Fixed genwrapper so that it handles .svn directories, updated wrappers
This commit is contained in:
@@ -10,16 +10,15 @@
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/.svn/text-base/BoundingBox.svn-base>
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#include <osg/.svn/text-base/BoundingSphere.svn-base>
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#include <osg/.svn/text-base/ConvexPlanarOccluder.svn-base>
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#include <osg/.svn/text-base/CullStack.svn-base>
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#include <osg/.svn/text-base/Matrix.svn-base>
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#include <osg/.svn/text-base/Node.svn-base>
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#include <osg/.svn/text-base/ShadowVolumeOccluder.svn-base>
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#include <osg/.svn/text-base/Vec3.svn-base>
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#include <osg/BoundingBox>
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#include <osg/BoundingSphere>
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#include <osg/ConvexPlanarOccluder>
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#include <osg/CullStack>
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#include <osg/Matrix>
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#include <osg/Node>
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#include <osg/Polytope>
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#include <osg/ShadowVolumeOccluder>
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#include <osg/Vec3>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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@@ -32,99 +31,6 @@
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TYPE_NAME_ALIAS(std::vector< osg::Polytope >, osg::ShadowVolumeOccluder::HoleList);
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BEGIN_VALUE_REFLECTOR(osg::ShadowVolumeOccluder)
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I_Constructor1(IN, const osg::ShadowVolumeOccluder &, svo,
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Properties::NON_EXPLICIT,
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____ShadowVolumeOccluder__C5_ShadowVolumeOccluder_R1,
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"",
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"");
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I_Constructor0(____ShadowVolumeOccluder,
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"",
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"");
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I_MethodWithDefaults4(bool, computeOccluder, IN, const osg::NodePath &, nodePath, , IN, const osg::ConvexPlanarOccluder &, occluder, , IN, osg::CullStack &, cullStack, , IN, bool, createDrawables, false,
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Properties::NON_VIRTUAL,
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__bool__computeOccluder__C5_NodePath_R1__C5_ConvexPlanarOccluder_R1__CullStack_R1__bool,
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"compute the shadow volume occluder. ",
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"");
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I_Method0(void, disableResultMasks,
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Properties::NON_VIRTUAL,
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__void__disableResultMasks,
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"",
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"");
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I_Method0(void, pushCurrentMask,
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Properties::NON_VIRTUAL,
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__void__pushCurrentMask,
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"",
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"");
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I_Method0(void, popCurrentMask,
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Properties::NON_VIRTUAL,
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__void__popCurrentMask,
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"",
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"");
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I_Method1(bool, matchProjectionMatrix, IN, const osg::Matrix &, matrix,
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Properties::NON_VIRTUAL,
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__bool__matchProjectionMatrix__C5_osg_Matrix_R1,
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"return true if the matrix passed in matches the projection matrix that this ShadowVolumeOccluder is associated with. ",
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"");
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I_Method1(void, setNodePath, IN, osg::NodePath &, nodePath,
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Properties::NON_VIRTUAL,
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__void__setNodePath__NodePath_R1,
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"Set the NodePath which describes which node in the scene graph that this occluder is attached to. ",
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"");
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I_Method0(osg::NodePath &, getNodePath,
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Properties::NON_VIRTUAL,
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__NodePath_R1__getNodePath,
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"",
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"");
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I_Method0(const osg::NodePath &, getNodePath,
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Properties::NON_VIRTUAL,
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__C5_NodePath_R1__getNodePath,
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"",
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"");
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I_Method0(float, getVolume,
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Properties::NON_VIRTUAL,
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__float__getVolume,
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"get the volume of the occluder minus its holes, in eye coords, the volume is normalized by dividing by the volume of the view frustum in eye coords. ",
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"");
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I_Method0(osg::Polytope &, getOccluder,
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Properties::NON_VIRTUAL,
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__Polytope_R1__getOccluder,
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"return the occluder polytope. ",
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"");
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I_Method0(const osg::Polytope &, getOccluder,
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Properties::NON_VIRTUAL,
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__C5_Polytope_R1__getOccluder,
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"return the const occluder polytope. ",
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"");
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I_Method0(osg::ShadowVolumeOccluder::HoleList &, getHoleList,
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Properties::NON_VIRTUAL,
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__HoleList_R1__getHoleList,
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"return the list of holes. ",
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"");
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I_Method0(const osg::ShadowVolumeOccluder::HoleList &, getHoleList,
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Properties::NON_VIRTUAL,
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__C5_HoleList_R1__getHoleList,
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"return the const list of holes. ",
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"");
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I_Method1(bool, contains, IN, const std::vector< osg::Vec3 > &, vertices,
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Properties::NON_VIRTUAL,
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__bool__contains__C5_std_vectorT1_Vec3__R1,
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"return true if the specified vertex list is contained entirely within this shadow occluder volume. ",
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"");
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I_Method1(bool, contains, IN, const osg::BoundingSphere &, bound,
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Properties::NON_VIRTUAL,
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__bool__contains__C5_BoundingSphere_R1,
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"return true if the specified bounding sphere is contained entirely within this shadow occluder volume. ",
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"");
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I_Method1(bool, contains, IN, const osg::BoundingBox &, bound,
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Properties::NON_VIRTUAL,
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__bool__contains__C5_BoundingBox_R1,
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"return true if the specified bounding box is contained entirely within this shadow occluder volume. ",
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"");
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I_Method1(void, transformProvidingInverse, IN, const osg::Matrix &, matrix,
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Properties::NON_VIRTUAL,
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__void__transformProvidingInverse__C5_osg_Matrix_R1,
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"",
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"");
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I_Constructor1(IN, const osg::ShadowVolumeOccluder &, svo,
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Properties::NON_EXPLICIT,
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____ShadowVolumeOccluder__C5_ShadowVolumeOccluder_R1,
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@@ -232,206 +138,7 @@ BEGIN_VALUE_REFLECTOR(osg::ShadowVolumeOccluder)
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0);
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END_REFLECTOR
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TYPE_NAME_ALIAS(std::vector< osg::Polytope >, osg::ShadowVolumeOccluder::HoleList);
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TYPE_NAME_ALIAS(std::vector< osg::ShadowVolumeOccluder >, osg::ShadowVolumeOccluderList);
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BEGIN_VALUE_REFLECTOR(osg::ShadowVolumeOccluder)
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I_Constructor1(IN, const osg::ShadowVolumeOccluder &, svo,
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Properties::NON_EXPLICIT,
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____ShadowVolumeOccluder__C5_ShadowVolumeOccluder_R1,
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"",
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"");
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I_Constructor0(____ShadowVolumeOccluder,
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"",
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"");
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I_MethodWithDefaults4(bool, computeOccluder, IN, const osg::NodePath &, nodePath, , IN, const osg::ConvexPlanarOccluder &, occluder, , IN, osg::CullStack &, cullStack, , IN, bool, createDrawables, false,
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Properties::NON_VIRTUAL,
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__bool__computeOccluder__C5_NodePath_R1__C5_ConvexPlanarOccluder_R1__CullStack_R1__bool,
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"compute the shadow volume occluder. ",
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"");
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I_Method0(void, disableResultMasks,
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Properties::NON_VIRTUAL,
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__void__disableResultMasks,
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"",
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"");
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I_Method0(void, pushCurrentMask,
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Properties::NON_VIRTUAL,
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__void__pushCurrentMask,
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"",
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"");
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I_Method0(void, popCurrentMask,
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Properties::NON_VIRTUAL,
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__void__popCurrentMask,
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"",
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"");
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I_Method1(bool, matchProjectionMatrix, IN, const osg::Matrix &, matrix,
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Properties::NON_VIRTUAL,
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__bool__matchProjectionMatrix__C5_osg_Matrix_R1,
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"return true if the matrix passed in matches the projection matrix that this ShadowVolumeOccluder is associated with. ",
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"");
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I_Method1(void, setNodePath, IN, osg::NodePath &, nodePath,
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Properties::NON_VIRTUAL,
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__void__setNodePath__NodePath_R1,
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"Set the NodePath which describes which node in the scene graph that this occluder is attached to. ",
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"");
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I_Method0(osg::NodePath &, getNodePath,
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Properties::NON_VIRTUAL,
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__NodePath_R1__getNodePath,
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"",
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"");
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I_Method0(const osg::NodePath &, getNodePath,
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Properties::NON_VIRTUAL,
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__C5_NodePath_R1__getNodePath,
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"",
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"");
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I_Method0(float, getVolume,
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Properties::NON_VIRTUAL,
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__float__getVolume,
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"get the volume of the occluder minus its holes, in eye coords, the volume is normalized by dividing by the volume of the view frustum in eye coords. ",
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"");
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I_Method0(osg::Polytope &, getOccluder,
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Properties::NON_VIRTUAL,
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__Polytope_R1__getOccluder,
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"return the occluder polytope. ",
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"");
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I_Method0(const osg::Polytope &, getOccluder,
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Properties::NON_VIRTUAL,
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__C5_Polytope_R1__getOccluder,
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"return the const occluder polytope. ",
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"");
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I_Method0(osg::ShadowVolumeOccluder::HoleList &, getHoleList,
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Properties::NON_VIRTUAL,
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__HoleList_R1__getHoleList,
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"return the list of holes. ",
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"");
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I_Method0(const osg::ShadowVolumeOccluder::HoleList &, getHoleList,
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Properties::NON_VIRTUAL,
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__C5_HoleList_R1__getHoleList,
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"return the const list of holes. ",
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"");
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I_Method1(bool, contains, IN, const std::vector< osg::Vec3 > &, vertices,
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Properties::NON_VIRTUAL,
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__bool__contains__C5_std_vectorT1_Vec3__R1,
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"return true if the specified vertex list is contained entirely within this shadow occluder volume. ",
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"");
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I_Method1(bool, contains, IN, const osg::BoundingSphere &, bound,
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Properties::NON_VIRTUAL,
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__bool__contains__C5_BoundingSphere_R1,
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"return true if the specified bounding sphere is contained entirely within this shadow occluder volume. ",
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"");
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I_Method1(bool, contains, IN, const osg::BoundingBox &, bound,
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Properties::NON_VIRTUAL,
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__bool__contains__C5_BoundingBox_R1,
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"return true if the specified bounding box is contained entirely within this shadow occluder volume. ",
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"");
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I_Method1(void, transformProvidingInverse, IN, const osg::Matrix &, matrix,
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Properties::NON_VIRTUAL,
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__void__transformProvidingInverse__C5_osg_Matrix_R1,
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"",
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"");
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I_Constructor1(IN, const osg::ShadowVolumeOccluder &, svo,
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Properties::NON_EXPLICIT,
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____ShadowVolumeOccluder__C5_ShadowVolumeOccluder_R1,
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"",
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"");
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I_Constructor0(____ShadowVolumeOccluder,
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"",
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"");
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I_MethodWithDefaults4(bool, computeOccluder, IN, const osg::NodePath &, nodePath, , IN, const osg::ConvexPlanarOccluder &, occluder, , IN, osg::CullStack &, cullStack, , IN, bool, createDrawables, false,
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Properties::NON_VIRTUAL,
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__bool__computeOccluder__C5_NodePath_R1__C5_ConvexPlanarOccluder_R1__CullStack_R1__bool,
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"compute the shadow volume occluder. ",
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"");
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I_Method0(void, disableResultMasks,
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Properties::NON_VIRTUAL,
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__void__disableResultMasks,
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"",
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"");
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I_Method0(void, pushCurrentMask,
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Properties::NON_VIRTUAL,
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__void__pushCurrentMask,
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"",
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"");
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I_Method0(void, popCurrentMask,
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Properties::NON_VIRTUAL,
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__void__popCurrentMask,
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"",
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"");
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I_Method1(bool, matchProjectionMatrix, IN, const osg::Matrix &, matrix,
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Properties::NON_VIRTUAL,
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__bool__matchProjectionMatrix__C5_osg_Matrix_R1,
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"return true if the matrix passed in matches the projection matrix that this ShadowVolumeOccluder is associated with. ",
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"");
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I_Method1(void, setNodePath, IN, osg::NodePath &, nodePath,
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Properties::NON_VIRTUAL,
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__void__setNodePath__NodePath_R1,
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"Set the NodePath which describes which node in the scene graph that this occluder is attached to. ",
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"");
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I_Method0(osg::NodePath &, getNodePath,
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Properties::NON_VIRTUAL,
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__NodePath_R1__getNodePath,
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"",
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"");
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I_Method0(const osg::NodePath &, getNodePath,
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Properties::NON_VIRTUAL,
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__C5_NodePath_R1__getNodePath,
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"",
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"");
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I_Method0(float, getVolume,
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Properties::NON_VIRTUAL,
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__float__getVolume,
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"get the volume of the occluder minus its holes, in eye coords, the volume is normalized by dividing by the volume of the view frustum in eye coords. ",
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"");
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I_Method0(osg::Polytope &, getOccluder,
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Properties::NON_VIRTUAL,
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__Polytope_R1__getOccluder,
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"return the occluder polytope. ",
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"");
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I_Method0(const osg::Polytope &, getOccluder,
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Properties::NON_VIRTUAL,
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__C5_Polytope_R1__getOccluder,
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"return the const occluder polytope. ",
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"");
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I_Method0(osg::ShadowVolumeOccluder::HoleList &, getHoleList,
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Properties::NON_VIRTUAL,
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__HoleList_R1__getHoleList,
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"return the list of holes. ",
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"");
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I_Method0(const osg::ShadowVolumeOccluder::HoleList &, getHoleList,
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Properties::NON_VIRTUAL,
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__C5_HoleList_R1__getHoleList,
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"return the const list of holes. ",
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"");
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I_Method1(bool, contains, IN, const std::vector< osg::Vec3 > &, vertices,
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Properties::NON_VIRTUAL,
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__bool__contains__C5_std_vectorT1_Vec3__R1,
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"return true if the specified vertex list is contained entirely within this shadow occluder volume. ",
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"");
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I_Method1(bool, contains, IN, const osg::BoundingSphere &, bound,
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Properties::NON_VIRTUAL,
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__bool__contains__C5_BoundingSphere_R1,
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"return true if the specified bounding sphere is contained entirely within this shadow occluder volume. ",
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"");
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I_Method1(bool, contains, IN, const osg::BoundingBox &, bound,
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Properties::NON_VIRTUAL,
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__bool__contains__C5_BoundingBox_R1,
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"return true if the specified bounding box is contained entirely within this shadow occluder volume. ",
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"");
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I_Method1(void, transformProvidingInverse, IN, const osg::Matrix &, matrix,
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Properties::NON_VIRTUAL,
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__void__transformProvidingInverse__C5_osg_Matrix_R1,
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"",
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"");
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I_SimpleProperty(osg::ShadowVolumeOccluder::HoleList &, HoleList,
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__HoleList_R1__getHoleList,
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0);
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I_SimpleProperty(osg::NodePath &, NodePath,
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__NodePath_R1__getNodePath,
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__void__setNodePath__NodePath_R1);
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I_SimpleProperty(osg::Polytope &, Occluder,
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__Polytope_R1__getOccluder,
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0);
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I_SimpleProperty(float, Volume,
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__float__getVolume,
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0);
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END_REFLECTOR
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STD_VECTOR_REFLECTOR(std::vector< osg::Polytope >);
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Reference in New Issue
Block a user