Shader subroutine related funcs added

This commit is contained in:
Julien Valentin
2016-06-09 10:48:05 +01:00
committed by Robert Osfield
parent 7ccf16b83d
commit ac26ba7e5b
2 changed files with 14 additions and 0 deletions

View File

@@ -571,6 +571,13 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
void (GL_APIENTRY * glBlitFramebuffer) (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
void (GL_APIENTRY * glGetRenderbufferParameteriv) (GLenum, GLenum, GLint*);
//subroutine
GLint(GL_APIENTRY* glGetSubroutineUniformLocation)( GLuint program, GLenum shadertype, const GLchar *name);
void (GL_APIENTRY * glGetActiveSubroutineUniformName)( GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
void (GL_APIENTRY * glGetActiveSubroutineUniformiv)( GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
GLuint (GL_APIENTRY * glGetSubroutineIndex)( GLuint program, GLenum shadertype, const GLchar *name);
void (GL_APIENTRY * glGetActiveSubroutineName)( GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
void (GL_APIENTRY * glGetProgramStageiv)( GLuint program, GLenum shadertype, GLenum pname, GLint *values);
// Sync
GLsync (GL_APIENTRY * glFenceSync) (GLenum condition, GLbitfield flags);