Fixed genwrapper so that it handles .svn directories, updated wrappers
This commit is contained in:
@@ -10,16 +10,15 @@
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/.svn/text-base/Matrixd.svn-base>
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#include <osg/.svn/text-base/Node.svn-base>
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#include <osg/ApplicationUsage>
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#include <osg/Matrixd>
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#include <osg/Node>
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#include <osg/Vec3d>
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#include <osgGA/.svn/text-base/KeySwitchMatrixManipulator.svn-base>
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#include <osgGA/GUIActionAdapter>
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#include <osgGA/GUIEventAdapter>
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#include <osgGA/KeySwitchMatrixManipulator>
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#include <osgGA/MatrixManipulator>
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#include <osgUtil/.svn/text-base/SceneView.svn-base>
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#include <osgUtil/SceneView>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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@@ -34,7 +33,6 @@ TYPE_NAME_ALIAS(std::pair< std::string COMMA osg::ref_ptr< osgGA::MatrixManipul
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TYPE_NAME_ALIAS(std::map< int COMMA osgGA::KeySwitchMatrixManipulator::NamedManipulator >, osgGA::KeySwitchMatrixManipulator::KeyManipMap);
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BEGIN_OBJECT_REFLECTOR(osgGA::KeySwitchMatrixManipulator)
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I_BaseType(osgGA::MatrixManipulator);
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I_BaseType(osgGA::MatrixManipulator);
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I_Constructor0(____KeySwitchMatrixManipulator,
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"",
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@@ -42,8 +40,8 @@ BEGIN_OBJECT_REFLECTOR(osgGA::KeySwitchMatrixManipulator)
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method3(void, addMatrixManipulator, IN, int, key, IN, std::string, name, IN, osgGA::MatrixManipulator *, cm,
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Properties::NON_VIRTUAL,
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__void__addMatrixManipulator__int__std_string__MatrixManipulator_P1,
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@@ -147,202 +145,47 @@ BEGIN_OBJECT_REFLECTOR(osgGA::KeySwitchMatrixManipulator)
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I_Method1(void, setNode, IN, osg::Node *, n,
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Properties::VIRTUAL,
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__void__setNode__osg_Node_P1,
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"",
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"");
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"Attach a node to the manipulator, automatically detaching any previously attached node. ",
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"setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model.");
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I_Method0(const osg::Node *, getNode,
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Properties::VIRTUAL,
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__C5_osg_Node_P1__getNode,
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"",
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"Return const node if attached. ",
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"");
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I_Method0(osg::Node *, getNode,
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Properties::VIRTUAL,
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__osg_Node_P1__getNode,
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"",
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"Return node if attached. ",
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"");
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I_MethodWithDefaults4(void, setHomePosition, IN, const osg::Vec3d &, eye, , IN, const osg::Vec3d &, center, , IN, const osg::Vec3d &, up, , IN, bool, autoComputeHomePosition, false,
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Properties::VIRTUAL,
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__void__setHomePosition__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__bool,
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"",
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"Manually set the home position, and set the automatic compute of home position. ",
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"");
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I_Method1(void, setAutoComputeHomePosition, IN, bool, flag,
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Properties::VIRTUAL,
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__void__setAutoComputeHomePosition__bool,
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"",
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"Set whether the automatic compute of the home position is enabled. ",
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"");
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I_Method0(void, computeHomePosition,
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Properties::VIRTUAL,
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__void__computeHomePosition,
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"",
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"Compute the home position. ",
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"");
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I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ee, IN, osgGA::GUIActionAdapter &, aa,
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Properties::VIRTUAL,
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__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"",
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"");
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"Move the camera to the default position. ",
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"May be ignored by manipulators if home functionality is not appropriate.");
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I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ee, IN, osgGA::GUIActionAdapter &, aa,
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Properties::VIRTUAL,
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__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"",
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"");
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"Start/restart the manipulator. ",
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"FIXME: what does this actually mean? Provide examples.");
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"",
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"");
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I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,
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Properties::VIRTUAL,
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__void__getUsage__osg_ApplicationUsage_R1,
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"Get the keyboard and mouse usage of this manipulator. ",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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I_Method3(void, addMatrixManipulator, IN, int, key, IN, std::string, name, IN, osgGA::MatrixManipulator *, cm,
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Properties::NON_VIRTUAL,
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__void__addMatrixManipulator__int__std_string__MatrixManipulator_P1,
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"Add a camera manipulator with an associated name, and a key to trigger the switch,. ",
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"");
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I_Method1(void, addNumberedMatrixManipulator, IN, osgGA::MatrixManipulator *, cm,
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Properties::NON_VIRTUAL,
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__void__addNumberedMatrixManipulator__MatrixManipulator_P1,
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"Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd. ",
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"");
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I_Method0(unsigned int, getNumMatrixManipulators,
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Properties::NON_VIRTUAL,
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__unsigned_int__getNumMatrixManipulators,
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"",
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"");
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I_Method1(void, selectMatrixManipulator, IN, unsigned int, num,
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Properties::NON_VIRTUAL,
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__void__selectMatrixManipulator__unsigned_int,
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"",
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"");
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I_Method0(osgGA::KeySwitchMatrixManipulator::KeyManipMap &, getKeyManipMap,
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Properties::NON_VIRTUAL,
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__KeyManipMap_R1__getKeyManipMap,
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"Get the complete list of manipulators attached to this keyswitch manipulator. ",
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"");
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I_Method0(const osgGA::KeySwitchMatrixManipulator::KeyManipMap &, getKeyManipMap,
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Properties::NON_VIRTUAL,
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__C5_KeyManipMap_R1__getKeyManipMap,
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"Get the const complete list of manipulators attached to this keyswitch manipulator. ",
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"");
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I_Method0(osgGA::MatrixManipulator *, getCurrentMatrixManipulator,
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Properties::NON_VIRTUAL,
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__MatrixManipulator_P1__getCurrentMatrixManipulator,
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"Get the current active manipulators. ",
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"");
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I_Method0(const osgGA::MatrixManipulator *, getCurrentMatrixManipulator,
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Properties::NON_VIRTUAL,
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__C5_MatrixManipulator_P1__getCurrentMatrixManipulator,
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"Get the const current active manipulators. ",
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"");
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I_Method1(osgGA::MatrixManipulator *, getMatrixManipulatorWithIndex, IN, unsigned int, key,
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Properties::NON_VIRTUAL,
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__MatrixManipulator_P1__getMatrixManipulatorWithIndex__unsigned_int,
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"Get manipulator assigned to a specified index. ",
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"");
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I_Method1(const osgGA::MatrixManipulator *, getMatrixManipulatorWithIndex, IN, unsigned int, key,
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Properties::NON_VIRTUAL,
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__C5_MatrixManipulator_P1__getMatrixManipulatorWithIndex__unsigned_int,
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"Get const manipulator assigned to a specified index. ",
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"");
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I_Method1(osgGA::MatrixManipulator *, getMatrixManipulatorWithKey, IN, unsigned int, key,
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Properties::NON_VIRTUAL,
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__MatrixManipulator_P1__getMatrixManipulatorWithKey__unsigned_int,
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"Get manipulator assigned to a specified key. ",
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"");
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I_Method1(const osgGA::MatrixManipulator *, getMatrixManipulatorWithKey, IN, unsigned int, key,
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Properties::NON_VIRTUAL,
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__C5_MatrixManipulator_P1__getMatrixManipulatorWithKey__unsigned_int,
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"Get const manipulator assigned to a specified key. ",
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"");
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I_Method1(void, setMinimumDistance, IN, float, minimumDistance,
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Properties::VIRTUAL,
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__void__setMinimumDistance__float,
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"set the minimum distance (as ratio) the eye point can be zoomed in towards the center before the center is pushed forward. ",
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"");
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I_Method1(void, setCoordinateFrameCallback, IN, osgGA::MatrixManipulator::CoordinateFrameCallback *, cb,
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Properties::VIRTUAL,
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__void__setCoordinateFrameCallback__CoordinateFrameCallback_P1,
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"set the coordinate frame which callback tells the manipulator which way is up, east and north. ",
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"");
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I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix,
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Properties::VIRTUAL,
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__void__setByMatrix__C5_osg_Matrixd_R1,
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"Set the position of the matrix manipulator using a 4x4 Matrix. ",
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"");
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I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix,
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Properties::VIRTUAL,
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__void__setByInverseMatrix__C5_osg_Matrixd_R1,
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"set the position of the matrix manipulator using a 4x4 Matrix. ",
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"");
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I_Method0(osg::Matrixd, getMatrix,
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Properties::VIRTUAL,
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__osg_Matrixd__getMatrix,
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"get the position of the manipulator as 4x4 Matrix. ",
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"");
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I_Method0(osg::Matrixd, getInverseMatrix,
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Properties::VIRTUAL,
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__osg_Matrixd__getInverseMatrix,
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"get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. ",
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"");
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I_Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode,
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Properties::VIRTUAL,
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__osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode,
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"Get the FusionDistanceMode. ",
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"Used by SceneView for setting up setereo convergence. ");
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I_Method0(float, getFusionDistanceValue,
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Properties::VIRTUAL,
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__float__getFusionDistanceValue,
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"Get the FusionDistanceValue. ",
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"Used by SceneView for setting up setereo convergence. ");
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I_Method1(void, setNode, IN, osg::Node *, n,
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Properties::VIRTUAL,
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__void__setNode__osg_Node_P1,
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"",
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"");
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I_Method0(const osg::Node *, getNode,
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Properties::VIRTUAL,
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__C5_osg_Node_P1__getNode,
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"",
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"");
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I_Method0(osg::Node *, getNode,
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Properties::VIRTUAL,
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__osg_Node_P1__getNode,
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"",
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"");
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I_MethodWithDefaults4(void, setHomePosition, IN, const osg::Vec3d &, eye, , IN, const osg::Vec3d &, center, , IN, const osg::Vec3d &, up, , IN, bool, autoComputeHomePosition, false,
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Properties::VIRTUAL,
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__void__setHomePosition__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__bool,
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"",
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"");
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I_Method1(void, setAutoComputeHomePosition, IN, bool, flag,
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Properties::VIRTUAL,
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__void__setAutoComputeHomePosition__bool,
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"",
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"");
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I_Method0(void, computeHomePosition,
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Properties::VIRTUAL,
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__void__computeHomePosition,
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"",
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"");
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I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ee, IN, osgGA::GUIActionAdapter &, aa,
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Properties::VIRTUAL,
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__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"",
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"");
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I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ee, IN, osgGA::GUIActionAdapter &, aa,
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Properties::VIRTUAL,
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__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"",
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"");
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"",
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"Handle events, return true if handled, false otherwise. ",
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"");
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I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,
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Properties::VIRTUAL,
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@@ -387,361 +230,46 @@ BEGIN_OBJECT_REFLECTOR(osgGA::KeySwitchMatrixManipulator)
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__void__setNode__osg_Node_P1);
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END_REFLECTOR
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TYPE_NAME_ALIAS(std::pair< std::string COMMA osg::ref_ptr< osgGA::MatrixManipulator > >, osgGA::KeySwitchMatrixManipulator::NamedManipulator);
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TYPE_NAME_ALIAS(std::map< int COMMA osgGA::KeySwitchMatrixManipulator::NamedManipulator >, osgGA::KeySwitchMatrixManipulator::KeyManipMap);
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BEGIN_OBJECT_REFLECTOR(osgGA::KeySwitchMatrixManipulator)
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I_BaseType(osgGA::MatrixManipulator);
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I_BaseType(osgGA::MatrixManipulator);
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I_Constructor0(____KeySwitchMatrixManipulator,
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BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgGA::MatrixManipulator >)
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I_Constructor0(____ref_ptr,
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"",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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I_Constructor1(IN, osgGA::MatrixManipulator *, ptr,
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Properties::NON_EXPLICIT,
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____ref_ptr__T_P1,
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"",
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"");
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I_Constructor1(IN, const osg::ref_ptr< osgGA::MatrixManipulator > &, rp,
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Properties::NON_EXPLICIT,
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____ref_ptr__C5_ref_ptr_R1,
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"",
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"");
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I_Method0(osgGA::MatrixManipulator *, get,
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Properties::NON_VIRTUAL,
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__T_P1__get,
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"",
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"");
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I_Method3(void, addMatrixManipulator, IN, int, key, IN, std::string, name, IN, osgGA::MatrixManipulator *, cm,
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I_Method0(bool, valid,
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Properties::NON_VIRTUAL,
|
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__void__addMatrixManipulator__int__std_string__MatrixManipulator_P1,
|
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"Add a camera manipulator with an associated name, and a key to trigger the switch,. ",
|
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"");
|
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I_Method1(void, addNumberedMatrixManipulator, IN, osgGA::MatrixManipulator *, cm,
|
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Properties::NON_VIRTUAL,
|
||||
__void__addNumberedMatrixManipulator__MatrixManipulator_P1,
|
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"Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd. ",
|
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"");
|
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I_Method0(unsigned int, getNumMatrixManipulators,
|
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Properties::NON_VIRTUAL,
|
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__unsigned_int__getNumMatrixManipulators,
|
||||
__bool__valid,
|
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"",
|
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"");
|
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I_Method1(void, selectMatrixManipulator, IN, unsigned int, num,
|
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I_Method0(osgGA::MatrixManipulator *, release,
|
||||
Properties::NON_VIRTUAL,
|
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__void__selectMatrixManipulator__unsigned_int,
|
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__T_P1__release,
|
||||
"",
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||||
"");
|
||||
I_Method0(osgGA::KeySwitchMatrixManipulator::KeyManipMap &, getKeyManipMap,
|
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I_Method1(void, swap, IN, osg::ref_ptr< osgGA::MatrixManipulator > &, rp,
|
||||
Properties::NON_VIRTUAL,
|
||||
__KeyManipMap_R1__getKeyManipMap,
|
||||
"Get the complete list of manipulators attached to this keyswitch manipulator. ",
|
||||
"");
|
||||
I_Method0(const osgGA::KeySwitchMatrixManipulator::KeyManipMap &, getKeyManipMap,
|
||||
Properties::NON_VIRTUAL,
|
||||
__C5_KeyManipMap_R1__getKeyManipMap,
|
||||
"Get the const complete list of manipulators attached to this keyswitch manipulator. ",
|
||||
"");
|
||||
I_Method0(osgGA::MatrixManipulator *, getCurrentMatrixManipulator,
|
||||
Properties::NON_VIRTUAL,
|
||||
__MatrixManipulator_P1__getCurrentMatrixManipulator,
|
||||
"Get the current active manipulators. ",
|
||||
"");
|
||||
I_Method0(const osgGA::MatrixManipulator *, getCurrentMatrixManipulator,
|
||||
Properties::NON_VIRTUAL,
|
||||
__C5_MatrixManipulator_P1__getCurrentMatrixManipulator,
|
||||
"Get the const current active manipulators. ",
|
||||
"");
|
||||
I_Method1(osgGA::MatrixManipulator *, getMatrixManipulatorWithIndex, IN, unsigned int, key,
|
||||
Properties::NON_VIRTUAL,
|
||||
__MatrixManipulator_P1__getMatrixManipulatorWithIndex__unsigned_int,
|
||||
"Get manipulator assigned to a specified index. ",
|
||||
"");
|
||||
I_Method1(const osgGA::MatrixManipulator *, getMatrixManipulatorWithIndex, IN, unsigned int, key,
|
||||
Properties::NON_VIRTUAL,
|
||||
__C5_MatrixManipulator_P1__getMatrixManipulatorWithIndex__unsigned_int,
|
||||
"Get const manipulator assigned to a specified index. ",
|
||||
"");
|
||||
I_Method1(osgGA::MatrixManipulator *, getMatrixManipulatorWithKey, IN, unsigned int, key,
|
||||
Properties::NON_VIRTUAL,
|
||||
__MatrixManipulator_P1__getMatrixManipulatorWithKey__unsigned_int,
|
||||
"Get manipulator assigned to a specified key. ",
|
||||
"");
|
||||
I_Method1(const osgGA::MatrixManipulator *, getMatrixManipulatorWithKey, IN, unsigned int, key,
|
||||
Properties::NON_VIRTUAL,
|
||||
__C5_MatrixManipulator_P1__getMatrixManipulatorWithKey__unsigned_int,
|
||||
"Get const manipulator assigned to a specified key. ",
|
||||
"");
|
||||
I_Method1(void, setMinimumDistance, IN, float, minimumDistance,
|
||||
Properties::VIRTUAL,
|
||||
__void__setMinimumDistance__float,
|
||||
"set the minimum distance (as ratio) the eye point can be zoomed in towards the center before the center is pushed forward. ",
|
||||
"");
|
||||
I_Method1(void, setCoordinateFrameCallback, IN, osgGA::MatrixManipulator::CoordinateFrameCallback *, cb,
|
||||
Properties::VIRTUAL,
|
||||
__void__setCoordinateFrameCallback__CoordinateFrameCallback_P1,
|
||||
"set the coordinate frame which callback tells the manipulator which way is up, east and north. ",
|
||||
"");
|
||||
I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix,
|
||||
Properties::VIRTUAL,
|
||||
__void__setByMatrix__C5_osg_Matrixd_R1,
|
||||
"Set the position of the matrix manipulator using a 4x4 Matrix. ",
|
||||
"");
|
||||
I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix,
|
||||
Properties::VIRTUAL,
|
||||
__void__setByInverseMatrix__C5_osg_Matrixd_R1,
|
||||
"set the position of the matrix manipulator using a 4x4 Matrix. ",
|
||||
"");
|
||||
I_Method0(osg::Matrixd, getMatrix,
|
||||
Properties::VIRTUAL,
|
||||
__osg_Matrixd__getMatrix,
|
||||
"get the position of the manipulator as 4x4 Matrix. ",
|
||||
"");
|
||||
I_Method0(osg::Matrixd, getInverseMatrix,
|
||||
Properties::VIRTUAL,
|
||||
__osg_Matrixd__getInverseMatrix,
|
||||
"get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. ",
|
||||
"");
|
||||
I_Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode,
|
||||
Properties::VIRTUAL,
|
||||
__osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode,
|
||||
"Get the FusionDistanceMode. ",
|
||||
"Used by SceneView for setting up setereo convergence. ");
|
||||
I_Method0(float, getFusionDistanceValue,
|
||||
Properties::VIRTUAL,
|
||||
__float__getFusionDistanceValue,
|
||||
"Get the FusionDistanceValue. ",
|
||||
"Used by SceneView for setting up setereo convergence. ");
|
||||
I_Method1(void, setNode, IN, osg::Node *, n,
|
||||
Properties::VIRTUAL,
|
||||
__void__setNode__osg_Node_P1,
|
||||
__void__swap__ref_ptr_R1,
|
||||
"",
|
||||
"");
|
||||
I_Method0(const osg::Node *, getNode,
|
||||
Properties::VIRTUAL,
|
||||
__C5_osg_Node_P1__getNode,
|
||||
"",
|
||||
"");
|
||||
I_Method0(osg::Node *, getNode,
|
||||
Properties::VIRTUAL,
|
||||
__osg_Node_P1__getNode,
|
||||
"",
|
||||
"");
|
||||
I_MethodWithDefaults4(void, setHomePosition, IN, const osg::Vec3d &, eye, , IN, const osg::Vec3d &, center, , IN, const osg::Vec3d &, up, , IN, bool, autoComputeHomePosition, false,
|
||||
Properties::VIRTUAL,
|
||||
__void__setHomePosition__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__bool,
|
||||
"",
|
||||
"");
|
||||
I_Method1(void, setAutoComputeHomePosition, IN, bool, flag,
|
||||
Properties::VIRTUAL,
|
||||
__void__setAutoComputeHomePosition__bool,
|
||||
"",
|
||||
"");
|
||||
I_Method0(void, computeHomePosition,
|
||||
Properties::VIRTUAL,
|
||||
__void__computeHomePosition,
|
||||
"",
|
||||
"");
|
||||
I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ee, IN, osgGA::GUIActionAdapter &, aa,
|
||||
Properties::VIRTUAL,
|
||||
__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
|
||||
"",
|
||||
"");
|
||||
I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ee, IN, osgGA::GUIActionAdapter &, aa,
|
||||
Properties::VIRTUAL,
|
||||
__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
|
||||
"",
|
||||
"");
|
||||
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
|
||||
Properties::VIRTUAL,
|
||||
__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
|
||||
"",
|
||||
"");
|
||||
I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,
|
||||
Properties::VIRTUAL,
|
||||
__void__getUsage__osg_ApplicationUsage_R1,
|
||||
"Get the keyboard and mouse usage of this manipulator. ",
|
||||
"");
|
||||
I_Method0(const char *, className,
|
||||
Properties::VIRTUAL,
|
||||
__C5_char_P1__className,
|
||||
"",
|
||||
"");
|
||||
I_Method3(void, addMatrixManipulator, IN, int, key, IN, std::string, name, IN, osgGA::MatrixManipulator *, cm,
|
||||
Properties::NON_VIRTUAL,
|
||||
__void__addMatrixManipulator__int__std_string__MatrixManipulator_P1,
|
||||
"Add a camera manipulator with an associated name, and a key to trigger the switch,. ",
|
||||
"");
|
||||
I_Method1(void, addNumberedMatrixManipulator, IN, osgGA::MatrixManipulator *, cm,
|
||||
Properties::NON_VIRTUAL,
|
||||
__void__addNumberedMatrixManipulator__MatrixManipulator_P1,
|
||||
"Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd. ",
|
||||
"");
|
||||
I_Method0(unsigned int, getNumMatrixManipulators,
|
||||
Properties::NON_VIRTUAL,
|
||||
__unsigned_int__getNumMatrixManipulators,
|
||||
"",
|
||||
"");
|
||||
I_Method1(void, selectMatrixManipulator, IN, unsigned int, num,
|
||||
Properties::NON_VIRTUAL,
|
||||
__void__selectMatrixManipulator__unsigned_int,
|
||||
"",
|
||||
"");
|
||||
I_Method0(osgGA::KeySwitchMatrixManipulator::KeyManipMap &, getKeyManipMap,
|
||||
Properties::NON_VIRTUAL,
|
||||
__KeyManipMap_R1__getKeyManipMap,
|
||||
"Get the complete list of manipulators attached to this keyswitch manipulator. ",
|
||||
"");
|
||||
I_Method0(const osgGA::KeySwitchMatrixManipulator::KeyManipMap &, getKeyManipMap,
|
||||
Properties::NON_VIRTUAL,
|
||||
__C5_KeyManipMap_R1__getKeyManipMap,
|
||||
"Get the const complete list of manipulators attached to this keyswitch manipulator. ",
|
||||
"");
|
||||
I_Method0(osgGA::MatrixManipulator *, getCurrentMatrixManipulator,
|
||||
Properties::NON_VIRTUAL,
|
||||
__MatrixManipulator_P1__getCurrentMatrixManipulator,
|
||||
"Get the current active manipulators. ",
|
||||
"");
|
||||
I_Method0(const osgGA::MatrixManipulator *, getCurrentMatrixManipulator,
|
||||
Properties::NON_VIRTUAL,
|
||||
__C5_MatrixManipulator_P1__getCurrentMatrixManipulator,
|
||||
"Get the const current active manipulators. ",
|
||||
"");
|
||||
I_Method1(osgGA::MatrixManipulator *, getMatrixManipulatorWithIndex, IN, unsigned int, key,
|
||||
Properties::NON_VIRTUAL,
|
||||
__MatrixManipulator_P1__getMatrixManipulatorWithIndex__unsigned_int,
|
||||
"Get manipulator assigned to a specified index. ",
|
||||
"");
|
||||
I_Method1(const osgGA::MatrixManipulator *, getMatrixManipulatorWithIndex, IN, unsigned int, key,
|
||||
Properties::NON_VIRTUAL,
|
||||
__C5_MatrixManipulator_P1__getMatrixManipulatorWithIndex__unsigned_int,
|
||||
"Get const manipulator assigned to a specified index. ",
|
||||
"");
|
||||
I_Method1(osgGA::MatrixManipulator *, getMatrixManipulatorWithKey, IN, unsigned int, key,
|
||||
Properties::NON_VIRTUAL,
|
||||
__MatrixManipulator_P1__getMatrixManipulatorWithKey__unsigned_int,
|
||||
"Get manipulator assigned to a specified key. ",
|
||||
"");
|
||||
I_Method1(const osgGA::MatrixManipulator *, getMatrixManipulatorWithKey, IN, unsigned int, key,
|
||||
Properties::NON_VIRTUAL,
|
||||
__C5_MatrixManipulator_P1__getMatrixManipulatorWithKey__unsigned_int,
|
||||
"Get const manipulator assigned to a specified key. ",
|
||||
"");
|
||||
I_Method1(void, setMinimumDistance, IN, float, minimumDistance,
|
||||
Properties::VIRTUAL,
|
||||
__void__setMinimumDistance__float,
|
||||
"set the minimum distance (as ratio) the eye point can be zoomed in towards the center before the center is pushed forward. ",
|
||||
"");
|
||||
I_Method1(void, setCoordinateFrameCallback, IN, osgGA::MatrixManipulator::CoordinateFrameCallback *, cb,
|
||||
Properties::VIRTUAL,
|
||||
__void__setCoordinateFrameCallback__CoordinateFrameCallback_P1,
|
||||
"set the coordinate frame which callback tells the manipulator which way is up, east and north. ",
|
||||
"");
|
||||
I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix,
|
||||
Properties::VIRTUAL,
|
||||
__void__setByMatrix__C5_osg_Matrixd_R1,
|
||||
"Set the position of the matrix manipulator using a 4x4 Matrix. ",
|
||||
"");
|
||||
I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix,
|
||||
Properties::VIRTUAL,
|
||||
__void__setByInverseMatrix__C5_osg_Matrixd_R1,
|
||||
"set the position of the matrix manipulator using a 4x4 Matrix. ",
|
||||
"");
|
||||
I_Method0(osg::Matrixd, getMatrix,
|
||||
Properties::VIRTUAL,
|
||||
__osg_Matrixd__getMatrix,
|
||||
"get the position of the manipulator as 4x4 Matrix. ",
|
||||
"");
|
||||
I_Method0(osg::Matrixd, getInverseMatrix,
|
||||
Properties::VIRTUAL,
|
||||
__osg_Matrixd__getInverseMatrix,
|
||||
"get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. ",
|
||||
"");
|
||||
I_Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode,
|
||||
Properties::VIRTUAL,
|
||||
__osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode,
|
||||
"Get the FusionDistanceMode. ",
|
||||
"Used by SceneView for setting up setereo convergence. ");
|
||||
I_Method0(float, getFusionDistanceValue,
|
||||
Properties::VIRTUAL,
|
||||
__float__getFusionDistanceValue,
|
||||
"Get the FusionDistanceValue. ",
|
||||
"Used by SceneView for setting up setereo convergence. ");
|
||||
I_Method1(void, setNode, IN, osg::Node *, n,
|
||||
Properties::VIRTUAL,
|
||||
__void__setNode__osg_Node_P1,
|
||||
"",
|
||||
"");
|
||||
I_Method0(const osg::Node *, getNode,
|
||||
Properties::VIRTUAL,
|
||||
__C5_osg_Node_P1__getNode,
|
||||
"",
|
||||
"");
|
||||
I_Method0(osg::Node *, getNode,
|
||||
Properties::VIRTUAL,
|
||||
__osg_Node_P1__getNode,
|
||||
"",
|
||||
"");
|
||||
I_MethodWithDefaults4(void, setHomePosition, IN, const osg::Vec3d &, eye, , IN, const osg::Vec3d &, center, , IN, const osg::Vec3d &, up, , IN, bool, autoComputeHomePosition, false,
|
||||
Properties::VIRTUAL,
|
||||
__void__setHomePosition__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__bool,
|
||||
"",
|
||||
"");
|
||||
I_Method1(void, setAutoComputeHomePosition, IN, bool, flag,
|
||||
Properties::VIRTUAL,
|
||||
__void__setAutoComputeHomePosition__bool,
|
||||
"",
|
||||
"");
|
||||
I_Method0(void, computeHomePosition,
|
||||
Properties::VIRTUAL,
|
||||
__void__computeHomePosition,
|
||||
"",
|
||||
"");
|
||||
I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ee, IN, osgGA::GUIActionAdapter &, aa,
|
||||
Properties::VIRTUAL,
|
||||
__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
|
||||
"",
|
||||
"");
|
||||
I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ee, IN, osgGA::GUIActionAdapter &, aa,
|
||||
Properties::VIRTUAL,
|
||||
__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
|
||||
"",
|
||||
"");
|
||||
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
|
||||
Properties::VIRTUAL,
|
||||
__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
|
||||
"",
|
||||
"");
|
||||
I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,
|
||||
Properties::VIRTUAL,
|
||||
__void__getUsage__osg_ApplicationUsage_R1,
|
||||
"Get the keyboard and mouse usage of this manipulator. ",
|
||||
"");
|
||||
I_SimpleProperty(bool, AutoComputeHomePosition,
|
||||
0,
|
||||
__void__setAutoComputeHomePosition__bool);
|
||||
I_SimpleProperty(const osg::Matrixd &, ByInverseMatrix,
|
||||
0,
|
||||
__void__setByInverseMatrix__C5_osg_Matrixd_R1);
|
||||
I_SimpleProperty(const osg::Matrixd &, ByMatrix,
|
||||
0,
|
||||
__void__setByMatrix__C5_osg_Matrixd_R1);
|
||||
I_SimpleProperty(osgGA::MatrixManipulator::CoordinateFrameCallback *, CoordinateFrameCallback,
|
||||
0,
|
||||
__void__setCoordinateFrameCallback__CoordinateFrameCallback_P1);
|
||||
I_SimpleProperty(osgGA::MatrixManipulator *, CurrentMatrixManipulator,
|
||||
__MatrixManipulator_P1__getCurrentMatrixManipulator,
|
||||
I_SimpleProperty(osgGA::MatrixManipulator *, ,
|
||||
__T_P1__get,
|
||||
0);
|
||||
I_SimpleProperty(osgUtil::SceneView::FusionDistanceMode, FusionDistanceMode,
|
||||
__osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode,
|
||||
0);
|
||||
I_SimpleProperty(float, FusionDistanceValue,
|
||||
__float__getFusionDistanceValue,
|
||||
0);
|
||||
I_SimpleProperty(osg::Matrixd, InverseMatrix,
|
||||
__osg_Matrixd__getInverseMatrix,
|
||||
0);
|
||||
I_SimpleProperty(osgGA::KeySwitchMatrixManipulator::KeyManipMap &, KeyManipMap,
|
||||
__KeyManipMap_R1__getKeyManipMap,
|
||||
0);
|
||||
I_SimpleProperty(osg::Matrixd, Matrix,
|
||||
__osg_Matrixd__getMatrix,
|
||||
0);
|
||||
I_SimpleProperty(float, MinimumDistance,
|
||||
0,
|
||||
__void__setMinimumDistance__float);
|
||||
I_SimpleProperty(osg::Node *, Node,
|
||||
__osg_Node_P1__getNode,
|
||||
__void__setNode__osg_Node_P1);
|
||||
END_REFLECTOR
|
||||
|
||||
STD_MAP_REFLECTOR(std::map< int COMMA osgGA::KeySwitchMatrixManipulator::NamedManipulator >);
|
||||
|
||||
STD_PAIR_REFLECTOR(std::pair< std::string COMMA osg::ref_ptr< osgGA::MatrixManipulator > >);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user