Further work on GraphicsContext/GraphicsThread
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@@ -45,13 +45,13 @@ class OSGPRODUCER_EXPORT GraphicsContextImplementation : public osg::GraphicsCon
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/** Realise the GraphicsContext.*/
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virtual bool realize();
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virtual bool realizeImplementation();
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/** Return true if the graphics context has been realised and is ready to use.*/
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virtual bool isRealized() const { return _rs.valid() && _rs->isRealized(); }
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virtual bool isRealizedImplementation() const { return _rs.valid() && _rs->isRealized(); }
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/** Release the graphics context.*/
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virtual void close();
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virtual void closeImplementation();
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/** Make this graphics context current.*/
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virtual void makeCurrentImplementation();
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@@ -60,10 +60,10 @@ class OSGPRODUCER_EXPORT GraphicsContextImplementation : public osg::GraphicsCon
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virtual void makeContextCurrentImplementation(GraphicsContext* readContext);
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/** Bind the graphics context to associated texture.*/
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virtual void bindPBufferToTexture(GLenum buffer);
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virtual void bindPBufferToTextureImplementation(GLenum buffer);
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/** swap the front and back buffers.*/
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virtual void swapBuffers();
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virtual void swapBuffersImplementation();
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protected:
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