Change TileID::layer to TileID::level

This commit is contained in:
Robert Osfield
2008-09-20 15:43:38 +00:00
parent c35159fdde
commit ae08a5b261
2 changed files with 12 additions and 12 deletions

View File

@@ -33,7 +33,7 @@ void TerrainTile::write(DataOutputStream* out)
if (out->getVersion() >= VERSION_0026)
{
out->writeInt(getTileID().layer);
out->writeInt(getTileID().level);
out->writeInt(getTileID().x);
out->writeInt(getTileID().y);
}
@@ -86,10 +86,10 @@ void TerrainTile::read(DataInputStream* in)
if (in->getVersion() >= VERSION_0026)
{
int layer = in->readInt();
int level = in->readInt();
int x = in->readInt();
int y = in->readInt();
setTileID(osgTerrain::TileID(layer,x,y));
setTileID(osgTerrain::TileID(level,x,y));
}
if (in->getVersion() >= VERSION_0023)