Fixed genwrapper so that it handles .svn directories, updated wrappers

This commit is contained in:
Robert Osfield
2007-02-16 17:45:53 +00:00
parent 049f907aad
commit afab03a0fa
240 changed files with 10258 additions and 85887 deletions

View File

@@ -10,16 +10,15 @@
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/.svn/text-base/Matrixd.svn-base>
#include <osg/.svn/text-base/Node.svn-base>
#include <osg/ApplicationUsage>
#include <osg/Matrixd>
#include <osg/Node>
#include <osg/Vec3d>
#include <osgGA/.svn/text-base/KeySwitchMatrixManipulator.svn-base>
#include <osgGA/GUIActionAdapter>
#include <osgGA/GUIEventAdapter>
#include <osgGA/KeySwitchMatrixManipulator>
#include <osgGA/MatrixManipulator>
#include <osgUtil/.svn/text-base/SceneView.svn-base>
#include <osgUtil/SceneView>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
@@ -34,7 +33,6 @@ TYPE_NAME_ALIAS(std::pair< std::string COMMA osg::ref_ptr< osgGA::MatrixManipul
TYPE_NAME_ALIAS(std::map< int COMMA osgGA::KeySwitchMatrixManipulator::NamedManipulator >, osgGA::KeySwitchMatrixManipulator::KeyManipMap);
BEGIN_OBJECT_REFLECTOR(osgGA::KeySwitchMatrixManipulator)
I_BaseType(osgGA::MatrixManipulator);
I_BaseType(osgGA::MatrixManipulator);
I_Constructor0(____KeySwitchMatrixManipulator,
"",
@@ -42,8 +40,8 @@ BEGIN_OBJECT_REFLECTOR(osgGA::KeySwitchMatrixManipulator)
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method3(void, addMatrixManipulator, IN, int, key, IN, std::string, name, IN, osgGA::MatrixManipulator *, cm,
Properties::NON_VIRTUAL,
__void__addMatrixManipulator__int__std_string__MatrixManipulator_P1,
@@ -147,202 +145,47 @@ BEGIN_OBJECT_REFLECTOR(osgGA::KeySwitchMatrixManipulator)
I_Method1(void, setNode, IN, osg::Node *, n,
Properties::VIRTUAL,
__void__setNode__osg_Node_P1,
"",
"");
"Attach a node to the manipulator, automatically detaching any previously attached node. ",
"setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model.");
I_Method0(const osg::Node *, getNode,
Properties::VIRTUAL,
__C5_osg_Node_P1__getNode,
"",
"Return const node if attached. ",
"");
I_Method0(osg::Node *, getNode,
Properties::VIRTUAL,
__osg_Node_P1__getNode,
"",
"Return node if attached. ",
"");
I_MethodWithDefaults4(void, setHomePosition, IN, const osg::Vec3d &, eye, , IN, const osg::Vec3d &, center, , IN, const osg::Vec3d &, up, , IN, bool, autoComputeHomePosition, false,
Properties::VIRTUAL,
__void__setHomePosition__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__bool,
"",
"Manually set the home position, and set the automatic compute of home position. ",
"");
I_Method1(void, setAutoComputeHomePosition, IN, bool, flag,
Properties::VIRTUAL,
__void__setAutoComputeHomePosition__bool,
"",
"Set whether the automatic compute of the home position is enabled. ",
"");
I_Method0(void, computeHomePosition,
Properties::VIRTUAL,
__void__computeHomePosition,
"",
"Compute the home position. ",
"");
I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ee, IN, osgGA::GUIActionAdapter &, aa,
Properties::VIRTUAL,
__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"",
"");
"Move the camera to the default position. ",
"May be ignored by manipulators if home functionality is not appropriate.");
I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ee, IN, osgGA::GUIActionAdapter &, aa,
Properties::VIRTUAL,
__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"",
"");
"Start/restart the manipulator. ",
"FIXME: what does this actually mean? Provide examples.");
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"",
"");
I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,
Properties::VIRTUAL,
__void__getUsage__osg_ApplicationUsage_R1,
"Get the keyboard and mouse usage of this manipulator. ",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method3(void, addMatrixManipulator, IN, int, key, IN, std::string, name, IN, osgGA::MatrixManipulator *, cm,
Properties::NON_VIRTUAL,
__void__addMatrixManipulator__int__std_string__MatrixManipulator_P1,
"Add a camera manipulator with an associated name, and a key to trigger the switch,. ",
"");
I_Method1(void, addNumberedMatrixManipulator, IN, osgGA::MatrixManipulator *, cm,
Properties::NON_VIRTUAL,
__void__addNumberedMatrixManipulator__MatrixManipulator_P1,
"Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd. ",
"");
I_Method0(unsigned int, getNumMatrixManipulators,
Properties::NON_VIRTUAL,
__unsigned_int__getNumMatrixManipulators,
"",
"");
I_Method1(void, selectMatrixManipulator, IN, unsigned int, num,
Properties::NON_VIRTUAL,
__void__selectMatrixManipulator__unsigned_int,
"",
"");
I_Method0(osgGA::KeySwitchMatrixManipulator::KeyManipMap &, getKeyManipMap,
Properties::NON_VIRTUAL,
__KeyManipMap_R1__getKeyManipMap,
"Get the complete list of manipulators attached to this keyswitch manipulator. ",
"");
I_Method0(const osgGA::KeySwitchMatrixManipulator::KeyManipMap &, getKeyManipMap,
Properties::NON_VIRTUAL,
__C5_KeyManipMap_R1__getKeyManipMap,
"Get the const complete list of manipulators attached to this keyswitch manipulator. ",
"");
I_Method0(osgGA::MatrixManipulator *, getCurrentMatrixManipulator,
Properties::NON_VIRTUAL,
__MatrixManipulator_P1__getCurrentMatrixManipulator,
"Get the current active manipulators. ",
"");
I_Method0(const osgGA::MatrixManipulator *, getCurrentMatrixManipulator,
Properties::NON_VIRTUAL,
__C5_MatrixManipulator_P1__getCurrentMatrixManipulator,
"Get the const current active manipulators. ",
"");
I_Method1(osgGA::MatrixManipulator *, getMatrixManipulatorWithIndex, IN, unsigned int, key,
Properties::NON_VIRTUAL,
__MatrixManipulator_P1__getMatrixManipulatorWithIndex__unsigned_int,
"Get manipulator assigned to a specified index. ",
"");
I_Method1(const osgGA::MatrixManipulator *, getMatrixManipulatorWithIndex, IN, unsigned int, key,
Properties::NON_VIRTUAL,
__C5_MatrixManipulator_P1__getMatrixManipulatorWithIndex__unsigned_int,
"Get const manipulator assigned to a specified index. ",
"");
I_Method1(osgGA::MatrixManipulator *, getMatrixManipulatorWithKey, IN, unsigned int, key,
Properties::NON_VIRTUAL,
__MatrixManipulator_P1__getMatrixManipulatorWithKey__unsigned_int,
"Get manipulator assigned to a specified key. ",
"");
I_Method1(const osgGA::MatrixManipulator *, getMatrixManipulatorWithKey, IN, unsigned int, key,
Properties::NON_VIRTUAL,
__C5_MatrixManipulator_P1__getMatrixManipulatorWithKey__unsigned_int,
"Get const manipulator assigned to a specified key. ",
"");
I_Method1(void, setMinimumDistance, IN, float, minimumDistance,
Properties::VIRTUAL,
__void__setMinimumDistance__float,
"set the minimum distance (as ratio) the eye point can be zoomed in towards the center before the center is pushed forward. ",
"");
I_Method1(void, setCoordinateFrameCallback, IN, osgGA::MatrixManipulator::CoordinateFrameCallback *, cb,
Properties::VIRTUAL,
__void__setCoordinateFrameCallback__CoordinateFrameCallback_P1,
"set the coordinate frame which callback tells the manipulator which way is up, east and north. ",
"");
I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix,
Properties::VIRTUAL,
__void__setByMatrix__C5_osg_Matrixd_R1,
"Set the position of the matrix manipulator using a 4x4 Matrix. ",
"");
I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix,
Properties::VIRTUAL,
__void__setByInverseMatrix__C5_osg_Matrixd_R1,
"set the position of the matrix manipulator using a 4x4 Matrix. ",
"");
I_Method0(osg::Matrixd, getMatrix,
Properties::VIRTUAL,
__osg_Matrixd__getMatrix,
"get the position of the manipulator as 4x4 Matrix. ",
"");
I_Method0(osg::Matrixd, getInverseMatrix,
Properties::VIRTUAL,
__osg_Matrixd__getInverseMatrix,
"get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. ",
"");
I_Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode,
Properties::VIRTUAL,
__osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode,
"Get the FusionDistanceMode. ",
"Used by SceneView for setting up setereo convergence. ");
I_Method0(float, getFusionDistanceValue,
Properties::VIRTUAL,
__float__getFusionDistanceValue,
"Get the FusionDistanceValue. ",
"Used by SceneView for setting up setereo convergence. ");
I_Method1(void, setNode, IN, osg::Node *, n,
Properties::VIRTUAL,
__void__setNode__osg_Node_P1,
"",
"");
I_Method0(const osg::Node *, getNode,
Properties::VIRTUAL,
__C5_osg_Node_P1__getNode,
"",
"");
I_Method0(osg::Node *, getNode,
Properties::VIRTUAL,
__osg_Node_P1__getNode,
"",
"");
I_MethodWithDefaults4(void, setHomePosition, IN, const osg::Vec3d &, eye, , IN, const osg::Vec3d &, center, , IN, const osg::Vec3d &, up, , IN, bool, autoComputeHomePosition, false,
Properties::VIRTUAL,
__void__setHomePosition__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__bool,
"",
"");
I_Method1(void, setAutoComputeHomePosition, IN, bool, flag,
Properties::VIRTUAL,
__void__setAutoComputeHomePosition__bool,
"",
"");
I_Method0(void, computeHomePosition,
Properties::VIRTUAL,
__void__computeHomePosition,
"",
"");
I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ee, IN, osgGA::GUIActionAdapter &, aa,
Properties::VIRTUAL,
__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"",
"");
I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ee, IN, osgGA::GUIActionAdapter &, aa,
Properties::VIRTUAL,
__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"",
"");
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"",
"Handle events, return true if handled, false otherwise. ",
"");
I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,
Properties::VIRTUAL,
@@ -387,361 +230,46 @@ BEGIN_OBJECT_REFLECTOR(osgGA::KeySwitchMatrixManipulator)
__void__setNode__osg_Node_P1);
END_REFLECTOR
TYPE_NAME_ALIAS(std::pair< std::string COMMA osg::ref_ptr< osgGA::MatrixManipulator > >, osgGA::KeySwitchMatrixManipulator::NamedManipulator);
TYPE_NAME_ALIAS(std::map< int COMMA osgGA::KeySwitchMatrixManipulator::NamedManipulator >, osgGA::KeySwitchMatrixManipulator::KeyManipMap);
BEGIN_OBJECT_REFLECTOR(osgGA::KeySwitchMatrixManipulator)
I_BaseType(osgGA::MatrixManipulator);
I_BaseType(osgGA::MatrixManipulator);
I_Constructor0(____KeySwitchMatrixManipulator,
BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgGA::MatrixManipulator >)
I_Constructor0(____ref_ptr,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
I_Constructor1(IN, osgGA::MatrixManipulator *, ptr,
Properties::NON_EXPLICIT,
____ref_ptr__T_P1,
"",
"");
I_Constructor1(IN, const osg::ref_ptr< osgGA::MatrixManipulator > &, rp,
Properties::NON_EXPLICIT,
____ref_ptr__C5_ref_ptr_R1,
"",
"");
I_Method0(osgGA::MatrixManipulator *, get,
Properties::NON_VIRTUAL,
__T_P1__get,
"",
"");
I_Method3(void, addMatrixManipulator, IN, int, key, IN, std::string, name, IN, osgGA::MatrixManipulator *, cm,
I_Method0(bool, valid,
Properties::NON_VIRTUAL,
__void__addMatrixManipulator__int__std_string__MatrixManipulator_P1,
"Add a camera manipulator with an associated name, and a key to trigger the switch,. ",
"");
I_Method1(void, addNumberedMatrixManipulator, IN, osgGA::MatrixManipulator *, cm,
Properties::NON_VIRTUAL,
__void__addNumberedMatrixManipulator__MatrixManipulator_P1,
"Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd. ",
"");
I_Method0(unsigned int, getNumMatrixManipulators,
Properties::NON_VIRTUAL,
__unsigned_int__getNumMatrixManipulators,
__bool__valid,
"",
"");
I_Method1(void, selectMatrixManipulator, IN, unsigned int, num,
I_Method0(osgGA::MatrixManipulator *, release,
Properties::NON_VIRTUAL,
__void__selectMatrixManipulator__unsigned_int,
__T_P1__release,
"",
"");
I_Method0(osgGA::KeySwitchMatrixManipulator::KeyManipMap &, getKeyManipMap,
I_Method1(void, swap, IN, osg::ref_ptr< osgGA::MatrixManipulator > &, rp,
Properties::NON_VIRTUAL,
__KeyManipMap_R1__getKeyManipMap,
"Get the complete list of manipulators attached to this keyswitch manipulator. ",
"");
I_Method0(const osgGA::KeySwitchMatrixManipulator::KeyManipMap &, getKeyManipMap,
Properties::NON_VIRTUAL,
__C5_KeyManipMap_R1__getKeyManipMap,
"Get the const complete list of manipulators attached to this keyswitch manipulator. ",
"");
I_Method0(osgGA::MatrixManipulator *, getCurrentMatrixManipulator,
Properties::NON_VIRTUAL,
__MatrixManipulator_P1__getCurrentMatrixManipulator,
"Get the current active manipulators. ",
"");
I_Method0(const osgGA::MatrixManipulator *, getCurrentMatrixManipulator,
Properties::NON_VIRTUAL,
__C5_MatrixManipulator_P1__getCurrentMatrixManipulator,
"Get the const current active manipulators. ",
"");
I_Method1(osgGA::MatrixManipulator *, getMatrixManipulatorWithIndex, IN, unsigned int, key,
Properties::NON_VIRTUAL,
__MatrixManipulator_P1__getMatrixManipulatorWithIndex__unsigned_int,
"Get manipulator assigned to a specified index. ",
"");
I_Method1(const osgGA::MatrixManipulator *, getMatrixManipulatorWithIndex, IN, unsigned int, key,
Properties::NON_VIRTUAL,
__C5_MatrixManipulator_P1__getMatrixManipulatorWithIndex__unsigned_int,
"Get const manipulator assigned to a specified index. ",
"");
I_Method1(osgGA::MatrixManipulator *, getMatrixManipulatorWithKey, IN, unsigned int, key,
Properties::NON_VIRTUAL,
__MatrixManipulator_P1__getMatrixManipulatorWithKey__unsigned_int,
"Get manipulator assigned to a specified key. ",
"");
I_Method1(const osgGA::MatrixManipulator *, getMatrixManipulatorWithKey, IN, unsigned int, key,
Properties::NON_VIRTUAL,
__C5_MatrixManipulator_P1__getMatrixManipulatorWithKey__unsigned_int,
"Get const manipulator assigned to a specified key. ",
"");
I_Method1(void, setMinimumDistance, IN, float, minimumDistance,
Properties::VIRTUAL,
__void__setMinimumDistance__float,
"set the minimum distance (as ratio) the eye point can be zoomed in towards the center before the center is pushed forward. ",
"");
I_Method1(void, setCoordinateFrameCallback, IN, osgGA::MatrixManipulator::CoordinateFrameCallback *, cb,
Properties::VIRTUAL,
__void__setCoordinateFrameCallback__CoordinateFrameCallback_P1,
"set the coordinate frame which callback tells the manipulator which way is up, east and north. ",
"");
I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix,
Properties::VIRTUAL,
__void__setByMatrix__C5_osg_Matrixd_R1,
"Set the position of the matrix manipulator using a 4x4 Matrix. ",
"");
I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix,
Properties::VIRTUAL,
__void__setByInverseMatrix__C5_osg_Matrixd_R1,
"set the position of the matrix manipulator using a 4x4 Matrix. ",
"");
I_Method0(osg::Matrixd, getMatrix,
Properties::VIRTUAL,
__osg_Matrixd__getMatrix,
"get the position of the manipulator as 4x4 Matrix. ",
"");
I_Method0(osg::Matrixd, getInverseMatrix,
Properties::VIRTUAL,
__osg_Matrixd__getInverseMatrix,
"get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. ",
"");
I_Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode,
Properties::VIRTUAL,
__osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode,
"Get the FusionDistanceMode. ",
"Used by SceneView for setting up setereo convergence. ");
I_Method0(float, getFusionDistanceValue,
Properties::VIRTUAL,
__float__getFusionDistanceValue,
"Get the FusionDistanceValue. ",
"Used by SceneView for setting up setereo convergence. ");
I_Method1(void, setNode, IN, osg::Node *, n,
Properties::VIRTUAL,
__void__setNode__osg_Node_P1,
__void__swap__ref_ptr_R1,
"",
"");
I_Method0(const osg::Node *, getNode,
Properties::VIRTUAL,
__C5_osg_Node_P1__getNode,
"",
"");
I_Method0(osg::Node *, getNode,
Properties::VIRTUAL,
__osg_Node_P1__getNode,
"",
"");
I_MethodWithDefaults4(void, setHomePosition, IN, const osg::Vec3d &, eye, , IN, const osg::Vec3d &, center, , IN, const osg::Vec3d &, up, , IN, bool, autoComputeHomePosition, false,
Properties::VIRTUAL,
__void__setHomePosition__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__bool,
"",
"");
I_Method1(void, setAutoComputeHomePosition, IN, bool, flag,
Properties::VIRTUAL,
__void__setAutoComputeHomePosition__bool,
"",
"");
I_Method0(void, computeHomePosition,
Properties::VIRTUAL,
__void__computeHomePosition,
"",
"");
I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ee, IN, osgGA::GUIActionAdapter &, aa,
Properties::VIRTUAL,
__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"",
"");
I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ee, IN, osgGA::GUIActionAdapter &, aa,
Properties::VIRTUAL,
__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"",
"");
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"",
"");
I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,
Properties::VIRTUAL,
__void__getUsage__osg_ApplicationUsage_R1,
"Get the keyboard and mouse usage of this manipulator. ",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method3(void, addMatrixManipulator, IN, int, key, IN, std::string, name, IN, osgGA::MatrixManipulator *, cm,
Properties::NON_VIRTUAL,
__void__addMatrixManipulator__int__std_string__MatrixManipulator_P1,
"Add a camera manipulator with an associated name, and a key to trigger the switch,. ",
"");
I_Method1(void, addNumberedMatrixManipulator, IN, osgGA::MatrixManipulator *, cm,
Properties::NON_VIRTUAL,
__void__addNumberedMatrixManipulator__MatrixManipulator_P1,
"Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd. ",
"");
I_Method0(unsigned int, getNumMatrixManipulators,
Properties::NON_VIRTUAL,
__unsigned_int__getNumMatrixManipulators,
"",
"");
I_Method1(void, selectMatrixManipulator, IN, unsigned int, num,
Properties::NON_VIRTUAL,
__void__selectMatrixManipulator__unsigned_int,
"",
"");
I_Method0(osgGA::KeySwitchMatrixManipulator::KeyManipMap &, getKeyManipMap,
Properties::NON_VIRTUAL,
__KeyManipMap_R1__getKeyManipMap,
"Get the complete list of manipulators attached to this keyswitch manipulator. ",
"");
I_Method0(const osgGA::KeySwitchMatrixManipulator::KeyManipMap &, getKeyManipMap,
Properties::NON_VIRTUAL,
__C5_KeyManipMap_R1__getKeyManipMap,
"Get the const complete list of manipulators attached to this keyswitch manipulator. ",
"");
I_Method0(osgGA::MatrixManipulator *, getCurrentMatrixManipulator,
Properties::NON_VIRTUAL,
__MatrixManipulator_P1__getCurrentMatrixManipulator,
"Get the current active manipulators. ",
"");
I_Method0(const osgGA::MatrixManipulator *, getCurrentMatrixManipulator,
Properties::NON_VIRTUAL,
__C5_MatrixManipulator_P1__getCurrentMatrixManipulator,
"Get the const current active manipulators. ",
"");
I_Method1(osgGA::MatrixManipulator *, getMatrixManipulatorWithIndex, IN, unsigned int, key,
Properties::NON_VIRTUAL,
__MatrixManipulator_P1__getMatrixManipulatorWithIndex__unsigned_int,
"Get manipulator assigned to a specified index. ",
"");
I_Method1(const osgGA::MatrixManipulator *, getMatrixManipulatorWithIndex, IN, unsigned int, key,
Properties::NON_VIRTUAL,
__C5_MatrixManipulator_P1__getMatrixManipulatorWithIndex__unsigned_int,
"Get const manipulator assigned to a specified index. ",
"");
I_Method1(osgGA::MatrixManipulator *, getMatrixManipulatorWithKey, IN, unsigned int, key,
Properties::NON_VIRTUAL,
__MatrixManipulator_P1__getMatrixManipulatorWithKey__unsigned_int,
"Get manipulator assigned to a specified key. ",
"");
I_Method1(const osgGA::MatrixManipulator *, getMatrixManipulatorWithKey, IN, unsigned int, key,
Properties::NON_VIRTUAL,
__C5_MatrixManipulator_P1__getMatrixManipulatorWithKey__unsigned_int,
"Get const manipulator assigned to a specified key. ",
"");
I_Method1(void, setMinimumDistance, IN, float, minimumDistance,
Properties::VIRTUAL,
__void__setMinimumDistance__float,
"set the minimum distance (as ratio) the eye point can be zoomed in towards the center before the center is pushed forward. ",
"");
I_Method1(void, setCoordinateFrameCallback, IN, osgGA::MatrixManipulator::CoordinateFrameCallback *, cb,
Properties::VIRTUAL,
__void__setCoordinateFrameCallback__CoordinateFrameCallback_P1,
"set the coordinate frame which callback tells the manipulator which way is up, east and north. ",
"");
I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix,
Properties::VIRTUAL,
__void__setByMatrix__C5_osg_Matrixd_R1,
"Set the position of the matrix manipulator using a 4x4 Matrix. ",
"");
I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix,
Properties::VIRTUAL,
__void__setByInverseMatrix__C5_osg_Matrixd_R1,
"set the position of the matrix manipulator using a 4x4 Matrix. ",
"");
I_Method0(osg::Matrixd, getMatrix,
Properties::VIRTUAL,
__osg_Matrixd__getMatrix,
"get the position of the manipulator as 4x4 Matrix. ",
"");
I_Method0(osg::Matrixd, getInverseMatrix,
Properties::VIRTUAL,
__osg_Matrixd__getInverseMatrix,
"get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. ",
"");
I_Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode,
Properties::VIRTUAL,
__osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode,
"Get the FusionDistanceMode. ",
"Used by SceneView for setting up setereo convergence. ");
I_Method0(float, getFusionDistanceValue,
Properties::VIRTUAL,
__float__getFusionDistanceValue,
"Get the FusionDistanceValue. ",
"Used by SceneView for setting up setereo convergence. ");
I_Method1(void, setNode, IN, osg::Node *, n,
Properties::VIRTUAL,
__void__setNode__osg_Node_P1,
"",
"");
I_Method0(const osg::Node *, getNode,
Properties::VIRTUAL,
__C5_osg_Node_P1__getNode,
"",
"");
I_Method0(osg::Node *, getNode,
Properties::VIRTUAL,
__osg_Node_P1__getNode,
"",
"");
I_MethodWithDefaults4(void, setHomePosition, IN, const osg::Vec3d &, eye, , IN, const osg::Vec3d &, center, , IN, const osg::Vec3d &, up, , IN, bool, autoComputeHomePosition, false,
Properties::VIRTUAL,
__void__setHomePosition__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__bool,
"",
"");
I_Method1(void, setAutoComputeHomePosition, IN, bool, flag,
Properties::VIRTUAL,
__void__setAutoComputeHomePosition__bool,
"",
"");
I_Method0(void, computeHomePosition,
Properties::VIRTUAL,
__void__computeHomePosition,
"",
"");
I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ee, IN, osgGA::GUIActionAdapter &, aa,
Properties::VIRTUAL,
__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"",
"");
I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ee, IN, osgGA::GUIActionAdapter &, aa,
Properties::VIRTUAL,
__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"",
"");
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"",
"");
I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,
Properties::VIRTUAL,
__void__getUsage__osg_ApplicationUsage_R1,
"Get the keyboard and mouse usage of this manipulator. ",
"");
I_SimpleProperty(bool, AutoComputeHomePosition,
0,
__void__setAutoComputeHomePosition__bool);
I_SimpleProperty(const osg::Matrixd &, ByInverseMatrix,
0,
__void__setByInverseMatrix__C5_osg_Matrixd_R1);
I_SimpleProperty(const osg::Matrixd &, ByMatrix,
0,
__void__setByMatrix__C5_osg_Matrixd_R1);
I_SimpleProperty(osgGA::MatrixManipulator::CoordinateFrameCallback *, CoordinateFrameCallback,
0,
__void__setCoordinateFrameCallback__CoordinateFrameCallback_P1);
I_SimpleProperty(osgGA::MatrixManipulator *, CurrentMatrixManipulator,
__MatrixManipulator_P1__getCurrentMatrixManipulator,
I_SimpleProperty(osgGA::MatrixManipulator *, ,
__T_P1__get,
0);
I_SimpleProperty(osgUtil::SceneView::FusionDistanceMode, FusionDistanceMode,
__osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode,
0);
I_SimpleProperty(float, FusionDistanceValue,
__float__getFusionDistanceValue,
0);
I_SimpleProperty(osg::Matrixd, InverseMatrix,
__osg_Matrixd__getInverseMatrix,
0);
I_SimpleProperty(osgGA::KeySwitchMatrixManipulator::KeyManipMap &, KeyManipMap,
__KeyManipMap_R1__getKeyManipMap,
0);
I_SimpleProperty(osg::Matrixd, Matrix,
__osg_Matrixd__getMatrix,
0);
I_SimpleProperty(float, MinimumDistance,
0,
__void__setMinimumDistance__float);
I_SimpleProperty(osg::Node *, Node,
__osg_Node_P1__getNode,
__void__setNode__osg_Node_P1);
END_REFLECTOR
STD_MAP_REFLECTOR(std::map< int COMMA osgGA::KeySwitchMatrixManipulator::NamedManipulator >);
STD_PAIR_REFLECTOR(std::pair< std::string COMMA osg::ref_ptr< osgGA::MatrixManipulator > >);