Further work on GraphicsContext/GraphicsThread

This commit is contained in:
Robert Osfield
2005-08-20 08:59:03 +00:00
parent f07b24e56b
commit ac07e07705
10 changed files with 582 additions and 295 deletions

View File

@@ -5,12 +5,16 @@
#include <osg/Timer>
#include <osg/GraphicsContext>
#include <osg/GraphicsThread>
#include <osgUtil/UpdateVisitor>
#include <osgUtil/CullVisitor>
#include <osgUtil/SceneView>
#include <osgDB/ReadFile>
#include <map>
#include <list>
#include <iostream>
@@ -25,7 +29,41 @@
///////////////////////////////////////////////////////////////////////////////
#if 1
struct FrameOperation : public osg::GraphicsThread::Operation
{
FrameOperation(osg::CameraNode* camera, osg::FrameStamp* frameStamp):
_camera(camera),
_frameStamp(frameStamp)
{
_sceneView = new osgUtil::SceneView;
_sceneView->setDefaults();
_sceneView->setFrameStamp(_frameStamp.get());
if (camera->getNumChildren()>=1)
{
_sceneView->setSceneData(camera->getChild(0));
}
}
virtual void operator () (osg::GraphicsContext* context)
{
std::cout<<"FrameOperation draw begin"<<context<<std::endl;
_sceneView->setState(context->getState());
_sceneView->setProjectionMatrix(_camera->getProjectionMatrix());
_sceneView->setViewMatrix(_camera->getViewMatrix());
_sceneView->setViewport(_camera->getViewport());
_sceneView->cull();
_sceneView->draw();
std::cout<<"FrameOperation draw end"<<context<<std::endl;
}
osg::ref_ptr<osg::CameraNode> _camera;
osg::ref_ptr<osg::FrameStamp> _frameStamp;
osg::ref_ptr<osgUtil::SceneView> _sceneView;
};
int main( int argc, char **argv )
{
@@ -42,222 +80,165 @@ int main( int argc, char **argv )
std::cout << argv[0] <<": No data loaded." << std::endl;
return 1;
}
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->_windowName = "osgcamera";
traits->_x = 100;
traits->_y = 100;
traits->_width = 800;
traits->_height = 800;
traits->_windowDecoration = true;
traits->_doubleBuffer = true;
osg::ref_ptr<osg::GraphicsContext> gfxc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (!gfxc)
{
std::cout<<"Unable to create window."<<std::endl;
return 1;
}
// realise the window
gfxc->realize();
// create the view of the scene.
osg::ref_ptr<osg::CameraNode> camera = new osg::CameraNode;
camera->setRenderOrder(osg::CameraNode::NESTED_RENDER);
camera->setClearColor(osg::Vec4(1.0f,1.0f,0.0f,1.0f));
camera->setCullingActive(false);
camera->addChild(loadedModel.get());
// set up the frame stamp for current frame to record the current time and frame number so that animtion code can advance correctly
osg::ref_ptr<osg::FrameStamp> frameStamp = new osg::FrameStamp;
// initialize the view to look at the center of the scene graph
const osg::BoundingSphere& bs = loadedModel->getBound();
osg::Matrix viewMatrix;
viewMatrix.makeLookAt(bs.center()-osg::Vec3(0.0,2.0f*bs.radius(),0.0),bs.center(),osg::Vec3(0.0f,0.0f,1.0f));
// record the timer tick at the start of rendering.
osg::Timer_t start_tick = osg::Timer::instance()->tick();
unsigned int frameNum = 0;
osgUtil::UpdateVisitor updateVisitor;
updateVisitor.setFrameStamp(frameStamp.get());
unsigned int numberCameras = 3;
unsigned int xpos = 0;
unsigned int ypos = 400;
unsigned int width = 400;
unsigned int height = 400;
// make the graphics context current
gfxc->makeCurrent();
osg::ref_ptr<osgUtil::UpdateVisitor> updateVisitor = new osgUtil::UpdateVisitor;
osg::ref_ptr<osgUtil::CullVisitor> cullVisitor = new osgUtil::CullVisitor;
typedef std::map< osg::ref_ptr<osg::CameraNode>, osg::ref_ptr<FrameOperation> > CameraMap;
typedef std::set< osg::GraphicsContext* > GraphicsContextSet;
osg::ref_ptr<osgUtil::RenderGraph> renderGraph = new osgUtil::RenderGraph;
cullVisitor->setRenderGraph(renderGraph.get());
CameraMap cameraMap;
GraphicsContextSet graphicsContextSet;
osg::ref_ptr<osgUtil::RenderStage> renderStage = new osgUtil::RenderStage;
cullVisitor->setRenderStage(renderStage.get());
// main loop (note, window toolkits which take control over the main loop will require a window redraw callback containing the code below.)
while( gfxc->isRealized() )
for(unsigned int i=0; i< numberCameras; ++i)
{
// set up the frame stamp for current frame to record the current time and frame number so that animtion code can advance correctly
osg::ref_ptr<osg::FrameStamp> frameStamp = new osg::FrameStamp;
frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(start_tick,osg::Timer::instance()->tick()));
frameStamp->setFrameNumber(frameNum++);
updateVisitor->reset();
// pass frame stamp to the SceneView so that the update, cull and draw traversals all use the same FrameStamp
updateVisitor->setFrameStamp(frameStamp.get());
updateVisitor->setTraversalNumber(frameStamp->getFrameNumber());
osg::ref_ptr<osg::CameraNode> camera = new osg::CameraNode;
camera->addChild(loadedModel.get());
// set the view
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->_windowName = "osgcamera";
traits->_x = xpos;
traits->_y = ypos;
traits->_width = width;
traits->_height = height;
traits->_windowDecoration = true;
traits->_doubleBuffer = true;
xpos += width;
osg::ref_ptr<osg::GraphicsContext> gfxc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (!gfxc)
{
std::cout<<"Unable to create window."<<std::endl;
return 1;
}
// realise the window
gfxc->realize();
camera->setGraphicsContext(gfxc.get());
// initialize the view to look at the center of the scene graph
const osg::BoundingSphere& bs = loadedModel->getBound();
osg::Matrix viewMatrix;
viewMatrix.makeLookAt(bs.center()-osg::Vec3(0.0,2.0f*bs.radius(),0.0),bs.center(),osg::Vec3(0.0f,0.0f,1.0f));
camera->setViewport(0,0,traits->_width,traits->_height);
camera->setProjectionMatrixAsPerspective(50.0f,1.4f,1.0f,10000.0f);
camera->setViewMatrix(viewMatrix);
// do the update traversal the scene graph - such as updating animations
camera->accept(*updateVisitor);
cullVisitor->reset();
cullVisitor->setFrameStamp(frameStamp.get());
cullVisitor->setTraversalNumber(frameStamp->getFrameNumber());
// update the viewport dimensions, incase the window has been resized.
camera->setViewport(0,0,traits->_width,traits->_height);
gfxc->createGraphicsThread();
renderGraph->clean();
renderStage->reset();
renderStage->setViewport(camera->getViewport());
osg::ref_ptr<osg::RefMatrix> proj = new osg::RefMatrix(camera->getProjectionMatrix());
osg::ref_ptr<osg::RefMatrix> mv = new osg::RefMatrix(camera->getViewMatrix());
cullVisitor->pushViewport(camera->getViewport());
cullVisitor->pushProjectionMatrix(proj.get());
cullVisitor->pushModelViewMatrix(mv.get());
// do the cull traversal, collect all objects in the view frustum into a sorted set of rendering bins
//camera->accept(*cullVisitor);
loadedModel->accept(*cullVisitor);
cullVisitor->popModelViewMatrix();
cullVisitor->popProjectionMatrix();
cullVisitor->popViewport();
renderStage->sort();
// prune out any empty RenderGraph children.
// note, this would be not required if the rendergraph had been
// reset at the start of each frame (see top of this method) but
// a clean has been used instead to try to minimize the amount of
// allocation and deleteing of the RenderGraph nodes.
renderGraph->prune();
renderStage->setClearColor(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
gfxc->getState()->setInitialViewMatrix(mv.get());
std::cout<<"before"<<std::endl;
// draw traversal
osgUtil::RenderLeaf* previous = NULL;
renderStage->draw(*(gfxc->getState()), previous);
// Swap Buffers
gfxc->swapBuffers();
std::cout<<"swap"<<std::endl;
cameraMap[camera] = new FrameOperation(camera.get(), frameStamp.get());
}
return 0;
}
#else
int main( int argc, char **argv )
{
if (argc<2)
CameraMap::iterator citr;
for(citr = cameraMap.begin();
citr != cameraMap.end();
++citr)
{
std::cout << argv[0] <<": requires filename argument." << std::endl;
return 1;
graphicsContextSet.insert(const_cast<osg::GraphicsContext*>(citr->first->getGraphicsContext()));
}
// load the scene.
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(argv[1]);
if (!loadedModel)
osg::ref_ptr<osg::SwapBuffersOperation> swapOp = new osg::SwapBuffersOperation();
osg::ref_ptr<osg::BarrierOperation> frameEndBarrierOp = new osg::BarrierOperation(graphicsContextSet.size()+1, osg::BarrierOperation::NO_OPERATION);
osg::ref_ptr<osg::BarrierOperation> preSwapBarrierOp = new osg::BarrierOperation(graphicsContextSet.size(), osg::BarrierOperation::GL_FLUSH);
std::cout<<"nubmer of gfx."<<graphicsContextSet.size()<<std::endl;
GraphicsContextSet::iterator gitr;
for(gitr = graphicsContextSet.begin();
gitr != graphicsContextSet.end();
++gitr)
{
std::cout << argv[0] <<": No data loaded." << std::endl;
return 1;
std::cout<<"Issue swap."<<std::endl;
osg::GraphicsContext* context = *gitr;
context->getGraphicsThread()->add(swapOp.get(), true);
}
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->_windowName = "osgcamera";
traits->_x = 100;
traits->_y = 100;
traits->_width = 800;
traits->_height = 800;
traits->_windowDecoration = true;
traits->_doubleBuffer = true;
osg::ref_ptr<osg::GraphicsContext> gfxc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (!gfxc)
{
std::cout<<"Unable to create window."<<std::endl;
return 1;
}
// realise the window
gfxc->realize();
// create the view of the scene.
osg::ref_ptr<osgUtil::SceneView> sceneView = new osgUtil::SceneView;
sceneView->setDefaults();
sceneView->setSceneData(loadedModel.get());
// initialize the view to look at the center of the scene graph
const osg::BoundingSphere& bs = loadedModel->getBound();
osg::Matrix viewMatrix;
viewMatrix.makeLookAt(bs.center()-osg::Vec3(0.0,2.0f*bs.radius(),0.0),bs.center(),osg::Vec3(0.0f,0.0f,1.0f));
// record the timer tick at the start of rendering.
osg::Timer_t start_tick = osg::Timer::instance()->tick();
unsigned int frameNum = 0;
// make the graphics context current
gfxc->makeCurrent();
bool done = false;
// main loop (note, window toolkits which take control over the main loop will require a window redraw callback containing the code below.)
while( gfxc->isRealized() )
while( !done )
{
// set up the frame stamp for current frame to record the current time and frame number so that animtion code can advance correctly
osg::ref_ptr<osg::FrameStamp> frameStamp = new osg::FrameStamp;
std::cout<<"Frame "<<frameNum<<std::endl;
frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(start_tick,osg::Timer::instance()->tick()));
frameStamp->setFrameNumber(frameNum++);
// pass frame stamp to the SceneView so that the update, cull and draw traversals all use the same FrameStamp
sceneView->setFrameStamp(frameStamp.get());
// update the viewport dimensions, incase the window has been resized.
sceneView->setViewport(0,0,traits->_width,traits->_height);
// set the view
sceneView->setViewMatrix(viewMatrix);
std::cout<<"Frame rate "<<(double)frameNum / frameStamp->getReferenceTime()<<std::endl;
// do the update traversal the scene graph - such as updating animations
sceneView->update();
// do the cull traversal, collect all objects in the view frustum into a sorted set of rendering bins
sceneView->cull();
// draw the rendering bins.
sceneView->draw();
// Swap Buffers
gfxc->swapBuffers();
loadedModel->accept(updateVisitor);
// issue the frame for each camera.
for(citr = cameraMap.begin();
citr != cameraMap.end();
++citr)
{
osg::CameraNode* camera = const_cast<osg::CameraNode*>(citr->first.get());
camera->getGraphicsContext()->getGraphicsThread()->add( citr->second.get(), false);
}
for(gitr = graphicsContextSet.begin();
gitr != graphicsContextSet.end();
++gitr)
{
osg::GraphicsContext* context = *gitr;
context->getGraphicsThread()->add(frameEndBarrierOp.get(), false);
context->getGraphicsThread()->add(preSwapBarrierOp.get(), false);
}
std::cout<<"Join frameEndBarrierOp block "<<std::endl;
osg::Timer_t before_tick = osg::Timer::instance()->tick();
frameEndBarrierOp->block();
osg::Timer_t after_tick = osg::Timer::instance()->tick();
std::cout<<"Leave frameEndBarrierOp block "<<osg::Timer::instance()->delta_s(before_tick,after_tick)<<std::endl;
std::cout<<"Join preSwapBarrierOp block "<<std::endl;
before_tick = osg::Timer::instance()->tick();
// preSwapBarrierOp->block();
after_tick = osg::Timer::instance()->tick();
std::cout<<"Leave preSwapBarrierOp block "<<osg::Timer::instance()->delta_s(before_tick,after_tick)<<std::endl;
for(gitr = graphicsContextSet.begin();
gitr != graphicsContextSet.end();
++gitr)
{
osg::GraphicsContext* context = *gitr;
context->getGraphicsThread()->add(swapOp.get(), false);
}
// check if any of the windows are closed
for(gitr = graphicsContextSet.begin();
gitr != graphicsContextSet.end();
++gitr)
{
osg::GraphicsContext* context = *gitr;
if (!context->isRealized()) done = true;
}
}
return 0;
}
#endif