Fixed genwrapper so that it handles .svn directories, updated wrappers
This commit is contained in:
@@ -10,12 +10,11 @@
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/.svn/text-base/CopyOp.svn-base>
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#include <osg/.svn/text-base/Object.svn-base>
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#include <osg/.svn/text-base/ShadeModel.svn-base>
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#include <osg/.svn/text-base/StateAttribute.svn-base>
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#include <osg/CopyOp>
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#include <osg/Object>
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#include <osg/ShadeModel>
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#include <osg/State>
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#include <osg/StateAttribute>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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@@ -31,7 +30,6 @@ BEGIN_ENUM_REFLECTOR(osg::ShadeModel::Mode)
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::ShadeModel)
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I_BaseType(osg::StateAttribute);
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I_BaseType(osg::StateAttribute);
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I_Constructor0(____ShadeModel,
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"",
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@@ -43,32 +41,32 @@ BEGIN_OBJECT_REFLECTOR(osg::ShadeModel)
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"",
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"");
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"Clone the type of an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"",
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"");
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"Clone an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"Return true if this and obj are of the same kind of object. ",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"",
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"Return the name of the attribute's library. ",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"Return the name of the attribute's class type. ",
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"");
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I_Method0(Type, getType,
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I_Method0(osg::StateAttribute::Type, getType,
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Properties::VIRTUAL,
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__Type__getType,
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"",
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"Return the Type identifier of the attribute's class type. ",
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"");
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I_Method1(int, compare, IN, const osg::StateAttribute &, sa,
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Properties::VIRTUAL,
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@@ -88,199 +86,12 @@ BEGIN_OBJECT_REFLECTOR(osg::ShadeModel)
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I_Method1(void, apply, IN, osg::State &, state,
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Properties::VIRTUAL,
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__void__apply__State_R1,
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"",
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"");
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I_Constructor0(____ShadeModel,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osg::ShadeModel &, sm, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____ShadeModel__C5_ShadeModel_R1__C5_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"",
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"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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I_Method0(Type, getType,
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Properties::VIRTUAL,
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__Type__getType,
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"",
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"");
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I_Method1(int, compare, IN, const osg::StateAttribute &, sa,
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Properties::VIRTUAL,
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__int__compare__C5_StateAttribute_R1,
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"return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
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"");
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I_Method1(void, setMode, IN, osg::ShadeModel::Mode, mode,
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Properties::NON_VIRTUAL,
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__void__setMode__Mode,
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"",
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"");
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I_Method0(osg::ShadeModel::Mode, getMode,
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Properties::NON_VIRTUAL,
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__Mode__getMode,
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"",
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"");
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I_Method1(void, apply, IN, osg::State &, state,
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Properties::VIRTUAL,
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__void__apply__State_R1,
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"",
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"");
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"apply the OpenGL state attributes. ",
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"The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.");
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I_SimpleProperty(osg::ShadeModel::Mode, Mode,
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__Mode__getMode,
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__void__setMode__Mode);
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I_SimpleProperty(Type, Type,
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__Type__getType,
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0);
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END_REFLECTOR
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BEGIN_ENUM_REFLECTOR(osg::ShadeModel::Mode)
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I_EnumLabel(osg::ShadeModel::FLAT);
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I_EnumLabel(osg::ShadeModel::SMOOTH);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::ShadeModel)
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I_BaseType(osg::StateAttribute);
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I_BaseType(osg::StateAttribute);
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I_Constructor0(____ShadeModel,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osg::ShadeModel &, sm, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____ShadeModel__C5_ShadeModel_R1__C5_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"",
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"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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I_Method0(Type, getType,
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Properties::VIRTUAL,
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__Type__getType,
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"",
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"");
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I_Method1(int, compare, IN, const osg::StateAttribute &, sa,
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Properties::VIRTUAL,
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__int__compare__C5_StateAttribute_R1,
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"return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
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"");
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I_Method1(void, setMode, IN, osg::ShadeModel::Mode, mode,
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Properties::NON_VIRTUAL,
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__void__setMode__Mode,
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"",
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"");
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I_Method0(osg::ShadeModel::Mode, getMode,
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Properties::NON_VIRTUAL,
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__Mode__getMode,
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"",
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"");
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I_Method1(void, apply, IN, osg::State &, state,
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Properties::VIRTUAL,
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__void__apply__State_R1,
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"",
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"");
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I_Constructor0(____ShadeModel,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osg::ShadeModel &, sm, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____ShadeModel__C5_ShadeModel_R1__C5_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"",
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"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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I_Method0(Type, getType,
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Properties::VIRTUAL,
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__Type__getType,
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"",
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"");
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I_Method1(int, compare, IN, const osg::StateAttribute &, sa,
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Properties::VIRTUAL,
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__int__compare__C5_StateAttribute_R1,
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"return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
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"");
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I_Method1(void, setMode, IN, osg::ShadeModel::Mode, mode,
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Properties::NON_VIRTUAL,
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__void__setMode__Mode,
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"",
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"");
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I_Method0(osg::ShadeModel::Mode, getMode,
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Properties::NON_VIRTUAL,
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__Mode__getMode,
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"",
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"");
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I_Method1(void, apply, IN, osg::State &, state,
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Properties::VIRTUAL,
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__void__apply__State_R1,
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"",
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"");
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I_SimpleProperty(osg::ShadeModel::Mode, Mode,
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__Mode__getMode,
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__void__setMode__Mode);
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I_SimpleProperty(Type, Type,
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I_SimpleProperty(osg::StateAttribute::Type, Type,
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__Type__getType,
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0);
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END_REFLECTOR
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