Moved Block, ReentrantMutex and ReadWriteMutex into OpenThreads.
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@@ -91,7 +91,7 @@ void osgParticle::ParticleSystem::update(double dt)
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void osgParticle::ParticleSystem::drawImplementation(osg::State& state) const
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{
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osgDB::ScopedReadLock lock(_readWriteMutex);
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OpenThreads::ScopedReadLock lock(_readWriteMutex);
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// update the frame count, so other objects can detect when
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// this particle system is culled
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