Ported osg::Geometry across to supporting the aliasing of vertex, color and normal etc. calls to Vertex Attributes.
Added support for automatic aliasing of vertex, normal, color etc. arrays to Vertex Attribute equivelants. Added new osg::GLBeginEndAdapter class for runtime conversion from glBegin/glEnd codes to vertex arrray equivelants. Added automatic shader source conversion from gl_ to osg_ builtins.
This commit is contained in:
109
include/osg/GLBeginEndAdapter
Normal file
109
include/osg/GLBeginEndAdapter
Normal file
@@ -0,0 +1,109 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef OSG_GLBeginEndAdapter
|
||||
#define OSG_GLBeginEndAdapter 1
|
||||
|
||||
#include <osg/ref_ptr>
|
||||
#include <osg/Array>
|
||||
#include <osg/Matrixd>
|
||||
|
||||
namespace osg {
|
||||
|
||||
// forward declare
|
||||
class State;
|
||||
|
||||
/** A class adapting OpenGL 1.0 glBegin()/glEnd() style code to vertex array based code */
|
||||
class OSG_EXPORT GLBeginEndAdapter
|
||||
{
|
||||
public:
|
||||
|
||||
GLBeginEndAdapter(State* state=0);
|
||||
|
||||
enum MatrixMode
|
||||
{
|
||||
APPLY_LOCAL_MATRICES_TO_VERTICES,
|
||||
APPLY_LOCAL_MATRICES_TO_MODELVIEW
|
||||
};
|
||||
|
||||
void setMatrixMode(MatrixMode mode) { _mode = mode; }
|
||||
MatrixMode setMatrixMode() const { return _mode; }
|
||||
|
||||
void PushMatrix();
|
||||
void PopMatrix();
|
||||
|
||||
void LoadIdentity();
|
||||
void LoadMatrixd(const GLdouble* m);
|
||||
void MultMatrixd(const GLdouble* m);
|
||||
|
||||
void Translated(GLdouble x, GLdouble y, GLdouble z);
|
||||
void Scaled(GLdouble x, GLdouble y, GLdouble z);
|
||||
void Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
|
||||
|
||||
void Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
void Color4fv(const GLfloat* c) { Color4f(c[0], c[1], c[2], c[3]); }
|
||||
|
||||
void Vertex3f(GLfloat x, GLfloat y, GLfloat z);
|
||||
void Vertex3fv(const GLfloat* v) { Vertex3f(v[0], v[1], v[2]); }
|
||||
|
||||
void Normal3f(GLfloat x, GLfloat y, GLfloat z);
|
||||
void Normal3fv(const GLfloat* n) { Normal3f(n[0], n[1], n[2]); }
|
||||
|
||||
void TexCoord1f(GLfloat x);
|
||||
void TexCoord1fv(const GLfloat* tc) { TexCoord1f(tc[0]); }
|
||||
|
||||
void TexCoord2f(GLfloat x, GLfloat y);
|
||||
void TexCoord2fv(const GLfloat* tc) { TexCoord2f(tc[0],tc[1]); }
|
||||
|
||||
void TexCoord3f(GLfloat x, GLfloat y, GLfloat z);
|
||||
void TexCoord3fv(const GLfloat* tc) { TexCoord3f(tc[0], tc[1], tc[2]); }
|
||||
|
||||
void TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
void TexCoord4fv(const GLfloat* tc) { TexCoord4f(tc[0], tc[1], tc[2], tc[3]); }
|
||||
|
||||
void Begin(GLenum mode);
|
||||
void End();
|
||||
|
||||
protected:
|
||||
|
||||
State* _state;
|
||||
|
||||
MatrixMode _mode;
|
||||
|
||||
typedef std::list<Matrixd> MatrixStack;
|
||||
MatrixStack _matrixStack;
|
||||
|
||||
bool _normalSet;
|
||||
osg::Vec3f _normal;
|
||||
|
||||
bool _colorSet;
|
||||
osg::Vec4f _color;
|
||||
|
||||
unsigned int _maxNumTexCoordComponents;
|
||||
osg::Vec4f _texCoord;
|
||||
|
||||
|
||||
osg::Vec3f _overallNormal;
|
||||
osg::Vec4f _overallColor;
|
||||
|
||||
GLenum _primitiveMode;
|
||||
osg::ref_ptr<osg::Vec3Array> _vertices;
|
||||
osg::ref_ptr<osg::Vec3Array> _normals;
|
||||
osg::ref_ptr<osg::Vec4Array> _colors;
|
||||
osg::ref_ptr<osg::Vec4Array> _texCoords;
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -162,7 +162,7 @@ class OSG_EXPORT Program : public osg::StateAttribute
|
||||
GLuint getHandle() const {return _glProgramHandle;}
|
||||
|
||||
void requestLink();
|
||||
void linkProgram();
|
||||
void linkProgram(osg::State& state);
|
||||
bool validateProgram();
|
||||
bool needsLink() const {return _needsLink;}
|
||||
bool isLinked() const {return _isLinked;}
|
||||
|
||||
@@ -102,7 +102,7 @@ class OSG_EXPORT Shader : public osg::Object
|
||||
void dirtyShader();
|
||||
|
||||
/** If needed, compile the PCS's glShader */
|
||||
void compileShader(unsigned int contextID) const;
|
||||
void compileShader(osg::State& state) const;
|
||||
|
||||
/** For a given GL context, attach a glShader to a glProgram */
|
||||
void attachShader(unsigned int contextID, GLuint program) const;
|
||||
@@ -139,7 +139,7 @@ class OSG_EXPORT Shader : public osg::Object
|
||||
GLuint getHandle() const {return _glShaderHandle;}
|
||||
|
||||
void requestCompile();
|
||||
void compileShader();
|
||||
void compileShader(osg::State& state);
|
||||
bool needsCompile() const {return _needsCompile;}
|
||||
bool isCompiled() const {return _isCompiled;}
|
||||
bool getInfoLog( std::string& infoLog ) const;
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
#include <osg/DisplaySettings>
|
||||
#include <osg/Polytope>
|
||||
#include <osg/Viewport>
|
||||
#include <osg/GLBeginEndAdapter>
|
||||
|
||||
#include <vector>
|
||||
#include <map>
|
||||
@@ -151,6 +152,7 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
/** reset the state object to an empty stack.*/
|
||||
void reset();
|
||||
|
||||
|
||||
inline const Viewport* getCurrentViewport() const
|
||||
{
|
||||
return static_cast<const Viewport*>(getLastAppliedAttribute(osg::StateAttribute::VIEWPORT));
|
||||
@@ -162,76 +164,36 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
inline const osg::Matrix& getInitialViewMatrix() const { return *_initialViewMatrix; }
|
||||
inline const osg::Matrix& getInitialInverseViewMatrix() const { return _initialInverseViewMatrix; }
|
||||
|
||||
inline void applyProjectionMatrix(const osg::RefMatrix* matrix)
|
||||
{
|
||||
if (_projection!=matrix)
|
||||
{
|
||||
if (matrix)
|
||||
{
|
||||
_projection=matrix;
|
||||
}
|
||||
else
|
||||
{
|
||||
_projection=_identity;
|
||||
}
|
||||
void applyProjectionMatrix(const osg::RefMatrix* matrix);
|
||||
|
||||
if (_useModelViewAndProjectionUniforms)
|
||||
{
|
||||
if (_projectionMatrixUniform.valid()) _projectionMatrixUniform->set(*_projection);
|
||||
if (_modelViewProjectionMatrixUniform.valid()) _modelViewProjectionMatrixUniform->set((*_modelView) * (*_projection));
|
||||
}
|
||||
inline const osg::Matrix& getProjectionMatrix() const { return *_projection; }
|
||||
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadMatrix(_projection->ptr());
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
}
|
||||
}
|
||||
void applyModelViewMatrix(const osg::RefMatrix* matrix);
|
||||
|
||||
inline const osg::Matrix& getProjectionMatrix() const
|
||||
{
|
||||
return *_projection;
|
||||
}
|
||||
|
||||
inline void applyModelViewMatrix(const osg::RefMatrix* matrix)
|
||||
{
|
||||
if (_modelView!=matrix)
|
||||
{
|
||||
if (matrix)
|
||||
{
|
||||
_modelView=matrix;
|
||||
}
|
||||
else
|
||||
{
|
||||
_modelView=_identity;
|
||||
}
|
||||
|
||||
if (_useModelViewAndProjectionUniforms)
|
||||
{
|
||||
if (_modelViewMatrixUniform.valid()) _modelViewMatrixUniform->set(*_modelView);
|
||||
if (_modelViewProjectionMatrixUniform.valid()) _modelViewProjectionMatrixUniform->set((*_modelView) * (*_projection));
|
||||
}
|
||||
|
||||
glLoadMatrix(_modelView->ptr());
|
||||
}
|
||||
}
|
||||
|
||||
const osg::Matrix& getModelViewMatrix() const
|
||||
{
|
||||
return *_modelView;
|
||||
}
|
||||
const osg::Matrix& getModelViewMatrix() const { return *_modelView; }
|
||||
|
||||
void setUseModelViewAndProjectionUniforms(bool flag) { _useModelViewAndProjectionUniforms = flag; }
|
||||
bool getUseModelViewAndProjectionUniforms() const { return _useModelViewAndProjectionUniforms; }
|
||||
|
||||
void updateModelViewAndProjectionMatrixUniforms();
|
||||
|
||||
void applyModelViewAndProjectionUniformsIfRequired();
|
||||
|
||||
osg::Uniform* getModelViewMatrixUniform() { return _modelViewMatrixUniform.get(); }
|
||||
osg::Uniform* getProjectionMatrixUniform() { return _projectionMatrixUniform.get(); }
|
||||
osg::Uniform* getModelViewProjectionMatrixUniform() { return _modelViewProjectionMatrixUniform.get(); }
|
||||
osg::Uniform* getNormalMatrixUniform() { return _normalMatrixUniform.get(); }
|
||||
|
||||
|
||||
Polytope getViewFrustum() const;
|
||||
|
||||
void setUseVertexAttributeAliasing(bool flag) { _useVertexAttributeAliasing = flag; }
|
||||
bool getUseVertexAttributeAliasing() const { return _useVertexAttributeAliasing ; }
|
||||
|
||||
const Program::AttribBindingList& getAttributeBindingList() { return _attributeBindingList; }
|
||||
|
||||
bool convertVertexShaderSourceToOsgBuiltIns(std::string& source) const;
|
||||
|
||||
|
||||
/** Apply stateset.*/
|
||||
void apply(const StateSet* dstate);
|
||||
@@ -496,11 +458,56 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
}
|
||||
|
||||
|
||||
inline void Vertex(float x, float y, float z, float w=1.0f)
|
||||
{
|
||||
if (_useVertexAttributeAliasing) _glVertexAttrib4f( _vertexAlias._location, x,y,z,w);
|
||||
else glVertex4f(x,y,z,w);
|
||||
}
|
||||
|
||||
inline void Color(float r, float g, float b, float a=1.0f)
|
||||
{
|
||||
if (_useVertexAttributeAliasing) _glVertexAttrib4f( _colorAlias._location, r,g,b,a);
|
||||
else glColor4f(r,g,b,a);
|
||||
}
|
||||
|
||||
void Normal(float x, float y, float z)
|
||||
{
|
||||
if (_useVertexAttributeAliasing) _glVertexAttrib4f( _normalAlias._location, x,y,z,0.0);
|
||||
else glNormal3f(x,y,z);
|
||||
}
|
||||
|
||||
void TexCoord(float x, float y=0.0f, float z=0.0f, float w=0.0f)
|
||||
{
|
||||
if (_useVertexAttributeAliasing) _glVertexAttrib4f( _texCoordAliasList[0]._location, x,y,z,w);
|
||||
else glTexCoord4f(x,y,z,w);
|
||||
}
|
||||
|
||||
void MultiTexCoord(unsigned int unit, float x, float y=0.0f, float z=0.0f, float w=0.0f)
|
||||
{
|
||||
if (_useVertexAttributeAliasing) _glVertexAttrib4f( _texCoordAliasList[unit]._location, x,y,z,w);
|
||||
else _glMultiTexCoord4f(GL_TEXTURE0+unit,x,y,z,w);
|
||||
}
|
||||
|
||||
void VerteAttrib(unsigned int location, float x, float y=0.0f, float z=0.0f, float w=0.0f)
|
||||
{
|
||||
_glVertexAttrib4f( location, x,y,z,w);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/** Wrapper around glInterleavedArrays(..).
|
||||
* also resets the internal array points and modes within osg::State to keep the other
|
||||
* vertex array operations consistent. */
|
||||
void setInterleavedArrays( GLenum format, GLsizei stride, const GLvoid* pointer);
|
||||
|
||||
|
||||
/** Mark all the vertex attributes as being disabled but leave the disabling till a later call to applyDisablingOfVertexAttributes.*/
|
||||
void lazyDisablingOfVertexAttributes();
|
||||
|
||||
/** Disable all the vertex attributes that have been marked as to be disabled.*/
|
||||
void applyDisablingOfVertexAttributes();
|
||||
|
||||
|
||||
/** Set the vertex pointer using an osg::Array, and manage any VBO that are required.*/
|
||||
inline void setVertexPointer(const Array* array)
|
||||
{
|
||||
@@ -518,7 +525,6 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
setVertexPointer(array->getDataSize(),array->getDataType(),0,array->getDataPointer());
|
||||
}
|
||||
}
|
||||
else disableVertexPointer();
|
||||
}
|
||||
|
||||
/** wrapper around glEnableClientState(GL_VERTEX_ARRAY);glVertexPointer(..);
|
||||
@@ -526,35 +532,58 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
inline void setVertexPointer( GLint size, GLenum type,
|
||||
GLsizei stride, const GLvoid *ptr )
|
||||
{
|
||||
if (!_vertexArray._enabled || _vertexArray._dirty)
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
_vertexArray._enabled = true;
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
setVertexAttribPointer(_vertexAlias._location, size, type, GL_FALSE, stride, ptr);
|
||||
}
|
||||
//if (_vertexArray._pointer!=ptr || _vertexArray._dirty)
|
||||
else
|
||||
{
|
||||
_vertexArray._pointer=ptr;
|
||||
glVertexPointer( size, type, stride, ptr );
|
||||
if (!_vertexArray._enabled || _vertexArray._dirty)
|
||||
{
|
||||
_vertexArray._enabled = true;
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
//if (_vertexArray._pointer!=ptr || _vertexArray._dirty)
|
||||
{
|
||||
_vertexArray._pointer=ptr;
|
||||
glVertexPointer( size, type, stride, ptr );
|
||||
}
|
||||
_vertexArray._lazy_disable = false;
|
||||
_vertexArray._dirty = false;
|
||||
}
|
||||
_vertexArray._dirty = false;
|
||||
}
|
||||
|
||||
/** wrapper around glDisableClientState(GL_VERTEX_ARRAY).
|
||||
* note, only updates values that change.*/
|
||||
inline void disableVertexPointer()
|
||||
{
|
||||
if (_vertexArray._enabled || _vertexArray._dirty)
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
_vertexArray._enabled = false;
|
||||
_vertexArray._dirty = false;
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
disableVertexAttribPointer(_vertexAlias._location);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_vertexArray._enabled || _vertexArray._dirty)
|
||||
{
|
||||
_vertexArray._lazy_disable = false;
|
||||
_vertexArray._enabled = false;
|
||||
_vertexArray._dirty = false;
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void dirtyVertexPointer()
|
||||
{
|
||||
_vertexArray._pointer = 0;
|
||||
_vertexArray._dirty = true;
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
dirtyVertexAttribPointer(_vertexAlias._location);
|
||||
}
|
||||
else
|
||||
{
|
||||
_vertexArray._pointer = 0;
|
||||
_vertexArray._dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -575,7 +604,6 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
setNormalPointer(array->getDataType(),0,array->getDataPointer());
|
||||
}
|
||||
}
|
||||
else disableNormalPointer();
|
||||
}
|
||||
|
||||
/** wrapper around glEnableClientState(GL_NORMAL_ARRAY);glNormalPointer(..);
|
||||
@@ -583,35 +611,58 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
inline void setNormalPointer( GLenum type, GLsizei stride,
|
||||
const GLvoid *ptr )
|
||||
{
|
||||
if (!_normalArray._enabled || _normalArray._dirty)
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
_normalArray._enabled = true;
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
setVertexAttribPointer(_normalAlias._location, 3, type, GL_FALSE, stride, ptr);
|
||||
}
|
||||
//if (_normalArray._pointer!=ptr || _normalArray._dirty)
|
||||
else
|
||||
{
|
||||
_normalArray._pointer=ptr;
|
||||
glNormalPointer( type, stride, ptr );
|
||||
if (!_normalArray._enabled || _normalArray._dirty)
|
||||
{
|
||||
_normalArray._enabled = true;
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
}
|
||||
//if (_normalArray._pointer!=ptr || _normalArray._dirty)
|
||||
{
|
||||
_normalArray._pointer=ptr;
|
||||
glNormalPointer( type, stride, ptr );
|
||||
}
|
||||
_normalArray._lazy_disable = false;
|
||||
_normalArray._dirty = false;
|
||||
}
|
||||
_normalArray._dirty = false;
|
||||
}
|
||||
|
||||
/** wrapper around glDisableClientState(GL_NORMAL_ARRAY);
|
||||
* note, only updates values that change.*/
|
||||
inline void disableNormalPointer()
|
||||
{
|
||||
if (_normalArray._enabled || _normalArray._dirty)
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
_normalArray._enabled = false;
|
||||
_normalArray._dirty = false;
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
disableVertexAttribPointer(_normalAlias._location);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_normalArray._enabled || _normalArray._dirty)
|
||||
{
|
||||
_normalArray._lazy_disable = false;
|
||||
_normalArray._enabled = false;
|
||||
_normalArray._dirty = false;
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void dirtyNormalPointer()
|
||||
{
|
||||
_normalArray._pointer = 0;
|
||||
_normalArray._dirty = true;
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
dirtyVertexAttribPointer(_normalAlias._location);
|
||||
}
|
||||
else
|
||||
{
|
||||
_normalArray._pointer = 0;
|
||||
_normalArray._dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
/** Set the color pointer using an osg::Array, and manage any VBO that are required.*/
|
||||
@@ -631,7 +682,6 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
setColorPointer(array->getDataSize(),array->getDataType(),0,array->getDataPointer());
|
||||
}
|
||||
}
|
||||
else disableColorPointer();
|
||||
}
|
||||
|
||||
|
||||
@@ -640,35 +690,58 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
inline void setColorPointer( GLint size, GLenum type,
|
||||
GLsizei stride, const GLvoid *ptr )
|
||||
{
|
||||
if (!_colorArray._enabled || _colorArray._dirty)
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
_colorArray._enabled = true;
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
setVertexAttribPointer(_colorAlias._location, size, type, GL_FALSE, stride, ptr);
|
||||
}
|
||||
//if (_colorArray._pointer!=ptr || _colorArray._dirty)
|
||||
else
|
||||
{
|
||||
_colorArray._pointer=ptr;
|
||||
glColorPointer( size, type, stride, ptr );
|
||||
if (!_colorArray._enabled || _colorArray._dirty)
|
||||
{
|
||||
_colorArray._enabled = true;
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
}
|
||||
//if (_colorArray._pointer!=ptr || _colorArray._dirty)
|
||||
{
|
||||
_colorArray._pointer=ptr;
|
||||
glColorPointer( size, type, stride, ptr );
|
||||
}
|
||||
_colorArray._lazy_disable = false;
|
||||
_colorArray._dirty = false;
|
||||
}
|
||||
_colorArray._dirty = false;
|
||||
}
|
||||
|
||||
/** wrapper around glDisableClientState(GL_COLOR_ARRAY);
|
||||
* note, only updates values that change.*/
|
||||
inline void disableColorPointer()
|
||||
{
|
||||
if (_colorArray._enabled || _colorArray._dirty)
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
_colorArray._enabled = false;
|
||||
_colorArray._dirty = false;
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
disableVertexAttribPointer(_colorAlias._location);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_colorArray._enabled || _colorArray._dirty)
|
||||
{
|
||||
_colorArray._lazy_disable = false;
|
||||
_colorArray._enabled = false;
|
||||
_colorArray._dirty = false;
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void dirtyColorPointer()
|
||||
{
|
||||
_colorArray._pointer = 0;
|
||||
_colorArray._dirty = true;
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
dirtyVertexAttribPointer(_colorAlias._location);
|
||||
}
|
||||
else
|
||||
{
|
||||
_colorArray._pointer = 0;
|
||||
_colorArray._dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -692,7 +765,6 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
setSecondaryColorPointer(array->getDataSize(),array->getDataType(),0,array->getDataPointer());
|
||||
}
|
||||
}
|
||||
else disableSecondaryColorPointer();
|
||||
}
|
||||
|
||||
/** wrapper around glEnableClientState(GL_SECONDARY_COLOR_ARRAY);glSecondayColorPointer(..);
|
||||
@@ -703,18 +775,33 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
* note, only updates values that change.*/
|
||||
inline void disableSecondaryColorPointer()
|
||||
{
|
||||
if (_secondaryColorArray._enabled || _secondaryColorArray._dirty)
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
_secondaryColorArray._enabled = false;
|
||||
_secondaryColorArray._dirty = false;
|
||||
if (isSecondaryColorSupported()) glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
|
||||
disableVertexAttribPointer(_secondaryColorAlias._location);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_secondaryColorArray._enabled || _secondaryColorArray._dirty)
|
||||
{
|
||||
_secondaryColorArray._lazy_disable = false;
|
||||
_secondaryColorArray._enabled = false;
|
||||
_secondaryColorArray._dirty = false;
|
||||
if (isSecondaryColorSupported()) glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void dirtySecondaryColorPointer()
|
||||
{
|
||||
_secondaryColorArray._pointer = 0;
|
||||
_secondaryColorArray._dirty = true;
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
dirtyVertexAttribPointer(_secondaryColorAlias._location);
|
||||
}
|
||||
else
|
||||
{
|
||||
_secondaryColorArray._pointer = 0;
|
||||
_secondaryColorArray._dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
/** wrapper around glEnableClientState(GL_INDEX_ARRAY);glIndexPointer(..);
|
||||
@@ -774,7 +861,6 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
setFogCoordPointer(array->getDataType(),0,array->getDataPointer());
|
||||
}
|
||||
}
|
||||
else disableFogCoordPointer();
|
||||
}
|
||||
|
||||
|
||||
@@ -786,18 +872,33 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
* note, only updates values that change.*/
|
||||
inline void disableFogCoordPointer()
|
||||
{
|
||||
if (_fogArray._enabled || _fogArray._dirty)
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
_fogArray._enabled = false;
|
||||
_fogArray._dirty = false;
|
||||
if (isFogCoordSupported()) glDisableClientState(GL_FOG_COORDINATE_ARRAY);
|
||||
disableVertexAttribPointer(_fogCoordAlias._location);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_fogArray._enabled || _fogArray._dirty)
|
||||
{
|
||||
_fogArray._lazy_disable = false;
|
||||
_fogArray._enabled = false;
|
||||
_fogArray._dirty = false;
|
||||
if (isFogCoordSupported()) glDisableClientState(GL_FOG_COORDINATE_ARRAY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void dirtyFogCoordPointer()
|
||||
{
|
||||
_fogArray._pointer = 0;
|
||||
_fogArray._dirty = true;
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
dirtyVertexAttribPointer(_fogCoordAlias._location);
|
||||
}
|
||||
else
|
||||
{
|
||||
_fogArray._pointer = 0;
|
||||
_fogArray._dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -819,7 +920,6 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
setTexCoordPointer(unit, array->getDataSize(),array->getDataType(),0,array->getDataPointer());
|
||||
}
|
||||
}
|
||||
else disableTexCoordPointer(unit);
|
||||
}
|
||||
|
||||
/** wrapper around glEnableClientState(GL_TEXTURE_COORD_ARRAY);glTexCoordPointer(..);
|
||||
@@ -828,22 +928,30 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
GLint size, GLenum type,
|
||||
GLsizei stride, const GLvoid *ptr )
|
||||
{
|
||||
if (setClientActiveTextureUnit(unit))
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
if ( unit >= _texCoordArrayList.size()) _texCoordArrayList.resize(unit+1);
|
||||
EnabledArrayPair& eap = _texCoordArrayList[unit];
|
||||
setVertexAttribPointer(_texCoordAliasList[unit]._location, size, type, GL_FALSE, stride, ptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (setClientActiveTextureUnit(unit))
|
||||
{
|
||||
if ( unit >= _texCoordArrayList.size()) _texCoordArrayList.resize(unit+1);
|
||||
EnabledArrayPair& eap = _texCoordArrayList[unit];
|
||||
|
||||
if (!eap._enabled || eap._dirty)
|
||||
{
|
||||
eap._enabled = true;
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
if (!eap._enabled || eap._dirty)
|
||||
{
|
||||
eap._enabled = true;
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
//if (eap._pointer!=ptr || eap._dirty)
|
||||
{
|
||||
glTexCoordPointer( size, type, stride, ptr );
|
||||
eap._pointer = ptr;
|
||||
}
|
||||
eap._lazy_disable = false;
|
||||
eap._dirty = false;
|
||||
}
|
||||
//if (eap._pointer!=ptr || eap._dirty)
|
||||
{
|
||||
glTexCoordPointer( size, type, stride, ptr );
|
||||
eap._pointer = ptr;
|
||||
}
|
||||
eap._dirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -851,55 +959,85 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
* note, only updates values that change.*/
|
||||
inline void disableTexCoordPointer( unsigned int unit )
|
||||
{
|
||||
if (setClientActiveTextureUnit(unit))
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
if ( unit >= _texCoordArrayList.size()) _texCoordArrayList.resize(unit+1);
|
||||
EnabledArrayPair& eap = _texCoordArrayList[unit];
|
||||
|
||||
if (eap._enabled || eap._dirty)
|
||||
disableVertexAttribPointer(_texCoordAliasList[unit]._location);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (setClientActiveTextureUnit(unit))
|
||||
{
|
||||
eap._enabled = false;
|
||||
eap._dirty = false;
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
if ( unit >= _texCoordArrayList.size()) _texCoordArrayList.resize(unit+1);
|
||||
EnabledArrayPair& eap = _texCoordArrayList[unit];
|
||||
|
||||
if (eap._enabled || eap._dirty)
|
||||
{
|
||||
eap._lazy_disable = false;
|
||||
eap._enabled = false;
|
||||
eap._dirty = false;
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void dirtyTexCoordPointer( unsigned int unit )
|
||||
{
|
||||
if ( unit >= _texCoordArrayList.size()) return; // _texCoordArrayList.resize(unit+1);
|
||||
EnabledArrayPair& eap = _texCoordArrayList[unit];
|
||||
eap._pointer = 0;
|
||||
eap._dirty = true;
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
dirtyVertexAttribPointer(_texCoordAliasList[unit]._location);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( unit >= _texCoordArrayList.size()) return; // _texCoordArrayList.resize(unit+1);
|
||||
EnabledArrayPair& eap = _texCoordArrayList[unit];
|
||||
eap._pointer = 0;
|
||||
eap._dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
inline void disableTexCoordPointersAboveAndIncluding( unsigned int unit )
|
||||
{
|
||||
while (unit<_texCoordArrayList.size())
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
EnabledArrayPair& eap = _texCoordArrayList[unit];
|
||||
if (eap._enabled || eap._dirty)
|
||||
disableVertexAttribPointersAboveAndIncluding(_texCoordAliasList[unit]._location);
|
||||
}
|
||||
else
|
||||
{
|
||||
while (unit<_texCoordArrayList.size())
|
||||
{
|
||||
if (setClientActiveTextureUnit(unit))
|
||||
EnabledArrayPair& eap = _texCoordArrayList[unit];
|
||||
if (eap._enabled || eap._dirty)
|
||||
{
|
||||
eap._enabled = false;
|
||||
eap._dirty = false;
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
if (setClientActiveTextureUnit(unit))
|
||||
{
|
||||
eap._lazy_disable = false;
|
||||
eap._enabled = false;
|
||||
eap._dirty = false;
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
}
|
||||
++unit;
|
||||
}
|
||||
++unit;
|
||||
}
|
||||
}
|
||||
|
||||
inline void dirtyTexCoordPointersAboveAndIncluding( unsigned int unit )
|
||||
{
|
||||
while (unit<_texCoordArrayList.size())
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
EnabledArrayPair& eap = _texCoordArrayList[unit];
|
||||
eap._pointer = 0;
|
||||
eap._dirty = true;
|
||||
++unit;
|
||||
dirtyVertexAttribPointersAboveAndIncluding(_texCoordAliasList[unit]._location);
|
||||
}
|
||||
else
|
||||
{
|
||||
while (unit<_texCoordArrayList.size())
|
||||
{
|
||||
EnabledArrayPair& eap = _texCoordArrayList[unit];
|
||||
eap._pointer = 0;
|
||||
eap._dirty = true;
|
||||
++unit;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -937,7 +1075,6 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
setVertexAttribPointer(unit, array->getDataSize(),array->getDataType(),normalized,0,array->getDataPointer());
|
||||
}
|
||||
}
|
||||
else disableVertexAttribPointer(unit);
|
||||
}
|
||||
|
||||
/** wrapper around glEnableVertexAttribArrayARB(index);glVertexAttribPointerARB(..);
|
||||
@@ -952,6 +1089,16 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
|
||||
void disableVertexAttribPointersAboveAndIncluding( unsigned int index );
|
||||
|
||||
inline void dirtyVertexAttribPointer( unsigned int index )
|
||||
{
|
||||
if (index<_vertexAttribArrayList.size())
|
||||
{
|
||||
EnabledArrayPair& eap = _vertexAttribArrayList[index];
|
||||
eap._pointer = 0;
|
||||
eap._dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
inline void dirtyVertexAttribPointersAboveAndIncluding( unsigned int index )
|
||||
{
|
||||
while (index<_vertexAttribArrayList.size())
|
||||
@@ -1096,6 +1243,10 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
|
||||
virtual void objectDeleted(void* object);
|
||||
|
||||
/** get the GL adapter object used to map OpenGL 1.0 glBegin/glEnd usage to vertex arrays.*/
|
||||
inline GLBeginEndAdapter& getGLBeginEndAdapter() { return _glBeginEndAdapter; }
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~State();
|
||||
@@ -1113,6 +1264,7 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
ref_ptr<Uniform> _modelViewMatrixUniform;
|
||||
ref_ptr<Uniform> _projectionMatrixUniform;
|
||||
ref_ptr<Uniform> _modelViewProjectionMatrixUniform;
|
||||
ref_ptr<Uniform> _normalMatrixUniform;
|
||||
|
||||
Matrix _initialInverseViewMatrix;
|
||||
|
||||
@@ -1121,6 +1273,38 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
bool* _abortRenderingPtr;
|
||||
CheckForGLErrors _checkGLErrors;
|
||||
|
||||
struct VertexAttribAlias
|
||||
{
|
||||
VertexAttribAlias():
|
||||
_location(0) {}
|
||||
|
||||
VertexAttribAlias(GLuint location, const std::string glName, const std::string osgName, const std::string& declaration):
|
||||
_location(location),
|
||||
_glName(glName),
|
||||
_osgName(osgName),
|
||||
_declaration(declaration) {}
|
||||
|
||||
GLuint _location;
|
||||
std::string _glName;
|
||||
std::string _osgName;
|
||||
std::string _declaration;
|
||||
};
|
||||
|
||||
typedef std::vector<VertexAttribAlias> VertexAttribAliasList;
|
||||
|
||||
bool _useVertexAttributeAliasing;
|
||||
VertexAttribAlias _vertexAlias;
|
||||
VertexAttribAlias _normalAlias;
|
||||
VertexAttribAlias _colorAlias;
|
||||
VertexAttribAlias _secondaryColorAlias;
|
||||
VertexAttribAlias _fogCoordAlias;
|
||||
VertexAttribAliasList _texCoordAliasList;
|
||||
|
||||
Program::AttribBindingList _attributeBindingList;
|
||||
|
||||
void setUpVertexAttribAlias(VertexAttribAlias& alias, GLuint location, const std::string glName, const std::string osgName, const std::string& declaration);
|
||||
|
||||
|
||||
struct ModeStack
|
||||
{
|
||||
typedef std::vector<StateAttribute::GLModeValue> ValueVec;
|
||||
@@ -1260,10 +1444,11 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
|
||||
struct EnabledArrayPair
|
||||
{
|
||||
EnabledArrayPair():_dirty(true),_enabled(false),_normalized(0),_pointer(0) {}
|
||||
EnabledArrayPair(const EnabledArrayPair& eap):_dirty(eap._dirty), _enabled(eap._enabled),_normalized(eap._normalized),_pointer(eap._pointer) {}
|
||||
EnabledArrayPair& operator = (const EnabledArrayPair& eap) { _dirty=eap._dirty; _enabled=eap._enabled; _normalized=eap._normalized;_pointer=eap._pointer; return *this; }
|
||||
EnabledArrayPair():_lazy_disable(false),_dirty(true),_enabled(false),_normalized(0),_pointer(0) {}
|
||||
EnabledArrayPair(const EnabledArrayPair& eap):_lazy_disable(eap._lazy_disable),_dirty(eap._dirty), _enabled(eap._enabled),_normalized(eap._normalized),_pointer(eap._pointer) {}
|
||||
EnabledArrayPair& operator = (const EnabledArrayPair& eap) { _lazy_disable = eap._lazy_disable;_dirty=eap._dirty; _enabled=eap._enabled; _normalized=eap._normalized;_pointer=eap._pointer; return *this; }
|
||||
|
||||
bool _lazy_disable;
|
||||
bool _dirty;
|
||||
bool _enabled;
|
||||
GLboolean _normalized;
|
||||
@@ -1341,6 +1526,9 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
typedef void (APIENTRY * ActiveTextureProc) (GLenum texture);
|
||||
typedef void (APIENTRY * FogCoordPointerProc) (GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
typedef void (APIENTRY * SecondaryColorPointerProc) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
typedef void (APIENTRY * MultiTexCoord4fProc) (GLenum target, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
typedef void (APIENTRY * VertexAttrib4fProc)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
typedef void (APIENTRY * VertexAttrib4fvProc)(GLuint index, const GLfloat *v);
|
||||
typedef void (APIENTRY * VertexAttribPointerProc) (unsigned int, GLint, GLenum, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
|
||||
typedef void (APIENTRY * EnableVertexAttribProc) (unsigned int);
|
||||
typedef void (APIENTRY * DisableVertexAttribProc) (unsigned int);
|
||||
@@ -1354,6 +1542,9 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
GLint _glMaxTextureUnits;
|
||||
ActiveTextureProc _glClientActiveTexture;
|
||||
ActiveTextureProc _glActiveTexture;
|
||||
MultiTexCoord4fProc _glMultiTexCoord4f;
|
||||
VertexAttrib4fProc _glVertexAttrib4f;
|
||||
VertexAttrib4fvProc _glVertexAttrib4fv;
|
||||
FogCoordPointerProc _glFogCoordPointer;
|
||||
SecondaryColorPointerProc _glSecondaryColorPointer;
|
||||
VertexAttribPointerProc _glVertexAttribPointer;
|
||||
@@ -1366,6 +1557,8 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
unsigned int _dynamicObjectCount;
|
||||
osg::ref_ptr<DynamicObjectRenderingCompletedCallback> _completeDynamicObjectRenderingCallback;
|
||||
|
||||
GLBeginEndAdapter _glBeginEndAdapter;
|
||||
|
||||
};
|
||||
|
||||
inline void State::pushModeList(ModeMap& modeMap,const StateSet::ModeList& modeList)
|
||||
|
||||
Reference in New Issue
Block a user