Changed the version setup code to be consistent with the rest of the OSG
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@@ -8,15 +8,28 @@
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extern "C" {
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OSGWIDGET_EXPORT unsigned int osgWidgetGetMajorVersion ();
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OSGWIDGET_EXPORT unsigned int osgWidgetGetMinorVersion ();
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OSGWIDGET_EXPORT unsigned int osgWidgetGetPatchVersion ();
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OSGWIDGET_EXPORT const char* osgWidgetGetExtraText ();
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OSGWIDGET_EXPORT const char* osgWidgetGetVersion ();
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OSGWIDGET_EXPORT const char* osgWidgetGetLibraryName ();
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OSGWIDGET_EXPORT bool osgWidgetVersionMinimum (unsigned int, unsigned int, unsigned int);
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OSGWIDGET_EXPORT bool osgWidgetVersionMaximum (unsigned int, unsigned int, unsigned int);
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OSGWIDGET_EXPORT bool osgWidgetVersionRequired (unsigned int, unsigned int, unsigned int);
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/**
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* osgWidgetGetVersion() returns the library version number.
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* Numbering convention : OpenSceneGraph-1.0 will return 1.0 from osgWidgetGetVersion.
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*
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* This C function can be also used to check for the existence of the OpenSceneGraph
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* library using autoconf and its m4 macro AC_CHECK_LIB.
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*
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* Here is the code to add to your configure.in:
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\verbatim
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#
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# Check for the OpenSceneGraph (OSG) Util library
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#
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AC_CHECK_LIB(osg, osgWidgetGetVersion, ,
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[AC_MSG_ERROR(OpenSceneGraph Util library not found. See http://www.openscenegraph.org)],)
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\endverbatim
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*/
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extern OSGWIDGET_EXPORT const char* osgWidgetGetVersion();
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/**
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* osgWidgetGetLibraryName() returns the library name in human friendly form.
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*/
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extern OSGWIDGET_EXPORT const char* osgWidgetGetLibraryName();
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}
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