Fixed genwrapper so that it handles .svn directories, updated wrappers
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@@ -39,56 +39,5 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::GUIActionAdapter)
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__void__requestWarpPointer__float__float,
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"requestWarpPointer(int,int) is requesting a repositioning of the mouse pointer to a specified x,y location on the window. ",
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"This is used by some camera manipulators to initialise the mouse pointer when mouse position relative to a controls neutral mouse position is required, i.e when mimicking a aircrafts joystick.");
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I_Method0(void, requestRedraw,
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Properties::PURE_VIRTUAL,
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__void__requestRedraw,
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"requestRedraw() requests a single redraw. ",
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"");
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I_MethodWithDefaults1(void, requestContinuousUpdate, IN, bool, needed, true,
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Properties::PURE_VIRTUAL,
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__void__requestContinuousUpdate__bool,
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"requestContinousUpdate(bool) is for en/disabling a throw or idle callback to be requested by a GUIEventHandler (typically a MatrixManipulator, though other GUIEventHandler's may also provide functionality). ",
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"GUI toolkits can respond to this immediately by registering an idle/timed callback, or can delay setting the callback and update at their own leisure.");
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I_Method2(void, requestWarpPointer, IN, float, x, IN, float, y,
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Properties::PURE_VIRTUAL,
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__void__requestWarpPointer__float__float,
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"requestWarpPointer(int,int) is requesting a repositioning of the mouse pointer to a specified x,y location on the window. ",
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"This is used by some camera manipulators to initialise the mouse pointer when mouse position relative to a controls neutral mouse position is required, i.e when mimicking a aircrafts joystick.");
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END_REFLECTOR
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::GUIActionAdapter)
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I_Constructor0(____GUIActionAdapter,
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"",
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"");
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I_Method0(void, requestRedraw,
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Properties::PURE_VIRTUAL,
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__void__requestRedraw,
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"requestRedraw() requests a single redraw. ",
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"");
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I_MethodWithDefaults1(void, requestContinuousUpdate, IN, bool, needed, true,
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Properties::PURE_VIRTUAL,
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__void__requestContinuousUpdate__bool,
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"requestContinousUpdate(bool) is for en/disabling a throw or idle callback to be requested by a GUIEventHandler (typically a MatrixManipulator, though other GUIEventHandler's may also provide functionality). ",
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"GUI toolkits can respond to this immediately by registering an idle/timed callback, or can delay setting the callback and update at their own leisure.");
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I_Method2(void, requestWarpPointer, IN, float, x, IN, float, y,
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Properties::PURE_VIRTUAL,
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__void__requestWarpPointer__float__float,
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"requestWarpPointer(int,int) is requesting a repositioning of the mouse pointer to a specified x,y location on the window. ",
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"This is used by some camera manipulators to initialise the mouse pointer when mouse position relative to a controls neutral mouse position is required, i.e when mimicking a aircrafts joystick.");
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I_Method0(void, requestRedraw,
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Properties::PURE_VIRTUAL,
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__void__requestRedraw,
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"requestRedraw() requests a single redraw. ",
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"");
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I_MethodWithDefaults1(void, requestContinuousUpdate, IN, bool, needed, true,
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Properties::PURE_VIRTUAL,
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__void__requestContinuousUpdate__bool,
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"requestContinousUpdate(bool) is for en/disabling a throw or idle callback to be requested by a GUIEventHandler (typically a MatrixManipulator, though other GUIEventHandler's may also provide functionality). ",
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"GUI toolkits can respond to this immediately by registering an idle/timed callback, or can delay setting the callback and update at their own leisure.");
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I_Method2(void, requestWarpPointer, IN, float, x, IN, float, y,
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Properties::PURE_VIRTUAL,
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__void__requestWarpPointer__float__float,
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"requestWarpPointer(int,int) is requesting a repositioning of the mouse pointer to a specified x,y location on the window. ",
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"This is used by some camera manipulators to initialise the mouse pointer when mouse position relative to a controls neutral mouse position is required, i.e when mimicking a aircrafts joystick.");
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END_REFLECTOR
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