From Roland Smeenk & Cedric Pinson,
"Summary of changes: From Roland -Added MorphGeometry -Bone Bindmatrix is only calculated if needed -osgAnimation plugin now supports all available channel types (before only linear vec3 or quat channels) -osgAnimation plugin now supports MorphGeometry -osgAnimation plugin now supports animation and channel weights, animation playmode, duration and starttime -removed osgAnimationManager.cpp from CMakeList From Cedric -fixed the last_update field (it was only updated at the first update) in BasicAnimationManager.cpp - Refactore some part of MorphGeometry minor changes - Add osganimationmorph as example "
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@@ -75,6 +75,8 @@ namespace osgAnimation
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void resetTargets();
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void setPlaymode (PlayMode mode) { _playmode = mode; }
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PlayMode getPlayMode() const { return _playmode; }
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void setStartTime(float time) { _startTime = time;}
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float getStartTime() const { return _startTime;}
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