Fixed genwrapper so that it handles .svn directories, updated wrappers

This commit is contained in:
Robert Osfield
2007-02-16 17:45:53 +00:00
parent 049f907aad
commit afab03a0fa
240 changed files with 10258 additions and 85887 deletions

View File

@@ -10,10 +10,10 @@
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/.svn/text-base/CopyOp.svn-base>
#include <osg/.svn/text-base/NodeVisitor.svn-base>
#include <osg/.svn/text-base/Object.svn-base>
#include <osgShadow/.svn/text-base/ShadowTechnique.svn-base>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgShadow/ShadowTechnique>
#include <osgShadow/ShadowedScene>
// Must undefine IN and OUT macros defined in Windows headers
@@ -25,7 +25,6 @@
#endif
BEGIN_OBJECT_REFLECTOR(osgShadow::ShadowedScene)
I_BaseType(osg::Group);
I_BaseType(osg::Group);
I_Constructor0(____ShadowedScene,
"",
@@ -37,312 +36,37 @@ BEGIN_OBJECT_REFLECTOR(osgShadow::ShadowedScene)
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"clone an object of the same type as the node. ",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"return a clone of a node, with Object* return type. ",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"return true if this and obj are of the same kind of object. ",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"return the name of the node's class type. ",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"return the name of the node's library. ",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__accept__osg_NodeVisitor_R1,
"",
"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
"");
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__traverse__osg_NodeVisitor_R1,
"",
"");
I_Method1(void, setRecievesShadowTraversalMask, IN, unsigned int, mask,
Properties::NON_VIRTUAL,
__void__setRecievesShadowTraversalMask__unsigned_int,
"",
"");
I_Method0(unsigned int, getRecievesShadowTraversalMask,
Properties::NON_VIRTUAL,
__unsigned_int__getRecievesShadowTraversalMask,
"",
"");
I_Method1(void, setCastsShadowTraversalMask, IN, unsigned int, mask,
Properties::NON_VIRTUAL,
__void__setCastsShadowTraversalMask__unsigned_int,
"",
"");
I_Method0(unsigned int, getCastsShadowTraversalMask,
Properties::NON_VIRTUAL,
__unsigned_int__getCastsShadowTraversalMask,
"",
"");
I_Method1(void, setShadowTechnique, IN, osgShadow::ShadowTechnique *, technique,
Properties::NON_VIRTUAL,
__void__setShadowTechnique__ShadowTechnique_P1,
"",
"");
I_Method0(osgShadow::ShadowTechnique *, getShadowTechnique,
Properties::NON_VIRTUAL,
__ShadowTechnique_P1__getShadowTechnique,
"",
"");
I_Method0(const osgShadow::ShadowTechnique *, getShadowTechnique,
Properties::NON_VIRTUAL,
__C5_ShadowTechnique_P1__getShadowTechnique,
"",
"");
I_Method0(void, cleanSceneGraph,
Properties::NON_VIRTUAL,
__void__cleanSceneGraph,
"Clean scene graph from any shadow technique specific nodes, state and drawables. ",
"");
I_Method0(void, dirty,
Properties::NON_VIRTUAL,
__void__dirty,
"Dirty any cache data structures held in the attached ShadowTechnqiue. ",
"");
I_Constructor0(____ShadowedScene,
"",
"");
I_ConstructorWithDefaults2(IN, const osgShadow::ShadowedScene &, es, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____ShadowedScene__C5_ShadowedScene_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__accept__osg_NodeVisitor_R1,
"",
"");
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__traverse__osg_NodeVisitor_R1,
"",
"");
I_Method1(void, setRecievesShadowTraversalMask, IN, unsigned int, mask,
Properties::NON_VIRTUAL,
__void__setRecievesShadowTraversalMask__unsigned_int,
"",
"");
I_Method0(unsigned int, getRecievesShadowTraversalMask,
Properties::NON_VIRTUAL,
__unsigned_int__getRecievesShadowTraversalMask,
"",
"");
I_Method1(void, setCastsShadowTraversalMask, IN, unsigned int, mask,
Properties::NON_VIRTUAL,
__void__setCastsShadowTraversalMask__unsigned_int,
"",
"");
I_Method0(unsigned int, getCastsShadowTraversalMask,
Properties::NON_VIRTUAL,
__unsigned_int__getCastsShadowTraversalMask,
"",
"");
I_Method1(void, setShadowTechnique, IN, osgShadow::ShadowTechnique *, technique,
Properties::NON_VIRTUAL,
__void__setShadowTechnique__ShadowTechnique_P1,
"",
"");
I_Method0(osgShadow::ShadowTechnique *, getShadowTechnique,
Properties::NON_VIRTUAL,
__ShadowTechnique_P1__getShadowTechnique,
"",
"");
I_Method0(const osgShadow::ShadowTechnique *, getShadowTechnique,
Properties::NON_VIRTUAL,
__C5_ShadowTechnique_P1__getShadowTechnique,
"",
"");
I_Method0(void, cleanSceneGraph,
Properties::NON_VIRTUAL,
__void__cleanSceneGraph,
"Clean scene graph from any shadow technique specific nodes, state and drawables. ",
"");
I_Method0(void, dirty,
Properties::NON_VIRTUAL,
__void__dirty,
"Dirty any cache data structures held in the attached ShadowTechnqiue. ",
"");
I_SimpleProperty(unsigned int, CastsShadowTraversalMask,
__unsigned_int__getCastsShadowTraversalMask,
__void__setCastsShadowTraversalMask__unsigned_int);
I_SimpleProperty(unsigned int, RecievesShadowTraversalMask,
__unsigned_int__getRecievesShadowTraversalMask,
__void__setRecievesShadowTraversalMask__unsigned_int);
I_SimpleProperty(osgShadow::ShadowTechnique *, ShadowTechnique,
__ShadowTechnique_P1__getShadowTechnique,
__void__setShadowTechnique__ShadowTechnique_P1);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgShadow::ShadowedScene)
I_BaseType(osg::Group);
I_BaseType(osg::Group);
I_Constructor0(____ShadowedScene,
"",
"");
I_ConstructorWithDefaults2(IN, const osgShadow::ShadowedScene &, es, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____ShadowedScene__C5_ShadowedScene_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__accept__osg_NodeVisitor_R1,
"",
"");
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__traverse__osg_NodeVisitor_R1,
"",
"");
I_Method1(void, setRecievesShadowTraversalMask, IN, unsigned int, mask,
Properties::NON_VIRTUAL,
__void__setRecievesShadowTraversalMask__unsigned_int,
"",
"");
I_Method0(unsigned int, getRecievesShadowTraversalMask,
Properties::NON_VIRTUAL,
__unsigned_int__getRecievesShadowTraversalMask,
"",
"");
I_Method1(void, setCastsShadowTraversalMask, IN, unsigned int, mask,
Properties::NON_VIRTUAL,
__void__setCastsShadowTraversalMask__unsigned_int,
"",
"");
I_Method0(unsigned int, getCastsShadowTraversalMask,
Properties::NON_VIRTUAL,
__unsigned_int__getCastsShadowTraversalMask,
"",
"");
I_Method1(void, setShadowTechnique, IN, osgShadow::ShadowTechnique *, technique,
Properties::NON_VIRTUAL,
__void__setShadowTechnique__ShadowTechnique_P1,
"",
"");
I_Method0(osgShadow::ShadowTechnique *, getShadowTechnique,
Properties::NON_VIRTUAL,
__ShadowTechnique_P1__getShadowTechnique,
"",
"");
I_Method0(const osgShadow::ShadowTechnique *, getShadowTechnique,
Properties::NON_VIRTUAL,
__C5_ShadowTechnique_P1__getShadowTechnique,
"",
"");
I_Method0(void, cleanSceneGraph,
Properties::NON_VIRTUAL,
__void__cleanSceneGraph,
"Clean scene graph from any shadow technique specific nodes, state and drawables. ",
"");
I_Method0(void, dirty,
Properties::NON_VIRTUAL,
__void__dirty,
"Dirty any cache data structures held in the attached ShadowTechnqiue. ",
"");
I_Constructor0(____ShadowedScene,
"",
"");
I_ConstructorWithDefaults2(IN, const osgShadow::ShadowedScene &, es, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____ShadowedScene__C5_ShadowedScene_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__accept__osg_NodeVisitor_R1,
"",
"");
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__traverse__osg_NodeVisitor_R1,
"",
"Traverse downwards : calls children's accept method with NodeVisitor. ",
"");
I_Method1(void, setRecievesShadowTraversalMask, IN, unsigned int, mask,
Properties::NON_VIRTUAL,