Fixed genwrapper so that it handles .svn directories, updated wrappers
This commit is contained in:
@@ -10,8 +10,8 @@
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/.svn/text-base/PolygonMode.svn-base>
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#include <osg/ApplicationUsage>
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#include <osg/PolygonMode>
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#include <osg/StateSet>
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#include <osgGA/GUIActionAdapter>
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#include <osgGA/GUIEventAdapter>
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@@ -26,7 +26,6 @@
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#endif
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BEGIN_OBJECT_REFLECTOR(osgGA::StateSetManipulator)
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I_BaseType(osgGA::GUIEventHandler);
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I_BaseType(osgGA::GUIEventHandler);
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I_ConstructorWithDefaults1(IN, osg::StateSet *, stateset, 0,
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Properties::NON_EXPLICIT,
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@@ -36,301 +35,8 @@ BEGIN_OBJECT_REFLECTOR(osgGA::StateSetManipulator)
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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I_Method1(void, setStateSet, IN, osg::StateSet *, x,
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Properties::VIRTUAL,
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__void__setStateSet__osg_StateSet_P1,
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"attach a STATESTATE to the manipulator to be used for specifying view. ",
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"");
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I_Method0(osg::StateSet *, getStateSet,
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Properties::VIRTUAL,
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__osg_StateSet_P1__getStateSet,
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"get the attached a STATESTATE. ",
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"");
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I_Method0(const osg::StateSet *, getStateSet,
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Properties::VIRTUAL,
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__C5_osg_StateSet_P1__getStateSet,
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"get the attached a STATESTATE. ",
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"");
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"Handle events, return true if handled, false otherwise. ",
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"");
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I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,
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Properties::VIRTUAL,
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__void__getUsage__osg_ApplicationUsage_R1,
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"Get the keyboard and mouse usage of this manipulator. ",
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"");
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I_Method1(void, setMaximumNumOfTextureUnits, IN, unsigned int, i,
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Properties::NON_VIRTUAL,
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__void__setMaximumNumOfTextureUnits__unsigned_int,
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"",
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"");
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I_Method0(unsigned int, getMaximumNumOfTextureUnits,
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Properties::NON_VIRTUAL,
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__unsigned_int__getMaximumNumOfTextureUnits,
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"",
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"");
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I_Method1(void, setBackfaceEnabled, IN, bool, newbackface,
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Properties::NON_VIRTUAL,
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__void__setBackfaceEnabled__bool,
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"",
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"");
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I_Method0(bool, getBackfaceEnabled,
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Properties::NON_VIRTUAL,
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__bool__getBackfaceEnabled,
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"",
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"");
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I_Method1(void, setLightingEnabled, IN, bool, newlighting,
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Properties::NON_VIRTUAL,
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__void__setLightingEnabled__bool,
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"",
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"");
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I_Method0(bool, getLightingEnabled,
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Properties::NON_VIRTUAL,
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__bool__getLightingEnabled,
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"",
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"");
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I_Method1(void, setTextureEnabled, IN, bool, newtexture,
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Properties::NON_VIRTUAL,
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__void__setTextureEnabled__bool,
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"",
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"");
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I_Method0(bool, getTextureEnabled,
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Properties::NON_VIRTUAL,
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__bool__getTextureEnabled,
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"",
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"");
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I_Method1(void, setPolygonMode, IN, osg::PolygonMode::Mode, newpolygonmode,
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Properties::NON_VIRTUAL,
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__void__setPolygonMode__osg_PolygonMode_Mode,
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"",
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"");
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I_Method0(osg::PolygonMode::Mode, getPolygonMode,
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Properties::NON_VIRTUAL,
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__osg_PolygonMode_Mode__getPolygonMode,
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"",
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"");
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I_Method0(void, cyclePolygonMode,
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Properties::NON_VIRTUAL,
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__void__cyclePolygonMode,
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"",
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"");
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I_ConstructorWithDefaults1(IN, osg::StateSet *, stateset, 0,
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Properties::NON_EXPLICIT,
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____StateSetManipulator__osg_StateSet_P1,
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"",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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I_Method1(void, setStateSet, IN, osg::StateSet *, x,
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Properties::VIRTUAL,
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__void__setStateSet__osg_StateSet_P1,
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"attach a STATESTATE to the manipulator to be used for specifying view. ",
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"");
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I_Method0(osg::StateSet *, getStateSet,
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Properties::VIRTUAL,
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__osg_StateSet_P1__getStateSet,
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"get the attached a STATESTATE. ",
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"");
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I_Method0(const osg::StateSet *, getStateSet,
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Properties::VIRTUAL,
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__C5_osg_StateSet_P1__getStateSet,
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"get the attached a STATESTATE. ",
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"");
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"Handle events, return true if handled, false otherwise. ",
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"");
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I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,
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Properties::VIRTUAL,
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__void__getUsage__osg_ApplicationUsage_R1,
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"Get the keyboard and mouse usage of this manipulator. ",
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"");
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I_Method1(void, setMaximumNumOfTextureUnits, IN, unsigned int, i,
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Properties::NON_VIRTUAL,
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__void__setMaximumNumOfTextureUnits__unsigned_int,
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"",
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"");
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I_Method0(unsigned int, getMaximumNumOfTextureUnits,
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Properties::NON_VIRTUAL,
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__unsigned_int__getMaximumNumOfTextureUnits,
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"",
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"");
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I_Method1(void, setBackfaceEnabled, IN, bool, newbackface,
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Properties::NON_VIRTUAL,
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__void__setBackfaceEnabled__bool,
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"",
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"");
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I_Method0(bool, getBackfaceEnabled,
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Properties::NON_VIRTUAL,
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__bool__getBackfaceEnabled,
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"",
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"");
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I_Method1(void, setLightingEnabled, IN, bool, newlighting,
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Properties::NON_VIRTUAL,
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__void__setLightingEnabled__bool,
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"",
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"");
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I_Method0(bool, getLightingEnabled,
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Properties::NON_VIRTUAL,
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__bool__getLightingEnabled,
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"",
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"");
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I_Method1(void, setTextureEnabled, IN, bool, newtexture,
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Properties::NON_VIRTUAL,
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__void__setTextureEnabled__bool,
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"",
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"");
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I_Method0(bool, getTextureEnabled,
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Properties::NON_VIRTUAL,
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__bool__getTextureEnabled,
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"",
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"");
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I_Method1(void, setPolygonMode, IN, osg::PolygonMode::Mode, newpolygonmode,
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Properties::NON_VIRTUAL,
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__void__setPolygonMode__osg_PolygonMode_Mode,
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"",
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"");
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I_Method0(osg::PolygonMode::Mode, getPolygonMode,
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Properties::NON_VIRTUAL,
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__osg_PolygonMode_Mode__getPolygonMode,
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"",
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"");
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I_Method0(void, cyclePolygonMode,
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Properties::NON_VIRTUAL,
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__void__cyclePolygonMode,
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"",
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"");
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I_SimpleProperty(bool, BackfaceEnabled,
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__bool__getBackfaceEnabled,
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__void__setBackfaceEnabled__bool);
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I_SimpleProperty(bool, LightingEnabled,
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__bool__getLightingEnabled,
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__void__setLightingEnabled__bool);
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I_SimpleProperty(unsigned int, MaximumNumOfTextureUnits,
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__unsigned_int__getMaximumNumOfTextureUnits,
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__void__setMaximumNumOfTextureUnits__unsigned_int);
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I_SimpleProperty(osg::PolygonMode::Mode, PolygonMode,
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__osg_PolygonMode_Mode__getPolygonMode,
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__void__setPolygonMode__osg_PolygonMode_Mode);
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I_SimpleProperty(osg::StateSet *, StateSet,
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__osg_StateSet_P1__getStateSet,
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__void__setStateSet__osg_StateSet_P1);
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I_SimpleProperty(bool, TextureEnabled,
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__bool__getTextureEnabled,
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__void__setTextureEnabled__bool);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgGA::StateSetManipulator)
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I_BaseType(osgGA::GUIEventHandler);
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I_BaseType(osgGA::GUIEventHandler);
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I_ConstructorWithDefaults1(IN, osg::StateSet *, stateset, 0,
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Properties::NON_EXPLICIT,
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____StateSetManipulator__osg_StateSet_P1,
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"",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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I_Method1(void, setStateSet, IN, osg::StateSet *, x,
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Properties::VIRTUAL,
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__void__setStateSet__osg_StateSet_P1,
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"attach a STATESTATE to the manipulator to be used for specifying view. ",
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"");
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I_Method0(osg::StateSet *, getStateSet,
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Properties::VIRTUAL,
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__osg_StateSet_P1__getStateSet,
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"get the attached a STATESTATE. ",
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"");
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I_Method0(const osg::StateSet *, getStateSet,
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Properties::VIRTUAL,
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__C5_osg_StateSet_P1__getStateSet,
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"get the attached a STATESTATE. ",
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"");
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"Handle events, return true if handled, false otherwise. ",
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"");
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I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,
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Properties::VIRTUAL,
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__void__getUsage__osg_ApplicationUsage_R1,
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"Get the keyboard and mouse usage of this manipulator. ",
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"");
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I_Method1(void, setMaximumNumOfTextureUnits, IN, unsigned int, i,
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Properties::NON_VIRTUAL,
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__void__setMaximumNumOfTextureUnits__unsigned_int,
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"",
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"");
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I_Method0(unsigned int, getMaximumNumOfTextureUnits,
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Properties::NON_VIRTUAL,
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__unsigned_int__getMaximumNumOfTextureUnits,
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"",
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"");
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I_Method1(void, setBackfaceEnabled, IN, bool, newbackface,
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Properties::NON_VIRTUAL,
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__void__setBackfaceEnabled__bool,
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"",
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"");
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I_Method0(bool, getBackfaceEnabled,
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Properties::NON_VIRTUAL,
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__bool__getBackfaceEnabled,
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"",
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"");
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I_Method1(void, setLightingEnabled, IN, bool, newlighting,
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Properties::NON_VIRTUAL,
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__void__setLightingEnabled__bool,
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"",
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"");
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I_Method0(bool, getLightingEnabled,
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Properties::NON_VIRTUAL,
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__bool__getLightingEnabled,
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"",
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"");
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I_Method1(void, setTextureEnabled, IN, bool, newtexture,
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Properties::NON_VIRTUAL,
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__void__setTextureEnabled__bool,
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"",
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"");
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I_Method0(bool, getTextureEnabled,
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Properties::NON_VIRTUAL,
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__bool__getTextureEnabled,
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"",
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"");
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I_Method1(void, setPolygonMode, IN, osg::PolygonMode::Mode, newpolygonmode,
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Properties::NON_VIRTUAL,
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__void__setPolygonMode__osg_PolygonMode_Mode,
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"",
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"");
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I_Method0(osg::PolygonMode::Mode, getPolygonMode,
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Properties::NON_VIRTUAL,
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__osg_PolygonMode_Mode__getPolygonMode,
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"",
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"");
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I_Method0(void, cyclePolygonMode,
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Properties::NON_VIRTUAL,
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__void__cyclePolygonMode,
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"",
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"");
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I_ConstructorWithDefaults1(IN, osg::StateSet *, stateset, 0,
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Properties::NON_EXPLICIT,
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____StateSetManipulator__osg_StateSet_P1,
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"",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method1(void, setStateSet, IN, osg::StateSet *, x,
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Properties::VIRTUAL,
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__void__setStateSet__osg_StateSet_P1,
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