Fixed genwrapper so that it handles .svn directories, updated wrappers

This commit is contained in:
Robert Osfield
2007-02-16 17:45:53 +00:00
parent 049f907aad
commit afab03a0fa
240 changed files with 10258 additions and 85887 deletions

View File

@@ -10,9 +10,9 @@
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/.svn/text-base/Matrixd.svn-base>
#include <osg/AnimationPath>
#include <osg/ApplicationUsage>
#include <osg/Matrixd>
#include <osgGA/AnimationPathManipulator>
#include <osgGA/GUIActionAdapter>
#include <osgGA/GUIEventAdapter>
@@ -26,7 +26,6 @@
#endif
BEGIN_OBJECT_REFLECTOR(osgGA::AnimationPathManipulator)
I_BaseType(osgGA::MatrixManipulator);
I_BaseType(osgGA::MatrixManipulator);
I_ConstructorWithDefaults1(IN, osg::AnimationPath *, animationPath, 0,
Properties::NON_EXPLICIT,
@@ -41,8 +40,8 @@ BEGIN_OBJECT_REFLECTOR(osgGA::AnimationPathManipulator)
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method1(void, setPrintOutTimingInfo, IN, bool, printOutTiminInfo,
Properties::NON_VIRTUAL,
__void__setPrintOutTimingInfo__bool,
@@ -94,317 +93,24 @@ BEGIN_OBJECT_REFLECTOR(osgGA::AnimationPathManipulator)
"",
"");
I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::NON_VIRTUAL,
Properties::VIRTUAL,
__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"",
"");
"Start/restart the manipulator. ",
"FIXME: what does this actually mean? Provide examples.");
I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::NON_VIRTUAL,
Properties::VIRTUAL,
__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"",
"");
"Move the camera to the default position. ",
"May be ignored by manipulators if home functionality is not appropriate.");
I_Method1(void, home, IN, double, currentTime,
Properties::NON_VIRTUAL,
Properties::VIRTUAL,
__void__home__double,
"",
"");
"Move the camera to the default position. ",
"This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications.");
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"",
"");
I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,
Properties::VIRTUAL,
__void__getUsage__osg_ApplicationUsage_R1,
"Get the keyboard and mouse usage of this manipulator. ",
"");
I_ConstructorWithDefaults1(IN, osg::AnimationPath *, animationPath, 0,
Properties::NON_EXPLICIT,
____AnimationPathManipulator__osg_AnimationPath_P1,
"",
"");
I_Constructor1(IN, const std::string &, filename,
Properties::NON_EXPLICIT,
____AnimationPathManipulator__C5_std_string_R1,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method1(void, setPrintOutTimingInfo, IN, bool, printOutTiminInfo,
Properties::NON_VIRTUAL,
__void__setPrintOutTimingInfo__bool,
"",
"");
I_Method0(bool, getPrintOutTimingInfo,
Properties::NON_VIRTUAL,
__bool__getPrintOutTimingInfo,
"",
"");
I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix,
Properties::VIRTUAL,
__void__setByMatrix__C5_osg_Matrixd_R1,
"set the position of the matrix manipulator using a 4x4 Matrix. ",
"");
I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix,
Properties::VIRTUAL,
__void__setByInverseMatrix__C5_osg_Matrixd_R1,
"set the position of the matrix manipulator using a 4x4 Matrix. ",
"");
I_Method0(osg::Matrixd, getMatrix,
Properties::VIRTUAL,
__osg_Matrixd__getMatrix,
"get the position of the manipulator as 4x4 Matrix. ",
"");
I_Method0(osg::Matrixd, getInverseMatrix,
Properties::VIRTUAL,
__osg_Matrixd__getInverseMatrix,
"get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. ",
"");
I_Method1(void, setAnimationPath, IN, osg::AnimationPath *, animationPath,
Properties::NON_VIRTUAL,
__void__setAnimationPath__osg_AnimationPath_P1,
"",
"");
I_Method0(osg::AnimationPath *, getAnimationPath,
Properties::NON_VIRTUAL,
__osg_AnimationPath_P1__getAnimationPath,
"",
"");
I_Method0(const osg::AnimationPath *, getAnimationPath,
Properties::NON_VIRTUAL,
__C5_osg_AnimationPath_P1__getAnimationPath,
"",
"");
I_Method0(bool, valid,
Properties::NON_VIRTUAL,
__bool__valid,
"",
"");
I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::NON_VIRTUAL,
__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"",
"");
I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::NON_VIRTUAL,
__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"",
"");
I_Method1(void, home, IN, double, currentTime,
Properties::NON_VIRTUAL,
__void__home__double,
"",
"");
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"",
"");
I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,
Properties::VIRTUAL,
__void__getUsage__osg_ApplicationUsage_R1,
"Get the keyboard and mouse usage of this manipulator. ",
"");
I_SimpleProperty(osg::AnimationPath *, AnimationPath,
__osg_AnimationPath_P1__getAnimationPath,
__void__setAnimationPath__osg_AnimationPath_P1);
I_SimpleProperty(const osg::Matrixd &, ByInverseMatrix,
0,
__void__setByInverseMatrix__C5_osg_Matrixd_R1);
I_SimpleProperty(const osg::Matrixd &, ByMatrix,
0,
__void__setByMatrix__C5_osg_Matrixd_R1);
I_SimpleProperty(osg::Matrixd, InverseMatrix,
__osg_Matrixd__getInverseMatrix,
0);
I_SimpleProperty(osg::Matrixd, Matrix,
__osg_Matrixd__getMatrix,
0);
I_SimpleProperty(bool, PrintOutTimingInfo,
__bool__getPrintOutTimingInfo,
__void__setPrintOutTimingInfo__bool);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgGA::AnimationPathManipulator)
I_BaseType(osgGA::MatrixManipulator);
I_BaseType(osgGA::MatrixManipulator);
I_ConstructorWithDefaults1(IN, osg::AnimationPath *, animationPath, 0,
Properties::NON_EXPLICIT,
____AnimationPathManipulator__osg_AnimationPath_P1,
"",
"");
I_Constructor1(IN, const std::string &, filename,
Properties::NON_EXPLICIT,
____AnimationPathManipulator__C5_std_string_R1,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method1(void, setPrintOutTimingInfo, IN, bool, printOutTiminInfo,
Properties::NON_VIRTUAL,
__void__setPrintOutTimingInfo__bool,
"",
"");
I_Method0(bool, getPrintOutTimingInfo,
Properties::NON_VIRTUAL,
__bool__getPrintOutTimingInfo,
"",
"");
I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix,
Properties::VIRTUAL,
__void__setByMatrix__C5_osg_Matrixd_R1,
"set the position of the matrix manipulator using a 4x4 Matrix. ",
"");
I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix,
Properties::VIRTUAL,
__void__setByInverseMatrix__C5_osg_Matrixd_R1,
"set the position of the matrix manipulator using a 4x4 Matrix. ",
"");
I_Method0(osg::Matrixd, getMatrix,
Properties::VIRTUAL,
__osg_Matrixd__getMatrix,
"get the position of the manipulator as 4x4 Matrix. ",
"");
I_Method0(osg::Matrixd, getInverseMatrix,
Properties::VIRTUAL,
__osg_Matrixd__getInverseMatrix,
"get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. ",
"");
I_Method1(void, setAnimationPath, IN, osg::AnimationPath *, animationPath,
Properties::NON_VIRTUAL,
__void__setAnimationPath__osg_AnimationPath_P1,
"",
"");
I_Method0(osg::AnimationPath *, getAnimationPath,
Properties::NON_VIRTUAL,
__osg_AnimationPath_P1__getAnimationPath,
"",
"");
I_Method0(const osg::AnimationPath *, getAnimationPath,
Properties::NON_VIRTUAL,
__C5_osg_AnimationPath_P1__getAnimationPath,
"",
"");
I_Method0(bool, valid,
Properties::NON_VIRTUAL,
__bool__valid,
"",
"");
I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::NON_VIRTUAL,
__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"",
"");
I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::NON_VIRTUAL,
__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"",
"");
I_Method1(void, home, IN, double, currentTime,
Properties::NON_VIRTUAL,
__void__home__double,
"",
"");
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"",
"");
I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,
Properties::VIRTUAL,
__void__getUsage__osg_ApplicationUsage_R1,
"Get the keyboard and mouse usage of this manipulator. ",
"");
I_ConstructorWithDefaults1(IN, osg::AnimationPath *, animationPath, 0,
Properties::NON_EXPLICIT,
____AnimationPathManipulator__osg_AnimationPath_P1,
"",
"");
I_Constructor1(IN, const std::string &, filename,
Properties::NON_EXPLICIT,
____AnimationPathManipulator__C5_std_string_R1,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method1(void, setPrintOutTimingInfo, IN, bool, printOutTiminInfo,
Properties::NON_VIRTUAL,
__void__setPrintOutTimingInfo__bool,
"",
"");
I_Method0(bool, getPrintOutTimingInfo,
Properties::NON_VIRTUAL,
__bool__getPrintOutTimingInfo,
"",
"");
I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix,
Properties::VIRTUAL,
__void__setByMatrix__C5_osg_Matrixd_R1,
"set the position of the matrix manipulator using a 4x4 Matrix. ",
"");
I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix,
Properties::VIRTUAL,
__void__setByInverseMatrix__C5_osg_Matrixd_R1,
"set the position of the matrix manipulator using a 4x4 Matrix. ",
"");
I_Method0(osg::Matrixd, getMatrix,
Properties::VIRTUAL,
__osg_Matrixd__getMatrix,
"get the position of the manipulator as 4x4 Matrix. ",
"");
I_Method0(osg::Matrixd, getInverseMatrix,
Properties::VIRTUAL,
__osg_Matrixd__getInverseMatrix,
"get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. ",
"");
I_Method1(void, setAnimationPath, IN, osg::AnimationPath *, animationPath,
Properties::NON_VIRTUAL,
__void__setAnimationPath__osg_AnimationPath_P1,
"",
"");
I_Method0(osg::AnimationPath *, getAnimationPath,
Properties::NON_VIRTUAL,
__osg_AnimationPath_P1__getAnimationPath,
"",
"");
I_Method0(const osg::AnimationPath *, getAnimationPath,
Properties::NON_VIRTUAL,
__C5_osg_AnimationPath_P1__getAnimationPath,
"",
"");
I_Method0(bool, valid,
Properties::NON_VIRTUAL,
__bool__valid,
"",
"");
I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::NON_VIRTUAL,
__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"",
"");
I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::NON_VIRTUAL,
__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"",
"");
I_Method1(void, home, IN, double, currentTime,
Properties::NON_VIRTUAL,
__void__home__double,
"",
"");
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"",
"Handle events, return true if handled, false otherwise. ",
"");
I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,
Properties::VIRTUAL,