Fixed genwrapper so that it handles .svn directories, updated wrappers

This commit is contained in:
Robert Osfield
2007-02-16 17:45:53 +00:00
parent 049f907aad
commit afab03a0fa
240 changed files with 10258 additions and 85887 deletions

View File

@@ -10,11 +10,11 @@
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/.svn/text-base/CopyOp.svn-base>
#include <osg/.svn/text-base/Object.svn-base>
#include <osg/.svn/text-base/Vec2.svn-base>
#include <osg/.svn/text-base/Vec3.svn-base>
#include <osg/.svn/text-base/Vec4.svn-base>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osgParticle/Interpolator>
// Must undefine IN and OUT macros defined in Windows headers
@@ -26,7 +26,6 @@
#endif
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::Interpolator)
I_BaseType(osg::Object);
I_BaseType(osg::Object);
I_Constructor0(____Interpolator,
"",
@@ -38,144 +37,13 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::Interpolator)
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method3(float, interpolate, IN, float, t, IN, float, y1, IN, float, y2,
Properties::PURE_VIRTUAL,
__float__interpolate__float__float__float,
"Interpolate between floats. Must be overriden in descendant classes. ",
"");
I_Method3(osg::Vec2, interpolate, IN, float, t, IN, const osg::Vec2 &, y1, IN, const osg::Vec2 &, y2,
Properties::VIRTUAL,
__osg_Vec2__interpolate__float__C5_osg_Vec2_R1__C5_osg_Vec2_R1,
"Interpolate between 2-dimensional vectors. Default behavior is to interpolate each component separately. ",
"");
I_Method3(osg::Vec3, interpolate, IN, float, t, IN, const osg::Vec3 &, y1, IN, const osg::Vec3 &, y2,
Properties::VIRTUAL,
__osg_Vec3__interpolate__float__C5_osg_Vec3_R1__C5_osg_Vec3_R1,
"Interpolate between 3-dimensional vectors. Default behavior is to interpolate each component separately. ",
"");
I_Method3(osg::Vec4, interpolate, IN, float, t, IN, const osg::Vec4 &, y1, IN, const osg::Vec4 &, y2,
Properties::VIRTUAL,
__osg_Vec4__interpolate__float__C5_osg_Vec4_R1__C5_osg_Vec4_R1,
"Interpolate between 4-dimensional vectors. Default behavior is to interpolate each component separately. ",
"");
I_Constructor0(____Interpolator,
"",
"");
I_ConstructorWithDefaults2(IN, const osgParticle::Interpolator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____Interpolator__C5_Interpolator_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method3(float, interpolate, IN, float, t, IN, float, y1, IN, float, y2,
Properties::PURE_VIRTUAL,
__float__interpolate__float__float__float,
"Interpolate between floats. Must be overriden in descendant classes. ",
"");
I_Method3(osg::Vec2, interpolate, IN, float, t, IN, const osg::Vec2 &, y1, IN, const osg::Vec2 &, y2,
Properties::VIRTUAL,
__osg_Vec2__interpolate__float__C5_osg_Vec2_R1__C5_osg_Vec2_R1,
"Interpolate between 2-dimensional vectors. Default behavior is to interpolate each component separately. ",
"");
I_Method3(osg::Vec3, interpolate, IN, float, t, IN, const osg::Vec3 &, y1, IN, const osg::Vec3 &, y2,
Properties::VIRTUAL,
__osg_Vec3__interpolate__float__C5_osg_Vec3_R1__C5_osg_Vec3_R1,
"Interpolate between 3-dimensional vectors. Default behavior is to interpolate each component separately. ",
"");
I_Method3(osg::Vec4, interpolate, IN, float, t, IN, const osg::Vec4 &, y1, IN, const osg::Vec4 &, y2,
Properties::VIRTUAL,
__osg_Vec4__interpolate__float__C5_osg_Vec4_R1__C5_osg_Vec4_R1,
"Interpolate between 4-dimensional vectors. Default behavior is to interpolate each component separately. ",
"");
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::Interpolator)
I_BaseType(osg::Object);
I_BaseType(osg::Object);
I_Constructor0(____Interpolator,
"",
"");
I_ConstructorWithDefaults2(IN, const osgParticle::Interpolator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____Interpolator__C5_Interpolator_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method3(float, interpolate, IN, float, t, IN, float, y1, IN, float, y2,
Properties::PURE_VIRTUAL,
__float__interpolate__float__float__float,
"Interpolate between floats. Must be overriden in descendant classes. ",
"");
I_Method3(osg::Vec2, interpolate, IN, float, t, IN, const osg::Vec2 &, y1, IN, const osg::Vec2 &, y2,
Properties::VIRTUAL,
__osg_Vec2__interpolate__float__C5_osg_Vec2_R1__C5_osg_Vec2_R1,
"Interpolate between 2-dimensional vectors. Default behavior is to interpolate each component separately. ",
"");
I_Method3(osg::Vec3, interpolate, IN, float, t, IN, const osg::Vec3 &, y1, IN, const osg::Vec3 &, y2,
Properties::VIRTUAL,
__osg_Vec3__interpolate__float__C5_osg_Vec3_R1__C5_osg_Vec3_R1,
"Interpolate between 3-dimensional vectors. Default behavior is to interpolate each component separately. ",
"");
I_Method3(osg::Vec4, interpolate, IN, float, t, IN, const osg::Vec4 &, y1, IN, const osg::Vec4 &, y2,
Properties::VIRTUAL,
__osg_Vec4__interpolate__float__C5_osg_Vec4_R1__C5_osg_Vec4_R1,
"Interpolate between 4-dimensional vectors. Default behavior is to interpolate each component separately. ",
"");
I_Constructor0(____Interpolator,
"",
"");
I_ConstructorWithDefaults2(IN, const osgParticle::Interpolator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____Interpolator__C5_Interpolator_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,