Fixed genwrapper so that it handles .svn directories, updated wrappers

This commit is contained in:
Robert Osfield
2007-02-16 17:45:53 +00:00
parent 049f907aad
commit afab03a0fa
240 changed files with 10258 additions and 85887 deletions

View File

@@ -10,9 +10,9 @@
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/.svn/text-base/CopyOp.svn-base>
#include <osg/.svn/text-base/Object.svn-base>
#include <osg/.svn/text-base/Vec3.svn-base>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/Vec3>
#include <osgParticle/FluidFrictionOperator>
#include <osgParticle/Particle>
#include <osgParticle/Program>
@@ -26,7 +26,6 @@
#endif
BEGIN_OBJECT_REFLECTOR(osgParticle::FluidFrictionOperator)
I_BaseType(osgParticle::Operator);
I_BaseType(osgParticle::Operator);
I_Constructor0(____FluidFrictionOperator,
"",
@@ -38,13 +37,13 @@ BEGIN_OBJECT_REFLECTOR(osgParticle::FluidFrictionOperator)
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
@@ -53,13 +52,13 @@ BEGIN_OBJECT_REFLECTOR(osgParticle::FluidFrictionOperator)
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method1(void, setFluidDensity, IN, float, d,
Properties::NON_VIRTUAL,
__void__setFluidDensity__float,
@@ -111,305 +110,12 @@ BEGIN_OBJECT_REFLECTOR(osgParticle::FluidFrictionOperator)
"Set the fluid parameters as for pure water (20°C temperature). ",
"");
I_Method2(void, operate, IN, osgParticle::Particle *, P, IN, double, dt,
Properties::NON_VIRTUAL,
Properties::VIRTUAL,
__void__operate__Particle_P1__double,
"Apply the friction forces to a particle. Do not call this method manually. ",
"");
I_Method1(void, beginOperate, IN, osgParticle::Program *, prg,
Properties::NON_VIRTUAL,
__void__beginOperate__Program_P1,
"Perform some initializations. Do not call this method manually. ",
"");
I_Constructor0(____FluidFrictionOperator,
"",
"");
I_ConstructorWithDefaults2(IN, const osgParticle::FluidFrictionOperator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____FluidFrictionOperator__C5_FluidFrictionOperator_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method1(void, setFluidDensity, IN, float, d,
Properties::NON_VIRTUAL,
__void__setFluidDensity__float,
"Set the density of the fluid. ",
"");
I_Method0(float, getFluidDensity,
Properties::NON_VIRTUAL,
__float__getFluidDensity,
"Get the density of the fluid. ",
"");
I_Method1(void, setFluidViscosity, IN, float, v,
Properties::NON_VIRTUAL,
__void__setFluidViscosity__float,
"Set the viscosity of the fluid. ",
"");
I_Method0(float, getFluidViscosity,
Properties::NON_VIRTUAL,
__float__getFluidViscosity,
"Get the viscosity of the fluid. ",
"");
I_Method1(void, setWind, IN, const osg::Vec3 &, wind,
Properties::NON_VIRTUAL,
__void__setWind__C5_osg_Vec3_R1,
"Set the wind vector. ",
"");
I_Method0(const osg::Vec3 &, getWind,
Properties::NON_VIRTUAL,
__C5_osg_Vec3_R1__getWind,
"Get the wind vector. ",
"");
I_Method1(void, setOverrideRadius, IN, float, r,
Properties::NON_VIRTUAL,
__void__setOverrideRadius__float,
"Set the overriden radius value (pass 0 if you want to use particle's radius). ",
"");
I_Method0(float, getOverrideRadius,
Properties::NON_VIRTUAL,
__float__getOverrideRadius,
"Get the overriden radius value. ",
"");
I_Method0(void, setFluidToAir,
Properties::NON_VIRTUAL,
__void__setFluidToAir,
"Set the fluid parameters as for air (20°C temperature). ",
"");
I_Method0(void, setFluidToWater,
Properties::NON_VIRTUAL,
__void__setFluidToWater,
"Set the fluid parameters as for pure water (20°C temperature). ",
"");
I_Method2(void, operate, IN, osgParticle::Particle *, P, IN, double, dt,
Properties::NON_VIRTUAL,
__void__operate__Particle_P1__double,
"Apply the friction forces to a particle. Do not call this method manually. ",
"");
I_Method1(void, beginOperate, IN, osgParticle::Program *, prg,
Properties::NON_VIRTUAL,
__void__beginOperate__Program_P1,
"Perform some initializations. Do not call this method manually. ",
"");
I_SimpleProperty(float, FluidDensity,
__float__getFluidDensity,
__void__setFluidDensity__float);
I_SimpleProperty(float, FluidViscosity,
__float__getFluidViscosity,
__void__setFluidViscosity__float);
I_SimpleProperty(float, OverrideRadius,
__float__getOverrideRadius,
__void__setOverrideRadius__float);
I_SimpleProperty(const osg::Vec3 &, Wind,
__C5_osg_Vec3_R1__getWind,
__void__setWind__C5_osg_Vec3_R1);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgParticle::FluidFrictionOperator)
I_BaseType(osgParticle::Operator);
I_BaseType(osgParticle::Operator);
I_Constructor0(____FluidFrictionOperator,
"",
"");
I_ConstructorWithDefaults2(IN, const osgParticle::FluidFrictionOperator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____FluidFrictionOperator__C5_FluidFrictionOperator_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method1(void, setFluidDensity, IN, float, d,
Properties::NON_VIRTUAL,
__void__setFluidDensity__float,
"Set the density of the fluid. ",
"");
I_Method0(float, getFluidDensity,
Properties::NON_VIRTUAL,
__float__getFluidDensity,
"Get the density of the fluid. ",
"");
I_Method1(void, setFluidViscosity, IN, float, v,
Properties::NON_VIRTUAL,
__void__setFluidViscosity__float,
"Set the viscosity of the fluid. ",
"");
I_Method0(float, getFluidViscosity,
Properties::NON_VIRTUAL,
__float__getFluidViscosity,
"Get the viscosity of the fluid. ",
"");
I_Method1(void, setWind, IN, const osg::Vec3 &, wind,
Properties::NON_VIRTUAL,
__void__setWind__C5_osg_Vec3_R1,
"Set the wind vector. ",
"");
I_Method0(const osg::Vec3 &, getWind,
Properties::NON_VIRTUAL,
__C5_osg_Vec3_R1__getWind,
"Get the wind vector. ",
"");
I_Method1(void, setOverrideRadius, IN, float, r,
Properties::NON_VIRTUAL,
__void__setOverrideRadius__float,
"Set the overriden radius value (pass 0 if you want to use particle's radius). ",
"");
I_Method0(float, getOverrideRadius,
Properties::NON_VIRTUAL,
__float__getOverrideRadius,
"Get the overriden radius value. ",
"");
I_Method0(void, setFluidToAir,
Properties::NON_VIRTUAL,
__void__setFluidToAir,
"Set the fluid parameters as for air (20°C temperature). ",
"");
I_Method0(void, setFluidToWater,
Properties::NON_VIRTUAL,
__void__setFluidToWater,
"Set the fluid parameters as for pure water (20°C temperature). ",
"");
I_Method2(void, operate, IN, osgParticle::Particle *, P, IN, double, dt,
Properties::NON_VIRTUAL,
__void__operate__Particle_P1__double,
"Apply the friction forces to a particle. Do not call this method manually. ",
"");
I_Method1(void, beginOperate, IN, osgParticle::Program *, prg,
Properties::NON_VIRTUAL,
__void__beginOperate__Program_P1,
"Perform some initializations. Do not call this method manually. ",
"");
I_Constructor0(____FluidFrictionOperator,
"",
"");
I_ConstructorWithDefaults2(IN, const osgParticle::FluidFrictionOperator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____FluidFrictionOperator__C5_FluidFrictionOperator_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method1(void, setFluidDensity, IN, float, d,
Properties::NON_VIRTUAL,
__void__setFluidDensity__float,
"Set the density of the fluid. ",
"");
I_Method0(float, getFluidDensity,
Properties::NON_VIRTUAL,
__float__getFluidDensity,
"Get the density of the fluid. ",
"");
I_Method1(void, setFluidViscosity, IN, float, v,
Properties::NON_VIRTUAL,
__void__setFluidViscosity__float,
"Set the viscosity of the fluid. ",
"");
I_Method0(float, getFluidViscosity,
Properties::NON_VIRTUAL,
__float__getFluidViscosity,
"Get the viscosity of the fluid. ",
"");
I_Method1(void, setWind, IN, const osg::Vec3 &, wind,
Properties::NON_VIRTUAL,
__void__setWind__C5_osg_Vec3_R1,
"Set the wind vector. ",
"");
I_Method0(const osg::Vec3 &, getWind,
Properties::NON_VIRTUAL,
__C5_osg_Vec3_R1__getWind,
"Get the wind vector. ",
"");
I_Method1(void, setOverrideRadius, IN, float, r,
Properties::NON_VIRTUAL,
__void__setOverrideRadius__float,
"Set the overriden radius value (pass 0 if you want to use particle's radius). ",
"");
I_Method0(float, getOverrideRadius,
Properties::NON_VIRTUAL,
__float__getOverrideRadius,
"Get the overriden radius value. ",
"");
I_Method0(void, setFluidToAir,
Properties::NON_VIRTUAL,
__void__setFluidToAir,
"Set the fluid parameters as for air (20°C temperature). ",
"");
I_Method0(void, setFluidToWater,
Properties::NON_VIRTUAL,
__void__setFluidToWater,
"Set the fluid parameters as for pure water (20°C temperature). ",
"");
I_Method2(void, operate, IN, osgParticle::Particle *, P, IN, double, dt,
Properties::NON_VIRTUAL,
__void__operate__Particle_P1__double,
"Apply the friction forces to a particle. Do not call this method manually. ",
"");
I_Method1(void, beginOperate, IN, osgParticle::Program *, prg,
Properties::NON_VIRTUAL,
__void__beginOperate__Program_P1,
"Perform some initializations. Do not call this method manually. ",
"");