Fixed genwrapper so that it handles .svn directories, updated wrappers

This commit is contained in:
Robert Osfield
2007-02-16 17:45:53 +00:00
parent 049f907aad
commit afab03a0fa
240 changed files with 10258 additions and 85887 deletions

View File

@@ -10,13 +10,13 @@
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/.svn/text-base/CopyOp.svn-base>
#include <osg/.svn/text-base/Object.svn-base>
#include <osg/.svn/text-base/StateAttribute.svn-base>
#include <osg/.svn/text-base/Vec3.svn-base>
#include <osg/.svn/text-base/Vec4.svn-base>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/State>
#include <osg/StateAttribute>
#include <osg/TexEnvCombine>
#include <osg/Vec3>
#include <osg/Vec4>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
@@ -60,7 +60,6 @@ BEGIN_ENUM_REFLECTOR(osg::TexEnvCombine::OperandParam)
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::TexEnvCombine)
I_BaseType(osg::StateAttribute);
I_BaseType(osg::StateAttribute);
I_Constructor0(____TexEnvCombine,
"",
@@ -72,37 +71,37 @@ BEGIN_OBJECT_REFLECTOR(osg::TexEnvCombine)
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
"Clone the type of an attribute, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
"Clone an attribute, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"Return true if this and obj are of the same kind of object. ",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"Return the name of the attribute's library. ",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"Return the name of the attribute's class type. ",
"");
I_Method0(Type, getType,
I_Method0(osg::StateAttribute::Type, getType,
Properties::VIRTUAL,
__Type__getType,
"",
"Return the Type identifier of the attribute's class type. ",
"");
I_Method0(bool, isTextureAttribute,
Properties::VIRTUAL,
__bool__isTextureAttribute,
"",
"Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit. ",
"");
I_Method1(int, compare, IN, const osg::StateAttribute &, sa,
Properties::VIRTUAL,
@@ -292,240 +291,8 @@ BEGIN_OBJECT_REFLECTOR(osg::TexEnvCombine)
I_Method1(void, apply, IN, osg::State &, state,
Properties::VIRTUAL,
__void__apply__State_R1,
"",
"");
I_Constructor0(____TexEnvCombine,
"",
"");
I_ConstructorWithDefaults2(IN, const osg::TexEnvCombine &, texenv, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____TexEnvCombine__C5_TexEnvCombine_R1__C5_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method0(Type, getType,
Properties::VIRTUAL,
__Type__getType,
"",
"");
I_Method0(bool, isTextureAttribute,
Properties::VIRTUAL,
__bool__isTextureAttribute,
"",
"");
I_Method1(int, compare, IN, const osg::StateAttribute &, sa,
Properties::VIRTUAL,
__int__compare__C5_StateAttribute_R1,
"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
"");
I_Method1(void, setCombine_RGB, IN, GLint, cm,
Properties::NON_VIRTUAL,
__void__setCombine_RGB__GLint,
"",
"");
I_Method1(void, setCombine_Alpha, IN, GLint, cm,
Properties::NON_VIRTUAL,
__void__setCombine_Alpha__GLint,
"",
"");
I_Method0(GLint, getCombine_RGB,
Properties::NON_VIRTUAL,
__GLint__getCombine_RGB,
"",
"");
I_Method0(GLint, getCombine_Alpha,
Properties::NON_VIRTUAL,
__GLint__getCombine_Alpha,
"",
"");
I_Method1(void, setSource0_RGB, IN, GLint, sp,
Properties::NON_VIRTUAL,
__void__setSource0_RGB__GLint,
"",
"");
I_Method1(void, setSource1_RGB, IN, GLint, sp,
Properties::NON_VIRTUAL,
__void__setSource1_RGB__GLint,
"",
"");
I_Method1(void, setSource2_RGB, IN, GLint, sp,
Properties::NON_VIRTUAL,
__void__setSource2_RGB__GLint,
"",
"");
I_Method1(void, setSource0_Alpha, IN, GLint, sp,
Properties::NON_VIRTUAL,
__void__setSource0_Alpha__GLint,
"",
"");
I_Method1(void, setSource1_Alpha, IN, GLint, sp,
Properties::NON_VIRTUAL,
__void__setSource1_Alpha__GLint,
"",
"");
I_Method1(void, setSource2_Alpha, IN, GLint, sp,
Properties::NON_VIRTUAL,
__void__setSource2_Alpha__GLint,
"",
"");
I_Method0(GLint, getSource0_RGB,
Properties::NON_VIRTUAL,
__GLint__getSource0_RGB,
"",
"");
I_Method0(GLint, getSource1_RGB,
Properties::NON_VIRTUAL,
__GLint__getSource1_RGB,
"",
"");
I_Method0(GLint, getSource2_RGB,
Properties::NON_VIRTUAL,
__GLint__getSource2_RGB,
"",
"");
I_Method0(GLint, getSource0_Alpha,
Properties::NON_VIRTUAL,
__GLint__getSource0_Alpha,
"",
"");
I_Method0(GLint, getSource1_Alpha,
Properties::NON_VIRTUAL,
__GLint__getSource1_Alpha,
"",
"");
I_Method0(GLint, getSource2_Alpha,
Properties::NON_VIRTUAL,
__GLint__getSource2_Alpha,
"",
"");
I_Method1(void, setOperand0_RGB, IN, GLint, op,
Properties::NON_VIRTUAL,
__void__setOperand0_RGB__GLint,
"",
"");
I_Method1(void, setOperand1_RGB, IN, GLint, op,
Properties::NON_VIRTUAL,
__void__setOperand1_RGB__GLint,
"",
"");
I_Method1(void, setOperand2_RGB, IN, GLint, op,
Properties::NON_VIRTUAL,
__void__setOperand2_RGB__GLint,
"",
"");
I_Method1(void, setOperand0_Alpha, IN, GLint, op,
Properties::NON_VIRTUAL,
__void__setOperand0_Alpha__GLint,
"",
"");
I_Method1(void, setOperand1_Alpha, IN, GLint, op,
Properties::NON_VIRTUAL,
__void__setOperand1_Alpha__GLint,
"",
"");
I_Method1(void, setOperand2_Alpha, IN, GLint, op,
Properties::NON_VIRTUAL,
__void__setOperand2_Alpha__GLint,
"",
"");
I_Method0(GLint, getOperand0_RGB,
Properties::NON_VIRTUAL,
__GLint__getOperand0_RGB,
"",
"");
I_Method0(GLint, getOperand1_RGB,
Properties::NON_VIRTUAL,
__GLint__getOperand1_RGB,
"",
"");
I_Method0(GLint, getOperand2_RGB,
Properties::NON_VIRTUAL,
__GLint__getOperand2_RGB,
"",
"");
I_Method0(GLint, getOperand0_Alpha,
Properties::NON_VIRTUAL,
__GLint__getOperand0_Alpha,
"",
"");
I_Method0(GLint, getOperand1_Alpha,
Properties::NON_VIRTUAL,
__GLint__getOperand1_Alpha,
"",
"");
I_Method0(GLint, getOperand2_Alpha,
Properties::NON_VIRTUAL,
__GLint__getOperand2_Alpha,
"",
"");
I_Method1(void, setScale_RGB, IN, float, scale,
Properties::NON_VIRTUAL,
__void__setScale_RGB__float,
"",
"");
I_Method1(void, setScale_Alpha, IN, float, scale,
Properties::NON_VIRTUAL,
__void__setScale_Alpha__float,
"",
"");
I_Method0(float, getScale_RGB,
Properties::NON_VIRTUAL,
__float__getScale_RGB,
"",
"");
I_Method0(float, getScale_Alpha,
Properties::NON_VIRTUAL,
__float__getScale_Alpha,
"",
"");
I_Method1(void, setConstantColor, IN, const osg::Vec4 &, color,
Properties::NON_VIRTUAL,
__void__setConstantColor__C5_Vec4_R1,
"",
"");
I_Method0(const osg::Vec4 &, getConstantColor,
Properties::NON_VIRTUAL,
__C5_Vec4_R1__getConstantColor,
"",
"");
I_Method1(void, setConstantColorAsLightDirection, IN, const osg::Vec3 &, direction,
Properties::NON_VIRTUAL,
__void__setConstantColorAsLightDirection__C5_Vec3_R1,
"Set the constant color attribute to the given light direction for use with DOT3 combine operation. ",
"");
I_Method0(osg::Vec3, getConstantColorAsLightDirection,
Properties::NON_VIRTUAL,
__Vec3__getConstantColorAsLightDirection,
"",
"");
I_Method1(void, apply, IN, osg::State &, state,
Properties::VIRTUAL,
__void__apply__State_R1,
"",
"");
"apply the OpenGL state attributes. ",
"The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.");
I_SimpleProperty(GLint, Combine_Alpha,
__GLint__getCombine_Alpha,
__void__setCombine_Alpha__GLint);
@@ -580,566 +347,7 @@ BEGIN_OBJECT_REFLECTOR(osg::TexEnvCombine)
I_SimpleProperty(GLint, Source2_RGB,
__GLint__getSource2_RGB,
__void__setSource2_RGB__GLint);
I_SimpleProperty(Type, Type,
__Type__getType,
0);
END_REFLECTOR
BEGIN_ENUM_REFLECTOR(osg::TexEnvCombine::CombineParam)
I_EnumLabel(osg::TexEnvCombine::REPLACE);
I_EnumLabel(osg::TexEnvCombine::MODULATE);
I_EnumLabel(osg::TexEnvCombine::ADD);
I_EnumLabel(osg::TexEnvCombine::ADD_SIGNED);
I_EnumLabel(osg::TexEnvCombine::INTERPOLATE);
I_EnumLabel(osg::TexEnvCombine::SUBTRACT);
I_EnumLabel(osg::TexEnvCombine::DOT3_RGB);
I_EnumLabel(osg::TexEnvCombine::DOT3_RGBA);
END_REFLECTOR
BEGIN_ENUM_REFLECTOR(osg::TexEnvCombine::SourceParam)
I_EnumLabel(osg::TexEnvCombine::CONSTANT);
I_EnumLabel(osg::TexEnvCombine::PRIMARY_COLOR);
I_EnumLabel(osg::TexEnvCombine::PREVIOUS);
I_EnumLabel(osg::TexEnvCombine::TEXTURE);
I_EnumLabel(osg::TexEnvCombine::TEXTURE0);
I_EnumLabel(osg::TexEnvCombine::TEXTURE1);
I_EnumLabel(osg::TexEnvCombine::TEXTURE2);
I_EnumLabel(osg::TexEnvCombine::TEXTURE3);
I_EnumLabel(osg::TexEnvCombine::TEXTURE4);
I_EnumLabel(osg::TexEnvCombine::TEXTURE5);
I_EnumLabel(osg::TexEnvCombine::TEXTURE6);
I_EnumLabel(osg::TexEnvCombine::TEXTURE7);
END_REFLECTOR
BEGIN_ENUM_REFLECTOR(osg::TexEnvCombine::OperandParam)
I_EnumLabel(osg::TexEnvCombine::SRC_COLOR);
I_EnumLabel(osg::TexEnvCombine::ONE_MINUS_SRC_COLOR);
I_EnumLabel(osg::TexEnvCombine::SRC_ALPHA);
I_EnumLabel(osg::TexEnvCombine::ONE_MINUS_SRC_ALPHA);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::TexEnvCombine)
I_BaseType(osg::StateAttribute);
I_BaseType(osg::StateAttribute);
I_Constructor0(____TexEnvCombine,
"",
"");
I_ConstructorWithDefaults2(IN, const osg::TexEnvCombine &, texenv, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____TexEnvCombine__C5_TexEnvCombine_R1__C5_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method0(Type, getType,
Properties::VIRTUAL,
__Type__getType,
"",
"");
I_Method0(bool, isTextureAttribute,
Properties::VIRTUAL,
__bool__isTextureAttribute,
"",
"");
I_Method1(int, compare, IN, const osg::StateAttribute &, sa,
Properties::VIRTUAL,
__int__compare__C5_StateAttribute_R1,
"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
"");
I_Method1(void, setCombine_RGB, IN, GLint, cm,
Properties::NON_VIRTUAL,
__void__setCombine_RGB__GLint,
"",
"");
I_Method1(void, setCombine_Alpha, IN, GLint, cm,
Properties::NON_VIRTUAL,
__void__setCombine_Alpha__GLint,
"",
"");
I_Method0(GLint, getCombine_RGB,
Properties::NON_VIRTUAL,
__GLint__getCombine_RGB,
"",
"");
I_Method0(GLint, getCombine_Alpha,
Properties::NON_VIRTUAL,
__GLint__getCombine_Alpha,
"",
"");
I_Method1(void, setSource0_RGB, IN, GLint, sp,
Properties::NON_VIRTUAL,
__void__setSource0_RGB__GLint,
"",
"");
I_Method1(void, setSource1_RGB, IN, GLint, sp,
Properties::NON_VIRTUAL,
__void__setSource1_RGB__GLint,
"",
"");
I_Method1(void, setSource2_RGB, IN, GLint, sp,
Properties::NON_VIRTUAL,
__void__setSource2_RGB__GLint,
"",
"");
I_Method1(void, setSource0_Alpha, IN, GLint, sp,
Properties::NON_VIRTUAL,
__void__setSource0_Alpha__GLint,
"",
"");
I_Method1(void, setSource1_Alpha, IN, GLint, sp,
Properties::NON_VIRTUAL,
__void__setSource1_Alpha__GLint,
"",
"");
I_Method1(void, setSource2_Alpha, IN, GLint, sp,
Properties::NON_VIRTUAL,
__void__setSource2_Alpha__GLint,
"",
"");
I_Method0(GLint, getSource0_RGB,
Properties::NON_VIRTUAL,
__GLint__getSource0_RGB,
"",
"");
I_Method0(GLint, getSource1_RGB,
Properties::NON_VIRTUAL,
__GLint__getSource1_RGB,
"",
"");
I_Method0(GLint, getSource2_RGB,
Properties::NON_VIRTUAL,
__GLint__getSource2_RGB,
"",
"");
I_Method0(GLint, getSource0_Alpha,
Properties::NON_VIRTUAL,
__GLint__getSource0_Alpha,
"",
"");
I_Method0(GLint, getSource1_Alpha,
Properties::NON_VIRTUAL,
__GLint__getSource1_Alpha,
"",
"");
I_Method0(GLint, getSource2_Alpha,
Properties::NON_VIRTUAL,
__GLint__getSource2_Alpha,
"",
"");
I_Method1(void, setOperand0_RGB, IN, GLint, op,
Properties::NON_VIRTUAL,
__void__setOperand0_RGB__GLint,
"",
"");
I_Method1(void, setOperand1_RGB, IN, GLint, op,
Properties::NON_VIRTUAL,
__void__setOperand1_RGB__GLint,
"",
"");
I_Method1(void, setOperand2_RGB, IN, GLint, op,
Properties::NON_VIRTUAL,
__void__setOperand2_RGB__GLint,
"",
"");
I_Method1(void, setOperand0_Alpha, IN, GLint, op,
Properties::NON_VIRTUAL,
__void__setOperand0_Alpha__GLint,
"",
"");
I_Method1(void, setOperand1_Alpha, IN, GLint, op,
Properties::NON_VIRTUAL,
__void__setOperand1_Alpha__GLint,
"",
"");
I_Method1(void, setOperand2_Alpha, IN, GLint, op,
Properties::NON_VIRTUAL,
__void__setOperand2_Alpha__GLint,
"",
"");
I_Method0(GLint, getOperand0_RGB,
Properties::NON_VIRTUAL,
__GLint__getOperand0_RGB,
"",
"");
I_Method0(GLint, getOperand1_RGB,
Properties::NON_VIRTUAL,
__GLint__getOperand1_RGB,
"",
"");
I_Method0(GLint, getOperand2_RGB,
Properties::NON_VIRTUAL,
__GLint__getOperand2_RGB,
"",
"");
I_Method0(GLint, getOperand0_Alpha,
Properties::NON_VIRTUAL,
__GLint__getOperand0_Alpha,
"",
"");
I_Method0(GLint, getOperand1_Alpha,
Properties::NON_VIRTUAL,
__GLint__getOperand1_Alpha,
"",
"");
I_Method0(GLint, getOperand2_Alpha,
Properties::NON_VIRTUAL,
__GLint__getOperand2_Alpha,
"",
"");
I_Method1(void, setScale_RGB, IN, float, scale,
Properties::NON_VIRTUAL,
__void__setScale_RGB__float,
"",
"");
I_Method1(void, setScale_Alpha, IN, float, scale,
Properties::NON_VIRTUAL,
__void__setScale_Alpha__float,
"",
"");
I_Method0(float, getScale_RGB,
Properties::NON_VIRTUAL,
__float__getScale_RGB,
"",
"");
I_Method0(float, getScale_Alpha,
Properties::NON_VIRTUAL,
__float__getScale_Alpha,
"",
"");
I_Method1(void, setConstantColor, IN, const osg::Vec4 &, color,
Properties::NON_VIRTUAL,
__void__setConstantColor__C5_Vec4_R1,
"",
"");
I_Method0(const osg::Vec4 &, getConstantColor,
Properties::NON_VIRTUAL,
__C5_Vec4_R1__getConstantColor,
"",
"");
I_Method1(void, setConstantColorAsLightDirection, IN, const osg::Vec3 &, direction,
Properties::NON_VIRTUAL,
__void__setConstantColorAsLightDirection__C5_Vec3_R1,
"Set the constant color attribute to the given light direction for use with DOT3 combine operation. ",
"");
I_Method0(osg::Vec3, getConstantColorAsLightDirection,
Properties::NON_VIRTUAL,
__Vec3__getConstantColorAsLightDirection,
"",
"");
I_Method1(void, apply, IN, osg::State &, state,
Properties::VIRTUAL,
__void__apply__State_R1,
"",
"");
I_Constructor0(____TexEnvCombine,
"",
"");
I_ConstructorWithDefaults2(IN, const osg::TexEnvCombine &, texenv, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____TexEnvCombine__C5_TexEnvCombine_R1__C5_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method0(Type, getType,
Properties::VIRTUAL,
__Type__getType,
"",
"");
I_Method0(bool, isTextureAttribute,
Properties::VIRTUAL,
__bool__isTextureAttribute,
"",
"");
I_Method1(int, compare, IN, const osg::StateAttribute &, sa,
Properties::VIRTUAL,
__int__compare__C5_StateAttribute_R1,
"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
"");
I_Method1(void, setCombine_RGB, IN, GLint, cm,
Properties::NON_VIRTUAL,
__void__setCombine_RGB__GLint,
"",
"");
I_Method1(void, setCombine_Alpha, IN, GLint, cm,
Properties::NON_VIRTUAL,
__void__setCombine_Alpha__GLint,
"",
"");
I_Method0(GLint, getCombine_RGB,
Properties::NON_VIRTUAL,
__GLint__getCombine_RGB,
"",
"");
I_Method0(GLint, getCombine_Alpha,
Properties::NON_VIRTUAL,
__GLint__getCombine_Alpha,
"",
"");
I_Method1(void, setSource0_RGB, IN, GLint, sp,
Properties::NON_VIRTUAL,
__void__setSource0_RGB__GLint,
"",
"");
I_Method1(void, setSource1_RGB, IN, GLint, sp,
Properties::NON_VIRTUAL,
__void__setSource1_RGB__GLint,
"",
"");
I_Method1(void, setSource2_RGB, IN, GLint, sp,
Properties::NON_VIRTUAL,
__void__setSource2_RGB__GLint,
"",
"");
I_Method1(void, setSource0_Alpha, IN, GLint, sp,
Properties::NON_VIRTUAL,
__void__setSource0_Alpha__GLint,
"",
"");
I_Method1(void, setSource1_Alpha, IN, GLint, sp,
Properties::NON_VIRTUAL,
__void__setSource1_Alpha__GLint,
"",
"");
I_Method1(void, setSource2_Alpha, IN, GLint, sp,
Properties::NON_VIRTUAL,
__void__setSource2_Alpha__GLint,
"",
"");
I_Method0(GLint, getSource0_RGB,
Properties::NON_VIRTUAL,
__GLint__getSource0_RGB,
"",
"");
I_Method0(GLint, getSource1_RGB,
Properties::NON_VIRTUAL,
__GLint__getSource1_RGB,
"",
"");
I_Method0(GLint, getSource2_RGB,
Properties::NON_VIRTUAL,
__GLint__getSource2_RGB,
"",
"");
I_Method0(GLint, getSource0_Alpha,
Properties::NON_VIRTUAL,
__GLint__getSource0_Alpha,
"",
"");
I_Method0(GLint, getSource1_Alpha,
Properties::NON_VIRTUAL,
__GLint__getSource1_Alpha,
"",
"");
I_Method0(GLint, getSource2_Alpha,
Properties::NON_VIRTUAL,
__GLint__getSource2_Alpha,
"",
"");
I_Method1(void, setOperand0_RGB, IN, GLint, op,
Properties::NON_VIRTUAL,
__void__setOperand0_RGB__GLint,
"",
"");
I_Method1(void, setOperand1_RGB, IN, GLint, op,
Properties::NON_VIRTUAL,
__void__setOperand1_RGB__GLint,
"",
"");
I_Method1(void, setOperand2_RGB, IN, GLint, op,
Properties::NON_VIRTUAL,
__void__setOperand2_RGB__GLint,
"",
"");
I_Method1(void, setOperand0_Alpha, IN, GLint, op,
Properties::NON_VIRTUAL,
__void__setOperand0_Alpha__GLint,
"",
"");
I_Method1(void, setOperand1_Alpha, IN, GLint, op,
Properties::NON_VIRTUAL,
__void__setOperand1_Alpha__GLint,
"",
"");
I_Method1(void, setOperand2_Alpha, IN, GLint, op,
Properties::NON_VIRTUAL,
__void__setOperand2_Alpha__GLint,
"",
"");
I_Method0(GLint, getOperand0_RGB,
Properties::NON_VIRTUAL,
__GLint__getOperand0_RGB,
"",
"");
I_Method0(GLint, getOperand1_RGB,
Properties::NON_VIRTUAL,
__GLint__getOperand1_RGB,
"",
"");
I_Method0(GLint, getOperand2_RGB,
Properties::NON_VIRTUAL,
__GLint__getOperand2_RGB,
"",
"");
I_Method0(GLint, getOperand0_Alpha,
Properties::NON_VIRTUAL,
__GLint__getOperand0_Alpha,
"",
"");
I_Method0(GLint, getOperand1_Alpha,
Properties::NON_VIRTUAL,
__GLint__getOperand1_Alpha,
"",
"");
I_Method0(GLint, getOperand2_Alpha,
Properties::NON_VIRTUAL,
__GLint__getOperand2_Alpha,
"",
"");
I_Method1(void, setScale_RGB, IN, float, scale,
Properties::NON_VIRTUAL,
__void__setScale_RGB__float,
"",
"");
I_Method1(void, setScale_Alpha, IN, float, scale,
Properties::NON_VIRTUAL,
__void__setScale_Alpha__float,
"",
"");
I_Method0(float, getScale_RGB,
Properties::NON_VIRTUAL,
__float__getScale_RGB,
"",
"");
I_Method0(float, getScale_Alpha,
Properties::NON_VIRTUAL,
__float__getScale_Alpha,
"",
"");
I_Method1(void, setConstantColor, IN, const osg::Vec4 &, color,
Properties::NON_VIRTUAL,
__void__setConstantColor__C5_Vec4_R1,
"",
"");
I_Method0(const osg::Vec4 &, getConstantColor,
Properties::NON_VIRTUAL,
__C5_Vec4_R1__getConstantColor,
"",
"");
I_Method1(void, setConstantColorAsLightDirection, IN, const osg::Vec3 &, direction,
Properties::NON_VIRTUAL,
__void__setConstantColorAsLightDirection__C5_Vec3_R1,
"Set the constant color attribute to the given light direction for use with DOT3 combine operation. ",
"");
I_Method0(osg::Vec3, getConstantColorAsLightDirection,
Properties::NON_VIRTUAL,
__Vec3__getConstantColorAsLightDirection,
"",
"");
I_Method1(void, apply, IN, osg::State &, state,
Properties::VIRTUAL,
__void__apply__State_R1,
"",
"");
I_SimpleProperty(GLint, Combine_Alpha,
__GLint__getCombine_Alpha,
__void__setCombine_Alpha__GLint);
I_SimpleProperty(GLint, Combine_RGB,
__GLint__getCombine_RGB,
__void__setCombine_RGB__GLint);
I_SimpleProperty(const osg::Vec4 &, ConstantColor,
__C5_Vec4_R1__getConstantColor,
__void__setConstantColor__C5_Vec4_R1);
I_SimpleProperty(osg::Vec3, ConstantColorAsLightDirection,
__Vec3__getConstantColorAsLightDirection,
__void__setConstantColorAsLightDirection__C5_Vec3_R1);
I_SimpleProperty(GLint, Operand0_Alpha,
__GLint__getOperand0_Alpha,
__void__setOperand0_Alpha__GLint);
I_SimpleProperty(GLint, Operand0_RGB,
__GLint__getOperand0_RGB,
__void__setOperand0_RGB__GLint);
I_SimpleProperty(GLint, Operand1_Alpha,
__GLint__getOperand1_Alpha,
__void__setOperand1_Alpha__GLint);
I_SimpleProperty(GLint, Operand1_RGB,
__GLint__getOperand1_RGB,
__void__setOperand1_RGB__GLint);
I_SimpleProperty(GLint, Operand2_Alpha,
__GLint__getOperand2_Alpha,
__void__setOperand2_Alpha__GLint);
I_SimpleProperty(GLint, Operand2_RGB,
__GLint__getOperand2_RGB,
__void__setOperand2_RGB__GLint);
I_SimpleProperty(float, Scale_Alpha,
__float__getScale_Alpha,
__void__setScale_Alpha__float);
I_SimpleProperty(float, Scale_RGB,
__float__getScale_RGB,
__void__setScale_RGB__float);
I_SimpleProperty(GLint, Source0_Alpha,
__GLint__getSource0_Alpha,
__void__setSource0_Alpha__GLint);
I_SimpleProperty(GLint, Source0_RGB,
__GLint__getSource0_RGB,
__void__setSource0_RGB__GLint);
I_SimpleProperty(GLint, Source1_Alpha,
__GLint__getSource1_Alpha,
__void__setSource1_Alpha__GLint);
I_SimpleProperty(GLint, Source1_RGB,
__GLint__getSource1_RGB,
__void__setSource1_RGB__GLint);
I_SimpleProperty(GLint, Source2_Alpha,
__GLint__getSource2_Alpha,
__void__setSource2_Alpha__GLint);
I_SimpleProperty(GLint, Source2_RGB,
__GLint__getSource2_RGB,
__void__setSource2_RGB__GLint);
I_SimpleProperty(Type, Type,
I_SimpleProperty(osg::StateAttribute::Type, Type,
__Type__getType,
0);
END_REFLECTOR