Fixed genwrapper so that it handles .svn directories, updated wrappers

This commit is contained in:
Robert Osfield
2007-02-16 17:45:53 +00:00
parent 049f907aad
commit afab03a0fa
240 changed files with 10258 additions and 85887 deletions

View File

@@ -10,9 +10,9 @@
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/.svn/text-base/CopyOp.svn-base>
#include <osg/.svn/text-base/NodeVisitor.svn-base>
#include <osg/.svn/text-base/Object.svn-base>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgParticle/Counter>
#include <osgParticle/ModularEmitter>
#include <osgParticle/Placer>
@@ -27,7 +27,6 @@
#endif
BEGIN_OBJECT_REFLECTOR(osgParticle::ModularEmitter)
I_BaseType(osgParticle::Emitter);
I_BaseType(osgParticle::Emitter);
I_Constructor0(____ModularEmitter,
"",
@@ -39,325 +38,32 @@ BEGIN_OBJECT_REFLECTOR(osgParticle::ModularEmitter)
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"clone an object of the same type as the node. ",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"return a clone of a node, with Object* return type. ",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"return true if this and obj are of the same kind of object. ",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"return the name of the node's class type. ",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"return the name of the node's library. ",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__accept__osg_NodeVisitor_R1,
"",
"");
I_Method0(osgParticle::Counter *, getCounter,
Properties::NON_VIRTUAL,
__Counter_P1__getCounter,
"Get the counter object. ",
"");
I_Method0(const osgParticle::Counter *, getCounter,
Properties::NON_VIRTUAL,
__C5_Counter_P1__getCounter,
"Get the const Counter object. ",
"");
I_Method1(void, setCounter, IN, osgParticle::Counter *, c,
Properties::NON_VIRTUAL,
__void__setCounter__Counter_P1,
"Set the Counter object. ",
"");
I_Method0(float, getNumParticlesToCreateMovementCompenstationRatio,
Properties::NON_VIRTUAL,
__float__getNumParticlesToCreateMovementCompenstationRatio,
"Get the ratio between number of particle to create in compenstation for movement of the emitter. ",
"");
I_Method1(void, setNumParticlesToCreateMovementCompenstationRatio, IN, float, r,
Properties::NON_VIRTUAL,
__void__setNumParticlesToCreateMovementCompenstationRatio__float,
"Set the ratio between number of particle to create in compenstation for movement of the emitter. ",
"");
I_Method0(osgParticle::Placer *, getPlacer,
Properties::NON_VIRTUAL,
__Placer_P1__getPlacer,
"Get the Placer object. ",
"");
I_Method0(const osgParticle::Placer *, getPlacer,
Properties::NON_VIRTUAL,
__C5_Placer_P1__getPlacer,
"Get the const Placer object. ",
"");
I_Method1(void, setPlacer, IN, osgParticle::Placer *, p,
Properties::NON_VIRTUAL,
__void__setPlacer__Placer_P1,
"Set the Placer object. ",
"");
I_Method0(osgParticle::Shooter *, getShooter,
Properties::NON_VIRTUAL,
__Shooter_P1__getShooter,
"Get the Shooter object. ",
"");
I_Method0(const osgParticle::Shooter *, getShooter,
Properties::NON_VIRTUAL,
__C5_Shooter_P1__getShooter,
"Get the const Shooter object. ",
"");
I_Method1(void, setShooter, IN, osgParticle::Shooter *, s,
Properties::NON_VIRTUAL,
__void__setShooter__Shooter_P1,
"Set the Shooter object. ",
"");
I_Constructor0(____ModularEmitter,
"",
"");
I_ConstructorWithDefaults2(IN, const osgParticle::ModularEmitter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____ModularEmitter__C5_ModularEmitter_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__accept__osg_NodeVisitor_R1,
"",
"");
I_Method0(osgParticle::Counter *, getCounter,
Properties::NON_VIRTUAL,
__Counter_P1__getCounter,
"Get the counter object. ",
"");
I_Method0(const osgParticle::Counter *, getCounter,
Properties::NON_VIRTUAL,
__C5_Counter_P1__getCounter,
"Get the const Counter object. ",
"");
I_Method1(void, setCounter, IN, osgParticle::Counter *, c,
Properties::NON_VIRTUAL,
__void__setCounter__Counter_P1,
"Set the Counter object. ",
"");
I_Method0(float, getNumParticlesToCreateMovementCompenstationRatio,
Properties::NON_VIRTUAL,
__float__getNumParticlesToCreateMovementCompenstationRatio,
"Get the ratio between number of particle to create in compenstation for movement of the emitter. ",
"");
I_Method1(void, setNumParticlesToCreateMovementCompenstationRatio, IN, float, r,
Properties::NON_VIRTUAL,
__void__setNumParticlesToCreateMovementCompenstationRatio__float,
"Set the ratio between number of particle to create in compenstation for movement of the emitter. ",
"");
I_Method0(osgParticle::Placer *, getPlacer,
Properties::NON_VIRTUAL,
__Placer_P1__getPlacer,
"Get the Placer object. ",
"");
I_Method0(const osgParticle::Placer *, getPlacer,
Properties::NON_VIRTUAL,
__C5_Placer_P1__getPlacer,
"Get the const Placer object. ",
"");
I_Method1(void, setPlacer, IN, osgParticle::Placer *, p,
Properties::NON_VIRTUAL,
__void__setPlacer__Placer_P1,
"Set the Placer object. ",
"");
I_Method0(osgParticle::Shooter *, getShooter,
Properties::NON_VIRTUAL,
__Shooter_P1__getShooter,
"Get the Shooter object. ",
"");
I_Method0(const osgParticle::Shooter *, getShooter,
Properties::NON_VIRTUAL,
__C5_Shooter_P1__getShooter,
"Get the const Shooter object. ",
"");
I_Method1(void, setShooter, IN, osgParticle::Shooter *, s,
Properties::NON_VIRTUAL,
__void__setShooter__Shooter_P1,
"Set the Shooter object. ",
"");
I_SimpleProperty(osgParticle::Counter *, Counter,
__Counter_P1__getCounter,
__void__setCounter__Counter_P1);
I_SimpleProperty(float, NumParticlesToCreateMovementCompenstationRatio,
0,
__void__setNumParticlesToCreateMovementCompenstationRatio__float);
I_SimpleProperty(osgParticle::Placer *, Placer,
__Placer_P1__getPlacer,
__void__setPlacer__Placer_P1);
I_SimpleProperty(osgParticle::Shooter *, Shooter,
__Shooter_P1__getShooter,
__void__setShooter__Shooter_P1);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgParticle::ModularEmitter)
I_BaseType(osgParticle::Emitter);
I_BaseType(osgParticle::Emitter);
I_Constructor0(____ModularEmitter,
"",
"");
I_ConstructorWithDefaults2(IN, const osgParticle::ModularEmitter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____ModularEmitter__C5_ModularEmitter_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__accept__osg_NodeVisitor_R1,
"",
"");
I_Method0(osgParticle::Counter *, getCounter,
Properties::NON_VIRTUAL,
__Counter_P1__getCounter,
"Get the counter object. ",
"");
I_Method0(const osgParticle::Counter *, getCounter,
Properties::NON_VIRTUAL,
__C5_Counter_P1__getCounter,
"Get the const Counter object. ",
"");
I_Method1(void, setCounter, IN, osgParticle::Counter *, c,
Properties::NON_VIRTUAL,
__void__setCounter__Counter_P1,
"Set the Counter object. ",
"");
I_Method0(float, getNumParticlesToCreateMovementCompenstationRatio,
Properties::NON_VIRTUAL,
__float__getNumParticlesToCreateMovementCompenstationRatio,
"Get the ratio between number of particle to create in compenstation for movement of the emitter. ",
"");
I_Method1(void, setNumParticlesToCreateMovementCompenstationRatio, IN, float, r,
Properties::NON_VIRTUAL,
__void__setNumParticlesToCreateMovementCompenstationRatio__float,
"Set the ratio between number of particle to create in compenstation for movement of the emitter. ",
"");
I_Method0(osgParticle::Placer *, getPlacer,
Properties::NON_VIRTUAL,
__Placer_P1__getPlacer,
"Get the Placer object. ",
"");
I_Method0(const osgParticle::Placer *, getPlacer,
Properties::NON_VIRTUAL,
__C5_Placer_P1__getPlacer,
"Get the const Placer object. ",
"");
I_Method1(void, setPlacer, IN, osgParticle::Placer *, p,
Properties::NON_VIRTUAL,
__void__setPlacer__Placer_P1,
"Set the Placer object. ",
"");
I_Method0(osgParticle::Shooter *, getShooter,
Properties::NON_VIRTUAL,
__Shooter_P1__getShooter,
"Get the Shooter object. ",
"");
I_Method0(const osgParticle::Shooter *, getShooter,
Properties::NON_VIRTUAL,
__C5_Shooter_P1__getShooter,
"Get the const Shooter object. ",
"");
I_Method1(void, setShooter, IN, osgParticle::Shooter *, s,
Properties::NON_VIRTUAL,
__void__setShooter__Shooter_P1,
"Set the Shooter object. ",
"");
I_Constructor0(____ModularEmitter,
"",
"");
I_ConstructorWithDefaults2(IN, const osgParticle::ModularEmitter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____ModularEmitter__C5_ModularEmitter_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__accept__osg_NodeVisitor_R1,
"",
"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
"");
I_Method0(osgParticle::Counter *, getCounter,
Properties::NON_VIRTUAL,