Fixed genwrapper so that it handles .svn directories, updated wrappers
This commit is contained in:
@@ -10,9 +10,8 @@
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/.svn/text-base/Node.svn-base>
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#include <osg/Node>
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#include <osg/Vec3d>
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#include <osgManipulator/.svn/text-base/Command.svn-base>
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#include <osgManipulator/Command>
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#include <osgManipulator/Constraint>
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@@ -26,102 +25,6 @@
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BEGIN_OBJECT_REFLECTOR(osgManipulator::Constraint)
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I_BaseType(osg::Referenced);
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I_BaseType(osg::Referenced);
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I_Method1(bool, constrain, IN, osgManipulator::MotionCommand &, x,
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Properties::VIRTUAL,
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__bool__constrain__MotionCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::TranslateInLineCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__TranslateInLineCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::TranslateInPlaneCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__TranslateInPlaneCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::Scale1DCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__Scale1DCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::Scale2DCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__Scale2DCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::ScaleUniformCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__ScaleUniformCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::MotionCommand &, x,
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Properties::VIRTUAL,
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__bool__constrain__MotionCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::TranslateInLineCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__TranslateInLineCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::TranslateInPlaneCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__TranslateInPlaneCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::Scale1DCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__Scale1DCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::Scale2DCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__Scale2DCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::ScaleUniformCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__ScaleUniformCommand_R1,
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"",
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"");
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgManipulator::Constraint)
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I_BaseType(osg::Referenced);
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I_BaseType(osg::Referenced);
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I_Method1(bool, constrain, IN, osgManipulator::MotionCommand &, x,
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Properties::VIRTUAL,
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__bool__constrain__MotionCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::TranslateInLineCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__TranslateInLineCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::TranslateInPlaneCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__TranslateInPlaneCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::Scale1DCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__Scale1DCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::Scale2DCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__Scale2DCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::ScaleUniformCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__ScaleUniformCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::MotionCommand &, x,
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Properties::VIRTUAL,
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__bool__constrain__MotionCommand_R1,
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@@ -156,135 +59,6 @@ END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgManipulator::GridConstraint)
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I_BaseType(osgManipulator::Constraint);
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I_BaseType(osgManipulator::Constraint);
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I_Constructor3(IN, osg::Node &, refNode, IN, const osg::Vec3d &, origin, IN, const osg::Vec3d &, spacing,
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____GridConstraint__osg_Node_R1__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1,
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"",
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"");
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I_Method1(void, setOrigin, IN, const osg::Vec3d, origin,
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Properties::NON_VIRTUAL,
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__void__setOrigin__C5_osg_Vec3d,
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"",
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"");
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I_Method1(void, setSpacing, IN, const osg::Vec3d, spacing,
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Properties::NON_VIRTUAL,
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__void__setSpacing__C5_osg_Vec3d,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::TranslateInLineCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__TranslateInLineCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::TranslateInPlaneCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__TranslateInPlaneCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::Scale1DCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__Scale1DCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::Scale2DCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__Scale2DCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::ScaleUniformCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__ScaleUniformCommand_R1,
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"",
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"");
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I_Constructor3(IN, osg::Node &, refNode, IN, const osg::Vec3d &, origin, IN, const osg::Vec3d &, spacing,
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____GridConstraint__osg_Node_R1__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1,
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"",
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"");
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I_Method1(void, setOrigin, IN, const osg::Vec3d, origin,
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Properties::NON_VIRTUAL,
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__void__setOrigin__C5_osg_Vec3d,
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"",
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"");
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I_Method1(void, setSpacing, IN, const osg::Vec3d, spacing,
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Properties::NON_VIRTUAL,
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__void__setSpacing__C5_osg_Vec3d,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::TranslateInLineCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__TranslateInLineCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::TranslateInPlaneCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__TranslateInPlaneCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::Scale1DCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__Scale1DCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::Scale2DCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__Scale2DCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::ScaleUniformCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__ScaleUniformCommand_R1,
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"",
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"");
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I_SimpleProperty(const osg::Vec3d, Origin,
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0,
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__void__setOrigin__C5_osg_Vec3d);
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I_SimpleProperty(const osg::Vec3d, Spacing,
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0,
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__void__setSpacing__C5_osg_Vec3d);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgManipulator::GridConstraint)
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I_BaseType(osgManipulator::Constraint);
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I_BaseType(osgManipulator::Constraint);
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I_Constructor3(IN, osg::Node &, refNode, IN, const osg::Vec3d &, origin, IN, const osg::Vec3d &, spacing,
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____GridConstraint__osg_Node_R1__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1,
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"",
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"");
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I_Method1(void, setOrigin, IN, const osg::Vec3d, origin,
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Properties::NON_VIRTUAL,
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__void__setOrigin__C5_osg_Vec3d,
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"",
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"");
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I_Method1(void, setSpacing, IN, const osg::Vec3d, spacing,
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Properties::NON_VIRTUAL,
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__void__setSpacing__C5_osg_Vec3d,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::TranslateInLineCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__TranslateInLineCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::TranslateInPlaneCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__TranslateInPlaneCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::Scale1DCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__Scale1DCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::Scale2DCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__Scale2DCommand_R1,
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"",
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"");
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I_Method1(bool, constrain, IN, osgManipulator::ScaleUniformCommand &, command,
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Properties::VIRTUAL,
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__bool__constrain__ScaleUniformCommand_R1,
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"",
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"");
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I_Constructor3(IN, osg::Node &, refNode, IN, const osg::Vec3d &, origin, IN, const osg::Vec3d &, spacing,
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____GridConstraint__osg_Node_R1__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1,
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"",
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