Added ValidDataOperator base class and NoDataValue and ValidRange subclasses, and

support for it in osgTerrain::Layer and GeometryTechniqnue.
This commit is contained in:
Robert Osfield
2007-05-11 18:25:06 +00:00
parent e72ec7bb15
commit acb2ed177c
6 changed files with 204 additions and 83 deletions

View File

@@ -19,6 +19,7 @@
#include <osg/Array>
#include <osgTerrain/Locator>
#include <osgTerrain/ValidDataOperator>
namespace osgTerrain {
@@ -38,6 +39,11 @@ class OSGTERRAIN_EXPORT Layer : public osg::Object
Locator* getLocator() { return _locator.get(); }
const Locator* getLocator() const { return _locator.get(); }
void setValidDataOperator(ValidDataOperator* validDataOp) { _validDataOperator = validDataOp; }
ValidDataOperator* getValidDataOperator() { return _validDataOperator.get(); }
const ValidDataOperator* getValidDataOperator() const { return _validDataOperator.get(); }
virtual unsigned int getNumColumns() const { return 0; }
virtual unsigned int getNumRows() const { return 0; }
@@ -46,11 +52,37 @@ class OSGTERRAIN_EXPORT Layer : public osg::Object
virtual bool transform(float offset, float scale) { return false; }
virtual bool getValue(unsigned int /*i*/, unsigned int /*j*/, float& /*value*/) const { return false; }
virtual bool getValue(unsigned int /*i*/, unsigned int /*j*/, osg::Vec2& /*value*/) const { return false; }
virtual bool getValue(unsigned int /*i*/, unsigned int /*j*/, osg::Vec3& /*value*/) const { return false; }
virtual bool getValue(unsigned int /*i*/, unsigned int /*j*/, osg::Vec4& /*value*/) const { return false; }
inline bool getValidValue(unsigned int i, unsigned int j, float& value) const
{
if (getValue(i,j,value)) return _validDataOperator.valid() ? (*_validDataOperator)(value) : true;
return false;
}
inline bool getValidValue(unsigned int i, unsigned int j, osg::Vec2& value) const
{
if (getValue(i,j,value)) return _validDataOperator.valid() ? (*_validDataOperator)(value) : true;
return false;
}
inline bool getValidValue(unsigned int i, unsigned int j, osg::Vec3& value) const
{
if (getValue(i,j,value)) return _validDataOperator.valid() ? (*_validDataOperator)(value) : true;
return false;
}
inline bool getValidValue(unsigned int i, unsigned int j, osg::Vec4& value) const
{
if (getValue(i,j,value)) return _validDataOperator.valid() ? (*_validDataOperator)(value) : true;
return false;
}
inline void computeIndices(double ndc_x, double ndc_y, unsigned int& i, unsigned int& j, double& ir, double& jr)
{
ndc_x *= double(getNumColumns()-1);
@@ -115,8 +147,9 @@ class OSGTERRAIN_EXPORT Layer : public osg::Object
virtual ~Layer();
osg::ref_ptr<Locator> _locator;
osg::Vec4 _defaultValue;
osg::ref_ptr<Locator> _locator;
osg::ref_ptr<ValidDataOperator> _validDataOperator;
osg::Vec4 _defaultValue;
};

View File

@@ -0,0 +1,70 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTERRAIN_VALIDDATAOPERATOR
#define OSGTERRAIN_VALIDDATAOPERATOR 1
#include <osgTerrain/Export>
namespace osgTerrain {
struct ValidDataOperator : public osg::Referenced
{
virtual bool operator() (float value) const { return true; }
virtual bool operator() (const osg::Vec2& value) const { return operator()(value.x()) && operator()(value.y()) ; }
virtual bool operator() (const osg::Vec3& value) const { return operator()(value.x()) && operator()(value.y()) && operator()(value.z()); }
virtual bool operator() (const osg::Vec4& value) const { return operator()(value.x()) && operator()(value.y()) && operator()(value.z()) && operator()(value.w()); }
};
struct ValidRange : public ValidDataOperator
{
ValidRange(float minValue, float maxValue):
_minValue(minValue),
_maxValue(maxValue) {}
void setRange(float minValue, float maxValue)
{
_minValue = minValue;
_maxValue = maxValue;
}
void setMinValue(float minValue) { _minValue = minValue; }
float getMinValue() const { return _minValue; }
void setMaxValue(float maxValue) { _maxValue = maxValue; }
float getMaxValue() const { return _maxValue; }
virtual bool operator() (float value) const { return value>=_minValue && value<=_maxValue; }
float _minValue, _maxValue;
};
struct NoDataValue : public ValidDataOperator
{
NoDataValue(float value):
_value(value) {}
void setNoDataValue(float value) { _value = value; }
float getValue() const { return _value; }
virtual bool operator() (float value) const { return value!=_value; }
float _value;
};
}
#endif