Further work on GraphicsContext/GraphicsThread
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@@ -136,13 +136,16 @@ class OSG_EXPORT GraphicsContext : public Referenced
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/** Realise the GraphicsContext.*/
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virtual bool realize() = 0;
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/** Return true if the graphics context has been realised and is ready to use.*/
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virtual bool isRealized() const = 0;
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bool realize();
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/** close the graphics context.*/
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virtual void close() = 0;
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void close();
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/** swap the front and back buffers.*/
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void swapBuffers();
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/** Return true if the graphics context has been realised and is ready to use.*/
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inline bool isRealized() const { return isRealizedImplementation(); }
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/** Make this graphics context current.
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@@ -159,21 +162,16 @@ class OSG_EXPORT GraphicsContext : public Referenced
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/** Return true if the current thread has this OpenGL graphics context.*/
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inline bool isCurrent() const { return _threadOfLastMakeCurrent == OpenThreads::Thread::CurrentThread(); }
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/** Make this graphics context current.*/
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virtual void makeCurrentImplementation() = 0;
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/** Make this graphics context current with specified read context.*/
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virtual void makeContextCurrentImplementation(GraphicsContext* readContext) = 0;
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/** Bind the graphics context to associated texture.*/
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virtual void bindPBufferToTexture(GLenum buffer) = 0;
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inline void bindPBufferToTexture(GLenum buffer) { bindPBufferToTextureImplementation(buffer); }
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/** swap the front and back buffers.*/
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virtual void swapBuffers() = 0;
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/** Create a graphics thread to the graphics context, so that the thread handles all OpenGL operations.*/
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void createGraphicsThread();
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/** Assign a graphics thread to the graphics context, so that the thread handles all OpenGL operations.*/
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void setGraphicsThread(GraphicsThread* gt) { _graphicsThread = gt; }
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void setGraphicsThread(GraphicsThread* gt);
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/** Get the graphics thread assigned the graphics context.*/
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GraphicsThread* getGraphicsThread() { return _graphicsThread.get(); }
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@@ -181,12 +179,45 @@ class OSG_EXPORT GraphicsContext : public Referenced
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/** Get the const graphics thread assigned the graphics context.*/
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const GraphicsThread* getGraphicsThread() const { return _graphicsThread.get(); }
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/** Realise the GraphicsContext implementation,
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* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
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virtual bool realizeImplementation() = 0;
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/** Return true if the graphics context has been realised, and is ready to use, implementation.
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* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
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virtual bool isRealizedImplementation() const = 0;
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/** Close the graphics context implementation.
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* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
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virtual void closeImplementation() = 0;
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/** Make this graphics context current implementation.
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* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
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virtual void makeCurrentImplementation() = 0;
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/** Make this graphics context current with specified read context implementation.
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* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
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virtual void makeContextCurrentImplementation(GraphicsContext* readContext) = 0;
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/** Pure virtual, Bind the graphics context to associated texture implementation.
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* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
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virtual void bindPBufferToTextureImplementation(GLenum buffer) = 0;
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/** Swap the front and back buffers implementation.
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* Pure virtual - must be implemented by Concrate implementations of GraphicsContext. */
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virtual void swapBuffersImplementation() = 0;
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protected:
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GraphicsContext();
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virtual ~GraphicsContext();
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bool _closeOnDestruction;
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ref_ptr<Traits> _traits;
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ref_ptr<State> _state;
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OpenThreads::Mutex _mutex;
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