Fixed genwrapper so that it handles .svn directories, updated wrappers

This commit is contained in:
Robert Osfield
2007-02-16 17:45:53 +00:00
parent 049f907aad
commit afab03a0fa
240 changed files with 10258 additions and 85887 deletions

View File

@@ -10,17 +10,17 @@
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/.svn/text-base/Billboard.svn-base>
#include <osg/.svn/text-base/Group.svn-base>
#include <osg/.svn/text-base/LOD.svn-base>
#include <osg/.svn/text-base/LightSource.svn-base>
#include <osg/.svn/text-base/Node.svn-base>
#include <osg/.svn/text-base/OccluderNode.svn-base>
#include <osg/.svn/text-base/Switch.svn-base>
#include <osg/Billboard>
#include <osg/Geode>
#include <osg/Group>
#include <osg/LOD>
#include <osg/LightSource>
#include <osg/Node>
#include <osg/OccluderNode>
#include <osg/Projection>
#include <osg/Switch>
#include <osg/Transform>
#include <osgGA/.svn/text-base/EventQueue.svn-base>
#include <osgGA/EventQueue>
#include <osgGA/EventVisitor>
#include <osgGA/GUIActionAdapter>
#include <osgGA/GUIEventAdapter>
@@ -36,7 +36,6 @@
TYPE_NAME_ALIAS(std::list< osg::ref_ptr< osgGA::GUIEventAdapter > >, osgGA::EventVisitor::EventList);
BEGIN_OBJECT_REFLECTOR(osgGA::EventVisitor)
I_BaseType(osg::NodeVisitor);
I_BaseType(osg::NodeVisitor);
I_Constructor0(____EventVisitor,
"",
@@ -94,348 +93,8 @@ BEGIN_OBJECT_REFLECTOR(osgGA::EventVisitor)
I_Method0(void, reset,
Properties::VIRTUAL,
__void__reset,
"",
"");
I_Method1(void, apply, IN, osg::Node &, node,
Properties::VIRTUAL,
__void__apply__osg_Node_R1,
"During traversal each type of node calls its callbacks and its children traversed. ",
"");
I_Method1(void, apply, IN, osg::Geode &, node,
Properties::VIRTUAL,
__void__apply__osg_Geode_R1,
"",
"");
I_Method1(void, apply, IN, osg::Billboard &, node,
Properties::VIRTUAL,
__void__apply__osg_Billboard_R1,
"",
"");
I_Method1(void, apply, IN, osg::LightSource &, node,
Properties::VIRTUAL,
__void__apply__osg_LightSource_R1,
"",
"");
I_Method1(void, apply, IN, osg::Group &, node,
Properties::VIRTUAL,
__void__apply__osg_Group_R1,
"",
"");
I_Method1(void, apply, IN, osg::Transform &, node,
Properties::VIRTUAL,
__void__apply__osg_Transform_R1,
"",
"");
I_Method1(void, apply, IN, osg::Projection &, node,
Properties::VIRTUAL,
__void__apply__osg_Projection_R1,
"",
"");
I_Method1(void, apply, IN, osg::Switch &, node,
Properties::VIRTUAL,
__void__apply__osg_Switch_R1,
"",
"");
I_Method1(void, apply, IN, osg::LOD &, node,
Properties::VIRTUAL,
__void__apply__osg_LOD_R1,
"",
"");
I_Method1(void, apply, IN, osg::OccluderNode &, node,
Properties::VIRTUAL,
__void__apply__osg_OccluderNode_R1,
"",
"");
I_Constructor0(____EventVisitor,
"",
"");
I_Method1(void, setActionAdapter, IN, osgGA::GUIActionAdapter *, actionAdapter,
Properties::NON_VIRTUAL,
__void__setActionAdapter__osgGA_GUIActionAdapter_P1,
"",
"");
I_Method0(osgGA::GUIActionAdapter *, getActionAdapter,
Properties::NON_VIRTUAL,
__osgGA_GUIActionAdapter_P1__getActionAdapter,
"",
"");
I_Method0(const osgGA::GUIActionAdapter *, getActionAdapter,
Properties::NON_VIRTUAL,
__C5_osgGA_GUIActionAdapter_P1__getActionAdapter,
"",
"");
I_Method1(void, addEvent, IN, osgGA::GUIEventAdapter *, event,
Properties::NON_VIRTUAL,
__void__addEvent__GUIEventAdapter_P1,
"",
"");
I_Method1(void, removeEvent, IN, osgGA::GUIEventAdapter *, event,
Properties::NON_VIRTUAL,
__void__removeEvent__GUIEventAdapter_P1,
"",
"");
I_Method1(void, setEventHandled, IN, bool, handled,
Properties::NON_VIRTUAL,
__void__setEventHandled__bool,
"",
"");
I_Method0(bool, getEventHandled,
Properties::NON_VIRTUAL,
__bool__getEventHandled,
"",
"");
I_Method1(void, setEvents, IN, const osgGA::EventQueue::Events &, events,
Properties::NON_VIRTUAL,
__void__setEvents__C5_EventQueue_Events_R1,
"",
"");
I_Method0(osgGA::EventQueue::Events &, getEvents,
Properties::NON_VIRTUAL,
__EventQueue_Events_R1__getEvents,
"",
"");
I_Method0(const osgGA::EventQueue::Events &, getEvents,
Properties::NON_VIRTUAL,
__C5_EventQueue_Events_R1__getEvents,
"",
"");
I_Method0(void, reset,
Properties::VIRTUAL,
__void__reset,
"",
"");
I_Method1(void, apply, IN, osg::Node &, node,
Properties::VIRTUAL,
__void__apply__osg_Node_R1,
"During traversal each type of node calls its callbacks and its children traversed. ",
"");
I_Method1(void, apply, IN, osg::Geode &, node,
Properties::VIRTUAL,
__void__apply__osg_Geode_R1,
"",
"");
I_Method1(void, apply, IN, osg::Billboard &, node,
Properties::VIRTUAL,
__void__apply__osg_Billboard_R1,
"",
"");
I_Method1(void, apply, IN, osg::LightSource &, node,
Properties::VIRTUAL,
__void__apply__osg_LightSource_R1,
"",
"");
I_Method1(void, apply, IN, osg::Group &, node,
Properties::VIRTUAL,
__void__apply__osg_Group_R1,
"",
"");
I_Method1(void, apply, IN, osg::Transform &, node,
Properties::VIRTUAL,
__void__apply__osg_Transform_R1,
"",
"");
I_Method1(void, apply, IN, osg::Projection &, node,
Properties::VIRTUAL,
__void__apply__osg_Projection_R1,
"",
"");
I_Method1(void, apply, IN, osg::Switch &, node,
Properties::VIRTUAL,
__void__apply__osg_Switch_R1,
"",
"");
I_Method1(void, apply, IN, osg::LOD &, node,
Properties::VIRTUAL,
__void__apply__osg_LOD_R1,
"",
"");
I_Method1(void, apply, IN, osg::OccluderNode &, node,
Properties::VIRTUAL,
__void__apply__osg_OccluderNode_R1,
"",
"");
I_SimpleProperty(osgGA::GUIActionAdapter *, ActionAdapter,
__osgGA_GUIActionAdapter_P1__getActionAdapter,
__void__setActionAdapter__osgGA_GUIActionAdapter_P1);
I_SimpleProperty(bool, EventHandled,
__bool__getEventHandled,
__void__setEventHandled__bool);
I_SimpleProperty(const osgGA::EventQueue::Events &, Events,
__C5_EventQueue_Events_R1__getEvents,
__void__setEvents__C5_EventQueue_Events_R1);
END_REFLECTOR
TYPE_NAME_ALIAS(std::list< osg::ref_ptr< osgGA::GUIEventAdapter > >, osgGA::EventVisitor::EventList);
BEGIN_OBJECT_REFLECTOR(osgGA::EventVisitor)
I_BaseType(osg::NodeVisitor);
I_BaseType(osg::NodeVisitor);
I_Constructor0(____EventVisitor,
"",
"");
I_Method1(void, setActionAdapter, IN, osgGA::GUIActionAdapter *, actionAdapter,
Properties::NON_VIRTUAL,
__void__setActionAdapter__osgGA_GUIActionAdapter_P1,
"",
"");
I_Method0(osgGA::GUIActionAdapter *, getActionAdapter,
Properties::NON_VIRTUAL,
__osgGA_GUIActionAdapter_P1__getActionAdapter,
"",
"");
I_Method0(const osgGA::GUIActionAdapter *, getActionAdapter,
Properties::NON_VIRTUAL,
__C5_osgGA_GUIActionAdapter_P1__getActionAdapter,
"",
"");
I_Method1(void, addEvent, IN, osgGA::GUIEventAdapter *, event,
Properties::NON_VIRTUAL,
__void__addEvent__GUIEventAdapter_P1,
"",
"");
I_Method1(void, removeEvent, IN, osgGA::GUIEventAdapter *, event,
Properties::NON_VIRTUAL,
__void__removeEvent__GUIEventAdapter_P1,
"",
"");
I_Method1(void, setEventHandled, IN, bool, handled,
Properties::NON_VIRTUAL,
__void__setEventHandled__bool,
"",
"");
I_Method0(bool, getEventHandled,
Properties::NON_VIRTUAL,
__bool__getEventHandled,
"",
"");
I_Method1(void, setEvents, IN, const osgGA::EventQueue::Events &, events,
Properties::NON_VIRTUAL,
__void__setEvents__C5_EventQueue_Events_R1,
"",
"");
I_Method0(osgGA::EventQueue::Events &, getEvents,
Properties::NON_VIRTUAL,
__EventQueue_Events_R1__getEvents,
"",
"");
I_Method0(const osgGA::EventQueue::Events &, getEvents,
Properties::NON_VIRTUAL,
__C5_EventQueue_Events_R1__getEvents,
"",
"");
I_Method0(void, reset,
Properties::VIRTUAL,
__void__reset,
"",
"");
I_Method1(void, apply, IN, osg::Node &, node,
Properties::VIRTUAL,
__void__apply__osg_Node_R1,
"During traversal each type of node calls its callbacks and its children traversed. ",
"");
I_Method1(void, apply, IN, osg::Geode &, node,
Properties::VIRTUAL,
__void__apply__osg_Geode_R1,
"",
"");
I_Method1(void, apply, IN, osg::Billboard &, node,
Properties::VIRTUAL,
__void__apply__osg_Billboard_R1,
"",
"");
I_Method1(void, apply, IN, osg::LightSource &, node,
Properties::VIRTUAL,
__void__apply__osg_LightSource_R1,
"",
"");
I_Method1(void, apply, IN, osg::Group &, node,
Properties::VIRTUAL,
__void__apply__osg_Group_R1,
"",
"");
I_Method1(void, apply, IN, osg::Transform &, node,
Properties::VIRTUAL,
__void__apply__osg_Transform_R1,
"",
"");
I_Method1(void, apply, IN, osg::Projection &, node,
Properties::VIRTUAL,
__void__apply__osg_Projection_R1,
"",
"");
I_Method1(void, apply, IN, osg::Switch &, node,
Properties::VIRTUAL,
__void__apply__osg_Switch_R1,
"",
"");
I_Method1(void, apply, IN, osg::LOD &, node,
Properties::VIRTUAL,
__void__apply__osg_LOD_R1,
"",
"");
I_Method1(void, apply, IN, osg::OccluderNode &, node,
Properties::VIRTUAL,
__void__apply__osg_OccluderNode_R1,
"",
"");
I_Constructor0(____EventVisitor,
"",
"");
I_Method1(void, setActionAdapter, IN, osgGA::GUIActionAdapter *, actionAdapter,
Properties::NON_VIRTUAL,
__void__setActionAdapter__osgGA_GUIActionAdapter_P1,
"",
"");
I_Method0(osgGA::GUIActionAdapter *, getActionAdapter,
Properties::NON_VIRTUAL,
__osgGA_GUIActionAdapter_P1__getActionAdapter,
"",
"");
I_Method0(const osgGA::GUIActionAdapter *, getActionAdapter,
Properties::NON_VIRTUAL,
__C5_osgGA_GUIActionAdapter_P1__getActionAdapter,
"",
"");
I_Method1(void, addEvent, IN, osgGA::GUIEventAdapter *, event,
Properties::NON_VIRTUAL,
__void__addEvent__GUIEventAdapter_P1,
"",
"");
I_Method1(void, removeEvent, IN, osgGA::GUIEventAdapter *, event,
Properties::NON_VIRTUAL,
__void__removeEvent__GUIEventAdapter_P1,
"",
"");
I_Method1(void, setEventHandled, IN, bool, handled,
Properties::NON_VIRTUAL,
__void__setEventHandled__bool,
"",
"");
I_Method0(bool, getEventHandled,
Properties::NON_VIRTUAL,
__bool__getEventHandled,
"",
"");
I_Method1(void, setEvents, IN, const osgGA::EventQueue::Events &, events,
Properties::NON_VIRTUAL,
__void__setEvents__C5_EventQueue_Events_R1,
"",
"");
I_Method0(osgGA::EventQueue::Events &, getEvents,
Properties::NON_VIRTUAL,
__EventQueue_Events_R1__getEvents,
"",
"");
I_Method0(const osgGA::EventQueue::Events &, getEvents,
Properties::NON_VIRTUAL,
__C5_EventQueue_Events_R1__getEvents,
"",
"");
I_Method0(void, reset,
Properties::VIRTUAL,
__void__reset,
"",
"");
"Method to call to reset visitor. ",
"Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal. ");
I_Method1(void, apply, IN, osg::Node &, node,
Properties::VIRTUAL,
__void__apply__osg_Node_R1,