Fixed genwrapper so that it handles .svn directories, updated wrappers
This commit is contained in:
@@ -10,9 +10,9 @@
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/.svn/text-base/DisplaySettings.svn-base>
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#include <osg/.svn/text-base/Node.svn-base>
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#include <osg/DisplaySettings>
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#include <osg/Geode>
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#include <osg/Node>
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#include <osg/StateSet>
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#include <osgUtil/DisplayRequirementsVisitor>
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@@ -26,99 +26,6 @@
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BEGIN_OBJECT_REFLECTOR(osgUtil::DisplayRequirementsVisitor)
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I_BaseType(osg::NodeVisitor);
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I_BaseType(osg::NodeVisitor);
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I_Constructor0(____DisplayRequirementsVisitor,
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"Default to traversing all children, and requiresDoubleBuffer, requiresRGB and requiresDepthBuffer to true and with alpha and stencil off. ",
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"");
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I_Method1(void, setDisplaySettings, IN, osg::DisplaySettings *, ds,
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Properties::NON_VIRTUAL,
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__void__setDisplaySettings__osg_DisplaySettings_P1,
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"Set the DisplaySettings. ",
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"");
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I_Method0(const osg::DisplaySettings *, getDisplaySettings,
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Properties::NON_VIRTUAL,
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__C5_osg_DisplaySettings_P1__getDisplaySettings,
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"Get the DisplaySettings. ",
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"");
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I_Method1(void, applyStateSet, IN, osg::StateSet &, stateset,
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Properties::VIRTUAL,
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__void__applyStateSet__osg_StateSet_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Node &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Node_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Geode &, geode,
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Properties::VIRTUAL,
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__void__apply__osg_Geode_R1,
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"",
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"");
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I_Constructor0(____DisplayRequirementsVisitor,
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"Default to traversing all children, and requiresDoubleBuffer, requiresRGB and requiresDepthBuffer to true and with alpha and stencil off. ",
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"");
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I_Method1(void, setDisplaySettings, IN, osg::DisplaySettings *, ds,
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Properties::NON_VIRTUAL,
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__void__setDisplaySettings__osg_DisplaySettings_P1,
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"Set the DisplaySettings. ",
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"");
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I_Method0(const osg::DisplaySettings *, getDisplaySettings,
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Properties::NON_VIRTUAL,
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__C5_osg_DisplaySettings_P1__getDisplaySettings,
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"Get the DisplaySettings. ",
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"");
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I_Method1(void, applyStateSet, IN, osg::StateSet &, stateset,
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Properties::VIRTUAL,
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__void__applyStateSet__osg_StateSet_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Node &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Node_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Geode &, geode,
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Properties::VIRTUAL,
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__void__apply__osg_Geode_R1,
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"",
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"");
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I_SimpleProperty(osg::DisplaySettings *, DisplaySettings,
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0,
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__void__setDisplaySettings__osg_DisplaySettings_P1);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgUtil::DisplayRequirementsVisitor)
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I_BaseType(osg::NodeVisitor);
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I_BaseType(osg::NodeVisitor);
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I_Constructor0(____DisplayRequirementsVisitor,
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"Default to traversing all children, and requiresDoubleBuffer, requiresRGB and requiresDepthBuffer to true and with alpha and stencil off. ",
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"");
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I_Method1(void, setDisplaySettings, IN, osg::DisplaySettings *, ds,
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Properties::NON_VIRTUAL,
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__void__setDisplaySettings__osg_DisplaySettings_P1,
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"Set the DisplaySettings. ",
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"");
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I_Method0(const osg::DisplaySettings *, getDisplaySettings,
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Properties::NON_VIRTUAL,
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__C5_osg_DisplaySettings_P1__getDisplaySettings,
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"Get the DisplaySettings. ",
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"");
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I_Method1(void, applyStateSet, IN, osg::StateSet &, stateset,
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Properties::VIRTUAL,
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__void__applyStateSet__osg_StateSet_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Node &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Node_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Geode &, geode,
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Properties::VIRTUAL,
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__void__apply__osg_Geode_R1,
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"",
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"");
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I_Constructor0(____DisplayRequirementsVisitor,
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"Default to traversing all children, and requiresDoubleBuffer, requiresRGB and requiresDepthBuffer to true and with alpha and stencil off. ",
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"");
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