Fixed genwrapper so that it handles .svn directories, updated wrappers
This commit is contained in:
@@ -10,12 +10,11 @@
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/.svn/text-base/Vec3.svn-base>
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#include <osg/.svn/text-base/Vec4.svn-base>
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#include <osgSim/.svn/text-base/LightPoint.svn-base>
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#include <osgSim/.svn/text-base/Sector.svn-base>
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#include <osg/Vec3>
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#include <osg/Vec4>
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#include <osgSim/BlinkSequence>
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#include <osgSim/LightPoint>
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#include <osgSim/Sector>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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@@ -31,22 +30,6 @@ BEGIN_ENUM_REFLECTOR(osgSim::LightPoint::BlendingMode)
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osgSim::LightPoint)
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I_Constructor0(____LightPoint,
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"",
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"");
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I_Constructor2(IN, const osg::Vec3 &, position, IN, const osg::Vec4 &, color,
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____LightPoint__C5_osg_Vec3_R1__C5_osg_Vec4_R1,
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"",
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"");
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I_ConstructorWithDefaults8(IN, bool, on, , IN, const osg::Vec3 &, position, , IN, const osg::Vec4 &, color, , IN, float, intensity, 1.0f, IN, float, radius, 1.0f, IN, osgSim::Sector *, sector, 0, IN, osgSim::BlinkSequence *, blinkSequence, 0, IN, osgSim::LightPoint::BlendingMode, blendingMode, osgSim::LightPoint::BLENDED,
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____LightPoint__bool__C5_osg_Vec3_R1__C5_osg_Vec4_R1__float__float__Sector_P1__BlinkSequence_P1__BlendingMode,
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"",
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"");
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I_Constructor1(IN, const osgSim::LightPoint &, lp,
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Properties::NON_EXPLICIT,
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____LightPoint__C5_LightPoint_R1,
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"",
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"");
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I_Constructor0(____LightPoint,
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"",
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"");
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@@ -71,57 +54,5 @@ BEGIN_VALUE_REFLECTOR(osgSim::LightPoint)
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I_PublicMemberProperty(osg::ref_ptr< osgSim::Sector >, _sector);
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I_PublicMemberProperty(osg::ref_ptr< osgSim::BlinkSequence >, _blinkSequence);
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I_PublicMemberProperty(osgSim::LightPoint::BlendingMode, _blendingMode);
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I_PublicMemberProperty(osg::ref_ptr< osgSim::Sector >, _sector);
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I_PublicMemberProperty(osg::ref_ptr< osgSim::BlinkSequence >, _blinkSequence);
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END_REFLECTOR
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BEGIN_ENUM_REFLECTOR(osgSim::LightPoint::BlendingMode)
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I_EnumLabel(osgSim::LightPoint::ADDITIVE);
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I_EnumLabel(osgSim::LightPoint::BLENDED);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osgSim::LightPoint)
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I_Constructor0(____LightPoint,
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"",
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"");
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I_Constructor2(IN, const osg::Vec3 &, position, IN, const osg::Vec4 &, color,
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____LightPoint__C5_osg_Vec3_R1__C5_osg_Vec4_R1,
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"",
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"");
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I_ConstructorWithDefaults8(IN, bool, on, , IN, const osg::Vec3 &, position, , IN, const osg::Vec4 &, color, , IN, float, intensity, 1.0f, IN, float, radius, 1.0f, IN, osgSim::Sector *, sector, 0, IN, osgSim::BlinkSequence *, blinkSequence, 0, IN, osgSim::LightPoint::BlendingMode, blendingMode, osgSim::LightPoint::BLENDED,
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____LightPoint__bool__C5_osg_Vec3_R1__C5_osg_Vec4_R1__float__float__Sector_P1__BlinkSequence_P1__BlendingMode,
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"",
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"");
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I_Constructor1(IN, const osgSim::LightPoint &, lp,
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Properties::NON_EXPLICIT,
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____LightPoint__C5_LightPoint_R1,
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"",
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"");
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I_Constructor0(____LightPoint,
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"",
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"");
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I_Constructor2(IN, const osg::Vec3 &, position, IN, const osg::Vec4 &, color,
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____LightPoint__C5_osg_Vec3_R1__C5_osg_Vec4_R1,
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"",
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"");
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I_ConstructorWithDefaults8(IN, bool, on, , IN, const osg::Vec3 &, position, , IN, const osg::Vec4 &, color, , IN, float, intensity, 1.0f, IN, float, radius, 1.0f, IN, osgSim::Sector *, sector, 0, IN, osgSim::BlinkSequence *, blinkSequence, 0, IN, osgSim::LightPoint::BlendingMode, blendingMode, osgSim::LightPoint::BLENDED,
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____LightPoint__bool__C5_osg_Vec3_R1__C5_osg_Vec4_R1__float__float__Sector_P1__BlinkSequence_P1__BlendingMode,
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"",
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"");
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I_Constructor1(IN, const osgSim::LightPoint &, lp,
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Properties::NON_EXPLICIT,
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____LightPoint__C5_LightPoint_R1,
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"",
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"");
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I_PublicMemberProperty(bool, _on);
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I_PublicMemberProperty(osg::Vec3, _position);
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I_PublicMemberProperty(osg::Vec4, _color);
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I_PublicMemberProperty(float, _intensity);
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I_PublicMemberProperty(float, _radius);
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I_PublicMemberProperty(osg::ref_ptr< osgSim::Sector >, _sector);
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I_PublicMemberProperty(osg::ref_ptr< osgSim::BlinkSequence >, _blinkSequence);
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I_PublicMemberProperty(osgSim::LightPoint::BlendingMode, _blendingMode);
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I_PublicMemberProperty(osg::ref_ptr< osgSim::Sector >, _sector);
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I_PublicMemberProperty(osg::ref_ptr< osgSim::BlinkSequence >, _blinkSequence);
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END_REFLECTOR
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