Fixed genwrapper so that it handles .svn directories, updated wrappers
This commit is contained in:
@@ -10,11 +10,11 @@
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/.svn/text-base/CopyOp.svn-base>
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#include <osg/.svn/text-base/Object.svn-base>
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#include <osg/.svn/text-base/StateAttribute.svn-base>
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#include <osg/CopyOp>
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#include <osg/Object>
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#include <osg/PolygonStipple>
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#include <osg/State>
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#include <osg/StateAttribute>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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@@ -25,7 +25,6 @@
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#endif
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BEGIN_OBJECT_REFLECTOR(osg::PolygonStipple)
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I_BaseType(osg::StateAttribute);
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I_BaseType(osg::StateAttribute);
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I_Constructor0(____PolygonStipple,
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"",
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@@ -37,32 +36,32 @@ BEGIN_OBJECT_REFLECTOR(osg::PolygonStipple)
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"",
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"");
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"Clone the type of an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"",
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"");
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"Clone an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"Return true if this and obj are of the same kind of object. ",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"",
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"Return the name of the attribute's library. ",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"Return the name of the attribute's class type. ",
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"");
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I_Method0(Type, getType,
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I_Method0(osg::StateAttribute::Type, getType,
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Properties::VIRTUAL,
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__Type__getType,
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"",
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"Return the Type identifier of the attribute's class type. ",
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"");
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I_Method1(int, compare, IN, const osg::StateAttribute &, sa,
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Properties::VIRTUAL,
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@@ -87,209 +86,12 @@ BEGIN_OBJECT_REFLECTOR(osg::PolygonStipple)
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I_Method1(void, apply, IN, osg::State &, state,
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Properties::VIRTUAL,
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__void__apply__State_R1,
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"",
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"");
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I_Constructor0(____PolygonStipple,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osg::PolygonStipple &, lw, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____PolygonStipple__C5_PolygonStipple_R1__C5_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"",
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"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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I_Method0(Type, getType,
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Properties::VIRTUAL,
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__Type__getType,
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"",
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"");
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I_Method1(int, compare, IN, const osg::StateAttribute &, sa,
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Properties::VIRTUAL,
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__int__compare__C5_StateAttribute_R1,
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"return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
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"");
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I_Method1(bool, getModeUsage, IN, osg::StateAttribute::ModeUsage &, usage,
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Properties::VIRTUAL,
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__bool__getModeUsage__ModeUsage_R1,
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"",
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"");
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I_Method1(void, setMask, IN, const GLubyte *, mask,
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Properties::NON_VIRTUAL,
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__void__setMask__C5_GLubyte_P1,
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"set the mask up, copying 128 bytes (32x32 bitfield) from mask into the local _mask. ",
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"");
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I_Method0(const GLubyte *, getMask,
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Properties::NON_VIRTUAL,
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__C5_GLubyte_P1__getMask,
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"get a pointer to the mask. ",
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"");
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I_Method1(void, apply, IN, osg::State &, state,
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Properties::VIRTUAL,
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__void__apply__State_R1,
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"",
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"");
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"apply the OpenGL state attributes. ",
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"The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.");
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I_SimpleProperty(const GLubyte *, Mask,
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__C5_GLubyte_P1__getMask,
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__void__setMask__C5_GLubyte_P1);
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I_SimpleProperty(Type, Type,
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__Type__getType,
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0);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::PolygonStipple)
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I_BaseType(osg::StateAttribute);
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I_BaseType(osg::StateAttribute);
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I_Constructor0(____PolygonStipple,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osg::PolygonStipple &, lw, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____PolygonStipple__C5_PolygonStipple_R1__C5_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"",
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"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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I_Method0(Type, getType,
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Properties::VIRTUAL,
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__Type__getType,
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"",
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"");
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I_Method1(int, compare, IN, const osg::StateAttribute &, sa,
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Properties::VIRTUAL,
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__int__compare__C5_StateAttribute_R1,
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"return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
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"");
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I_Method1(bool, getModeUsage, IN, osg::StateAttribute::ModeUsage &, usage,
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Properties::VIRTUAL,
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__bool__getModeUsage__ModeUsage_R1,
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"",
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"");
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I_Method1(void, setMask, IN, const GLubyte *, mask,
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Properties::NON_VIRTUAL,
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__void__setMask__C5_GLubyte_P1,
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"set the mask up, copying 128 bytes (32x32 bitfield) from mask into the local _mask. ",
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"");
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I_Method0(const GLubyte *, getMask,
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Properties::NON_VIRTUAL,
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__C5_GLubyte_P1__getMask,
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"get a pointer to the mask. ",
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"");
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I_Method1(void, apply, IN, osg::State &, state,
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Properties::VIRTUAL,
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__void__apply__State_R1,
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"",
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"");
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I_Constructor0(____PolygonStipple,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osg::PolygonStipple &, lw, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____PolygonStipple__C5_PolygonStipple_R1__C5_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"",
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"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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I_Method0(Type, getType,
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Properties::VIRTUAL,
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__Type__getType,
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"",
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"");
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I_Method1(int, compare, IN, const osg::StateAttribute &, sa,
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Properties::VIRTUAL,
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__int__compare__C5_StateAttribute_R1,
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"return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
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"");
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I_Method1(bool, getModeUsage, IN, osg::StateAttribute::ModeUsage &, usage,
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Properties::VIRTUAL,
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__bool__getModeUsage__ModeUsage_R1,
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"",
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"");
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I_Method1(void, setMask, IN, const GLubyte *, mask,
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Properties::NON_VIRTUAL,
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__void__setMask__C5_GLubyte_P1,
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"set the mask up, copying 128 bytes (32x32 bitfield) from mask into the local _mask. ",
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"");
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I_Method0(const GLubyte *, getMask,
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Properties::NON_VIRTUAL,
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__C5_GLubyte_P1__getMask,
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"get a pointer to the mask. ",
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"");
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I_Method1(void, apply, IN, osg::State &, state,
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Properties::VIRTUAL,
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__void__apply__State_R1,
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"",
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"");
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I_SimpleProperty(const GLubyte *, Mask,
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__C5_GLubyte_P1__getMask,
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__void__setMask__C5_GLubyte_P1);
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I_SimpleProperty(Type, Type,
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I_SimpleProperty(osg::StateAttribute::Type, Type,
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__Type__getType,
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0);
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END_REFLECTOR
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