From Roland Smeenk & Cedric Pinson,
"Summary of changes: From Roland -Added MorphGeometry -Bone Bindmatrix is only calculated if needed -osgAnimation plugin now supports all available channel types (before only linear vec3 or quat channels) -osgAnimation plugin now supports MorphGeometry -osgAnimation plugin now supports animation and channel weights, animation playmode, duration and starttime -removed osgAnimationManager.cpp from CMakeList From Cedric -fixed the last_update field (it was only updated at the first update) in BasicAnimationManager.cpp - Refactore some part of MorphGeometry minor changes - Add osganimationmorph as example "
This commit is contained in:
@@ -75,6 +75,8 @@ namespace osgAnimation
|
||||
void resetTargets();
|
||||
|
||||
void setPlaymode (PlayMode mode) { _playmode = mode; }
|
||||
PlayMode getPlayMode() const { return _playmode; }
|
||||
|
||||
void setStartTime(float time) { _startTime = time;}
|
||||
float getStartTime() const { return _startTime;}
|
||||
|
||||
|
||||
@@ -42,6 +42,21 @@ namespace osgAnimation
|
||||
const T& getPosition() const { return mPoint[0];}
|
||||
const T& getTangentPoint1() const { return mPoint[1];}
|
||||
const T& getTangentPoint2() const { return mPoint[2];}
|
||||
|
||||
// steaming operators.
|
||||
friend std::ostream& operator << (std::ostream& output, const TemplateCubicBezier<T>& vec)
|
||||
{
|
||||
output << vec.mPoint[0] << " "
|
||||
<< vec.mPoint[1] << " "
|
||||
<< vec.mPoint[2];
|
||||
return output; // to enable cascading
|
||||
}
|
||||
|
||||
friend std::istream& operator >> (std::istream& input, TemplateCubicBezier<T>& vec)
|
||||
{
|
||||
input >> vec.mPoint[0] >> vec.mPoint[1] >> vec.mPoint[2];
|
||||
return input;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -98,6 +98,9 @@ namespace osgAnimation
|
||||
|
||||
typedef TemplateKeyframe<float> FloatKeyframe;
|
||||
typedef TemplateKeyframeContainer<float> FloatKeyframeContainer;
|
||||
|
||||
typedef TemplateKeyframe<double> DoubleKeyframe;
|
||||
typedef TemplateKeyframeContainer<double> DoubleKeyframeContainer;
|
||||
|
||||
typedef TemplateKeyframe<osg::Vec2> Vec2Keyframe;
|
||||
typedef TemplateKeyframeContainer<osg::Vec2> Vec2KeyframeContainer;
|
||||
@@ -116,12 +119,16 @@ namespace osgAnimation
|
||||
|
||||
typedef TemplateKeyframe<FloatCubicBezier> FloatCubicBezierKeyframe;
|
||||
typedef TemplateKeyframeContainer<FloatCubicBezier> FloatCubicBezierKeyframeContainer;
|
||||
|
||||
typedef TemplateKeyframe<DoubleCubicBezier> DoubleCubicBezierKeyframe;
|
||||
typedef TemplateKeyframeContainer<DoubleCubicBezier> DoubleCubicBezierKeyframeContainer;
|
||||
|
||||
typedef TemplateKeyframe<Vec2CubicBezier> Vec2CubicBezierKeyframe;
|
||||
typedef TemplateKeyframeContainer<Vec2CubicBezier> Vec2CubicBezierKeyframeContainer;
|
||||
|
||||
typedef TemplateKeyframe<Vec3CubicBezier> Vec3CubicBezierKeyframe;
|
||||
typedef TemplateKeyframeContainer<Vec3CubicBezier> Vec3CubicBezierKeyframeContainer;
|
||||
|
||||
typedef TemplateKeyframe<Vec4CubicBezier> Vec4CubicBezierKeyframe;
|
||||
typedef TemplateKeyframeContainer<Vec4CubicBezier> Vec4CubicBezierKeyframeContainer;
|
||||
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace osgAnimation
|
||||
|
||||
META_NodeVisitor("osgAnimation","LinkVisitor")
|
||||
|
||||
void apply(osg::Node& node)
|
||||
void apply(osg::Node& node)
|
||||
{
|
||||
osgAnimation::AnimationUpdateCallback* cb = dynamic_cast<osgAnimation::AnimationUpdateCallback*>(node.getUpdateCallback());
|
||||
if (cb)
|
||||
|
||||
153
include/osgAnimation/MorphGeometry
Normal file
153
include/osgAnimation/MorphGeometry
Normal file
@@ -0,0 +1,153 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSGANIMATION_MORPHGEOMETRY_H
|
||||
#define OSGANIMATION_MORPHGEOMETRY_H
|
||||
|
||||
#include <osgAnimation/Export>
|
||||
#include <osg/Geometry>
|
||||
#include <osgAnimation/UpdateCallback>
|
||||
|
||||
namespace osgAnimation
|
||||
{
|
||||
|
||||
class OSGANIMATION_EXPORT MorphGeometry : public osg::Geometry
|
||||
{
|
||||
|
||||
public:
|
||||
|
||||
enum Method {
|
||||
NORMALIZED,
|
||||
RELATIVE
|
||||
};
|
||||
|
||||
class MorphTarget
|
||||
{
|
||||
protected:
|
||||
osg::ref_ptr<osg::Geometry> _geom;
|
||||
float _weight;
|
||||
public:
|
||||
MorphTarget(osg::Geometry* geom, float w = 1.0) : _geom(geom), _weight(w) {}
|
||||
void setWeight(float weight) { _weight = weight; }
|
||||
const float getWeight() const { return _weight; }
|
||||
osg::Geometry* getGeometry() { return _geom.get(); }
|
||||
const osg::Geometry* getGeometry() const { return _geom.get(); }
|
||||
void setGeometry(osg::Geometry* geom) { _geom = geom; }
|
||||
};
|
||||
|
||||
typedef std::vector<MorphTarget> MorphTargetList;
|
||||
|
||||
struct UpdateVertex : public osg::Drawable::UpdateCallback
|
||||
{
|
||||
virtual void update(osg::NodeVisitor*, osg::Drawable* drw)
|
||||
{
|
||||
MorphGeometry* geom = dynamic_cast<MorphGeometry*>(drw);
|
||||
if (!geom)
|
||||
return;
|
||||
|
||||
geom->transformSoftwareMethod();
|
||||
}
|
||||
};
|
||||
|
||||
MorphGeometry();
|
||||
MorphGeometry(const osg::Geometry& b);
|
||||
MorphGeometry(const MorphGeometry& b, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
|
||||
|
||||
virtual osg::Object* cloneType() const { return new MorphGeometry(); }
|
||||
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new MorphGeometry(*this,copyop); }
|
||||
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const MorphGeometry*>(obj)!=NULL; }
|
||||
virtual const char* libraryName() const { return "osgAnimation"; }
|
||||
virtual const char* className() const { return "MorphGeometry"; }
|
||||
|
||||
virtual void transformSoftwareMethod();
|
||||
|
||||
/** Set the morphing method. */
|
||||
void setMethod(Method method) { _method = method; }
|
||||
/** Get the morphing method. */
|
||||
inline Method getMethod() const { return _method; }
|
||||
|
||||
/** Set flag for morphing normals. */
|
||||
void setMorphNormals(bool morphNormals) { _morphNormals = morphNormals; }
|
||||
/** Get the flag for morphing normals. */
|
||||
inline bool getMorphNormals() const { return _morphNormals; }
|
||||
|
||||
/** Add a \c MorphTarget to the \c MorphGeometry.
|
||||
* If \c MorphTarget is not \c NULL and is not contained in the \c MorphGeometry
|
||||
* then increment its reference count, add it to the MorphTargets list and
|
||||
* dirty the bounding sphere to force it to be recomputed on the next
|
||||
* call to \c getBound().
|
||||
* @param MorphTarget The \c MorphTarget to be added to the \c MorphGeometry.
|
||||
* @return \c true for success; \c false otherwise.
|
||||
*/
|
||||
virtual void addMorphTarget( osg::Geometry *morphTarget, float weight = 1.0 ) { _morphTargets.push_back(MorphTarget(morphTarget, weight)); _dirty = true; }
|
||||
|
||||
void setWeight(unsigned int index, float morphWeight)
|
||||
{
|
||||
if (index < _morphTargets.size())
|
||||
{
|
||||
_morphTargets[index].setWeight(morphWeight);
|
||||
dirty();
|
||||
}
|
||||
}
|
||||
|
||||
/** Set the MorphGeometry dirty.*/
|
||||
void dirty() { _dirty = true; }
|
||||
|
||||
/** Get the list of MorphTargets.*/
|
||||
const MorphTargetList& getMorphTargetList() const { return _morphTargets; }
|
||||
|
||||
/** Get the list of MorphTargets. Warning if you modify this array you will have to call dirty() */
|
||||
MorphTargetList& getMorphTargetList() { return _morphTargets; }
|
||||
|
||||
/** Return the \c MorphTarget at position \c i.*/
|
||||
inline const MorphTarget& getMorphTarget( unsigned int i ) const { return _morphTargets[i]; }
|
||||
|
||||
/** Return the \c MorphTarget at position \c i.*/
|
||||
inline MorphTarget& getMorphTarget( unsigned int i ) { return _morphTargets[i]; }
|
||||
|
||||
protected:
|
||||
/// Do we need to recalculate the morphed geometry?
|
||||
bool _dirty;
|
||||
|
||||
Method _method;
|
||||
MorphTargetList _morphTargets;
|
||||
|
||||
std::vector<osg::Vec3> _positionSource;
|
||||
std::vector<osg::Vec3> _normalSource;
|
||||
|
||||
/// Do we also morph between normals?
|
||||
bool _morphNormals;
|
||||
};
|
||||
|
||||
class OSGANIMATION_EXPORT UpdateMorph : public AnimationUpdateCallback
|
||||
{
|
||||
protected:
|
||||
std::map<int, osg::ref_ptr<osgAnimation::FloatTarget> > _weightTargets;
|
||||
|
||||
public:
|
||||
|
||||
META_Object(osgAnimation, UpdateMorph);
|
||||
|
||||
UpdateMorph(const std::string& name = "");
|
||||
UpdateMorph(const UpdateMorph& apc,const osg::CopyOp& copyop);
|
||||
|
||||
/** Callback method called by the NodeVisitor when visiting a node.*/
|
||||
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
|
||||
bool needLink() const;
|
||||
bool link(osgAnimation::Channel* channel);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -38,7 +38,7 @@ namespace osgAnimation
|
||||
Skeleton(const Skeleton& b, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY) : Bone(b,copyop) {}
|
||||
Skeleton();
|
||||
void setDefaultUpdateCallback(void);
|
||||
void computeBindMatrix() { _invBindInSkeletonSpace = osg::Matrix::inverse(_bindInBoneSpace); }
|
||||
void computeBindMatrix() { _invBindInSkeletonSpace = osg::Matrix::inverse(_bindInBoneSpace); _needToRecomputeBindMatrix = false; }
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user