Fixed genwrapper so that it handles .svn directories, updated wrappers
This commit is contained in:
@@ -10,9 +10,9 @@
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/.svn/text-base/CopyOp.svn-base>
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#include <osg/.svn/text-base/Object.svn-base>
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#include <osg/.svn/text-base/Vec3.svn-base>
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#include <osg/CopyOp>
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#include <osg/Object>
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#include <osg/Vec3>
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#include <osgParticle/ForceOperator>
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#include <osgParticle/Particle>
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#include <osgParticle/Program>
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@@ -26,7 +26,6 @@
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#endif
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BEGIN_OBJECT_REFLECTOR(osgParticle::ForceOperator)
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I_BaseType(osgParticle::Operator);
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I_BaseType(osgParticle::Operator);
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I_Constructor0(____ForceOperator,
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"",
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@@ -38,13 +37,13 @@ BEGIN_OBJECT_REFLECTOR(osgParticle::ForceOperator)
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"",
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"");
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"Clone the type of an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"",
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"");
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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@@ -53,13 +52,13 @@ BEGIN_OBJECT_REFLECTOR(osgParticle::ForceOperator)
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"",
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"");
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method0(const osg::Vec3 &, getForce,
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Properties::NON_VIRTUAL,
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__C5_osg_Vec3_R1__getForce,
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@@ -71,176 +70,12 @@ BEGIN_OBJECT_REFLECTOR(osgParticle::ForceOperator)
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"Set the force vector. ",
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"");
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I_Method2(void, operate, IN, osgParticle::Particle *, P, IN, double, dt,
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Properties::NON_VIRTUAL,
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Properties::VIRTUAL,
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__void__operate__Particle_P1__double,
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"Apply the force to a particle. Do not call this method manually. ",
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"");
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I_Method1(void, beginOperate, IN, osgParticle::Program *, prg,
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Properties::NON_VIRTUAL,
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__void__beginOperate__Program_P1,
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"Perform some initialization. Do not call this method manually. ",
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"");
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I_Constructor0(____ForceOperator,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgParticle::ForceOperator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____ForceOperator__C5_ForceOperator_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"",
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"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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I_Method0(const osg::Vec3 &, getForce,
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Properties::NON_VIRTUAL,
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__C5_osg_Vec3_R1__getForce,
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"Get the force vector. ",
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"");
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I_Method1(void, setForce, IN, const osg::Vec3 &, f,
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Properties::NON_VIRTUAL,
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__void__setForce__C5_osg_Vec3_R1,
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"Set the force vector. ",
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"");
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I_Method2(void, operate, IN, osgParticle::Particle *, P, IN, double, dt,
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Properties::NON_VIRTUAL,
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__void__operate__Particle_P1__double,
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"Apply the force to a particle. Do not call this method manually. ",
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"");
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I_Method1(void, beginOperate, IN, osgParticle::Program *, prg,
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Properties::NON_VIRTUAL,
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__void__beginOperate__Program_P1,
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"Perform some initialization. Do not call this method manually. ",
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"");
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I_SimpleProperty(const osg::Vec3 &, Force,
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__C5_osg_Vec3_R1__getForce,
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__void__setForce__C5_osg_Vec3_R1);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgParticle::ForceOperator)
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I_BaseType(osgParticle::Operator);
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I_BaseType(osgParticle::Operator);
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I_Constructor0(____ForceOperator,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgParticle::ForceOperator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____ForceOperator__C5_ForceOperator_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"",
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"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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I_Method0(const osg::Vec3 &, getForce,
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Properties::NON_VIRTUAL,
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__C5_osg_Vec3_R1__getForce,
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"Get the force vector. ",
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"");
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I_Method1(void, setForce, IN, const osg::Vec3 &, f,
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Properties::NON_VIRTUAL,
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__void__setForce__C5_osg_Vec3_R1,
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"Set the force vector. ",
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"");
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I_Method2(void, operate, IN, osgParticle::Particle *, P, IN, double, dt,
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Properties::NON_VIRTUAL,
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__void__operate__Particle_P1__double,
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"Apply the force to a particle. Do not call this method manually. ",
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"");
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I_Method1(void, beginOperate, IN, osgParticle::Program *, prg,
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Properties::NON_VIRTUAL,
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__void__beginOperate__Program_P1,
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"Perform some initialization. Do not call this method manually. ",
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"");
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I_Constructor0(____ForceOperator,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgParticle::ForceOperator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____ForceOperator__C5_ForceOperator_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"",
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"");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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I_Method0(const osg::Vec3 &, getForce,
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Properties::NON_VIRTUAL,
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__C5_osg_Vec3_R1__getForce,
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"Get the force vector. ",
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"");
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I_Method1(void, setForce, IN, const osg::Vec3 &, f,
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Properties::NON_VIRTUAL,
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__void__setForce__C5_osg_Vec3_R1,
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"Set the force vector. ",
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"");
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I_Method2(void, operate, IN, osgParticle::Particle *, P, IN, double, dt,
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Properties::NON_VIRTUAL,
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__void__operate__Particle_P1__double,
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"Apply the force to a particle. Do not call this method manually. ",
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"");
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I_Method1(void, beginOperate, IN, osgParticle::Program *, prg,
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Properties::NON_VIRTUAL,
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__void__beginOperate__Program_P1,
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"Perform some initialization. Do not call this method manually. ",
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"");
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