Change TileID::layer to TileID::level
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@@ -33,7 +33,7 @@ void TerrainTile::write(DataOutputStream* out)
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if (out->getVersion() >= VERSION_0026)
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{
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out->writeInt(getTileID().layer);
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out->writeInt(getTileID().level);
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out->writeInt(getTileID().x);
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out->writeInt(getTileID().y);
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}
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@@ -86,10 +86,10 @@ void TerrainTile::read(DataInputStream* in)
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if (in->getVersion() >= VERSION_0026)
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{
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int layer = in->readInt();
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int level = in->readInt();
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int x = in->readInt();
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int y = in->readInt();
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setTileID(osgTerrain::TileID(layer,x,y));
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setTileID(osgTerrain::TileID(level,x,y));
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}
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if (in->getVersion() >= VERSION_0023)
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