From Roland Smeenk & Cedric Pinson,

"Summary of changes:
From Roland
-Added MorphGeometry
-Bone Bindmatrix is only calculated if needed
-osgAnimation plugin now supports all available channel types (before only linear vec3 or quat channels)
-osgAnimation plugin now supports MorphGeometry
-osgAnimation plugin now supports animation and channel weights, animation playmode, duration and starttime
-removed osgAnimationManager.cpp from CMakeList

From Cedric
-fixed the last_update field (it was only updated at the first update) in BasicAnimationManager.cpp
- Refactore some part of MorphGeometry minor changes
- Add osganimationmorph as example
"
This commit is contained in:
Robert Osfield
2009-03-09 17:38:39 +00:00
parent 99477fa422
commit ae50d8d956
16 changed files with 1204 additions and 99 deletions

View File

@@ -75,6 +75,8 @@ namespace osgAnimation
void resetTargets();
void setPlaymode (PlayMode mode) { _playmode = mode; }
PlayMode getPlayMode() const { return _playmode; }
void setStartTime(float time) { _startTime = time;}
float getStartTime() const { return _startTime;}

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@@ -42,6 +42,21 @@ namespace osgAnimation
const T& getPosition() const { return mPoint[0];}
const T& getTangentPoint1() const { return mPoint[1];}
const T& getTangentPoint2() const { return mPoint[2];}
// steaming operators.
friend std::ostream& operator << (std::ostream& output, const TemplateCubicBezier<T>& vec)
{
output << vec.mPoint[0] << " "
<< vec.mPoint[1] << " "
<< vec.mPoint[2];
return output; // to enable cascading
}
friend std::istream& operator >> (std::istream& input, TemplateCubicBezier<T>& vec)
{
input >> vec.mPoint[0] >> vec.mPoint[1] >> vec.mPoint[2];
return input;
}
};

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@@ -98,6 +98,9 @@ namespace osgAnimation
typedef TemplateKeyframe<float> FloatKeyframe;
typedef TemplateKeyframeContainer<float> FloatKeyframeContainer;
typedef TemplateKeyframe<double> DoubleKeyframe;
typedef TemplateKeyframeContainer<double> DoubleKeyframeContainer;
typedef TemplateKeyframe<osg::Vec2> Vec2Keyframe;
typedef TemplateKeyframeContainer<osg::Vec2> Vec2KeyframeContainer;
@@ -116,12 +119,16 @@ namespace osgAnimation
typedef TemplateKeyframe<FloatCubicBezier> FloatCubicBezierKeyframe;
typedef TemplateKeyframeContainer<FloatCubicBezier> FloatCubicBezierKeyframeContainer;
typedef TemplateKeyframe<DoubleCubicBezier> DoubleCubicBezierKeyframe;
typedef TemplateKeyframeContainer<DoubleCubicBezier> DoubleCubicBezierKeyframeContainer;
typedef TemplateKeyframe<Vec2CubicBezier> Vec2CubicBezierKeyframe;
typedef TemplateKeyframeContainer<Vec2CubicBezier> Vec2CubicBezierKeyframeContainer;
typedef TemplateKeyframe<Vec3CubicBezier> Vec3CubicBezierKeyframe;
typedef TemplateKeyframeContainer<Vec3CubicBezier> Vec3CubicBezierKeyframeContainer;
typedef TemplateKeyframe<Vec4CubicBezier> Vec4CubicBezierKeyframe;
typedef TemplateKeyframeContainer<Vec4CubicBezier> Vec4CubicBezierKeyframeContainer;

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@@ -32,7 +32,7 @@ namespace osgAnimation
META_NodeVisitor("osgAnimation","LinkVisitor")
void apply(osg::Node& node)
void apply(osg::Node& node)
{
osgAnimation::AnimationUpdateCallback* cb = dynamic_cast<osgAnimation::AnimationUpdateCallback*>(node.getUpdateCallback());
if (cb)

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@@ -0,0 +1,153 @@
/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_MORPHGEOMETRY_H
#define OSGANIMATION_MORPHGEOMETRY_H
#include <osgAnimation/Export>
#include <osg/Geometry>
#include <osgAnimation/UpdateCallback>
namespace osgAnimation
{
class OSGANIMATION_EXPORT MorphGeometry : public osg::Geometry
{
public:
enum Method {
NORMALIZED,
RELATIVE
};
class MorphTarget
{
protected:
osg::ref_ptr<osg::Geometry> _geom;
float _weight;
public:
MorphTarget(osg::Geometry* geom, float w = 1.0) : _geom(geom), _weight(w) {}
void setWeight(float weight) { _weight = weight; }
const float getWeight() const { return _weight; }
osg::Geometry* getGeometry() { return _geom.get(); }
const osg::Geometry* getGeometry() const { return _geom.get(); }
void setGeometry(osg::Geometry* geom) { _geom = geom; }
};
typedef std::vector<MorphTarget> MorphTargetList;
struct UpdateVertex : public osg::Drawable::UpdateCallback
{
virtual void update(osg::NodeVisitor*, osg::Drawable* drw)
{
MorphGeometry* geom = dynamic_cast<MorphGeometry*>(drw);
if (!geom)
return;
geom->transformSoftwareMethod();
}
};
MorphGeometry();
MorphGeometry(const osg::Geometry& b);
MorphGeometry(const MorphGeometry& b, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
virtual osg::Object* cloneType() const { return new MorphGeometry(); }
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new MorphGeometry(*this,copyop); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const MorphGeometry*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osgAnimation"; }
virtual const char* className() const { return "MorphGeometry"; }
virtual void transformSoftwareMethod();
/** Set the morphing method. */
void setMethod(Method method) { _method = method; }
/** Get the morphing method. */
inline Method getMethod() const { return _method; }
/** Set flag for morphing normals. */
void setMorphNormals(bool morphNormals) { _morphNormals = morphNormals; }
/** Get the flag for morphing normals. */
inline bool getMorphNormals() const { return _morphNormals; }
/** Add a \c MorphTarget to the \c MorphGeometry.
* If \c MorphTarget is not \c NULL and is not contained in the \c MorphGeometry
* then increment its reference count, add it to the MorphTargets list and
* dirty the bounding sphere to force it to be recomputed on the next
* call to \c getBound().
* @param MorphTarget The \c MorphTarget to be added to the \c MorphGeometry.
* @return \c true for success; \c false otherwise.
*/
virtual void addMorphTarget( osg::Geometry *morphTarget, float weight = 1.0 ) { _morphTargets.push_back(MorphTarget(morphTarget, weight)); _dirty = true; }
void setWeight(unsigned int index, float morphWeight)
{
if (index < _morphTargets.size())
{
_morphTargets[index].setWeight(morphWeight);
dirty();
}
}
/** Set the MorphGeometry dirty.*/
void dirty() { _dirty = true; }
/** Get the list of MorphTargets.*/
const MorphTargetList& getMorphTargetList() const { return _morphTargets; }
/** Get the list of MorphTargets. Warning if you modify this array you will have to call dirty() */
MorphTargetList& getMorphTargetList() { return _morphTargets; }
/** Return the \c MorphTarget at position \c i.*/
inline const MorphTarget& getMorphTarget( unsigned int i ) const { return _morphTargets[i]; }
/** Return the \c MorphTarget at position \c i.*/
inline MorphTarget& getMorphTarget( unsigned int i ) { return _morphTargets[i]; }
protected:
/// Do we need to recalculate the morphed geometry?
bool _dirty;
Method _method;
MorphTargetList _morphTargets;
std::vector<osg::Vec3> _positionSource;
std::vector<osg::Vec3> _normalSource;
/// Do we also morph between normals?
bool _morphNormals;
};
class OSGANIMATION_EXPORT UpdateMorph : public AnimationUpdateCallback
{
protected:
std::map<int, osg::ref_ptr<osgAnimation::FloatTarget> > _weightTargets;
public:
META_Object(osgAnimation, UpdateMorph);
UpdateMorph(const std::string& name = "");
UpdateMorph(const UpdateMorph& apc,const osg::CopyOp& copyop);
/** Callback method called by the NodeVisitor when visiting a node.*/
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
bool needLink() const;
bool link(osgAnimation::Channel* channel);
};
}
#endif

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@@ -38,7 +38,7 @@ namespace osgAnimation
Skeleton(const Skeleton& b, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY) : Bone(b,copyop) {}
Skeleton();
void setDefaultUpdateCallback(void);
void computeBindMatrix() { _invBindInSkeletonSpace = osg::Matrix::inverse(_bindInBoneSpace); }
void computeBindMatrix() { _invBindInSkeletonSpace = osg::Matrix::inverse(_bindInBoneSpace); _needToRecomputeBindMatrix = false; }
};
}