Shader subroutine related funcs added
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committed by
Robert Osfield
parent
7ccf16b83d
commit
ac26ba7e5b
@@ -1040,6 +1040,13 @@ GLExtensions::GLExtensions(unsigned int contextID)
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(isGLExtensionSupported(contextID, "GL_EXT_packed_depth_stencil")) ||
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(isGLExtensionSupported(contextID, "GL_OES_packed_depth_stencil"));
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//subroutine
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osg::setGLExtensionFuncPtr(glGetSubroutineUniformLocation, "glGetSubroutineUniformLocation");
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osg::setGLExtensionFuncPtr(glGetActiveSubroutineUniformName, "glGetActiveSubroutineUniformName");
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osg::setGLExtensionFuncPtr(glGetActiveSubroutineUniformiv, "glGetActiveSubroutineUniformiv");
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osg::setGLExtensionFuncPtr(glGetSubroutineIndex, "glGetSubroutineIndex");
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osg::setGLExtensionFuncPtr(glGetActiveSubroutineName, "glGetActiveSubroutineName");
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osg::setGLExtensionFuncPtr(glGetProgramStageiv, "glGetProgramStageiv");
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// Sync
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osg::setGLExtensionFuncPtr(glFenceSync, "glFenceSync");
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