if any of the windows are closed
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