Fixed genwrapper so that it handles .svn directories, updated wrappers
This commit is contained in:
@@ -10,9 +10,9 @@
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/.svn/text-base/Matrixd.svn-base>
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#include <osg/AnimationPath>
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#include <osg/ApplicationUsage>
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#include <osg/Matrixd>
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#include <osgGA/AnimationPathManipulator>
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#include <osgGA/GUIActionAdapter>
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#include <osgGA/GUIEventAdapter>
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@@ -26,7 +26,6 @@
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#endif
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BEGIN_OBJECT_REFLECTOR(osgGA::AnimationPathManipulator)
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I_BaseType(osgGA::MatrixManipulator);
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I_BaseType(osgGA::MatrixManipulator);
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I_ConstructorWithDefaults1(IN, osg::AnimationPath *, animationPath, 0,
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Properties::NON_EXPLICIT,
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@@ -41,8 +40,8 @@ BEGIN_OBJECT_REFLECTOR(osgGA::AnimationPathManipulator)
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method1(void, setPrintOutTimingInfo, IN, bool, printOutTiminInfo,
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Properties::NON_VIRTUAL,
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__void__setPrintOutTimingInfo__bool,
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@@ -94,317 +93,24 @@ BEGIN_OBJECT_REFLECTOR(osgGA::AnimationPathManipulator)
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"",
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"");
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I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::NON_VIRTUAL,
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Properties::VIRTUAL,
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__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"",
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"");
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"Start/restart the manipulator. ",
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"FIXME: what does this actually mean? Provide examples.");
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I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::NON_VIRTUAL,
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Properties::VIRTUAL,
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__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"",
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"");
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"Move the camera to the default position. ",
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"May be ignored by manipulators if home functionality is not appropriate.");
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I_Method1(void, home, IN, double, currentTime,
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Properties::NON_VIRTUAL,
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Properties::VIRTUAL,
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__void__home__double,
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"",
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"");
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"Move the camera to the default position. ",
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"This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications.");
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"",
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"");
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I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,
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Properties::VIRTUAL,
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__void__getUsage__osg_ApplicationUsage_R1,
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"Get the keyboard and mouse usage of this manipulator. ",
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"");
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I_ConstructorWithDefaults1(IN, osg::AnimationPath *, animationPath, 0,
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Properties::NON_EXPLICIT,
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____AnimationPathManipulator__osg_AnimationPath_P1,
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"",
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"");
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I_Constructor1(IN, const std::string &, filename,
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Properties::NON_EXPLICIT,
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____AnimationPathManipulator__C5_std_string_R1,
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"",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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I_Method1(void, setPrintOutTimingInfo, IN, bool, printOutTiminInfo,
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Properties::NON_VIRTUAL,
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__void__setPrintOutTimingInfo__bool,
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"",
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"");
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I_Method0(bool, getPrintOutTimingInfo,
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Properties::NON_VIRTUAL,
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__bool__getPrintOutTimingInfo,
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"",
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"");
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I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix,
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Properties::VIRTUAL,
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__void__setByMatrix__C5_osg_Matrixd_R1,
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"set the position of the matrix manipulator using a 4x4 Matrix. ",
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"");
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I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix,
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Properties::VIRTUAL,
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__void__setByInverseMatrix__C5_osg_Matrixd_R1,
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"set the position of the matrix manipulator using a 4x4 Matrix. ",
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"");
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I_Method0(osg::Matrixd, getMatrix,
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Properties::VIRTUAL,
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__osg_Matrixd__getMatrix,
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"get the position of the manipulator as 4x4 Matrix. ",
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"");
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I_Method0(osg::Matrixd, getInverseMatrix,
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Properties::VIRTUAL,
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__osg_Matrixd__getInverseMatrix,
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"get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. ",
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"");
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I_Method1(void, setAnimationPath, IN, osg::AnimationPath *, animationPath,
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Properties::NON_VIRTUAL,
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__void__setAnimationPath__osg_AnimationPath_P1,
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"",
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"");
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I_Method0(osg::AnimationPath *, getAnimationPath,
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Properties::NON_VIRTUAL,
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__osg_AnimationPath_P1__getAnimationPath,
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"",
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"");
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I_Method0(const osg::AnimationPath *, getAnimationPath,
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Properties::NON_VIRTUAL,
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__C5_osg_AnimationPath_P1__getAnimationPath,
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"",
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"");
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I_Method0(bool, valid,
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Properties::NON_VIRTUAL,
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__bool__valid,
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"",
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"");
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I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::NON_VIRTUAL,
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__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"",
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"");
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I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::NON_VIRTUAL,
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__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"",
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"");
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I_Method1(void, home, IN, double, currentTime,
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Properties::NON_VIRTUAL,
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__void__home__double,
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"",
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"");
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"",
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"");
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I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,
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Properties::VIRTUAL,
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__void__getUsage__osg_ApplicationUsage_R1,
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"Get the keyboard and mouse usage of this manipulator. ",
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"");
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I_SimpleProperty(osg::AnimationPath *, AnimationPath,
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__osg_AnimationPath_P1__getAnimationPath,
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__void__setAnimationPath__osg_AnimationPath_P1);
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I_SimpleProperty(const osg::Matrixd &, ByInverseMatrix,
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0,
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__void__setByInverseMatrix__C5_osg_Matrixd_R1);
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I_SimpleProperty(const osg::Matrixd &, ByMatrix,
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0,
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__void__setByMatrix__C5_osg_Matrixd_R1);
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I_SimpleProperty(osg::Matrixd, InverseMatrix,
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__osg_Matrixd__getInverseMatrix,
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0);
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I_SimpleProperty(osg::Matrixd, Matrix,
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__osg_Matrixd__getMatrix,
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0);
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I_SimpleProperty(bool, PrintOutTimingInfo,
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__bool__getPrintOutTimingInfo,
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__void__setPrintOutTimingInfo__bool);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgGA::AnimationPathManipulator)
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I_BaseType(osgGA::MatrixManipulator);
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I_BaseType(osgGA::MatrixManipulator);
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I_ConstructorWithDefaults1(IN, osg::AnimationPath *, animationPath, 0,
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Properties::NON_EXPLICIT,
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____AnimationPathManipulator__osg_AnimationPath_P1,
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"",
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"");
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I_Constructor1(IN, const std::string &, filename,
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Properties::NON_EXPLICIT,
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____AnimationPathManipulator__C5_std_string_R1,
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"",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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I_Method1(void, setPrintOutTimingInfo, IN, bool, printOutTiminInfo,
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Properties::NON_VIRTUAL,
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__void__setPrintOutTimingInfo__bool,
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"",
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"");
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I_Method0(bool, getPrintOutTimingInfo,
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Properties::NON_VIRTUAL,
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__bool__getPrintOutTimingInfo,
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"",
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"");
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I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix,
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Properties::VIRTUAL,
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__void__setByMatrix__C5_osg_Matrixd_R1,
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"set the position of the matrix manipulator using a 4x4 Matrix. ",
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"");
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I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix,
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Properties::VIRTUAL,
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__void__setByInverseMatrix__C5_osg_Matrixd_R1,
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"set the position of the matrix manipulator using a 4x4 Matrix. ",
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"");
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I_Method0(osg::Matrixd, getMatrix,
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Properties::VIRTUAL,
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__osg_Matrixd__getMatrix,
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"get the position of the manipulator as 4x4 Matrix. ",
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"");
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I_Method0(osg::Matrixd, getInverseMatrix,
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Properties::VIRTUAL,
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__osg_Matrixd__getInverseMatrix,
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"get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. ",
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"");
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I_Method1(void, setAnimationPath, IN, osg::AnimationPath *, animationPath,
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Properties::NON_VIRTUAL,
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__void__setAnimationPath__osg_AnimationPath_P1,
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"",
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"");
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I_Method0(osg::AnimationPath *, getAnimationPath,
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Properties::NON_VIRTUAL,
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__osg_AnimationPath_P1__getAnimationPath,
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"",
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"");
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I_Method0(const osg::AnimationPath *, getAnimationPath,
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Properties::NON_VIRTUAL,
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__C5_osg_AnimationPath_P1__getAnimationPath,
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"",
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"");
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I_Method0(bool, valid,
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Properties::NON_VIRTUAL,
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__bool__valid,
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"",
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"");
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I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::NON_VIRTUAL,
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__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"",
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"");
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I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::NON_VIRTUAL,
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__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"",
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"");
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I_Method1(void, home, IN, double, currentTime,
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Properties::NON_VIRTUAL,
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__void__home__double,
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"",
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"");
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"",
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"");
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I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,
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Properties::VIRTUAL,
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__void__getUsage__osg_ApplicationUsage_R1,
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"Get the keyboard and mouse usage of this manipulator. ",
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"");
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I_ConstructorWithDefaults1(IN, osg::AnimationPath *, animationPath, 0,
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Properties::NON_EXPLICIT,
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____AnimationPathManipulator__osg_AnimationPath_P1,
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"",
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"");
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I_Constructor1(IN, const std::string &, filename,
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Properties::NON_EXPLICIT,
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____AnimationPathManipulator__C5_std_string_R1,
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"",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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I_Method1(void, setPrintOutTimingInfo, IN, bool, printOutTiminInfo,
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Properties::NON_VIRTUAL,
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__void__setPrintOutTimingInfo__bool,
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"",
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"");
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I_Method0(bool, getPrintOutTimingInfo,
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Properties::NON_VIRTUAL,
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__bool__getPrintOutTimingInfo,
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"",
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"");
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I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix,
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Properties::VIRTUAL,
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__void__setByMatrix__C5_osg_Matrixd_R1,
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"set the position of the matrix manipulator using a 4x4 Matrix. ",
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"");
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I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix,
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Properties::VIRTUAL,
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__void__setByInverseMatrix__C5_osg_Matrixd_R1,
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"set the position of the matrix manipulator using a 4x4 Matrix. ",
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"");
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I_Method0(osg::Matrixd, getMatrix,
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Properties::VIRTUAL,
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__osg_Matrixd__getMatrix,
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"get the position of the manipulator as 4x4 Matrix. ",
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"");
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I_Method0(osg::Matrixd, getInverseMatrix,
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Properties::VIRTUAL,
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__osg_Matrixd__getInverseMatrix,
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"get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. ",
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"");
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I_Method1(void, setAnimationPath, IN, osg::AnimationPath *, animationPath,
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Properties::NON_VIRTUAL,
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__void__setAnimationPath__osg_AnimationPath_P1,
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"",
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"");
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I_Method0(osg::AnimationPath *, getAnimationPath,
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Properties::NON_VIRTUAL,
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__osg_AnimationPath_P1__getAnimationPath,
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"",
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"");
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I_Method0(const osg::AnimationPath *, getAnimationPath,
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Properties::NON_VIRTUAL,
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__C5_osg_AnimationPath_P1__getAnimationPath,
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"",
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"");
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I_Method0(bool, valid,
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Properties::NON_VIRTUAL,
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__bool__valid,
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"",
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"");
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I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::NON_VIRTUAL,
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__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"",
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"");
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I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::NON_VIRTUAL,
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__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"",
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"");
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I_Method1(void, home, IN, double, currentTime,
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Properties::NON_VIRTUAL,
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__void__home__double,
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"",
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"");
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"",
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"Handle events, return true if handled, false otherwise. ",
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"");
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I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,
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Properties::VIRTUAL,
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