Added CartizianLocator
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@@ -80,25 +80,21 @@ bool Locator::computeLocalBounds(Locator& source, osg::Vec3d& bottomLeft, osg::V
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//
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// EllipsoidLocator
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//
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EllipsoidLocator::EllipsoidLocator(double longitude, double latitude, double deltaLongitude, double deltaLatitude, double height):
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_longitude(longitude),
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_latitude(latitude),
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_deltaLongitude(deltaLongitude),
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_deltaLatitude(deltaLatitude),
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_height(height)
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EllipsoidLocator::EllipsoidLocator(double longitude, double latitude, double deltaLongitude, double deltaLatitude, double height, double heightScale)
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{
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setExtents(longitude, latitude, deltaLongitude, deltaLatitude, height, heightScale);
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_em = new osg::EllipsoidModel;
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}
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void EllipsoidLocator::setExtents(double longitude, double latitude, double deltaLongitude, double deltaLatitude, double height)
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void EllipsoidLocator::setExtents(double longitude, double latitude, double deltaLongitude, double deltaLatitude, double height, double heightScale)
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{
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_longitude = longitude;
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_latitude = latitude;
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_deltaLongitude = deltaLongitude;
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_deltaLatitude = deltaLatitude;
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_height = height;
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_heightScale = heightScale;
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}
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bool EllipsoidLocator::orientationOpenGL() const
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@@ -110,7 +106,7 @@ bool EllipsoidLocator::convertLocalToModel(const osg::Vec3d& local, osg::Vec3d&
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{
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double longitude = _longitude + local.x() * _deltaLongitude;
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double latitude = _latitude + local.y() * _deltaLatitude;
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double height = _height + local.z();
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double height = _height + local.z() * _heightScale;
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_em->convertLatLongHeightToXYZ(latitude, longitude, height,
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world.x(), world.y(), world.z());
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@@ -127,7 +123,50 @@ bool EllipsoidLocator::convertModelToLocal(const osg::Vec3d& world, osg::Vec3d&
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local.x() = (longitude-_longitude)/_deltaLongitude;
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local.y() = (latitude-_latitude)/_deltaLatitude;
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local.z() = height-_height;
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local.z() = (height-_height)/_heightScale;
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return true;
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}
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//////////////////////////////////////////////////////////////////////////////
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//
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// CartizianLocator
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//
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CartizianLocator::CartizianLocator(double originX, double originY, double lengthX, double lengthY, double height, double heightScale)
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{
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setExtents(originX, originY, lengthY, lengthY, height, heightScale);
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}
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void CartizianLocator::setExtents(double originX, double originY, double lengthX, double lengthY, double height, double heightScale)
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{
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_originX = originX;
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_originY = originY;
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_lengthX = lengthX;
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_lengthY = lengthY;
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_height = height;
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_heightScale = heightScale;
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}
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bool CartizianLocator::orientationOpenGL() const
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{
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return (_lengthX * _lengthY) >= 0.0;
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}
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bool CartizianLocator::convertLocalToModel(const osg::Vec3d& local, osg::Vec3d& world) const
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{
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world.x() = _originX + local.x() * _lengthX;
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world.y() = _originY + local.y() * _lengthY;
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world.z() = _height + local.z() * _heightScale;
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return true;
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}
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bool CartizianLocator::convertModelToLocal(const osg::Vec3d& world, osg::Vec3d& local) const
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{
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local.x() = (world.x() - _originX)/_lengthX;
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local.y() = (world.y() - _originY)/_lengthY;
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local.z() = (world.z() - _height)/_heightScale;
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return true;
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}
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