Fixed genwrapper so that it handles .svn directories, updated wrappers
This commit is contained in:
@@ -10,11 +10,11 @@
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/.svn/text-base/CopyOp.svn-base>
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#include <osg/.svn/text-base/Object.svn-base>
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#include <osg/.svn/text-base/Vec2.svn-base>
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#include <osg/.svn/text-base/Vec3.svn-base>
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#include <osg/.svn/text-base/Vec4.svn-base>
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#include <osg/CopyOp>
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#include <osg/Object>
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#include <osg/Vec2>
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#include <osg/Vec3>
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#include <osg/Vec4>
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#include <osgParticle/Interpolator>
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// Must undefine IN and OUT macros defined in Windows headers
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@@ -26,7 +26,6 @@
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#endif
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::Interpolator)
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I_BaseType(osg::Object);
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I_BaseType(osg::Object);
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I_Constructor0(____Interpolator,
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"",
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@@ -38,144 +37,13 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::Interpolator)
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"",
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"");
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method3(float, interpolate, IN, float, t, IN, float, y1, IN, float, y2,
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Properties::PURE_VIRTUAL,
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__float__interpolate__float__float__float,
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"Interpolate between floats. Must be overriden in descendant classes. ",
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"");
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I_Method3(osg::Vec2, interpolate, IN, float, t, IN, const osg::Vec2 &, y1, IN, const osg::Vec2 &, y2,
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Properties::VIRTUAL,
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__osg_Vec2__interpolate__float__C5_osg_Vec2_R1__C5_osg_Vec2_R1,
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"Interpolate between 2-dimensional vectors. Default behavior is to interpolate each component separately. ",
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"");
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I_Method3(osg::Vec3, interpolate, IN, float, t, IN, const osg::Vec3 &, y1, IN, const osg::Vec3 &, y2,
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Properties::VIRTUAL,
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__osg_Vec3__interpolate__float__C5_osg_Vec3_R1__C5_osg_Vec3_R1,
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"Interpolate between 3-dimensional vectors. Default behavior is to interpolate each component separately. ",
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"");
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I_Method3(osg::Vec4, interpolate, IN, float, t, IN, const osg::Vec4 &, y1, IN, const osg::Vec4 &, y2,
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Properties::VIRTUAL,
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__osg_Vec4__interpolate__float__C5_osg_Vec4_R1__C5_osg_Vec4_R1,
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"Interpolate between 4-dimensional vectors. Default behavior is to interpolate each component separately. ",
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"");
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I_Constructor0(____Interpolator,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgParticle::Interpolator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____Interpolator__C5_Interpolator_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method3(float, interpolate, IN, float, t, IN, float, y1, IN, float, y2,
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Properties::PURE_VIRTUAL,
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__float__interpolate__float__float__float,
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"Interpolate between floats. Must be overriden in descendant classes. ",
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"");
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I_Method3(osg::Vec2, interpolate, IN, float, t, IN, const osg::Vec2 &, y1, IN, const osg::Vec2 &, y2,
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Properties::VIRTUAL,
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__osg_Vec2__interpolate__float__C5_osg_Vec2_R1__C5_osg_Vec2_R1,
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"Interpolate between 2-dimensional vectors. Default behavior is to interpolate each component separately. ",
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"");
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I_Method3(osg::Vec3, interpolate, IN, float, t, IN, const osg::Vec3 &, y1, IN, const osg::Vec3 &, y2,
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Properties::VIRTUAL,
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__osg_Vec3__interpolate__float__C5_osg_Vec3_R1__C5_osg_Vec3_R1,
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"Interpolate between 3-dimensional vectors. Default behavior is to interpolate each component separately. ",
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"");
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I_Method3(osg::Vec4, interpolate, IN, float, t, IN, const osg::Vec4 &, y1, IN, const osg::Vec4 &, y2,
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Properties::VIRTUAL,
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__osg_Vec4__interpolate__float__C5_osg_Vec4_R1__C5_osg_Vec4_R1,
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"Interpolate between 4-dimensional vectors. Default behavior is to interpolate each component separately. ",
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"");
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END_REFLECTOR
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::Interpolator)
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I_BaseType(osg::Object);
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I_BaseType(osg::Object);
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I_Constructor0(____Interpolator,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgParticle::Interpolator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____Interpolator__C5_Interpolator_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method3(float, interpolate, IN, float, t, IN, float, y1, IN, float, y2,
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Properties::PURE_VIRTUAL,
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__float__interpolate__float__float__float,
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"Interpolate between floats. Must be overriden in descendant classes. ",
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"");
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I_Method3(osg::Vec2, interpolate, IN, float, t, IN, const osg::Vec2 &, y1, IN, const osg::Vec2 &, y2,
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Properties::VIRTUAL,
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__osg_Vec2__interpolate__float__C5_osg_Vec2_R1__C5_osg_Vec2_R1,
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"Interpolate between 2-dimensional vectors. Default behavior is to interpolate each component separately. ",
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"");
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I_Method3(osg::Vec3, interpolate, IN, float, t, IN, const osg::Vec3 &, y1, IN, const osg::Vec3 &, y2,
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Properties::VIRTUAL,
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__osg_Vec3__interpolate__float__C5_osg_Vec3_R1__C5_osg_Vec3_R1,
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"Interpolate between 3-dimensional vectors. Default behavior is to interpolate each component separately. ",
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"");
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I_Method3(osg::Vec4, interpolate, IN, float, t, IN, const osg::Vec4 &, y1, IN, const osg::Vec4 &, y2,
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Properties::VIRTUAL,
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__osg_Vec4__interpolate__float__C5_osg_Vec4_R1__C5_osg_Vec4_R1,
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"Interpolate between 4-dimensional vectors. Default behavior is to interpolate each component separately. ",
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"");
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I_Constructor0(____Interpolator,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgParticle::Interpolator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____Interpolator__C5_Interpolator_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"",
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"");
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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